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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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300 lines
8.1 KiB
Lua
300 lines
8.1 KiB
Lua
local S = minetest.get_translator("mobs_mc")
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--###################
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--################### LLAMA
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--###################
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local carpets = {
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-- group = { carpet , short_texture_name }
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unicolor_white = { "mcl_wool:white_carpet", "white" },
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unicolor_dark_orange = { "mcl_wool:brown_carpet", "brown" },
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unicolor_grey = { "mcl_wool:silver_carpet", "light_gray" },
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unicolor_darkgrey = { "mcl_wool:grey_carpet", "gray" },
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unicolor_blue = { "mcl_wool:blue_carpet", "blue" },
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unicolor_dark_green = { "mcl_wool:green_carpet", "green" },
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unicolor_green = { "mcl_wool:lime_carpet", "lime" },
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unicolor_violet = { "mcl_wool:purple_carpet", "purple" },
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unicolor_light_red = { "mcl_wool:pink_carpet", "pink" },
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unicolor_yellow = { "mcl_wool:yellow_carpet", "yellow" },
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unicolor_orange = { "mcl_wool:orange_carpet", "orange" },
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unicolor_red = { "mcl_wool:red_carpet", "red" },
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unicolor_cyan = { "mcl_wool:cyan_carpet", "cyan" },
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unicolor_red_violet = { "mcl_wool:magenta_carpet", "magenta" },
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unicolor_black = { "mcl_wool:black_carpet", "black" },
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unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
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}
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local function get_drops(self)
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self.drops = {}
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table.insert(self.drops,
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{name = "mcl_mobitems:leather",
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",
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})
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if self.carpet then
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table.insert(self.drops,{name = self.carpet,
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chance = 1,
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min = 1,
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max = 1,})
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end
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if self._has_chest then
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table.insert(self.drops,{name = "mcl_chests:chest",
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chance = 1,
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min = 1,
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max = 1,})
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end
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end
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mcl_mobs.register_mob("mobs_mc:llama", {
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description = S("Llama"),
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type = "animal",
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spawn_class = "passive",
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passive = false,
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attack_type = "shoot",
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shoot_interval = 5.5,
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arrow = "mobs_mc:llamaspit",
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shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
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spawn_in_group_min = 2, -- was 4
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spawn_in_group = 4, -- was 6 nerfed until we can cap them properly locally. this is a group size, not a per spawn attempt
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head_swivel = "head.control",
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bone_eye_height = 11,
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head_eye_height = 3,
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horrizonatal_head_height=0,
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curiosity = 60,
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head_yaw = "z",
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hp_min = 15,
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hp_max = 30,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
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visual = "mesh",
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mesh = "mobs_mc_llama.b3d",
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textures = { -- 1: chest -- 2: decor (carpet) -- 3: llama base texture
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{"blank.png", "blank.png", "mobs_mc_llama_brown.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_creamy.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
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{"blank.png", "blank.png", "mobs_mc_llama.png"},
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},
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makes_footstep_sound = true,
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runaway = false,
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walk_velocity = 1,
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run_velocity = 4.4,
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follow_velocity = 4.4,
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floats = 1,
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drops = {
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{name = "mcl_mobitems:leather",
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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},
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fear_height = 4,
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sounds = {
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random = "mobs_mc_llama",
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eat = "mobs_mc_animal_eat_generic",
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-- TODO: Death and damage sounds
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distance = 16,
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},
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animation = {
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 35,
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run_start = 0, run_end = 40, run_speed = 50,
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},
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child_animations = {
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stand_start = 41, stand_end = 41,
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walk_start = 41, walk_end = 81, walk_speed = 50,
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run_start = 41, run_end = 81, run_speed = 75,
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},
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follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" },
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view_range = 16,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v3 then
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self.v3 = 0
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self.max_speed_forward = 4
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self.max_speed_reverse = 2
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self.accel = 4
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 12.7, z = -5}
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self.driver_eye_offset = {x = 0, y = 6, z = 0}
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self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
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end
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-- if driver present allow control of llama
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if self.driver then
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mcl_mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- detach from llama properly
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if self.driver then
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mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- Make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_farming:hay_block" then
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-- Breed with hay bale
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if self:feed_tame(clicker, 1, true, false) then return end
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elseif not self._has_chest and item:get_name() == "mcl_chests:chest" then
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item:take_item()
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clicker:set_wielded_item(item)
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self._has_chest = true
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self.base_texture = table.copy(self.base_texture)
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self.base_texture[1] = self.base_texture[3]
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self.object:set_properties({
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textures = self.base_texture,
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})
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get_drops(self)
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return
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elseif self._has_chest and clicker:get_player_control().sneak then
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mcl_entity_invs.show_inv_form(self,clicker," - Strength "..math.floor(self._inv_size / 3))
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return
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else
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-- Feed with anything else
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if self:feed_tame(clicker, 1, false, true) then return end
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end
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if mcl_mobs:protect(self, clicker) then return end
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-- Make sure tamed llama is mature and being clicked by owner only
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if self.tamed and not self.child and self.owner == clicker:get_player_name() then
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-- Place carpet
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if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
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for group, carpetdata in pairs(carpets) do
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if minetest.get_item_group(item:get_name(), group) == 1 then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local substr = carpetdata[2]
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local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
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self.base_texture = table.copy(self.base_texture)
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self.base_texture[2] = tex_carpet
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self.object:set_properties({
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textures = self.base_texture,
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})
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self.carpet = item:get_name()
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get_drops(self)
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return
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end
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end
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end
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-- detatch player already riding llama
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if self.driver and clicker == self.driver then
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mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- attach player to llama
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elseif not self.driver then
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self.object:set_properties({stepheight = 1.1})
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mcl_mobs.attach(self, clicker)
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end
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end
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end,
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on_breed = function(parent1, parent2)
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-- When breeding, make sure the child has no carpet
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local pos = parent1.object:get_pos()
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local child, parent
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if math.random(1,2) == 1 then
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parent = parent1
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else
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parent = parent2
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end
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child = mcl_mobs.spawn_child(pos, parent.name)
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if child then
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local ent_c = child:get_luaentity()
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ent_c.base_texture = table.copy(ent_c.base_texture)
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ent_c.base_texture[2] = "blank.png"
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child:set_properties({textures = ent_c.base_texture})
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ent_c.tamed = true
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ent_c.carpet = nil
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ent_c.owner = parent.owner
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return false
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end
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end,
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on_spawn = function(self)
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if not self._inv_size then
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local r = math.random(1000)
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if r < 80 then
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self._inv_size = 15
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elseif r < 160 then
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self._inv_size = 12
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elseif r < 488 then
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self._inv_size = 9
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elseif r < 816 then
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self._inv_size = 6
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else
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self._inv_size = 3
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end
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end
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end,
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})
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mcl_entity_invs.register_inv("mobs_mc:llama","Llama",nil,true)
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-- spit arrow (weapon)
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mcl_mobs.register_arrow("mobs_mc:llamaspit", {
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visual = "sprite",
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visual_size = {x = 0.10, y = 0.10},
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textures = {"mobs_mc_llama_spit.png"},
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velocity = 5,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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end,
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hit_mob = function(self, mob)
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end,
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hit_node = function(self, pos, node)
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end
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})
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--spawn
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mcl_mobs:spawn_specific(
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"mobs_mc:llama",
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"overworld",
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"ground",
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{
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"Savanna",
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"SavannaM",
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"SavannaM_beach",
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"Savanna_beach",
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"Savanna_ocean",
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"ExtremeHills",
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"ExtremeHills_beach",
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"ExtremeHillsM",
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}, --FIXME: Needs Windswept Forest when that is added.
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0,
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minetest.LIGHT_MAX+1,
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30,
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15000,
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5,
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mobs_mc.water_level+15,
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mcl_vars.mg_overworld_max)
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:llama", S("Llama"), "#c09e7d", "#995f40", 0)
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