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118 lines
4 KiB
Lua
118 lines
4 KiB
Lua
local old_damage_handler = MCLObject.handle_damage
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function MCLObject:handle_damage(hp, source)
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local hp_old = old_damage_handler(hp, source)
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if hp_old then
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return hp_old
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end
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if source.bypasses_armor and source.bypasses_magic then
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return
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end
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local heal_max = 0
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local items = 0
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local armor_damage = math.max(1, math.floor(math.abs(hp) / 4))
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local total_points = 0
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local total_toughness = 0
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local epf = 0
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local thorns_damage = 0
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local thorns_damage_regular = 0
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for location, stack in pairs(self:equipment():get_armor()) do
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if stack:get_count() > 0 then
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local enchantments = mcl_enchanting.get_enchantments(stack)
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local pts = stack:get_definition().groups["mcl_armor_points"] or 0
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local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
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total_points = total_points + pts
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total_toughness = total_toughness + tough
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local protection_level = enchantments.protection or 0
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if protection_level > 0 then
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epf = epf + protection_level * 1
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end
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local blast_protection_level = enchantments.blast_protection or 0
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if blast_protection_level > 0 and damage_type == "explosion" then
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epf = epf + blast_protection_level * 2
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end
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local fire_protection_level = enchantments.fire_protection or 0
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if fire_protection_level > 0 and (damage_type == "burning" or damage_type == "fireball" or reason.type == "node_damage" and
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(reason.node == "mcl_fire:fire" or reason.node == "mcl_core:lava_source" or reason.node == "mcl_core:lava_flowing")) then
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epf = epf + fire_protection_level * 2
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end
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local projectile_protection_level = enchantments.projectile_protection or 0
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if projectile_protection_level and (damage_type == "projectile" or damage_type == "fireball") then
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epf = epf + projectile_protection_level * 2
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end
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local feather_falling_level = enchantments.feather_falling or 0
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if feather_falling_level and reason.type == "fall" then
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epf = epf + feather_falling_level * 3
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end
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local did_thorns_damage = false
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local thorns_level = enchantments.thorns or 0
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if thorns_level then
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if thorns_level > 10 then
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thorns_damage = thorns_damage + thorns_level - 10
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did_thorns_damage = true
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elseif thorns_damage_regular < 4 and thorns_level * 0.15 > math.random() then
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local thorns_damage_regular_new = math.min(4, thorns_damage_regular + math.random(4))
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thorns_damage = thorns_damage + thorns_damage_regular_new - thorns_damage_regular
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thorns_damage_regular = thorns_damage_regular_new
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did_thorns_damage = true
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end
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end
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-- Damage armor
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local use = stack:get_definition().groups["mcl_armor_uses"] or 0
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if use > 0 and regular_reduction then
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local unbreaking_level = enchantments.unbreaking or 0
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if unbreaking_level > 0 then
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use = use / (0.6 + 0.4 / (unbreaking_level + 1))
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end
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local wear = armor_damage * math.floor(65536/use)
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if did_thorns_damage then
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wear = wear * 3
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end
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stack:add_wear(wear)
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end
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local item = stack:get_name()
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armor_inv:set_stack("armor", i, stack)
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player_inv:set_stack("armor", i, stack)
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items = items + 1
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if stack:get_count() == 0 then
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end
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end
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end
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local damage = math.abs(hp_change)
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if regular_reduction then
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-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
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damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
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end
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damage = damage * (1 - (math.min(20, epf) / 25))
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damage = math.floor(damage+0.5)
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if reason.type == "punch" and thorns_damage > 0 then
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local obj = reason.object
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if obj then
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local luaentity = obj:get_luaentity()
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if luaentity then
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local shooter = obj._shooter
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if shooter then
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obj = shooter
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end
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end
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obj:punch(player, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy = thorns_damage},
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})
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end
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end
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hp_change = -math.abs(damage)
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return hp
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end
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