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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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018814c362
* one droppable from strays * the rest will get their mobs in a later update * added alternative ways to get the items * added recipes for potions that use these items
363 lines
7.2 KiB
Lua
363 lines
7.2 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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--###################
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--################### SKELETON
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--###################
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local skeleton = {
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description = S("Skeleton"),
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 6,
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xp_max = 6,
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breath_max = -1,
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armor = {undead = 100, fleshy = 100},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
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pathfinding = 1,
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group_attack = true,
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head_swivel = "Head_Control",
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bone_eye_height = 2.38,
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curiosity = 6,
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visual = "mesh",
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mesh = "mobs_mc_skeleton.b3d",
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shooter_avoid_enemy = true,
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strafes = true,
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textures = { {
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"mcl_bows_bow_0.png", -- bow
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"mobs_mc_skeleton.png", -- skeleton
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} },
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makes_footstep_sound = true,
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textures = {
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{
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"mobs_mc_empty.png", -- armor
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"mobs_mc_skeleton.png", -- texture
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"mcl_bows_bow_0.png", -- wielded_item
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}
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},
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-- TODO: change random to new api when min minetest version is 5.8
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sounds = {
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random = "mobs_mc_skeleton_random.2",
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death = "mobs_mc_skeleton_death",
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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},
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walk_velocity = 1.2,
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run_velocity = 2.0,
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damage = 2,
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reach = 2,
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drops = {
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{name = "mcl_bows:arrow",
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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{name = "mcl_bows:bow",
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chance = 100 / 8.5,
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min = 1,
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max = 1,
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looting = "rare",},
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{name = "mcl_mobitems:bone",
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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-- Head
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-- TODO: Only drop if killed by charged stalker
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{name = "mcl_heads:skeleton",
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chance = 200, -- 0.5% chance
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min = 1,
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max = 1,},
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},
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animation = {
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stand_speed = 15,
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stand_start = 0,
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stand_end = 40,
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walk_speed = 15,
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walk_start = 40,
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walk_end = 60,
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run_speed = 30,
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shoot_start = 70,
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shoot_end = 90,
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jockey_start = 172,
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jockey_end = 172,
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die_start = 160,
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die_end = 170,
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die_speed = 15,
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die_loop = false,
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},
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on_spawn = function(self)
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if math.random(100) == 1 then
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self:jock_to("mobs_mc:spider", vector.zero(), vector.zero())
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end
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return true
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end,
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ignited_by_sunlight = true,
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view_range = 16,
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fear_height = 4,
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attack_type = "dogshoot",
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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if mod_bows then
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if self.attack then
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self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
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end
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local dmg = math.random(2, 4)
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local arrow = self.arrow:match("^(.+)_entity$")
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mcl_bows.shoot_arrow(arrow, pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end,
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shoot_interval = 2,
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shoot_offset = 1.5,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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harmed_by_heal = true,
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}
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mcl_mobs.register_mob("mobs_mc:skeleton", skeleton)
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--###################
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--################### STRAY
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--###################
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local stray = table.copy(skeleton)
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stray.description = S("Stray")
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stray.mesh = "mobs_mc_skeleton.b3d"
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stray.textures = {
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{
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"mobs_mc_stray_overlay.png",
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"mobs_mc_stray.png",
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"mcl_bows_bow_0.png",
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},
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}
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stray.arrow = "mcl_potions:frost_arrow_entity"
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-- TODO: different sound (w/ echo)
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table.insert(stray.drops, {
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name = "mcl_potions:frost_arrow",
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chance = 2,
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min = 1,
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max = 1,
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looting = "rare",
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looting_chance_function = function(lvl)
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local chance = 0.5
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for i = 1, lvl do
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if chance > 1 then
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return 1 -- TODO verify this logic, I think this is not how chance works
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end
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chance = chance + (1 - chance) / 2
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end
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return chance
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end,
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})
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table.insert(stray.drops, {
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name = "mcl_mobitems:shiny_ice_crystal",
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chance = 3,
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min = 1,
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max = 2,
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looting = "rare",
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})
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mcl_mobs.register_mob("mobs_mc:stray", stray)
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-- Overworld spawn
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mcl_mobs:spawn_specific(
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"mobs_mc:skeleton",
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"overworld",
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"ground",
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{
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"Mesa",
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"FlowerForest",
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"Swampland",
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"Taiga",
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"ExtremeHills",
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"Jungle",
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"Savanna",
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"BirchForest",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"Forest",
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"Plains",
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"Desert",
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"ColdTaiga",
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"IcePlainsSpikes",
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"SunflowerPlains",
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"IcePlains",
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"RoofedForest",
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"ExtremeHills+_snowtop",
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"MesaPlateauFM_grasstop",
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"JungleEdgeM",
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"ExtremeHillsM",
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"JungleM",
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"BirchForestM",
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"MesaPlateauF",
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"MesaPlateauFM",
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"MesaPlateauF_grasstop",
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"ColdTaiga_beach",
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"Swampland_shore",
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"JungleM_shore",
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"Jungle_shore",
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"MesaPlateauFM_sandlevel",
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"MesaPlateauF_sandlevel",
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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"RoofedForest_ocean",
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"JungleEdgeM_ocean",
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"BirchForestM_ocean",
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"BirchForest_ocean",
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"IcePlains_deep_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"ExtremeHillsM_deep_ocean",
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"Savanna_deep_ocean",
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"SunflowerPlains_ocean",
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"Swampland_deep_ocean",
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"Swampland_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"ExtremeHillsM_ocean",
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"JungleEdgeM_deep_ocean",
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"SunflowerPlains_deep_ocean",
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"BirchForest_deep_ocean",
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"IcePlainsSpikes_ocean",
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"Mesa_ocean",
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"StoneBeach_ocean",
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"Plains_deep_ocean",
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"JungleEdge_deep_ocean",
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"SavannaM_deep_ocean",
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"Desert_deep_ocean",
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"Mesa_deep_ocean",
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"ColdTaiga_deep_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"Forest_deep_ocean",
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"JungleM_deep_ocean",
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"FlowerForest_deep_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"SavannaM_ocean",
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"MesaPlateauF_deep_ocean",
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"MesaBryce_deep_ocean",
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"ExtremeHills+_deep_ocean",
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"ExtremeHills_ocean",
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"Forest_ocean",
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"MegaTaiga_deep_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"Jungle_ocean",
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"RoofedForest_deep_ocean",
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"IcePlains_ocean",
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"FlowerForest_ocean",
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"ExtremeHills_deep_ocean",
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"MesaPlateauFM_deep_ocean",
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"Desert_ocean",
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"Taiga_ocean",
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"BirchForestM_deep_ocean",
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"Taiga_deep_ocean",
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"JungleM_ocean",
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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"MegaSpruceTaiga_underground",
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"BirchForestM_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"Forest_underground",
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"SunflowerPlains_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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},
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0,
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7,
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20,
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800,
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2,
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mcl_vars.mg_overworld_min,
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mcl_vars.mg_overworld_max)
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-- Nether spawn
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mcl_mobs:spawn_specific(
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"mobs_mc:skeleton",
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"nether",
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"ground",
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{
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"SoulsandValley",
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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800,
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3,
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mcl_vars.mg_nether_min,
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mcl_vars.mg_nether_max)
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-- Stray spawn
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-- TODO: Spawn directly under the sky
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mcl_mobs:spawn_specific(
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"mobs_mc:stray",
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"overworld",
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"ground",
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{
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"ColdTaiga",
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"IcePlainsSpikes",
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"IcePlains",
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"ExtremeHills+_snowtop",
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},
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0,
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7,
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20,
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1200,
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2,
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mobs_mc.water_level,
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mcl_vars.mg_overworld_max)
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:skeleton", S("Skeleton"), "#c1c1c1", "#494949", 0)
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mcl_mobs.register_egg("mobs_mc:stray", S("Stray"), "#5f7476", "#dae8e7", 0)
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