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b6484a6d15
time_override can be used when applying or removing modifiers
234 lines
6.3 KiB
Lua
234 lines
6.3 KiB
Lua
---
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--- Copyright 2023, Michieal.
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--- License: GPL3. (Default Mineclone2 License)
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--- Created by michieal.
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--- DateTime: 12/2/23 5:47 AM
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---
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-- Locals (and cached)
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local DEBUG = false -- debug constant for troubleshooting.
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local pairs = pairs
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-- Globals
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mcl_fovapi = {}
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mcl_fovapi.registered_modifiers = {}
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mcl_fovapi.applied_modifiers = {}
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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-- initialization
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mcl_fovapi.applied_modifiers[player_name] = {}
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end)
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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-- handle clean up
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mcl_fovapi.applied_modifiers[player_name] = nil
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end)
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function mcl_fovapi.register_modifier(def)
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if type(def.name) ~= "string" then
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error("Modifier name must be a string")
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end
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if type(def.fov_factor) ~= "number" then
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error("FOV factor must be a number")
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end
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if type(def.time) ~= "number" then
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error("Transition time must be a number")
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end
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if def.reset_time ~= nil and type(def.reset_time) ~= "number" then
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error("Reset time, if provided, must be a number")
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end
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if def.on_start ~= nil and type(def.on_start) ~= "function" then
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error("Callback on_start must be a function")
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end
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if def.on_end ~= nil and type(def.on_end) ~= "function" then
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error("Callback on_end must be a function")
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end
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local mdef = {}
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mdef.fov_factor = def.fov_factor
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mdef.time = def.time
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mdef.reset_time = def.reset_time or def.time
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if def.is_multiplier == false then mdef.is_multiplier = false
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else mdef.is_multiplier = true end
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if def.exclusive == true then mdef.exclusive = true
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else mdef.exclusive = false end
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mdef.on_start = def.on_start
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mdef.on_end = def.on_end
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if DEBUG then
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minetest.log("FOV::Modifier Definition Registered:\n" .. dump(def))
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end
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mcl_fovapi.registered_modifiers[def.name] = mdef
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end
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minetest.register_on_respawnplayer(function(player)
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mcl_fovapi.remove_all_modifiers(player)
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end)
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function mcl_fovapi.apply_modifier(player, modifier_name, time_override)
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if not player or not modifier_name then
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return
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end
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if mcl_fovapi.registered_modifiers[modifier_name] == nil then
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return
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end
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local player_name = player:get_player_name()
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if mcl_fovapi.applied_modifiers and mcl_fovapi.applied_modifiers[player_name] and mcl_fovapi.applied_modifiers[player_name][modifier_name] then
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return
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end
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for k, _ in pairs(mcl_fovapi.applied_modifiers[player_name]) do
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if mcl_fovapi.registered_modifiers[k].exclusive == true then return end
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end
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local modifier = mcl_fovapi.registered_modifiers[modifier_name]
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if modifier.on_start then
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modifier.on_start(player)
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end
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mcl_fovapi.applied_modifiers[player_name][modifier_name] = true -- set the applied to be true.
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if DEBUG then
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minetest.log("FOV::Player Applied Modifiers :" .. dump(mcl_fovapi.applied_modifiers[player_name]))
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end
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if DEBUG then
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minetest.log("FOV::Modifier applied to player:" .. player_name .. " modifier: " .. modifier_name)
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end
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local time = time_override or modifier.time
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-- modifier apply code.
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if modifier.exclusive == true then
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-- if exclusive, reset the player's fov, and apply the new fov.
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if modifier.is_multiplier then
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player:set_fov(0, false, 0)
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end
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player:set_fov(modifier.fov_factor, modifier.is_multiplier, time)
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else
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-- not exclusive? let's apply it in the mix.
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local fov_factor, is_mult = player:get_fov()
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if fov_factor == 0 then
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fov_factor = 1
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is_mult = true
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end
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if modifier.is_multiplier or is_mult then
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fov_factor = fov_factor * modifier.fov_factor
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else
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fov_factor = (fov_factor + modifier.fov_factor) / 2
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end
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if modifier.is_multiplier and is_mult then
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player:set_fov(fov_factor, true, time)
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else
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player:set_fov(fov_factor, false, time)
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end
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end
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end
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function mcl_fovapi.remove_modifier(player, modifier_name, time_override)
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if not player or not modifier_name then
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return
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end
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local player_name = player:get_player_name()
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if not mcl_fovapi.applied_modifiers[player_name]
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or not mcl_fovapi.applied_modifiers[player_name][modifier_name] then
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return
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end
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if DEBUG then
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minetest.log("FOV::Player: " .. player_name .. " modifier: " .. modifier_name .. "removed.")
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end
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mcl_fovapi.applied_modifiers[player_name][modifier_name] = nil
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local modifier = mcl_fovapi.registered_modifiers[modifier_name]
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-- check for other fov modifiers, and set them up, or reset to default.
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local applied = {}
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for k, _ in pairs(mcl_fovapi.applied_modifiers[player_name]) do
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applied[k] = mcl_fovapi.registered_modifiers[k]
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end
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local time = time_override or modifier.reset_time
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local elem = next
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if elem(applied) == nil then
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player:set_fov(0, false, time)
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return
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end
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local exc = false
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for k, _ in pairs(applied) do
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if applied[k].exclusive == true then
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exc = applied[k]
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break
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end
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end
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-- handle exclusives.
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if exc ~= false then
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player:set_fov(exc.fov_factor, exc.is_multiplier, 0) -- we want this to be immediate.
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else
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-- handle normal fov modifiers.
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local fov_factor = 1
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local non_multiplier_added = false
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for _, x in pairs(applied) do
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if not x.is_multiplier then
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if non_multiplier_added then
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fov_factor = (fov_factor + x.fov_factor) / 2
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else
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non_multiplier_added = true
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fov_factor = fov_factor * x.fov_factor
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end
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else
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fov_factor = fov_factor * x.fov_factor
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end
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end
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player:set_fov(fov_factor, not non_multiplier_added, time)
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end
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if mcl_fovapi.registered_modifiers[modifier_name].on_end then
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mcl_fovapi.registered_modifiers[modifier_name].on_end(player)
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end
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end
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function mcl_fovapi.remove_all_modifiers(player)
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if not player then
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return
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end
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local player_name = player:get_player_name()
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if DEBUG then
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minetest.log("FOV::Player: " .. player_name .. " modifiers have been reset.")
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end
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for name, x in pairs(mcl_fovapi.applied_modifiers[player_name]) do
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x = nil
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if mcl_fovapi.registered_modifiers[name].on_end then
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mcl_fovapi.registered_modifiers[name].on_end(player)
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end
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end
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player:set_fov(0, false, 0)
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end
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--[[
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Notes:
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set_fov(fov, is_multiplier, transition_time): Sets player's FOV
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fov: FOV value.
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is_multiplier: Set to true if the FOV value is a multiplier. Defaults to false.
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transition_time: If defined, enables smooth FOV transition. Interpreted as the time (in seconds) to reach target FOV.
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If set to 0, FOV change is instantaneous. Defaults to 0.
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Set fov to 0 to clear FOV override.
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--]]
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