VoxeLibre/mods/ITEMS/mcl_chests/init.lua
Elias Fleckenstein ce4e86549b Enderchest Support
2021-01-04 11:26:07 +01:00

1326 lines
51 KiB
Lua

local S = minetest.get_translator("mcl_chests")
local mod_doc = minetest.get_modpath("doc")
-- Chest Entity
local entity_animations = {}
local entity_animation_speed = 25
do
local names = {"open", "opened", "close", "closed"}
local following = {["open"] = "opened", ["close"] = "closed"}
local durations = {10, 0, 10, 5}
local anim_start = 0
for index, name in ipairs(names) do
local duration = durations[index]
local anim_end = anim_start + duration
entity_animations[name] = {
bounds = {x = anim_start, y = anim_end},
sched_anim = following[name],
sched_time = duration / entity_animation_speed
}
anim_start = anim_end
end
end
minetest.register_entity("mcl_chests:chest", {
initial_properties = {
visual = "mesh",
visual_size = {x = 3, y = 3},
pointable = false,
physical = false,
},
set_animation = function(self, animname)
local anim = entity_animations[animname]
self.object:set_animation(anim.bounds, entity_animation_speed, 0, false)
if anim.sched_anim then
self.sched_anim = anim.sched_anim
self.sched_time = anim.sched_time
end
end,
open = function(self, playername)
self.players[playername] = true
if not self.is_open then
self.is_open = true
self:set_animation("open")
minetest.sound_play(self.sound_prefix .. "_open", {
pos = self.node_pos,
})
end
end,
close = function(self, playername)
local playerlist = self.players
playerlist[playername] = nil
if self.is_open then
for _ in pairs(playerlist) do
return
end
self.is_open = false
self:set_animation("close")
minetest.sound_play(self.sound_prefix .. "_close", {
pos = self.node_pos,
})
end
end,
initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix)
self.node_pos = node_pos
self.node_name = node_name
self.sound_prefix = sound_prefix
local obj = self.object
obj:set_properties({
textures = textures,
mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
})
self:set_yaw(dir)
end,
reinitialize = function(self, node_name)
self.node_name = node_name
end,
set_yaw = function(self, dir)
self.object:set_yaw(minetest.dir_to_yaw(dir))
end,
check = function(self)
local node_pos, node_name = self.node_pos, self.node_name
if not node_pos or not node_name then
return false
end
local node = minetest.get_node(node_pos)
if node.name ~= node_name then
return false
end
return true
end,
on_activate = function(self)
self.object:set_armor_groups({immortal = 1})
self:set_animation("closed")
self.players = {}
end,
on_step = function(self, dtime)
local sched_anim, sched_time = self.sched_anim, self.sched_time
if not self:check() then
self.object:remove()
elseif sched_anim and sched_time then
sched_time = sched_time - dtime
if sched_time < 0 then
self:set_animation(sched_anim)
self.sched_time = nil
self.sched_anim = nil
else
self.sched_time = sched_time
end
end
end
})
local function get_entity_pos(pos, dir, double)
pos = vector.new(pos)
pos.y = pos.y - 0.5
if double then
local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
end
return pos
end
local function find_entity(pos)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_chests:chest" then
return luaentity
end
end
end
local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
dir = dir or minetest.facedir_to_dir(param2)
entity_pos = entity_pos or get_entity_pos(pos, dir, double)
local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
local luaentity = obj:get_luaentity()
luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix)
return luaentity
end
local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix)
local dir = minetest.facedir_to_dir(param2)
local entity_pos = get_entity_pos(pos, dir, double)
return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, dir, entity_pos)
end
local no_rotate, simple_rotate
if minetest.get_modpath("screwdriver") then
no_rotate = screwdriver.disallow
simple_rotate = function(pos, node, user, mode, new_param2)
if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
local nodename = node.name
local nodedef = minetest.registered_nodes[nodename]
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh):set_yaw(minetest.facedir_to_dir(new_param2))
else
return false
end
end
end
--[[ List of open chests.
Key: Player name
Value:
If player is using a chest: { pos = <chest node position> }
Otherwise: nil ]]
local open_chests = {}
-- To be called if a player opened a chest
local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh)
local name = player:get_player_name()
open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh}
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh):open(name)
end
-- Simple protection checking functions
local protection_check_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end
local protection_check_put_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end
local trapped_chest_mesecons_rules = mesecon.rules.pplate
-- To be called when a chest is closed (only relevant for trapped chest atm)
local chest_update_after_close = function(pos)
local node = minetest.get_node(pos)
if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_right" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
end
end
-- To be called if a player closed a chest
local player_chest_close = function(player)
local name = player:get_player_name()
local open_chest = open_chests[name]
if open_chest == nil then
return
end
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh):close(name)
chest_update_after_close(open_chest.pos)
open_chests[name] = nil
end
-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
local register_chest = function(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, canonical_basename)
-- START OF register_chest FUNCTION BODY
if not drop then
drop = "mcl_chests:"..basename
else
drop = "mcl_chests:"..drop
end
-- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest).
-- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct.
if not canonical_basename then
canonical_basename = basename
end
local double_chest_add_item = function(top_inv, bottom_inv, listname, stack)
if not stack or stack:is_empty() then
return
end
local name = stack:get_name()
local top_off = function(inv, stack)
for c, chest_stack in ipairs(inv:get_list(listname)) do
if stack:is_empty() then
break
end
if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then
stack = chest_stack:add_item(stack)
inv:set_stack(listname, c, chest_stack)
end
end
return stack
end
stack = top_off(top_inv, stack)
stack = top_off(bottom_inv, stack)
if not stack:is_empty() then
stack = top_inv:add_item(listname, stack)
if not stack:is_empty() then
bottom_inv:add_item(listname, stack)
end
end
end
local drop_items_chest = function(pos, oldnode, oldmetadata)
local meta = minetest.get_meta(pos)
local meta2 = meta
if oldmetadata then
meta:from_table(oldmetadata)
end
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end
local on_chest_blast = function(pos)
local node = minetest.get_node(pos)
drop_items_chest(pos, node)
minetest.remove_node(pos)
end
local small_name = "mcl_chests:"..basename.."_small"
local small_textures = tiles_table.small
local left_name = "mcl_chests:"..basename.."_left"
local left_textures = tiles_table.double
minetest.register_node("mcl_chests:"..basename, {
description = desc,
_tt_help = tt_help,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden,
drawtype = "mesh",
mesh = "mcl_chests_chest.obj",
tiles = small_textures,
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
sounds = mcl_sounds.node_sound_wood_defaults(),
groups = {deco_block=1},
on_construct = function(pos, node)
local node = minetest.get_node(pos)
node.name = small_name
minetest.set_node(pos, node)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end,
})
minetest.register_node(small_name, {
description = desc,
_tt_help = tt_help,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = {"mcl_chests_blank.png"},
_chest_entity_textures = small_textures,
_chest_entity_sound = "default_chest",
_chest_entity_mesh = "mcl_chests_chest",
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
drop = drop,
groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1, not_in_creative_inventory=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local meta = minetest.get_meta(pos)
--[[ This is a workaround for Minetest issue 5894
<https://github.com/minetest/minetest/issues/5894>.
Apparently if we don't do this, large chests initially don't work when
placed at chunk borders, and some chests randomly don't work after
placing. ]]
-- FIXME: Remove this workaround when the bug has been fixed.
-- BEGIN OF WORKAROUND --
meta:set_string("workaround", "ignore_me")
meta:set_string("workaround", nil) -- Done to keep metadata clean
-- END OF WORKAROUND --
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
does not support listrings to put items into an alternative list if the first one
happens to be full. See <https://github.com/minetest/minetest/issues/5343>.
This list is a hidden input-only list and immediately puts items into the appropriate chest.
It is only used for listrings and hoppers. This workaround is not that bad because it only
requires a simple “inventory allows” check for large chests.]]
-- FIXME: Refactor the listrings as soon Minetest supports alternative listrings
-- BEGIN OF LISTRING WORKAROUND
inv:set_size("input", 1)
-- END OF LISTRING WORKAROUND
if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename.."_small" then
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest")
elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest")
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
else
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end,
after_dig_node = drop_items_chest,
on_blast = on_chest_blast,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = protection_check_put_take,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local inv = minetest.get_inventory({type="node", pos=pos})
inv:add_item("main", stack)
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
on_rightclick = function(pos, node, clicker)
if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1 then
-- won't open if there is no space from the top
return false
end
local name = minetest.get_meta(pos):get_string("name")
if name == "" then
name = S("Chest")
end
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
"listring[current_player;main]")
if on_rightclick_addendum then
on_rightclick_addendum(pos, node, clicker)
end
player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest", "mcl_chests_chest")
end,
on_destruct = function(pos)
local players = minetest.get_connected_players()
for p=1, #players do
minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
end
end,
mesecons = mesecons,
on_rotate = simple_rotate,
})
minetest.register_node(left_name, {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
},
tiles = {"mcl_chests_blank.png"},
_chest_entity_textures = left_textures,
_chest_entity_sound = "default_chest",
_chest_entity_mesh = "mcl_chests_chest",
paramtype = "light",
paramtype2 = "facedir",
groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1},
drop = drop,
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos)
local n = minetest.get_node(pos)
local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_right" then
n.name = "mcl_chests:"..canonical_basename.."_small"
minetest.swap_node(pos, n)
end
create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest")
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end,
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == small_name then
return
end
local players = minetest.get_connected_players()
for p=1, #players do
minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
end
local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then
return
end
for pl=1, #players do
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end
minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
end,
after_dig_node = drop_items_chest,
on_blast = on_chest_blast,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
-- BEGIN OF LISTRING WORKAROUND
elseif listname == "input" then
local inv = minetest.get_inventory({type="node", pos=pos})
if inv:room_for_item("main", stack) then
return -1
else
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
if other_inv:room_for_item("main", stack) then
return -1
else
return 0
end
end
-- END OF LISTRING WORKAROUND
else
return stack:get_count()
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local inv = minetest.get_inventory({type="node", pos=pos})
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
double_chest_add_item(inv, other_inv, "main", stack)
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
on_rightclick = function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1
or minetest.registered_nodes[minetest.get_node({x = pos_other.x, y = pos_other.y + 1, z = pos_other.z}).name].groups.opaque == 1 then
-- won't open if there is no space from the top
return false
end
local name = minetest.get_meta(pos):get_string("name")
if name == "" then
name = minetest.get_meta(pos_other):get_string("name")
end
if name == "" then
name = S("Large Chest")
end
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
"list[current_player;main;0,10.75;9,1;]"..
mcl_formspec.get_itemslot_bg(0,10.75,9,1)..
-- BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
-- END OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]")
if on_rightclick_addendum_left then
on_rightclick_addendum_left(pos, node, clicker)
end
player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest")
end,
mesecons = mesecons,
on_rotate = no_rotate,
})
minetest.register_node("mcl_chests:"..basename.."_right", {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = {"mcl_chests_blank.png"},
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
drop = drop,
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos)
local n = minetest.get_node(pos)
local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_left" then
n.name = "mcl_chests:"..canonical_basename.."_small"
minetest.swap_node(pos, n)
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end,
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == small_name then
return
end
local players = minetest.get_connected_players()
for p=1, #players do
minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
end
local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then
return
end
for pl=1, #players do
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end
minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest")
local meta = minetest.get_meta(pos)
end,
after_dig_node = drop_items_chest,
on_blast = on_chest_blast,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
-- BEGIN OF LISTRING WORKAROUND
elseif listname == "input" then
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
if other_inv:room_for_item("main", stack) then
return -1
else
local inv = minetest.get_inventory({type="node", pos=pos})
if inv:room_for_item("main", stack) then
return -1
else
return 0
end
end
-- END OF LISTRING WORKAROUND
else
return stack:get_count()
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
local inv = minetest.get_inventory({type="node", pos=pos})
double_chest_add_item(other_inv, inv, "main", stack)
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
on_rightclick = function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1
or minetest.registered_nodes[minetest.get_node({x = pos_other.x, y = pos_other.y + 1, z = pos_other.z}).name].groups.opaque == 1 then
-- won't open if there is no space from the top
return false
end
local name = minetest.get_meta(pos_other):get_string("name")
if name == "" then
name = minetest.get_meta(pos):get_string("name")
end
if name == "" then
name = S("Large Chest")
end
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
"list[current_player;main;0,10.75;9,1;]"..
mcl_formspec.get_itemslot_bg(0,10.75,9,1)..
-- BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
-- END OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
if on_rightclick_addendum_right then
on_rightclick_addendum_right(pos, node, clicker)
end
player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest")
end,
mesecons = mesecons,
on_rotate = no_rotate,
})
if mod_doc then
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_left")
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_right")
end
-- END OF register_chest FUNCTION BODY
end
local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
register_chest("chest",
S("Chest"),
S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."),
chestusage,
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
{
small = {"mcl_chests_normal.png"},
double = {"mcl_chests_normal_double.png"},
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png"},
--[[left = {"default_chest_top_big.png", "default_chest_top_big.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]]--
},
false
)
local traptiles = {
small = {"mcl_chests_trapped.png"},
double = {"mcl_chests_trapped_double.png"},
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
--[[left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"},
right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},]]--
}
register_chest("trapped_chest",
S("Trapped Chest"),
S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."),
chestusage,
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
traptiles,
nil,
{receptor = {
state = mesecon.state.off,
rules = trapped_chest_mesecons_rules,
}},
function(pos, node, clicker)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_small")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
end,
function(pos, node, clicker)
local meta = minetest.get_meta(pos)
meta:set_int("players", 1)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end,
function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end
)
register_chest("trapped_chest_on",
nil, nil, nil, nil, traptiles, true,
{receptor = {
state = mesecon.state.on,
rules = trapped_chest_mesecons_rules,
}},
nil, nil, nil,
"trapped_chest",
"trapped_chest"
)
local function close_if_trapped_chest(pos, player)
local node = minetest.get_node(pos)
if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_small")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_right" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
end
end
-- Disable chest when it has been closed
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname:find("mcl_chests:") == 1 then
if fields.quit then
player_chest_close(player)
end
end
end)
minetest.register_on_leaveplayer(function(player)
player_chest_close(player)
end)
minetest.register_craft({
output = 'mcl_chests:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', '', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
type = 'fuel',
recipe = 'mcl_chests:chest',
burntime = 15
})
minetest.register_craft({
type = 'fuel',
recipe = 'mcl_chests:trapped_chest',
burntime = 15
})
minetest.register_node("mcl_chests:ender_chest", {
description = S("Ender Chest"),
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "mesh",
mesh = "mcl_chests_chest.obj",
tiles = {"mcl_chests_ender.png"},
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
groups = {deco_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
on_construct = function(pos, node)
local node = minetest.get_node(pos)
node.name = "mcl_chests:ender_chest_small"
minetest.set_node(pos, node)
end,
})
local formspec_ender_chest = "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
"list[current_player;enderchest;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"listring[current_player;enderchest]"..
"listring[current_player;main]"
minetest.register_node("mcl_chests:ender_chest_small", {
description = S("Ender Chest"),
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
},
_chest_entity_textures = {"mcl_chests_ender.png"},
_chest_entity_sound = "mcl_chests_enderchest",
_chest_entity_mesh = "mcl_chests_chest",
tiles = {"mcl_chests_blank.png"},
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},]]--
-- Note: The “container” group is missing here because the ender chest does not
-- have an inventory on its own
groups = {pickaxey=1, deco_block=1, material_stone=1, chest_entity=1, not_in_creative_inventory=1},
is_ground_content = false,
paramtype = "light",
light_source = 7,
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_stone_defaults(),
drop = "mcl_core:obsidian 8",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_ender_chest)
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end,
on_rightclick = function(pos, node, clicker)
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then
player_chest_close(sender)
end
end,
_mcl_blast_resistance = 3000,
_mcl_hardness = 22.5,
_mcl_silk_touch_drop = {"mcl_chests:ender_chest"},
on_rotate = simple_rotate,
})
minetest.register_lbm({
label = "Update ender chest + shulker box formspecs (0.51.0)",
name = "mcl_chests:update_formspecs_0_51_0",
nodenames = { "mcl_chests:ender_chest", "group:shulker_box" },
action = function(pos, node)
minetest.registered_nodes[node.name].on_construct(pos)
minetest.log("action", "[mcl_chests] Node formspec updated at "..minetest.pos_to_string(pos))
end,
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("enderchest", 9*3)
end)
minetest.register_craft({
output = 'mcl_chests:ender_chest',
recipe = {
{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
{'mcl_core:obsidian', 'mcl_end:ender_eye', 'mcl_core:obsidian'},
{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
}
})
-- Shulker boxes
local boxtypes = {
white = S("White Shulker Box"),
grey = S("Light Grey Shulker Box"),
orange = S("Orange Shulker Box"),
cyan = S("Cyan Shulker Box"),
magenta = S("Magenta Shulker Box"),
violet = S("Purple Shulker Box"),
lightblue = S("Light Blue Shulker Box"),
blue = S("Blue Shulker Box"),
yellow = S("Yellow Shulker Box"),
brown = S("Brown Shulker Box"),
green = S("Lime Shulker Box"),
dark_green = S("Green Shulker Box"),
pink = S("Pink Shulker Box"),
red = S("Red Shulker Box"),
dark_grey = S("Grey Shulker Box"),
black = S("Black Shulker Box"),
}
local shulker_mob_textures = {
white = "mobs_mc_shulker_white.png",
grey = "mobs_mc_shulker_silver.png",
orange = "mobs_mc_shulker_orange.png",
cyan = "mobs_mc_shulker_cyan.png",
magenta = "mobs_mc_shulker_magenta.png",
violet = "mobs_mc_shulker_purple.png",
lightblue = "mobs_mc_shulker_light_blue.png",
blue = "mobs_mc_shulker_blue.png",
yellow = "mobs_mc_shulker_yellow.png",
brown = "mobs_mc_shulker_brown.png",
green = "mobs_mc_shulker_lime.png",
dark_green = "mobs_mc_shulker_green.png",
pink = "mobs_mc_shulker_pink.png",
red = "mobs_mc_shulker_red.png",
dark_grey = "mobs_mc_shulker_gray.png",
black = "mobs_mc_shulker_black.png",
}
local canonical_shulker_color = "violet"
local function formspec_shulker_box(name)
if name == "" then
name = S("Shulker Box")
end
return "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[current_name;main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"listring[current_name;main]"..
"listring[current_player;main]"
end
local function set_shulkerbox_meta(nmeta, imeta)
local name = imeta:get_string("name")
nmeta:set_string("description", imeta:get_string("description"))
nmeta:set_string("name", name)
nmeta:set_string("formspec", formspec_shulker_box(name))
end
for color, desc in pairs(boxtypes) do
local mob_texture = shulker_mob_textures[color]
local is_canonical = color == canonical_shulker_color
local longdesc, usagehelp, create_entry, entry_name
if mod_doc then
if is_canonical then
longdesc = S("A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.")
usagehelp = S("To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out.")
entry_name = S("Shulker Box")
else
create_entry = false
end
end
minetest.register_node("mcl_chests:"..color.."_shulker_box", {
description = desc,
_tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"),
_doc_items_create_entry = create_entry,
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
tiles = {
"mcl_chests_"..color.."_shulker_box_top.png", -- top
"[combine:16x16:-32,-28="..mob_texture, -- bottom
"[combine:16x16:0,-36="..mob_texture..":0,-16="..mob_texture, -- side
"[combine:16x16:-32,-36="..mob_texture..":-32,-16="..mob_texture, -- side
"[combine:16x16:-16,-36="..mob_texture..":-16,-16="..mob_texture, -- side
"[combine:16x16:-48,-36="..mob_texture..":-48,-16="..mob_texture, -- side
},
groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
stack_max = 1,
drop = "",
paramtype = "light",
paramtype2 = "facedir",
-- TODO: Make shulker boxes rotatable
-- This doesn't work, it just destroys the inventory:
-- on_place = minetest.rotate_node,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_shulker_box(nil))
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Place shulker box as node
if minetest.registered_nodes[dropnode.name].buildable_to then
minetest.set_node(droppos, {name = stack:get_name(), param2 = minetest.dir_to_facedir(dropdir)})
local ninv = minetest.get_inventory({type="node", pos=droppos})
local imetadata = stack:get_metadata()
local iinv_main = minetest.deserialize(imetadata)
ninv:set_list("main", iinv_main)
ninv:set_size("main", 9*3)
set_shulkerbox_meta(minetest.get_meta(droppos), stack:get_meta())
stack:take_item()
end
return stack
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nmeta = minetest.get_meta(pos)
local imetadata = itemstack:get_metadata()
local iinv_main = minetest.deserialize(imetadata)
local ninv = nmeta:get_inventory()
ninv:set_list("main", iinv_main)
ninv:set_size("main", 9*3)
set_shulkerbox_meta(nmeta, itemstack:get_meta())
if minetest.is_creative_enabled(placer:get_player_name()) then
if not ninv:is_empty("main") then
return nil
else
return itemstack
end
else
return nil
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local items = {}
for i=1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
items[i] = stack:to_string()
end
local data = minetest.serialize(items)
local boxitem = ItemStack("mcl_chests:"..color.."_shulker_box")
local boxitem_meta = boxitem:get_meta()
boxitem_meta:set_string("description", meta:get_string("description"))
boxitem_meta:set_string("name", meta:get_string("name"))
boxitem:set_metadata(data)
if minetest.is_creative_enabled("") then
if not inv:is_empty("main") then
minetest.add_item(pos, boxitem)
end
else
minetest.add_item(pos, boxitem)
end
end,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
-- Do not allow to place shulker boxes into shulker boxes
local group = minetest.get_item_group(stack:get_name(), "shulker_box")
if group == 0 or group == nil then
return stack:get_count()
else
return 0
end
end,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
})
if mod_doc and not is_canonical then
doc.add_entry_alias("nodes", "mcl_chests:"..canonical_shulker_color.."_shulker_box", "nodes", "mcl_chests:"..color.."_shulker_box")
end
minetest.register_craft({
type = "shapeless",
output = 'mcl_chests:'..color..'_shulker_box',
recipe = { 'group:shulker_box', 'mcl_dye:'..color }
})
end
minetest.register_craft({
output = 'mcl_chests:violet_shulker_box',
recipe = {
{'mcl_mobitems:shulker_shell'},
{'mcl_chests:chest'},
{'mcl_mobitems:shulker_shell'},
}
})
-- Save metadata of shulker box when used in crafting
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
local new = itemstack:get_name()
if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then
return
end
local original
for i = 1, #old_craft_grid do
local item = old_craft_grid[i]:get_name()
if minetest.get_item_group(item, "shulker_box") == 1 then
original = old_craft_grid[i]
break
end
end
if original then
local ometa = original:get_meta():to_table()
local nmeta = itemstack:get_meta()
nmeta:from_table(ometa)
return itemstack
end
end)
local function select_and_spawn_entity(pos, node)
local node_name = node.name
local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh)
end
minetest.register_lbm({
label = "Spawn Chest entities",
name = "mcl_chests:spawn_chest_entities",
nodenames = {"group:chest_entity"},
run_at_every_load = true,
action = select_and_spawn_entity,
})
minetest.register_lbm({
label = "Replace old chest nodes",
name = "mcl_chests:replace_old",
nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on", "mcl_chests:ender_chest"},
run_at_every_load = false,
action = function(pos, node)
local node_name = node.name
node.name = node_name .. "_small"
minetest.swap_node(pos, node)
select_and_spawn_entity(pos, node)
if node_name == "mcl_chests:trapped_chest_on" then
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))
chest_update_after_close(pos)
elseif node_name == "mcl_chests:ender_chest" then
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_ender_chest)
end
end
})
minetest.register_lbm({
-- Disable active/open trapped chests when loaded because nobody could
-- have them open at loading time.
-- Fixes redstone weirdness.
label = "Disable active trapped chests",
name = "mcl_chests:reset_trapped_chests",
nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
run_at_every_load = true,
action = function(pos, node)
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))
chest_update_after_close(pos)
end,
})
minetest.register_lbm({
label = "Update shulker box formspecs (0.60.0)",
name = "mcl_chests:update_shulker_box_formspecs_0_60_0",
nodenames = { "group:shulker_box" },
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_shulker_box)
end,
})