mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-27 04:51:06 +01:00
63be6a03e4
This reverts commit 522866193d
.
349 lines
10 KiB
Lua
349 lines
10 KiB
Lua
--MCmobs v0.4
|
|
--maikerumine
|
|
--made for MC like Survival game
|
|
--License for code WTFPL and otherwise stated in readmes
|
|
|
|
-- intllib
|
|
local MP = minetest.get_modpath(minetest.get_current_modname())
|
|
local S, NS = dofile(MP.."/intllib.lua")
|
|
|
|
--dofile(minetest.get_modpath("mobs").."/api.lua")
|
|
|
|
--###################
|
|
--################### HORSE
|
|
--###################
|
|
|
|
-- Return overlay texture for horse/donkey/mule, e.g. chest, saddle or horse armor
|
|
local horse_extra_texture = function(horse)
|
|
local base = horse._naked_texture
|
|
local saddle = horse._saddle
|
|
local chest = horse._chest
|
|
local armor = horse._horse_armor
|
|
if armor then
|
|
if minetest.get_item_group(armor, "horse_armor") > 0 then
|
|
base = base .. "^" .. minetest.registered_items[armor]._horse_overlay_image
|
|
end
|
|
end
|
|
if saddle then
|
|
base = base .. "^mobs_mc_horse_saddle.png"
|
|
end
|
|
if chest then
|
|
base = base .. "^mobs_mc_horse_chest.png"
|
|
end
|
|
return base
|
|
end
|
|
|
|
-- Helper functions to determine equipment rules
|
|
local can_equip_horse_armor = function(entity_id)
|
|
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
|
|
end
|
|
local can_equip_chest = function(entity_id)
|
|
return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
|
end
|
|
local can_breed = function(entity_id)
|
|
return entity_id == "mobs_mc:horse" or "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
|
end
|
|
|
|
--[[ Generate all possible horse textures.
|
|
Horse textures are a combination of a base texture and an optional marking overlay. ]]
|
|
-- The base horse textures
|
|
local horse_base = {
|
|
"mobs_mc_horse_brown.png",
|
|
"mobs_mc_horse_darkbrown.png",
|
|
"mobs_mc_horse_white.png",
|
|
"mobs_mc_horse_gray.png",
|
|
"mobs_mc_horse_black.png",
|
|
"mobs_mc_horse_chestnut.png",
|
|
}
|
|
-- Horse marking texture overlay, to be appended to the base texture string
|
|
local horse_markings = {
|
|
"", -- no markings
|
|
"^mobs_mc_horse_markings_whitedots.png", -- snowflake appaloosa
|
|
"^mobs_mc_horse_markings_blackdots.png", -- sooty
|
|
"^mobs_mc_horse_markings_whitefield.png", -- paint
|
|
"^mobs_mc_horse_markings_white.png", -- stockings and blaze
|
|
}
|
|
|
|
local horse_textures = {}
|
|
for b=1, #horse_base do
|
|
for m=1, #horse_markings do
|
|
table.insert(horse_textures, { horse_base[b] .. horse_markings[m] })
|
|
end
|
|
end
|
|
|
|
-- Horse
|
|
local horse = {
|
|
type = "animal",
|
|
visual = "mesh",
|
|
mesh = "mobs_mc_horse.b3d",
|
|
visual_size = {x=3.0, y=3.0},
|
|
collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825},
|
|
animation = {
|
|
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
|
stand_start = 0, stand_end = 0,
|
|
walk_start = 0, walk_end = 40,
|
|
run_start = 0, run_end = 40,
|
|
},
|
|
textures = horse_textures,
|
|
fear_height = 4,
|
|
fly = false,
|
|
walk_chance = 60,
|
|
view_range = 16,
|
|
follow = mobs_mc.follow.horse,
|
|
passive = true,
|
|
hp_min = 15,
|
|
hp_max = 30,
|
|
floats = 1,
|
|
lava_damage = 4,
|
|
water_damage = 1,
|
|
makes_footstep_sound = true,
|
|
jump = true,
|
|
jump_height = 5.75, -- can clear 2.5 blocks
|
|
drops = {
|
|
{name = mobs_mc.items.leather,
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,},
|
|
},
|
|
|
|
do_custom = function(self, dtime)
|
|
|
|
-- set needed values if not already present
|
|
if not self._regentimer then
|
|
self._regentimer = 0
|
|
end
|
|
if not self.v2 then
|
|
self.v2 = 0
|
|
self.max_speed_forward = 7
|
|
self.max_speed_reverse = 2
|
|
self.accel = 6
|
|
self.terrain_type = 3
|
|
self.driver_attach_at = {x = 0, y = 7.5, z = -1.75}
|
|
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
|
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
|
|
end
|
|
|
|
-- Slowly regenerate health
|
|
self._regentimer = self._regentimer + dtime
|
|
if self._regentimer >= 4 then
|
|
if self.health < self.hp_max then
|
|
self.health = self.health + 1
|
|
end
|
|
self._regentimer = 0
|
|
end
|
|
|
|
-- if driver present allow control of horse
|
|
if self.driver then
|
|
|
|
mobs.drive(self, "walk", "stand", false, dtime)
|
|
|
|
return false -- skip rest of mob functions
|
|
end
|
|
|
|
return true
|
|
end,
|
|
|
|
on_die = function(self, pos)
|
|
|
|
-- drop saddle when horse is killed while riding
|
|
if self._saddle then
|
|
minetest.add_item(pos, mobs_mc.items.saddle)
|
|
end
|
|
-- also detach from horse properly
|
|
if self.driver then
|
|
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
|
end
|
|
|
|
end,
|
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
-- make sure player is clicking
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
|
|
local item = clicker:get_wielded_item()
|
|
if can_breed(self.name) and (item:get_name() == mobs_mc.items.golden_apple or item:get_name() == mobs_mc.items.golden_carrot) then
|
|
-- Breed horse with golden apple or golden carrot
|
|
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
|
end
|
|
-- Feed/tame with anything else
|
|
-- TODO: Different health bonus for feeding
|
|
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
|
if mobs:protect(self, clicker) then return end
|
|
|
|
-- Make sure tamed horse is mature and being clicked by owner only
|
|
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
|
|
|
local inv = clicker:get_inventory()
|
|
|
|
-- detatch player already riding horse
|
|
if self.driver and clicker == self.driver then
|
|
|
|
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
|
|
|
-- Put on saddle if tamed
|
|
elseif not self.driver and not self._saddle
|
|
and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then
|
|
|
|
-- Put on saddle and take saddle from player's inventory
|
|
local w = clicker:get_wielded_item()
|
|
self._saddle = true
|
|
if not minetest.settings:get_bool("creative_mode") then
|
|
w:take_item()
|
|
clicker:set_wielded_item(w)
|
|
end
|
|
|
|
-- Update texture
|
|
if not self._naked_texture then
|
|
-- Base horse texture without chest or saddle
|
|
self._naked_texture = self.base_texture[1]
|
|
end
|
|
local tex = horse_extra_texture(self)
|
|
self.base_texture = { tex }
|
|
self.object:set_properties({textures = self.base_texture})
|
|
|
|
-- Put on horse armor if tamed
|
|
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
|
|
and minetest.get_item_group(clicker:get_wielded_item():get_name(), "horse_armor") > 0 then
|
|
|
|
|
|
-- Put on armor and take armor from player's inventory
|
|
local w = clicker:get_wielded_item()
|
|
local armor = minetest.get_item_group(w:get_name(), "horse_armor")
|
|
self._horse_armor = w:get_name()
|
|
if not minetest.settings:get_bool("creative_mode") then
|
|
w:take_item()
|
|
clicker:set_wielded_item(w)
|
|
end
|
|
|
|
-- Set horse armor strength
|
|
--[[ WARNING: This goes deep into the entity data structure and depends on
|
|
how Mobs Redo works internally. This code assumes that Mobs Redo uses
|
|
the fleshy group for armor. ]]
|
|
-- TODO: Change this code as soon Mobs Redo officially allows to change armor afterwards
|
|
self.armor = armor
|
|
local agroups = self.object:get_armor_groups()
|
|
agroups.fleshy = self.armor
|
|
self.object:set_armor_groups(agroups)
|
|
|
|
-- Update texture
|
|
if not self._naked_texture then
|
|
-- Base horse texture without chest or saddle
|
|
self._naked_texture = self.base_texture[1]
|
|
end
|
|
local tex = horse_extra_texture(self)
|
|
self.base_texture = { tex }
|
|
self.object:set_properties({textures = self.base_texture})
|
|
|
|
|
|
-- Mount horse
|
|
elseif not self.driver and self._saddle then
|
|
|
|
self.object:set_properties({stepheight = 1.1})
|
|
mobs.attach(self, clicker)
|
|
|
|
-- Used to capture horse
|
|
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
|
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
|
end
|
|
end
|
|
end
|
|
}
|
|
|
|
mobs:register_mob("mobs_mc:horse", horse)
|
|
|
|
-- Skeleton horse
|
|
local skeleton_horse = table.copy(horse)
|
|
skeleton_horse.textures = {{"mobs_mc_horse_skeleton.png"}}
|
|
skeleton_horse.drops = {
|
|
{name = mobs_mc.items.bone,
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,},
|
|
}
|
|
skeleton_horse.sounds = {
|
|
random = "skeleton1",
|
|
death = "skeletondeath",
|
|
damage = "skeletonhurt1",
|
|
distance = 16,
|
|
}
|
|
skeleton_horse.blood_amount = 0
|
|
mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
|
|
|
|
-- Zombie horse
|
|
local zombie_horse = table.copy(horse)
|
|
zombie_horse.textures = {{"mobs_mc_horse_zombie.png"}}
|
|
zombie_horse.drops = {
|
|
{name = mobs_mc.items.rotten_flesh,
|
|
chance = 1,
|
|
min = 0,
|
|
max = 2,},
|
|
}
|
|
zombie_horse.sounds = {
|
|
random = "zombie1",
|
|
death = "zombiedeath",
|
|
damage = "zombiehurt1",
|
|
distance = 16,
|
|
}
|
|
mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
|
|
|
|
-- Donkey
|
|
local d = 0.86 -- donkey scale
|
|
local donkey = table.copy(horse)
|
|
donkey.textures = {{"mobs_mc_donkey.png"}}
|
|
donkey.animation = {
|
|
speed_normal = 25,
|
|
stand_start = 0, stand_end = 0,
|
|
walk_start = 0, walk_end = 40,
|
|
}
|
|
donkey.visual_size = { x=horse.visual_size.x*d, y=horse.visual_size.y*d }
|
|
donkey.collisionbox = {
|
|
horse.collisionbox[1] * d,
|
|
horse.collisionbox[2] * d,
|
|
horse.collisionbox[3] * d,
|
|
horse.collisionbox[4] * d,
|
|
horse.collisionbox[5] * d,
|
|
horse.collisionbox[6] * d,
|
|
}
|
|
donkey.jump = true
|
|
donkey.jump_height = 3.75 -- can clear 1 block height
|
|
|
|
mobs:register_mob("mobs_mc:donkey", donkey)
|
|
|
|
-- Mule
|
|
local m = 0.94
|
|
local mule = table.copy(donkey)
|
|
mule.textures = {{"mobs_mc_mule.png"}}
|
|
mule.visual_size = { x=horse.visual_size.x*m, y=horse.visual_size.y*m }
|
|
mule.collisionbox = {
|
|
horse.collisionbox[1] * m,
|
|
horse.collisionbox[2] * m,
|
|
horse.collisionbox[3] * m,
|
|
horse.collisionbox[4] * m,
|
|
horse.collisionbox[5] * m,
|
|
horse.collisionbox[6] * m,
|
|
}
|
|
mobs:register_mob("mobs_mc:mule", mule)
|
|
|
|
--===========================
|
|
--Spawn Function
|
|
mobs:register_spawn("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, minetest.LIGHT_MAX+1, 0, 15000, 12, 31000)
|
|
mobs:register_spawn("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, minetest.LIGHT_MAX+1, 0, 15000, 12, 31000)
|
|
|
|
|
|
-- compatibility
|
|
mobs:alias_mob("mobs:horse", "mobs_mc:horse")
|
|
|
|
-- spawn eggs
|
|
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
|
|
mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
|
|
mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
|
|
mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
|
|
mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
|
|
|
|
|
|
if minetest.settings:get_bool("log_mods") then
|
|
minetest.log("action", "MC Horse loaded")
|
|
end
|