mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-26 20:41:11 +01:00
207 lines
6 KiB
Lua
207 lines
6 KiB
Lua
-- MineClone 2 mod: mcl_player
|
|
-- See README.txt for licensing and other information.
|
|
|
|
--[[
|
|
|
|
API
|
|
---
|
|
|
|
mcl_player.player_register_model(name, def)
|
|
^ Register a new model to be used by players.
|
|
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
|
|
^ See Model Definition below for format of <def>.
|
|
|
|
mcl_player.registered_player_models[name]
|
|
^ See Model Definition below for format.
|
|
|
|
mcl_player.player_set_model(player, model_name)
|
|
^ <player> is a PlayerRef.
|
|
^ <model_name> is a model registered with player_register_model.
|
|
|
|
mcl_player.player_set_animation(player, anim_name [, speed])
|
|
^ <player> is a PlayerRef.
|
|
^ <anim_name> is the name of the animation.
|
|
^ <speed> is in frames per second. If nil, default from the model is used
|
|
|
|
mcl_player.player_set_textures(player, textures)
|
|
^ <player> is a PlayerRef.
|
|
^ <textures> is an array of textures
|
|
^ If <textures> is nil, the default textures from the model def are used
|
|
|
|
mcl_player.player_get_animation(player)
|
|
^ <player> is a PlayerRef.
|
|
^ Returns a table containing fields "model", "textures" and "animation".
|
|
^ Any of the fields of the returned table may be nil.
|
|
|
|
Model Definition
|
|
----------------
|
|
|
|
model_def = {
|
|
animation_speed = 30, -- Default animation speed, in FPS.
|
|
textures = {"character.png", }, -- Default array of textures.
|
|
visual_size = {x=1, y=1,}, -- Used to scale the model.
|
|
animations = {
|
|
-- <anim_name> = { x=<start_frame>, y=<end_frame>, },
|
|
foo = { x= 0, y=19, },
|
|
bar = { x=20, y=39, },
|
|
-- ...
|
|
},
|
|
}
|
|
|
|
]]
|
|
|
|
mcl_player = {}
|
|
|
|
-- Player animation blending
|
|
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
|
local animation_blend = 0
|
|
|
|
mcl_player.registered_player_models = { }
|
|
|
|
-- Local for speed.
|
|
local models = mcl_player.registered_player_models
|
|
|
|
function mcl_player.player_register_model(name, def)
|
|
models[name] = def
|
|
end
|
|
|
|
-- Default player appearance
|
|
mcl_player.player_register_model("character.x", {
|
|
animation_speed = 30,
|
|
textures = {"character.png", },
|
|
animations = {
|
|
-- Standard animations.
|
|
stand = { x= 0, y= 79, },
|
|
lay = { x=162, y=166, },
|
|
walk = { x=168, y=187, },
|
|
mine = { x=189, y=198, },
|
|
walk_mine = { x=200, y=219, },
|
|
-- Extra animations (not currently used by the game).
|
|
sit = { x= 81, y=160, },
|
|
},
|
|
})
|
|
|
|
-- Player stats and animations
|
|
local player_model = {}
|
|
local player_textures = {}
|
|
local player_anim = {}
|
|
local player_sneak = {}
|
|
mcl_player.player_attached = {}
|
|
|
|
function mcl_player.player_get_animation(player)
|
|
local name = player:get_player_name()
|
|
return {
|
|
model = player_model[name],
|
|
textures = player_textures[name],
|
|
animation = player_anim[name],
|
|
}
|
|
end
|
|
|
|
-- Called when a player's appearance needs to be updated
|
|
function mcl_player.player_set_model(player, model_name)
|
|
local name = player:get_player_name()
|
|
local model = models[model_name]
|
|
if model then
|
|
if player_model[name] == model_name then
|
|
return
|
|
end
|
|
player:set_properties({
|
|
mesh = model_name,
|
|
textures = player_textures[name] or model.textures,
|
|
visual = "mesh",
|
|
visual_size = model.visual_size or {x=1, y=1},
|
|
})
|
|
mcl_player.player_set_animation(player, "stand")
|
|
else
|
|
player:set_properties({
|
|
textures = { "player.png", "player_back.png", },
|
|
visual = "upright_sprite",
|
|
})
|
|
end
|
|
player_model[name] = model_name
|
|
end
|
|
|
|
function mcl_player.player_set_textures(player, textures)
|
|
local name = player:get_player_name()
|
|
player_textures[name] = textures
|
|
player:set_properties({textures = textures,})
|
|
end
|
|
|
|
function mcl_player.player_set_animation(player, anim_name, speed)
|
|
local name = player:get_player_name()
|
|
if player_anim[name] == anim_name then
|
|
return
|
|
end
|
|
local model = player_model[name] and models[player_model[name]]
|
|
if not (model and model.animations[anim_name]) then
|
|
return
|
|
end
|
|
local anim = model.animations[anim_name]
|
|
player_anim[name] = anim_name
|
|
player:set_animation(anim, speed or model.animation_speed, animation_blend)
|
|
end
|
|
|
|
-- Update appearance when the player joins
|
|
minetest.register_on_joinplayer(function(player)
|
|
mcl_player.player_attached[player:get_player_name()] = false
|
|
mcl_player.player_set_model(player, "character.x")
|
|
-- Minecraft has no sneak glitch
|
|
-- sneak is also disabled because it is buggy in Minetest (can be used to negate fall damage)
|
|
player:set_physics_override({sneak_glitch=false})
|
|
-- Minecraft also offers no minimap for free
|
|
player:hud_set_flags({minimap=false})
|
|
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
player_model[name] = nil
|
|
player_anim[name] = nil
|
|
player_textures[name] = nil
|
|
end)
|
|
|
|
-- Localize for better performance.
|
|
local player_set_animation = mcl_player.player_set_animation
|
|
|
|
-- Check each player and apply animations
|
|
minetest.register_globalstep(function(dtime)
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
local model_name = player_model[name]
|
|
local model = model_name and models[model_name]
|
|
if model and not mcl_player.player_attached[name] then
|
|
local controls = player:get_player_control()
|
|
local walking = false
|
|
local animation_speed_mod = model.animation_speed or 30
|
|
|
|
-- Determine if the player is walking
|
|
if controls.up or controls.down or controls.left or controls.right then
|
|
walking = true
|
|
end
|
|
|
|
-- Determine if the player is sneaking, and reduce animation speed if so
|
|
if controls.sneak then
|
|
animation_speed_mod = animation_speed_mod / 2
|
|
end
|
|
|
|
-- Apply animations based on what the player is doing
|
|
if player:get_hp() == 0 then
|
|
player_set_animation(player, "lay")
|
|
elseif walking then
|
|
if player_sneak[name] ~= controls.sneak then
|
|
player_anim[name] = nil
|
|
player_sneak[name] = controls.sneak
|
|
end
|
|
if controls.LMB then
|
|
player_set_animation(player, "walk_mine", animation_speed_mod)
|
|
else
|
|
player_set_animation(player, "walk", animation_speed_mod)
|
|
end
|
|
elseif controls.LMB then
|
|
player_set_animation(player, "mine")
|
|
else
|
|
player_set_animation(player, "stand", animation_speed_mod)
|
|
end
|
|
end
|
|
end
|
|
end)
|