VoxeLibre/mods/MAPGEN/mcl_terrain_features/init.lua

355 lines
11 KiB
Lua

local adjacents = {
vector.new(1,0,0),
vector.new(1,0,1),
vector.new(1,0,-1),
vector.new(-1,0,0),
vector.new(-1,0,1),
vector.new(-1,0,-1),
vector.new(0,0,1),
vector.new(0,0,-1),
vector.new(0,-1,0)
}
local function airtower(pos,tbl,h)
for i=1,h do
table.insert(tbl,vector.offset(pos,0,i,0))
end
end
local function makelake(pos,size,liquid,placein,border,pr,noair)
local p1, p2 = vector.offset(pos,-size,-1,-size), vector.offset(pos,size,-1,size)
local e1, e2 = vector.offset(pos,-size,-2,-size), vector.offset(pos,size,15,size)
minetest.emerge_area(e1, e2, function(_, _, calls_remaining)
if calls_remaining ~= 0 then return end
local nn = minetest.find_nodes_in_area(p1,p2,placein)
if not nn[1] then return end
table.sort(nn,function(a, b)
return vector.distance(pos, a) < vector.distance(pos, b)
end)
local y = pos.y - 1
local lq, air = {}, {}
local r = pr:next(1,#nn)
for i=1,r do
airtower(nn[i],air,20)
table.insert(lq,nn[i])
end
minetest.bulk_swap_node(lq,{name=liquid})
minetest.bulk_swap_node(air,{name="air"})
air = {}
local br = {}
for k,v in pairs(lq) do
for kk,vv in pairs(adjacents) do
local pp = vector.add(v,vv)
local an = minetest.get_node(pp)
if not border then
if minetest.get_item_group(an.name,"solid") > 0 then
border = an.name
elseif minetest.get_item_group(minetest.get_node(nn[1]).name,"solid") > 0 then
border = minetest.get_node_or_nil(nn[1]).name
else
border = "mcl_core:stone"
end
if border == nil or border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end
end
if not noair and an.name ~= liquid then
table.insert(br,pp)
--[[ no need to have air above border:
local un = minetest.get_node(vector.offset(pp,0,1,0))
if un.name ~= liquid then
airtower(pp,air,20)
end]]--
end
end
end
minetest.bulk_swap_node(br,{name=border})
minetest.bulk_swap_node(air,{name="air"})
return true
end)
return true
end
local mushrooms = {"mcl_mushrooms:mushroom_brown","mcl_mushrooms:mushroom_red"}
local function place_tree(pos,def,pr)
local tree = minetest.find_node_near(pos,15,{"group:tree"})
if not tree then return end
tree = minetest.get_node(tree).name
local minlen, maxlen = 3, 9
local vrate, mrate = 120, 160
local len = pr:next(minlen,maxlen)
local dir = pr:next(0,3)
local dx, dy, dz, param2, w1, w2
if dir == 0 then
dx, dy, dz, param2, w1, w2 = 1, 0, 0, 12, 5, 4
elseif dir == 1 then
dx, dy, dz, param2, w1, w2 = -1, 0, 0, 12, 4, 5
elseif dir == 2 then
dx, dy, dz, param2, w1, w2 = 0, 0, 1, 6, 3, 2
else -- if dir == 3 then
dx, dy, dz, param2, w1, w2 = 0, 0, -1, 6, 2, 3
end
-- TODO: port this to voxel manipulators
-- ensure we have room for the tree
local minsupport, maxsupport = 99, 1
for i = 1,len do
-- check below
local n = minetest.get_node(vector.offset(pos, dx * i, -1, dz * i)).name
local nd = minetest.registered_nodes[n]
if n ~= "air" and nd.groups and nd.groups.solid and i > 2 then
if i < minsupport then minsupport = i end
maxsupport = i
end
-- check space
local n = minetest.get_node(vector.offset(pos, dx * i, 0, dz * i)).name
local nd = minetest.registered_nodes[n]
if n ~= "air" and nd.groups and not nd.groups.plant then
if i < minlen or pr:next(1,maxsupport) == 1 then return end
len = i
break
end
end
if maxsupport - minsupport < minlen then return end
len = math.min(len, maxsupport - 1)
if len < minlen then return end
-- place the tree
minetest.swap_node(pos, {name = tree, param2 = 0})
for i = 2,len do
minetest.swap_node(vector.offset(pos, dx * i, 0, dz * i), {name = tree, param2 = param2})
if pr:next(0,255) < vrate then
local side = vector.offset(pos, dx * i + dz, 0, dz * i + dx)
local n = minetest.get_node(side).name
if n == "air" then
minetest.swap_node(side, {name="mcl_core:vine", param2=w1})
end
end
if pr:next(0,255) < vrate then
local side = vector.offset(pos, dx * i - dz, 0, dz * i - dx)
local n = minetest.get_node(side).name
if n == "air" then
minetest.swap_node(side, {name="mcl_core:vine", param2=w2})
end
end
if pr:next(0,255) < mrate then
local top = vector.offset(pos, dx * i, 1, dz * i)
local n = minetest.get_node(top).name
if n == "air" then
minetest.swap_node(top, {name = mushrooms[pr:next(1,#mushrooms)], param2 = 12})
end
end
end
end
vl_structures.register_structure("fallen_tree",{
priority = 1100, -- after regular trees
place_on = {"group:grass_block"},
terrain_feature = true,
noise_params = {
offset = 0.00018,
scale = 0.01011,
spread = {x = 250, y = 250, z = 250},
seed = 24533,
octaves = 3,
persist = 0.66
},
flags = "place_center_x, place_center_z",
solid_ground = true,
y_max = mcl_vars.mg_overworld_max,
y_min = minetest.get_mapgen_setting("water_level"),
place_func = place_tree
})
vl_structures.register_structure("lavapool",{
place_on = {"group:sand", "group:dirt", "group:stone"},
terrain_feature = true,
noise_params = {
offset = 0,
scale = 0.0000022,
spread = {x = 250, y = 250, z = 250},
seed = 78375213,
octaves = 3,
persist = 0.001,
flags = "absvalue",
},
flags = "place_center_x, place_center_z, all_floors",
y_max = mcl_vars.mg_overworld_max,
y_min = minetest.get_mapgen_setting("water_level"),
place_func = function(pos, _, pr)
return makelake(pos,5,"mcl_core:lava_source",{"group:material_stone", "group:sand", "group:dirt"},"mcl_core:stone",pr)
end
})
vl_structures.register_structure("water_lake",{
place_on = {"group:dirt","group:stone"},
terrain_feature = true,
noise_params = {
offset = 0,
scale = 0.000032,
spread = {x = 250, y = 250, z = 250},
seed = 756641353,
octaves = 3,
persist = 0.001,
flags = "absvalue",
},
flags = "place_center_x, place_center_z, all_floors",
y_max = mcl_vars.mg_overworld_max,
y_min = minetest.get_mapgen_setting("water_level"),
place_func = function(pos, _, pr)
return makelake(pos,5,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block"},"mcl_core:dirt_with_grass",pr)
end
})
vl_structures.register_structure("water_lake_mangrove_swamp",{
place_on = {"mcl_mud:mud"},
biomes = { "MangroveSwamp" },
terrain_feature = true,
noise_params = {
offset = 0,
scale = 0.0032,
spread = {x = 250, y = 250, z = 250},
seed = 6343241353,
octaves = 3,
persist = 0.001,
flags = "absvalue",
},
flags = "place_center_x, place_center_z, all_floors",
y_max = mcl_vars.mg_overworld_max,
y_min = minetest.get_mapgen_setting("water_level"),
place_func = function(pos, _, pr)
return makelake(pos,3,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block","mcl_mud:mud"},"mcl_mud:mud",pr,true)
end
})
vl_structures.register_structure("basalt_column",{
place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
terrain_feature = true,
spawn_by = {"air"},
num_spawn_by = 2,
noise_params = {
offset = 0,
scale = 0.003,
spread = {x = 250, y = 250, z = 250},
seed = 72235213,
octaves = 5,
persist = 0.3,
flags = "absvalue",
},
flags = "all_floors",
y_max = mcl_vars.mg_nether_max - 20,
y_min = mcl_vars.mg_lava_nether_max + 1,
biomes = { "BasaltDelta" },
place_func = function(pos, _, pr)
local nn = minetest.find_nodes_in_area(vector.offset(pos,-5,-1,-5),vector.offset(pos,5,-1,5),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"})
table.sort(nn,function(a, b)
return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
end)
if #nn < 1 then return false end
local basalt = {}
local magma = {}
for i=1,pr:next(1,#nn) do
if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
local dst=vector.distance(pos,nn[i])
local r = pr:next(1,14)-dst
for ii=0,r do
if pr:next(1,25) == 1 then
table.insert(magma,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
else
table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
end
end
end
end
minetest.bulk_swap_node(magma,{name="mcl_nether:magma"})
minetest.bulk_swap_node(basalt,{name="mcl_blackstone:basalt"})
return true
end
})
vl_structures.register_structure("basalt_pillar",{
place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
terrain_feature = true,
noise_params = {
offset = 0,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 7113,
octaves = 5,
persist = 0.1,
flags = "absvalue",
},
flags = "all_floors",
y_max = mcl_vars.mg_nether_max-40,
y_min = mcl_vars.mg_lava_nether_max + 1,
biomes = { "BasaltDelta" },
place_func = function(pos, _, pr)
local nn = minetest.find_nodes_in_area(vector.offset(pos,-2,-1,-2),vector.offset(pos,2,-1,2),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"})
table.sort(nn,function(a, b)
return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
end)
if #nn < 1 then return false end
local basalt = {}
local magma = {}
for i=1,pr:next(1,#nn) do
if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
local dst=vector.distance(pos,nn[i])
for ii=0,pr:next(19,35)-dst do
if pr:next(1,20) == 1 then
table.insert(magma,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
else
table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
end
end
end
end
minetest.bulk_swap_node(basalt,{name="mcl_blackstone:basalt"})
minetest.bulk_swap_node(magma,{name="mcl_nether:magma"})
return true
end
})
vl_structures.register_structure("lavadelta",{
place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
spawn_by = {"mcl_blackstone:basalt","mcl_blackstone:blackstone"},
num_spawn_by = 2,
terrain_feature = true,
noise_params = {
offset = 0,
scale = 0.005,
spread = {x = 250, y = 250, z = 250},
seed = 78375213,
octaves = 5,
persist = 0.1,
flags = "absvalue",
},
flags = "all_floors",
y_max = mcl_vars.mg_nether_max,
y_min = mcl_vars.mg_lava_nether_max + 1,
biomes = { "BasaltDelta" },
place_func = function(pos, _, pr)
local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-10,-1,-10),vector.offset(pos,10,-2,10),{"mcl_blackstone:basalt","mcl_blackstone:blackstone","mcl_nether:netherrack"})
table.sort(nn,function(a, b)
return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b)
end)
if #nn < 1 then return false end
local lava = {}
for i=1,pr:next(1,#nn) do
table.insert(lava,nn[i])
end
minetest.bulk_swap_node(lava,{name="mcl_nether:nether_lava_source"})
local basalt = {}
local magma = {}
for _,v in pairs(lava) do
for _,vv in pairs(adjacents) do
local p = vector.add(v,vv)
if minetest.get_node(p).name ~= "mcl_nether:nether_lava_source" then
table.insert(basalt,p)
end
end
if math.random(3) == 1 then
table.insert(magma,v)
end
end
minetest.bulk_swap_node(basalt,{name="mcl_blackstone:basalt"})
minetest.bulk_swap_node(magma,{name="mcl_nether:magma"})
return true
end
})