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synced 2024-08-22 01:47:24 +02:00
54 lines
1.6 KiB
Lua
54 lines
1.6 KiB
Lua
-- Tree Growth
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-- TODO: Use better spawning behavior and wood api when wood api is finished.
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function mcl_cherry_blossom.generate_cherry_tree(pos)
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local pr = PseudoRandom(pos.x+pos.y+pos.z)
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local r = pr:next(1,3)
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local modpath = minetest.get_modpath("mcl_cherry_blossom")
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local path = modpath.."/schematics/mcl_cherry_blossom_tree_"..tostring(r)..".mts"
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if mcl_core.check_growth_width(pos,7,8) then
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minetest.set_node(pos, {name = "air"})
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if r == 1 then
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minetest.place_schematic(vector.offset(pos, -2, 0, -2), path, "random", nil, false)
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elseif r == 2 then
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minetest.place_schematic(vector.offset(pos, -2, 0, -2), path, nil, nil, false)
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elseif r == 3 then
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minetest.place_schematic(vector.offset(pos, -3, 0, -3), path, nil, nil, false)
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end
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end
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end
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minetest.register_abm({
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label = "Cherry Tree Growth",
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nodenames = "mcl_cherry_blossom:cherrysapling",
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interval = 30,
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chance = 5,
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action = function(pos,node)
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mcl_cherry_blossom.generate_cherry_tree(pos)
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end,
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})
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local cherry_particle = {
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velocity = vector.zero(),
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acceleration = vector.new(0,-1,0),
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size = math.random(1.3,2.5),
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texture = "mcl_cherry_blossom_particle.png",
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collision_removal = false,
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collisiondetection = false,
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}
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minetest.register_abm({
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label = "Cherry Blossom Particles",
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nodenames = {"mcl_cherry_blossom:cherryleaves"},
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interval = 5,
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chance = 10,
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action = function(pos, node)
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minetest.after(math.random(0.1,1.5),function()
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local pt = table.copy(cherry_particle)
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pt.pos = vector.offset(pos,math.random(-0.5,0.5),-0.51,math.random(-0.5,0.5))
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pt.expirationtime = math.random(1.2,4.5)
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minetest.add_particle(pt)
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end)
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end
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})
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