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As a temporary solution until large nether fortresses are there. This is just a little tower containing some warts and a blaze spawner.
37 lines
1.5 KiB
Lua
37 lines
1.5 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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mcl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil"},
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noise_params = {
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offset = 0,
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scale = 0.00022,
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spread = {x = 250, y = 250, z = 250},
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seed = 333,
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octaves = 1,
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persist = 0.0001,
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flags = "absvalue",
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},
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flags = "all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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on_place = function(pos,def,pr)
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local sidelen = 15
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local node = minetest.get_node(vector.offset(pos,1,1,0))
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local solid = minetest.find_nodes_in_area(vector.offset(pos,-sidelen/2,-1,-sidelen/2),vector.offset(pos,sidelen/2,-1,sidelen/2),{"group:solid"})
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local air = minetest.find_nodes_in_area(vector.offset(pos,-sidelen/2,1,-sidelen/2),vector.offset(pos,sidelen/2,4,sidelen/2),{"air"})
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if #solid < ( sidelen * sidelen ) or
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#air < (sidelen * sidelen ) then return false end
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minetest.bulk_set_node(solid,node)
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return true
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end,
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y_min = mcl_vars.mg_lava_nether_max,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = { modpath.."/schematics/nether_outpost.mts" },
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y_offset = 0,
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after_place = function(pos)
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local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
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if not sp[1] then return end
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 3, -1)
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end
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})
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