mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-24 00:49:34 +01:00
1098 lines
34 KiB
Lua
1098 lines
34 KiB
Lua
mcl_util = {}
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-- Updates all values in t using values from to*.
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function table.update(t, ...)
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for _, to in ipairs {...} do
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for k, v in pairs(to) do
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t[k] = v
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end
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end
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return t
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end
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-- Updates nil values in t using values from to*.
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function table.update_nil(t, ...)
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for _, to in ipairs {...} do
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for k, v in pairs(to) do
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if t[k] == nil then
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t[k] = v
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end
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end
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end
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return t
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end
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---Works the same as `pairs`, but order returned by keys
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---
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---Taken from https://www.lua.org/pil/19.3.html
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---@generic T: table, K, V, C
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---@param t T
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---@param f? fun(a: C, b: C):boolean
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---@return fun():K, V
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function table.pairs_by_keys(t, f)
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local a = {}
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for n in pairs(t) do table.insert(a, n) end
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table.sort(a, f)
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local i = 0 -- iterator variable
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local function iter() -- iterator function
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i = i + 1
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if a[i] == nil then
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return nil
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else
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return a[i], t[a[i]]
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end
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end
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return iter
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end
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
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local LOG_MODULE = "[MCL2]"
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function mcl_util.mcl_log(message, module, bypass_default_logger)
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local selected_module = LOG_MODULE
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if module then
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selected_module = module
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end
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if (bypass_default_logger or LOGGING_ON) and message then
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minetest.log(selected_module .. " " .. message)
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end
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end
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local player_timers = {}
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-- This is a dtime timer than can be used in on_step functions so it works every x seconds
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-- self - Object you want to store timer data on. E.g. mob or a minecart, or player_name
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-- dtime - The time since last run of on_step, should be passed in to function
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-- timer_name - This is the name of the timer and also the key to store the data. No spaces + lowercase.
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-- threshold - The time before it returns successful. 0.2 if you want to run it 5 times a second.
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function mcl_util.check_dtime_timer(self, dtime, timer_name, threshold)
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if not self or not threshold or not dtime then return end
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if not timer_name or timer_name == "" then return end
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if type(self) == "string" then
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local player_name = self
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if not player_timers[player_name] then
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player_timers[player_name] = {}
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end
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self = player_timers[player_name]
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end
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if not self._timers then
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self._timers = {}
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end
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if not self._timers[timer_name] then
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self._timers[timer_name] = 0
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else
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self._timers[timer_name] = self._timers[timer_name] + dtime
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--minetest.log("dtime: " .. tostring(self._timers[timer_name]))
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end
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if self._timers[timer_name] > threshold then
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--minetest.log("Over threshold")
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self._timers[timer_name] = 0
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return true
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--else
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--minetest.log("Not over threshold")
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end
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return false
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end
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-- While we should always favour the new minetest vector functions such as vector.new or vector.offset which validate on
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-- creation. There may be cases where state gets corrupted and we may have to check the vector is valid if created the
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-- old way. This allows us to do this as a tactical solution until old style vectors are completely removed.
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function mcl_util.validate_vector (vect)
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if vect then
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if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
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return true
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end
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end
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return false
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end
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-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
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-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
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-- debugging. See:
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-- https://git.minetest.land/MineClone2/MineClone2/issues/1392
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function mcl_util.get_natural_light (pos, time)
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local status, retVal = pcall(minetest.get_natural_light, pos, time)
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if status then
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return retVal
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else
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minetest.log("warning", "Failed to get natural light at pos: " .. dump(pos) .. ", time: " .. dump(time))
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if (pos) then
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local node = minetest.get_node(pos)
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minetest.log("warning", "Node at pos: " .. dump(node.name))
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end
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end
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return 0
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end
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function mcl_util.file_exists(name)
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if type(name) ~= "string" then return end
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local f = io.open(name)
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if not f then
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return false
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end
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f:close()
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return true
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end
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-- Based on minetest.rotate_and_place
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--[[
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Attempt to predict the desired orientation of the pillar-like node
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defined by `itemstack`, and place it accordingly in one of 3 possible
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orientations (X, Y or Z).
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Stacks are handled normally if the `infinitestacks`
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field is false or omitted (else, the itemstack is not changed).
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* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
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orientation on wall
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This function is a simplified version of minetest.rotate_and_place.
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The Minetest function is seen as inappropriate because this includes mirror
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images of possible orientations, causing problems with pillar shadings.
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]]
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function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
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local unode = minetest.get_node_or_nil(pointed_thing.under)
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if not unode then
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return
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end
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local undef = minetest.registered_nodes[unode.name]
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if undef and undef.on_rightclick then
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undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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return
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end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local is_x = (above.x ~= under.x)
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local is_y = (above.y ~= under.y)
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local is_z = (above.z ~= under.z)
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local anode = minetest.get_node_or_nil(above)
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if not anode then
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return
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end
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local pos = pointed_thing.above
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local node = anode
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if undef and undef.buildable_to then
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pos = pointed_thing.under
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node = unode
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end
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if minetest.is_protected(pos, placer:get_player_name()) then
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minetest.record_protection_violation(pos, placer:get_player_name())
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return
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end
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.buildable_to then
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return
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end
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local p2
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if is_y then
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if invert_wall then
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if fdir == 3 or fdir == 1 then
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p2 = 12
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else
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p2 = 6
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end
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end
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elseif is_x then
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if invert_wall then
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p2 = 0
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else
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p2 = 12
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end
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elseif is_z then
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if invert_wall then
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p2 = 0
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else
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p2 = 6
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end
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end
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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-- Wrapper of above function for use as `on_place` callback (Recommended).
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-- Similar to minetest.rotate_node.
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function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
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mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
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minetest.is_creative_enabled(placer:get_player_name()),
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placer:get_player_control().sneak)
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return itemstack
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end
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-- Returns position of the neighbor of a double chest node
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-- or nil if node is invalid.
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-- This function assumes that the large chest is actually intact
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-- * pos: Position of the node to investigate
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-- * param2: param2 of that node
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-- * side: Which "half" the investigated node is. "left" or "right"
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function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
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if side == "right" then
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if param2 == 0 then
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return {x = pos.x - 1, y = pos.y, z = pos.z}
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elseif param2 == 1 then
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return {x = pos.x, y = pos.y, z = pos.z + 1}
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elseif param2 == 2 then
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return {x = pos.x + 1, y = pos.y, z = pos.z}
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elseif param2 == 3 then
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return {x = pos.x, y = pos.y, z = pos.z - 1}
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end
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else
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if param2 == 0 then
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return {x = pos.x + 1, y = pos.y, z = pos.z}
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elseif param2 == 1 then
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return {x = pos.x, y = pos.y, z = pos.z - 1}
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elseif param2 == 2 then
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return {x = pos.x - 1, y = pos.y, z = pos.z}
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elseif param2 == 3 then
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return {x = pos.x, y = pos.y, z = pos.z + 1}
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end
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end
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end
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--- Selects item stack to transfer from
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---@param src_inventory InvRef Source innentory to pull from
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---@param src_list string Name of source inventory list to pull from
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---@param dst_inventory InvRef Destination inventory to push to
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---@param dst_list string Name of destination inventory list to push to
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---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
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---@return integer Item stack number to be transfered
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function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
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local src_size = src_inventory:get_size(src_list)
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local stack
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for i = 1, src_size do
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stack = src_inventory:get_stack(src_list, i)
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if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
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return i
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end
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end
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return nil
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end
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-- Moves a single item from one inventory to another.
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--- source_inventory: Inventory to take the item from
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--- source_list: List name of the source inventory from which to take the item
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--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
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--- destination_inventory: Put item into this inventory
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--- destination_list: List name of the destination inventory to which to put the item into
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-- Returns true on success and false on failure
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-- Possible failures: No item in source slot, destination inventory full
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function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
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if not source_inventory:is_empty(source_list) then
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local stack = source_inventory:get_stack(source_list, source_stack_id)
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if not stack:is_empty() then
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local new_stack = ItemStack(stack)
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new_stack:set_count(1)
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if not destination_inventory:room_for_item(destination_list, new_stack) then
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return false
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end
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stack:take_item()
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source_inventory:set_stack(source_list, source_stack_id, stack)
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destination_inventory:add_item(destination_list, new_stack)
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return true
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end
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end
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return false
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end
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--- Try pushing item from hopper inventory to destination inventory
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---@param pos Vector
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---@param dst_pos Vector
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function mcl_util.hopper_push(pos, dst_pos)
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local hop_inv = minetest.get_meta(pos):get_inventory()
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local hop_list = 'main'
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-- Get node pos' for item transfer
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local dst = minetest.get_node(dst_pos)
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if not minetest.registered_nodes[dst.name] then return end
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local dst_type = minetest.get_item_group(dst.name, "container")
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if dst_type ~= 2 then return end
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local dst_def = minetest.registered_nodes[dst.name]
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local dst_list = 'main'
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local dst_inv, stack_id
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if dst_def._mcl_hoppers_on_try_push then
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dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
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else
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local dst_meta = minetest.get_meta(dst_pos)
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dst_inv = dst_meta:get_inventory()
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stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
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end
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if stack_id ~= nil then
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local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
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if dst_def._mcl_hoppers_on_after_push then
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dst_def._mcl_hoppers_on_after_push(dst_pos)
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end
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if ok then
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return true
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end
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end
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return false
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end
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-- Try pulling from source inventory to hopper inventory
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---@param pos Vector
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---@param src_pos Vector
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function mcl_util.hopper_pull(pos, src_pos)
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local hop_inv = minetest.get_meta(pos):get_inventory()
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local hop_list = 'main'
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-- Get node pos' for item transfer
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local src = minetest.get_node(src_pos)
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if not minetest.registered_nodes[src.name] then return end
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local src_type = minetest.get_item_group(src.name, "container")
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if src_type ~= 2 then return end
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local src_def = minetest.registered_nodes[src.name]
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local src_list = 'main'
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local src_inv, stack_id
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if src_def._mcl_hoppers_on_try_pull then
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src_inv, src_list, stack_id = src_def._mcl_hoppers_on_try_pull(src_pos, pos, hop_inv, hop_list)
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else
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local src_meta = minetest.get_meta(src_pos)
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src_inv = src_meta:get_inventory()
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stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
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end
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if stack_id ~= nil then
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local ok = mcl_util.move_item(src_inv, src_list, stack_id, hop_inv, hop_list)
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if src_def._mcl_hoppers_on_after_pull then
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src_def._mcl_hoppers_on_after_pull(src_pos)
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end
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end
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end
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local function drop_item_stack(pos, stack)
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if not stack or stack:is_empty() then return end
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local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
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minetest.add_item(vector.add(pos, drop_offset), stack)
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end
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function mcl_util.drop_items_from_meta_container(listname)
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return function(pos, oldnode, oldmetadata)
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if oldmetadata and oldmetadata.inventory then
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-- process in after_dig_node callback
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local main = oldmetadata.inventory.main
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if not main then return end
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for _, stack in pairs(main) do
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drop_item_stack(pos, stack)
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end
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else
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i = 1, inv:get_size("main") do
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drop_item_stack(pos, inv:get_stack("main", i))
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end
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meta:from_table()
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end
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end
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end
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-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
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-- Returns false otherwise
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function mcl_util.is_fuel(item)
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return minetest.get_craft_result({method = "fuel", width = 1, items = {item}}).time ~= 0
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end
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-- Returns a on_place function for plants
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-- * condition: function(pos, node, itemstack)
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-- * A function which is called by the on_place function to check if the node can be placed
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-- * Must return true, if placement is allowed, false otherwise.
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-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
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-- * pos, node: Position and node table of plant node
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-- * itemstack: Itemstack to place
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function mcl_util.generate_on_place_plant_function(condition)
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return function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local place_pos
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local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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if not def_under or not def_above then
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return itemstack
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end
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if def_under.buildable_to then
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place_pos = pointed_thing.under
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elseif def_above.buildable_to then
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place_pos = pointed_thing.above
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else
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return itemstack
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end
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-- Check placement rules
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local result, param2 = condition(place_pos, node, itemstack)
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if result == true then
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local idef = itemstack:get_definition()
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local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, param2)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos = pointed_thing.above, gain = 1}, true)
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end
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end
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itemstack = new_itemstack
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end
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return itemstack
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end
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end
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-- adjust the y level of an object to the center of its collisionbox
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-- used to get the origin position of entity explosions
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function mcl_util.get_object_center(obj)
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local collisionbox = obj:get_properties().collisionbox
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local pos = obj:get_pos()
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local ymin = collisionbox[2]
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local ymax = collisionbox[5]
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pos.y = pos.y + (ymax - ymin) / 2.0
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return pos
|
|
end
|
|
|
|
function mcl_util.get_color(colorstr)
|
|
local mc_color = mcl_colors[colorstr:upper()]
|
|
if mc_color then
|
|
colorstr = mc_color
|
|
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
|
|
return
|
|
end
|
|
local hex = tonumber(colorstr:sub(2, 7), 16)
|
|
if hex then
|
|
return colorstr, hex
|
|
end
|
|
end
|
|
|
|
function mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
|
|
-- Call on_rightclick if the pointed node defines it
|
|
if pointed_thing and pointed_thing.type == "node" then
|
|
local pos = pointed_thing.under
|
|
local node = minetest.get_node(pos)
|
|
if player and not player:get_player_control().sneak then
|
|
local nodedef = minetest.registered_nodes[node.name]
|
|
local on_rightclick = nodedef and nodedef.on_rightclick
|
|
if on_rightclick then
|
|
return on_rightclick(pos, node, player, itemstack, pointed_thing) or itemstack
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function mcl_util.calculate_durability(itemstack)
|
|
local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
|
local armor_uses = minetest.get_item_group(itemstack:get_name(), "mcl_armor_uses")
|
|
|
|
local uses
|
|
|
|
if armor_uses > 0 then
|
|
uses = armor_uses
|
|
if unbreaking_level > 0 then
|
|
uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
|
|
end
|
|
else
|
|
local def = itemstack:get_definition()
|
|
if def then
|
|
local fixed_uses = def._mcl_uses
|
|
if fixed_uses then
|
|
uses = fixed_uses
|
|
if unbreaking_level > 0 then
|
|
uses = uses * (unbreaking_level + 1)
|
|
end
|
|
end
|
|
end
|
|
|
|
local _, groupcap = next(itemstack:get_tool_capabilities().groupcaps)
|
|
uses = uses or (groupcap or {}).uses
|
|
end
|
|
|
|
return uses or 0
|
|
end
|
|
|
|
function mcl_util.use_item_durability(itemstack, n)
|
|
local uses = mcl_util.calculate_durability(itemstack)
|
|
itemstack:add_wear(65535 / uses * n)
|
|
end
|
|
|
|
function mcl_util.deal_damage(target, damage, mcl_reason)
|
|
local luaentity = target:get_luaentity()
|
|
|
|
if luaentity then
|
|
if luaentity.deal_damage then
|
|
luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
|
|
return
|
|
elseif luaentity.is_mob then
|
|
-- local puncher = mcl_reason and mcl_reason.direct or target
|
|
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
|
|
if luaentity.health > 0 then
|
|
luaentity.health = luaentity.health - damage
|
|
end
|
|
return
|
|
end
|
|
elseif not target:is_player() then return end
|
|
|
|
local is_immortal = target:get_armor_groups().immortal or 0
|
|
if is_immortal>0 then
|
|
return
|
|
end
|
|
|
|
local hp = target:get_hp()
|
|
|
|
if hp > 0 then
|
|
target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
|
|
end
|
|
end
|
|
|
|
function mcl_util.get_hp(obj)
|
|
local luaentity = obj:get_luaentity()
|
|
|
|
if luaentity and luaentity.is_mob then
|
|
return luaentity.health
|
|
else
|
|
return obj:get_hp()
|
|
end
|
|
end
|
|
|
|
function mcl_util.get_inventory(object, create)
|
|
if object:is_player() then
|
|
return object:get_inventory()
|
|
else
|
|
local luaentity = object:get_luaentity()
|
|
local inventory = luaentity.inventory
|
|
|
|
if create and not inventory and luaentity.create_inventory then
|
|
inventory = luaentity:create_inventory()
|
|
end
|
|
|
|
return inventory
|
|
end
|
|
end
|
|
|
|
function mcl_util.get_wielded_item(object)
|
|
if object:is_player() then
|
|
return object:get_wielded_item()
|
|
else
|
|
-- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems
|
|
return ItemStack()
|
|
end
|
|
end
|
|
|
|
function mcl_util.get_object_name(object)
|
|
if object:is_player() then
|
|
return object:get_player_name()
|
|
else
|
|
local luaentity = object:get_luaentity()
|
|
|
|
if not luaentity then
|
|
return tostring(object)
|
|
end
|
|
|
|
return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
|
|
end
|
|
end
|
|
|
|
function mcl_util.replace_mob(obj, mob)
|
|
if not obj then return end
|
|
local rot = obj:get_yaw()
|
|
local pos = obj:get_pos()
|
|
obj:remove()
|
|
obj = minetest.add_entity(pos, mob)
|
|
if not obj then return end
|
|
obj:set_yaw(rot)
|
|
return obj
|
|
end
|
|
|
|
function mcl_util.get_pointed_thing(player, liquid)
|
|
local pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
|
|
local look_dir = vector.multiply(player:get_look_dir(), 5)
|
|
local pos2 = vector.add(pos, look_dir)
|
|
local ray = minetest.raycast(pos, pos2, false, liquid)
|
|
|
|
if ray then
|
|
for pointed_thing in ray do
|
|
return pointed_thing
|
|
end
|
|
end
|
|
end
|
|
|
|
-- This following part is 2 wrapper functions + helpers for
|
|
-- object:set_bones
|
|
-- and player:set_properties preventing them from being resent on
|
|
-- every globalstep when they have not changed.
|
|
|
|
local function roundN(n, d)
|
|
if type(n) ~= "number" then return n end
|
|
local m = 10 ^ d
|
|
return math.floor(n * m + 0.5) / m
|
|
end
|
|
|
|
local function close_enough(a, b)
|
|
local rt = true
|
|
if type(a) == "table" and type(b) == "table" then
|
|
for k, v in pairs(a) do
|
|
if roundN(v, 2) ~= roundN(b[k], 2) then
|
|
rt = false
|
|
break
|
|
end
|
|
end
|
|
else
|
|
rt = roundN(a, 2) == roundN(b, 2)
|
|
end
|
|
return rt
|
|
end
|
|
|
|
local function props_changed(props, oldprops)
|
|
local changed = false
|
|
local p = {}
|
|
for k, v in pairs(props) do
|
|
if not close_enough(v, oldprops[k]) then
|
|
p[k] = v
|
|
changed = true
|
|
end
|
|
end
|
|
return changed, p
|
|
end
|
|
|
|
--tests for roundN
|
|
local test_round1 = 15
|
|
local test_round2 = 15.00199999999
|
|
local test_round3 = 15.00111111
|
|
local test_round4 = 15.00999999
|
|
|
|
assert(roundN(test_round1, 2) == roundN(test_round1, 2))
|
|
assert(roundN(test_round1, 2) == roundN(test_round2, 2))
|
|
assert(roundN(test_round1, 2) == roundN(test_round3, 2))
|
|
assert(roundN(test_round1, 2) ~= roundN(test_round4, 2))
|
|
|
|
-- tests for close_enough
|
|
local test_cb = {-0.35, 0, -0.35, 0.35, 0.8, 0.35} --collisionboxes
|
|
local test_cb_close = {-0.351213, 0, -0.35, 0.35, 0.8, 0.351212}
|
|
local test_cb_diff = {-0.35, 0, -1.35, 0.35, 0.8, 0.35}
|
|
|
|
local test_eh = 1.65 --eye height
|
|
local test_eh_close = 1.65123123
|
|
local test_eh_diff = 1.35
|
|
|
|
local test_nt = {r = 225, b = 225, a = 225, g = 225} --nametag
|
|
local test_nt_diff = {r = 225, b = 225, a = 0, g = 225}
|
|
|
|
assert(close_enough(test_cb, test_cb_close))
|
|
assert(not close_enough(test_cb, test_cb_diff))
|
|
assert(close_enough(test_eh, test_eh_close))
|
|
assert(not close_enough(test_eh, test_eh_diff))
|
|
assert(not close_enough(test_nt, test_nt_diff)) --no floats involved here
|
|
|
|
--tests for properties_changed
|
|
local test_properties_set1 = {collisionbox = {-0.35, 0, -0.35, 0.35, 0.8, 0.35}, eye_height = 0.65,
|
|
nametag_color = {r = 225, b = 225, a = 225, g = 225}}
|
|
local test_properties_set2 = {collisionbox = {-0.35, 0, -0.35, 0.35, 0.8, 0.35}, eye_height = 1.35,
|
|
nametag_color = {r = 225, b = 225, a = 225, g = 225}}
|
|
|
|
local test_p1, _ = props_changed(test_properties_set1, test_properties_set1)
|
|
local test_p2, _ = props_changed(test_properties_set1, test_properties_set2)
|
|
|
|
assert(not test_p1)
|
|
assert(test_p2)
|
|
|
|
function mcl_util.set_properties(obj, props)
|
|
local changed, p = props_changed(props, obj:get_properties())
|
|
if changed then
|
|
obj:set_properties(p)
|
|
end
|
|
end
|
|
|
|
function mcl_util.set_bone_position(obj, bone, pos, rot)
|
|
local current_pos, current_rot = obj:get_bone_position(bone)
|
|
local pos_equal = not pos or vector.equals(vector.round(current_pos), vector.round(pos))
|
|
local rot_equal = not rot or vector.equals(vector.round(current_rot), vector.round(rot))
|
|
if not pos_equal or not rot_equal then
|
|
obj:set_bone_position(bone, pos or current_pos, rot or current_rot)
|
|
end
|
|
end
|
|
|
|
---Return a function to use in `on_place`.
|
|
---
|
|
---Allow to bypass the `buildable_to` node field in a `on_place` callback.
|
|
---
|
|
---You have to make sure that the nodes you return true for have `buildable_to = true`.
|
|
---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
|
|
---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
|
|
function mcl_util.bypass_buildable_to(func)
|
|
--------------------------
|
|
-- MINETEST CODE: UTILS --
|
|
--------------------------
|
|
|
|
local function copy_pointed_thing(pointed_thing)
|
|
return {
|
|
type = pointed_thing.type,
|
|
above = pointed_thing.above and vector.copy(pointed_thing.above),
|
|
under = pointed_thing.under and vector.copy(pointed_thing.under),
|
|
ref = pointed_thing.ref,
|
|
}
|
|
end
|
|
|
|
local function user_name(user)
|
|
return user and user:get_player_name() or ""
|
|
end
|
|
|
|
-- Returns a logging function. For empty names, does not log.
|
|
local function make_log(name)
|
|
return name ~= "" and minetest.log or function() end
|
|
end
|
|
|
|
local function check_attached_node(p, n, group_rating)
|
|
local def = core.registered_nodes[n.name]
|
|
local d = vector.zero()
|
|
if group_rating == 3 then
|
|
-- always attach to floor
|
|
d.y = -1
|
|
elseif group_rating == 4 then
|
|
-- always attach to ceiling
|
|
d.y = 1
|
|
elseif group_rating == 2 then
|
|
-- attach to facedir or 4dir direction
|
|
if (def.paramtype2 == "facedir" or
|
|
def.paramtype2 == "colorfacedir") then
|
|
-- Attach to whatever facedir is "mounted to".
|
|
-- For facedir, this is where tile no. 5 point at.
|
|
|
|
-- The fallback vector here is in case 'facedir to dir' is nil due
|
|
-- to voxelmanip placing a wallmounted node without resetting a
|
|
-- pre-existing param2 value that is out-of-range for facedir.
|
|
-- The fallback vector corresponds to param2 = 0.
|
|
d = core.facedir_to_dir(n.param2) or vector.new(0, 0, 1)
|
|
elseif (def.paramtype2 == "4dir" or
|
|
def.paramtype2 == "color4dir") then
|
|
-- Similar to facedir handling
|
|
d = core.fourdir_to_dir(n.param2) or vector.new(0, 0, 1)
|
|
end
|
|
elseif def.paramtype2 == "wallmounted" or
|
|
def.paramtype2 == "colorwallmounted" then
|
|
-- Attach to whatever this node is "mounted to".
|
|
-- This where tile no. 2 points at.
|
|
|
|
-- The fallback vector here is used for the same reason as
|
|
-- for facedir nodes.
|
|
d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0)
|
|
else
|
|
d.y = -1
|
|
end
|
|
local p2 = vector.add(p, d)
|
|
local nn = core.get_node(p2).name
|
|
local def2 = core.registered_nodes[nn]
|
|
if def2 and not def2.walkable then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
return function(itemstack, placer, pointed_thing, param2)
|
|
-------------------
|
|
-- MINETEST CODE --
|
|
-------------------
|
|
local def = itemstack:get_definition()
|
|
if def.type ~= "node" or pointed_thing.type ~= "node" then
|
|
return itemstack
|
|
end
|
|
|
|
local under = pointed_thing.under
|
|
local oldnode_under = minetest.get_node_or_nil(under)
|
|
local above = pointed_thing.above
|
|
local oldnode_above = minetest.get_node_or_nil(above)
|
|
local playername = user_name(placer)
|
|
local log = make_log(playername)
|
|
|
|
if not oldnode_under or not oldnode_above then
|
|
log("info", playername .. " tried to place"
|
|
.. " node in unloaded position " .. minetest.pos_to_string(above))
|
|
return itemstack
|
|
end
|
|
|
|
local olddef_under = minetest.registered_nodes[oldnode_under.name]
|
|
olddef_under = olddef_under or minetest.nodedef_default
|
|
local olddef_above = minetest.registered_nodes[oldnode_above.name]
|
|
olddef_above = olddef_above or minetest.nodedef_default
|
|
|
|
if not olddef_above.buildable_to and not olddef_under.buildable_to then
|
|
log("info", playername .. " tried to place"
|
|
.. " node in invalid position " .. minetest.pos_to_string(above)
|
|
.. ", replacing " .. oldnode_above.name)
|
|
return itemstack
|
|
end
|
|
|
|
---------------------
|
|
-- CUSTOMIZED CODE --
|
|
---------------------
|
|
|
|
-- Place above pointed node
|
|
local place_to = vector.copy(above)
|
|
|
|
-- If node under is buildable_to, check for callback result and place into it instead
|
|
if olddef_under.buildable_to and not func(oldnode_under.name) then
|
|
log("info", "node under is buildable to")
|
|
place_to = vector.copy(under)
|
|
end
|
|
|
|
-------------------
|
|
-- MINETEST CODE --
|
|
-------------------
|
|
|
|
if minetest.is_protected(place_to, playername) then
|
|
log("action", playername
|
|
.. " tried to place " .. def.name
|
|
.. " at protected position "
|
|
.. minetest.pos_to_string(place_to))
|
|
minetest.record_protection_violation(place_to, playername)
|
|
return itemstack
|
|
end
|
|
|
|
local oldnode = minetest.get_node(place_to)
|
|
local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
|
|
|
|
-- Calculate direction for wall mounted stuff like torches and signs
|
|
if def.place_param2 ~= nil then
|
|
newnode.param2 = def.place_param2
|
|
elseif (def.paramtype2 == "wallmounted" or
|
|
def.paramtype2 == "colorwallmounted") and not param2 then
|
|
local dir = vector.subtract(under, above)
|
|
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
|
-- Calculate the direction for furnaces and chests and stuff
|
|
elseif (def.paramtype2 == "facedir" or
|
|
def.paramtype2 == "colorfacedir" or
|
|
def.paramtype2 == "4dir" or
|
|
def.paramtype2 == "color4dir") and not param2 then
|
|
local placer_pos = placer and placer:get_pos()
|
|
if placer_pos then
|
|
local dir = vector.subtract(above, placer_pos)
|
|
newnode.param2 = minetest.dir_to_facedir(dir)
|
|
log("info", "facedir: " .. newnode.param2)
|
|
end
|
|
end
|
|
|
|
local metatable = itemstack:get_meta():to_table().fields
|
|
|
|
-- Transfer color information
|
|
if metatable.palette_index and not def.place_param2 then
|
|
local color_divisor = nil
|
|
if def.paramtype2 == "color" then
|
|
color_divisor = 1
|
|
elseif def.paramtype2 == "colorwallmounted" then
|
|
color_divisor = 8
|
|
elseif def.paramtype2 == "colorfacedir" then
|
|
color_divisor = 32
|
|
elseif def.paramtype2 == "color4dir" then
|
|
color_divisor = 4
|
|
elseif def.paramtype2 == "colordegrotate" then
|
|
color_divisor = 32
|
|
end
|
|
if color_divisor then
|
|
local color = math.floor(metatable.palette_index / color_divisor)
|
|
local other = newnode.param2 % color_divisor
|
|
newnode.param2 = color * color_divisor + other
|
|
end
|
|
end
|
|
|
|
-- Check if the node is attached and if it can be placed there
|
|
local an = minetest.get_item_group(def.name, "attached_node")
|
|
if an ~= 0 and
|
|
not check_attached_node(place_to, newnode, an) then
|
|
log("action", "attached node " .. def.name ..
|
|
" cannot be placed at " .. minetest.pos_to_string(place_to))
|
|
return itemstack
|
|
end
|
|
|
|
log("action", playername .. " places node "
|
|
.. def.name .. " at " .. minetest.pos_to_string(place_to))
|
|
|
|
-- Add node and update
|
|
minetest.add_node(place_to, newnode)
|
|
|
|
-- Play sound if it was done by a player
|
|
if playername ~= "" and def.sounds and def.sounds.place then
|
|
minetest.sound_play(def.sounds.place, {
|
|
pos = place_to,
|
|
exclude_player = playername,
|
|
}, true)
|
|
end
|
|
|
|
local take_item = true
|
|
|
|
-- Run callback
|
|
if def.after_place_node then
|
|
-- Deepcopy place_to and pointed_thing because callback can modify it
|
|
local place_to_copy = vector.copy(place_to)
|
|
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
|
if def.after_place_node(place_to_copy, placer, itemstack,
|
|
pointed_thing_copy) then
|
|
take_item = false
|
|
end
|
|
end
|
|
|
|
-- Run script hook
|
|
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
|
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
|
local place_to_copy = vector.copy(place_to)
|
|
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
|
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
|
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
|
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
|
|
take_item = false
|
|
end
|
|
end
|
|
|
|
if take_item then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
--[[Check for a protection violation in a given area.
|
|
--
|
|
-- Applies is_protected() to a 3D lattice of points in the defined volume. The points are spaced
|
|
-- evenly throughout the volume and have a spacing similar to, but no larger than, "interval".
|
|
--
|
|
-- @param pos1 A position table of the area volume's first edge.
|
|
-- @param pos2 A position table of the area volume's second edge.
|
|
-- @param player The player performing the action.
|
|
-- @param interval Optional. Max spacing between checked points at the volume.
|
|
-- Default: Same as minetest.is_area_protected.
|
|
--
|
|
-- @return true on protection violation detection. false otherwise.
|
|
--
|
|
-- @notes *All corners and edges of the defined volume are checked.
|
|
]]
|
|
function mcl_util.check_area_protection(pos1, pos2, player, interval)
|
|
local name = player and player:get_player_name() or ""
|
|
|
|
local protected_pos = minetest.is_area_protected(pos1, pos2, name, interval)
|
|
if protected_pos then
|
|
minetest.record_protection_violation(protected_pos, name)
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--[[Check for a protection violation on a single position.
|
|
--
|
|
-- @param position A position table to check for protection violation.
|
|
-- @param player The player performing the action.
|
|
--
|
|
-- @return true on protection violation detection. false otherwise.
|
|
]]
|
|
function mcl_util.check_position_protection(position, player)
|
|
local name = player and player:get_player_name() or ""
|
|
|
|
if minetest.is_protected(position, name) then
|
|
minetest.record_protection_violation(position, name)
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
local palette_indexes = {grass_palette_index = 0, foliage_palette_index = 0, water_palette_index = 0}
|
|
function mcl_util.get_palette_indexes_from_pos(pos)
|
|
local biome_data = minetest.get_biome_data(pos)
|
|
local biome = biome_data.biome
|
|
local biome_name = minetest.get_biome_name(biome)
|
|
local reg_biome = minetest.registered_biomes[biome_name]
|
|
if reg_biome and reg_biome._mcl_grass_palette_index and reg_biome._mcl_foliage_palette_index and reg_biome._mcl_water_palette_index then
|
|
local gpi = reg_biome._mcl_grass_palette_index
|
|
local fpi = reg_biome._mcl_foliage_palette_index
|
|
local wpi = reg_biome._mcl_water_palette_index
|
|
local palette_indexes = {grass_palette_index = gpi, foliage_palette_index = fpi, water_palette_index = wpi}
|
|
return palette_indexes
|
|
else
|
|
return palette_indexes
|
|
end
|
|
end
|
|
|
|
function mcl_util.get_colorwallmounted_rotation(pos)
|
|
local colorwallmounted_node = minetest.get_node(pos)
|
|
for i = 0, 32, 1 do
|
|
local colorwallmounted_rotation = colorwallmounted_node.param2 - (i * 8)
|
|
if colorwallmounted_rotation < 6 then
|
|
return colorwallmounted_rotation
|
|
end
|
|
end
|
|
end
|
|
|
|
---Move items from one inventory list to another, drop items that do not fit in provided pos and direction.
|
|
---@param src_inv mt.InvRef
|
|
---@param src_listname string
|
|
---@param out_inv mt.InvRef
|
|
---@param out_listname string
|
|
---@param pos mt.Vector Position to throw items at
|
|
---@param dir? mt.Vector Direction to throw items in
|
|
---@param insta_collect? boolean Enable instant collection, let players collect dropped items instantly. Default `false`
|
|
function mcl_util.move_list(src_inv, src_listname, out_inv, out_listname, pos, dir, insta_collect)
|
|
local src_list = src_inv:get_list(src_listname)
|
|
|
|
if not src_list then return end
|
|
for i, stack in ipairs(src_list) do
|
|
if out_inv:room_for_item(out_listname, stack) then
|
|
out_inv:add_item(out_listname, stack)
|
|
else
|
|
local p = vector.copy(pos)
|
|
p.x = p.x + (math.random(1, 3) * 0.2)
|
|
p.z = p.z + (math.random(1, 3) * 0.2)
|
|
|
|
local obj = minetest.add_item(p, stack)
|
|
if obj then
|
|
if dir then
|
|
local v = vector.copy(dir)
|
|
v.x = v.x * 4
|
|
v.y = v.y * 4 + 2
|
|
v.z = v.z * 4
|
|
obj:set_velocity(v)
|
|
minetest.log("error", vector.to_string(v))
|
|
end
|
|
if not insta_collect then
|
|
obj:get_luaentity()._insta_collect = false
|
|
end
|
|
end
|
|
end
|
|
|
|
stack:clear()
|
|
src_inv:set_stack(src_listname, i, stack)
|
|
end
|
|
end
|
|
|
|
---Move items from a player's inventory list to its main inventory list, drop items that do not fit in front of him.
|
|
---@param player mt.PlayerObjectRef
|
|
---@param src_listname string
|
|
function mcl_util.move_player_list(player, src_listname)
|
|
mcl_util.move_list(player:get_inventory(), src_listname, player:get_inventory(), "main",
|
|
vector.offset(player:get_pos(), 0, 1.2, 0),
|
|
player:get_look_dir(), false)
|
|
end
|