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The global(!) table settlements_in_world` has no use, but is serialized and saved to a file `settlements.txt` every time during generation of a new village, adding more lag. This commit removes all related code: * Remove all instances of `settlements_in_world`. * Remove `settlements.load()` and `settlements.save()`. |
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.. | ||
CORE | ||
ENTITIES | ||
ENVIRONMENT | ||
HELP | ||
HUD | ||
ITEMS | ||
MAPGEN | ||
MISC | ||
PLAYER |