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42 lines
1.1 KiB
Lua
42 lines
1.1 KiB
Lua
-- Mesa aka Badlands
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-- Starts with a couple of sand-covered layers (the "sandlevel"),
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-- followed by terracotta with colorful (but imperfect) strata
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vl_biomes.register_biome({
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name = "Mesa",
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node_top = "mcl_colorblocks:hardened_clay",
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depth_top = 1,
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node_filler = "mcl_colorblocks:hardened_clay",
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node_riverbed = "mcl_core:redsand",
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depth_riverbed = 1,
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node_stone = "mcl_colorblocks:hardened_clay",
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y_min = 11,
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y_max = vl_biomes.overworld_max,
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humidity_point = 0,
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heat_point = 100,
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_mcl_biome_type = "hot",
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_mcl_water_temp = "warm",
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_mcl_grass_palette_index = 19,
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_mcl_foliage_palette_index = 4,
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_mcl_water_palette_index = 3,
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_mcl_skycolor = "#6EB1FF",
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-- Helper biome for the red sand at the bottom of Mesas.
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_sandlevel = {
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node_top = "mcl_core:redsand",
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depth_top = 1,
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node_filler = "mcl_colorblocks:hardened_clay_orange",
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depth_filler = 3,
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node_stone = "mcl_colorblocks:hardened_clay_orange",
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y_min = -4,
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y_max = 10,
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},
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_ocean = {
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node_top = "mcl_core:sand",
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depth_top = 3,
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node_filler = "mcl_core:sand",
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depth_filler = 2,
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 2,
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y_max = -5,
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vertical_blend = 1,
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},
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})
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