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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-17 08:31:08 +01:00
61 lines
2.3 KiB
Lua
61 lines
2.3 KiB
Lua
local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local function spawn_witch(p1,p2)
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local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
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if c then
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local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"mcl_core:sprucewood"})
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local witch
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if not peaceful then
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witch = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch"):get_luaentity()
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witch._home = c
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witch.can_despawn = false
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end
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local catobject = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat")
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if catobject and catobject:get_pos() then
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local cat=catobject:get_luaentity()
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cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}})
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cat.owner = "!witch!" --so it's not claimable by player
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cat._home = c
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cat.can_despawn = false
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end
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return
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end
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end
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local function hut_placement_callback(pos,def,pr,p1,p2)
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-- p1.y is the bottom slice only, not a typo, we look for the hut legs
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local legs = minetest.find_nodes_in_area(p1,vector.new(p2.x,p1.y,p2.z), "mcl_core:tree")
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local tree = {}
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-- TODO: port leg generation to VoxelManip?
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for _,leg in pairs(legs) do
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while true do
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local name = minetest.get_node(vector.offset(leg,0,-1,0)).name
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if name == "ignore" then break end
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if name ~= "air" and minetest.get_item_group(name, "water") == 0 then break end
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leg = vector.offset(leg,0,-1,0)
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table.insert(tree,leg)
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end
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end
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minetest.bulk_swap_node(tree, {name = "mcl_core:tree", param2 = 2})
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spawn_witch(p1,p2)
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end
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vl_structures.register_structure("witch_hut",{
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place_on = {"mcl_core:water_source","group:sand","group:grass_block","group:dirt","mclx_core:river_water_source"},
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spawn_by = {"mcl_core:water_source","mclx_core:river_water_source"},
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check_offset = -1,
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num_spawn_by = 3,
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flags = "place_center_x, place_center_z, all_surfaces",
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chunk_probability = 8,
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prepare = { mode="under_air", tolerance=4, clear_bottom=3, padding=0, corners=1, foundation=false },
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y_max = mcl_vars.mg_overworld_max,
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y_min = -5,
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y_offset = 0,
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biomes = { "Swampland", "Swampland_ocean", "Swampland_shore" },
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filenames = { modpath.."/schematics/mcl_structures_witch_hut.mts" },
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after_place = hut_placement_callback,
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})
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