mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-27 04:51:06 +01:00
b946ad3cef
... by massively simplifying the ABM code and using mcl_util code
182 lines
5.9 KiB
Lua
182 lines
5.9 KiB
Lua
mcl_util = {}
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-- Based on minetest.rotate_and_place
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--[[
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Attempt to predict the desired orientation of the pillar-like node
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defined by `itemstack`, and place it accordingly in one of 3 possible
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orientations (X, Y or Z).
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Stacks are handled normally if the `infinitestacks`
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field is false or omitted (else, the itemstack is not changed).
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* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
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orientation on wall
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This function is a simplified version of minetest.rotate_and_place.
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The Minetest function is seen as inappropriate because this includes mirror
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images of possible orientations, causing problems with pillar shadings.
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]]
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function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
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local unode = minetest.get_node_or_nil(pointed_thing.under)
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if not unode then
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return
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end
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local undef = minetest.registered_nodes[unode.name]
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if undef and undef.on_rightclick then
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undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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return
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end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local is_x = (above.x ~= under.x)
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local is_y = (above.y ~= under.y)
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local is_z = (above.z ~= under.z)
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local anode = minetest.get_node_or_nil(above)
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if not anode then
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return
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end
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local pos = pointed_thing.above
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local node = anode
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if undef and undef.buildable_to then
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pos = pointed_thing.under
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node = unode
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end
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if minetest.is_protected(pos, placer:get_player_name()) then
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minetest.record_protection_violation(pos, placer:get_player_name())
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return
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end
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.buildable_to then
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return
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end
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local p2
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if is_y then
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if invert_wall then
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if fdir == 3 or fdir == 1 then
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p2 = 12
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else
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p2 = 6
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end
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end
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elseif is_x then
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if invert_wall then
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p2 = 0
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else
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p2 = 12
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end
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elseif is_z then
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if invert_wall then
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p2 = 0
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else
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p2 = 6
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end
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end
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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-- Wrapper of above function for use as `on_place` callback (Recommended).
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-- Similar to minetest.rotate_node.
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function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
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mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
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core.setting_getbool("creative_mode"),
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placer:get_player_control().sneak)
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return itemstack
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end
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-- Moves a single item from one inventory to another
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--- source_inventory: Inventory to take the item from
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--- source_list: List name of the source inventory from which to take the item
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--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
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--- destination_inventory: Put item into this inventory
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--- destination_list: List name of the destination inventory to which to put the item into
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-- Returns true on success and false on failure
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-- Possible failures: No item in source slot, destination inventory full
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function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
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if source_stack_id == -1 then
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source_stack_id = mcl_util.get_first_occupied_inventory_slot(source_inventory, source_list)
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if source_stack_id == nil then
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return false
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end
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end
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if not source_inventory:is_empty(source_list) then
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local stack = source_inventory:get_stack(source_list, source_stack_id)
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local item = stack:get_name()
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if not stack:is_empty() then
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if not destination_inventory:room_for_item(destination_list, item) then
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return false
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end
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stack:take_item()
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source_inventory:set_stack(source_list, source_stack_id, stack)
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destination_inventory:add_item(destination_list, item)
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return true
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end
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end
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return false
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end
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-- Moves a single item from one container node into another.
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--- source_pos: Position ({x,y,z}) of the node to take the item from
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--- source_list: List name of the source inventory from which to take the item
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--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
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--- destination_pos: Position ({x,y,z}) of the node to put the item into
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-- Returns true on success and false on failure
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function mcl_util.move_item_container(source_pos, source_list, source_stack_id, destination_pos)
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local smeta = minetest.get_meta(source_pos)
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local dmeta = minetest.get_meta(destination_pos)
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local sinv = smeta:get_inventory()
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local dinv = dmeta:get_inventory()
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local snodedef = minetest.registered_nodes[minetest.get_node(source_pos).name]
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local dnodedef = minetest.registered_nodes[minetest.get_node(destination_pos).name]
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if source_stack_id == -1 then
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source_stack_id = mcl_util.get_first_occupied_inventory_slot(sinv, source_list)
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if source_stack_id == nil then
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return false
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end
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end
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-- If it's a container, put it into the container
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if dnodedef.groups.container then
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if dnodedef.groups.container == 2 or snodedef.groups.continer == 3 then
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return mcl_util.move_item(sinv, source_list, source_stack_id, dinv, "main")
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elseif dnodedef.groups.container == 3 then
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local stack = sinv:get_stack(source_list, source_stack_id)
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if stack and (not stack:is_empty()) and (not minetest.registered_nodes[stack:get_name()].groups.shulker_box) then
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return mcl_util.move_item(sinv, source_list, source_stack_id, dinv, "main")
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end
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elseif dnodedef.groups.container == 4 then
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return mcl_util.move_item(sinv, source_list, source_stack_id, dinv, "src")
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end
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end
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return false
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end
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-- Returns the ID of the first non-empty slot in the given inventory list
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-- or nil, if inventory is empty.
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function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
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for i=1, inventory:get_size(listname) do
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local stack = inventory:get_stack(listname, i)
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if not stack:is_empty() then
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return i
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end
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end
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return nil
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end
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