mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-28 13:31:06 +01:00
669 lines
20 KiB
Lua
669 lines
20 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local mod = mcl_minecarts
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local S = minetest.get_translator(modname)
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mod.RAIL_GROUPS = {
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STANDARD = 1,
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CURVES = 2,
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}
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-- Inport functions and constants from elsewhere
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local table_merge = mcl_util.table_merge
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local check_connection_rules = mod.check_connection_rules
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local update_rail_connections = mod.update_rail_connections
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local north = mod.north
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local south = mod.south
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local east = mod.east
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local west = mod.west
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local function drop_railcarts(pos)
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-- Scan for minecarts in this pos and force them to execute their "floating" check.
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-- Normally, this will make them drop.
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for o=1, #objs do
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local le = objs[o]:get_luaentity()
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if le then
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-- All entities in this mod are minecarts, so this works
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if string.sub(le.name, 1, 14) == "mcl_minecarts:" then
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le._last_float_check = mcl_minecarts.check_float_time
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end
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end
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end
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end
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--- Rail direction Handleres
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local function rail_dir_straight(pos, dir, node)
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dir = vector.new(dir.x, 0, dir.z)
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if node.param2 == 0 or node.param2 == 2 then
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if vector.equals(dir, north) then
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return north
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else
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return south
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end
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else
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if vector.equals(dir,east) then
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return east
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else
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return west
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end
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end
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end
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local function rail_dir_sloped(pos, dir, node)
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local uphill = minetest.fourdir_to_dir(node.param2)
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local downhill = minetest.fourdir_to_dir((node.param2+2)%4)
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local up_uphill = vector.offset(uphill,0,1,0)
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if vector.equals(dir, uphill) or vector.equals(dir, up_uphill) then
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return up_uphill
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else
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return downhill
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end
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end
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local function rail_dir_curve(pos, dir, node)
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dir = vector.new(dir.x, 0, dir.z)
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if node.param2 == 0 then -- north
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-- South and East
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if vector.equals(dir, south) then return south end
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if vector.equals(dir, north) then return east end
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if vector.equals(dir, west) then return south end
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if vector.equals(dir, east) then return east end
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elseif node.param2 == 1 then -- east
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-- South and West
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if vector.equals(dir, south) then return south end
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if vector.equals(dir, north) then return west end
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if vector.equals(dir, west) then return west end
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if vector.equals(dir, east) then return south end
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elseif node.param2 == 2 then
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-- North and West
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if vector.equals(dir, south) then return west end
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if vector.equals(dir, north) then return north end
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if vector.equals(dir, west) then return west end
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if vector.equals(dir, east) then return north end
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elseif node.param2 == 3 then
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-- North and East
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if vector.equals(dir, south) then return east end
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if vector.equals(dir, north) then return north end
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if vector.equals(dir, west) then return north end
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if vector.equals(dir, east) then return east end
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end
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end
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local function rail_dir_tee_off(pos, dir, node)
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dir = vector.new(dir.x, 0, dir.z)
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if node.param2 == 0 then -- north
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-- South and East
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if vector.equals(dir, south) then return south end
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if vector.equals(dir, north) then return east end
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if vector.equals(dir, west) then return south end
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if vector.equals(dir, east) then return east end
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elseif node.param2 == 1 then -- east
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-- South and West
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if vector.equals(dir, south) then return south end
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if vector.equals(dir, north) then return west end
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if vector.equals(dir, west) then return west end
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if vector.equals(dir, east) then return south end
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elseif node.param2 == 2 then
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-- North and West
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if vector.equals(dir, south) then return west end
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if vector.equals(dir, north) then return north end
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if vector.equals(dir, west) then return west end
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if vector.equals(dir, east) then return north end
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elseif node.param2 == 3 then
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-- North and East
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if vector.equals(dir, south) then return east end
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if vector.equals(dir, north) then return north end
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if vector.equals(dir, west) then return north end
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if vector.equals(dir, east) then return east end
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end
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end
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local function rail_dir_tee_on(pos, dir, node)
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dir = vector.new(dir.x, 0, dir.z)
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if node.param2 == 0 then -- north
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-- South and East
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if vector.equals(dir, south) then return east end
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if vector.equals(dir, north) then return north end
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if vector.equals(dir, west) then return north end
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if vector.equals(dir, east) then return east end
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elseif node.param2 == 1 then -- east
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-- South and West
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if vector.equals(dir, south) then return south end
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if vector.equals(dir, north) then return east end
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if vector.equals(dir, west) then return south end
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if vector.equals(dir, east) then return east end
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elseif node.param2 == 2 then
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-- North and West
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if vector.equals(dir, south) then return south end
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if vector.equals(dir, north) then return west end
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if vector.equals(dir, west) then return west end
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if vector.equals(dir, east) then return south end
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elseif node.param2 == 3 then
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-- North and East
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if vector.equals(dir, south) then return west end
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if vector.equals(dir, north) then return north end
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if vector.equals(dir, west) then return west end
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if vector.equals(dir, east) then return north end
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end
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end
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local function rail_dir_cross(pos, dir, node)
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dir = vector.new(dir.x, 0, dir.z)
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-- Always continue in the same direction. No direction changes allowed
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return dir
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end
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-- Setup shared text
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local railuse = S(
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"Place them on the ground to build your railway, the rails will automatically connect to each other and will"..
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" turn into curves, T-junctions, crossings and slopes as needed."
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)
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mod.text = mod.text or {}
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mod.text.railuse = railuse
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local BASE_DEF = {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, -7/16, 8/15}
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}
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},
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paramtype = "light",
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paramtype2 = "4dir",
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stack_max = 64,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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is_ground_content = true,
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paramtype = "light",
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {
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handy=1, pickaxey=1,
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attached_node=1,
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rail=1,
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connect_to_raillike=minetest.raillike_group("rail"),
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dig_by_water=0,destroy_by_lava_flow=0,
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transport=1
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},
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description = S("New Rail"), -- Temporary name to make debugging easier
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_tt_help = S("Track for minecarts"),
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_doc_items_usagehelp = railuse,
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_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."),
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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update_rail_connections(pos)
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end,
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after_destruct = drop_railcarts,
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_mcl_minecarts = {
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get_next_dir = rail_dir_straight,
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},
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_mcl_blast_resistance = 0.7,
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_mcl_hardness = 0.7,
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}
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local SLOPED_RAIL_DEF = table.copy(BASE_DEF)
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table_merge(SLOPED_RAIL_DEF,{
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drawtype = "mesh",
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mesh = "sloped_track.obj",
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groups = {
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rail_slope = 1,
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not_in_creative_inventory = 1,
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 },
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{ -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 }
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 },
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{ -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 }
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}
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},
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_mcl_minecarts = {
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get_next_dir = rail_dir_sloped,
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},
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})
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function mod.register_rail(itemstring, ndef)
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assert(ndef.tiles)
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-- Extract out the craft recipe
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local craft = ndef.craft
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ndef.craft = nil
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-- Add sensible defaults
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if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end
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if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end
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--print("registering rail "..itemstring.." with definition: "..dump(ndef))
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-- Make registrations
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minetest.register_node(itemstring, ndef)
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if craft then minetest.register_craft(craft) end
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end
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function mod.register_straight_rail(base_name, tiles, def)
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def = def or {}
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local base_def = table.copy(BASE_DEF)
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local sloped_def = table.copy(SLOPED_RAIL_DEF)
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local add = {
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tiles = { tiles[1] },
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drop = base_name,
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groups = {
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rail = mod.RAIL_GROUPS.STANDARD,
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},
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_mcl_minecarts = {
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base_name = base_name,
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can_slope = true,
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},
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}
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table_merge(base_def, add); table_merge(sloped_def, add)
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table_merge(base_def, def); table_merge(sloped_def, def)
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-- Register the base node
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mod.register_rail(base_name, base_def)
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base_def.craft = nil; sloped_def.craft = nil
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table_merge(base_def,{
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_mcl_minecarts = {
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railtype = "straight",
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},
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})
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-- Sloped variant
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mod.register_rail_sloped(base_name.."_sloped", table_merge(table.copy(base_def),{
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description = S("Sloped Rail"), -- Temporary name to make debugging easier
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_mcl_minecarts = {
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get_next_dir = rail_dir_sloped,
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},
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tiles = { tiles[1] },
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_mcl_minecarts = {
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railtype = "sloped",
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},
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}))
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end
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function mod.register_curves_rail(base_name, tiles, def)
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def = def or {}
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local base_def = table.copy(BASE_DEF)
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local sloped_def = table.copy(SLOPED_RAIL_DEF)
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local add = {
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_mcl_minecarts = { base_name = base_name },
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groups = {
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rail = mod.RAIL_GROUPS.CURVES
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},
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drop = base_name,
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}
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table_merge(base_def, add); table_merge(sloped_def, add)
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table_merge(base_def, def); table_merge(sloped_def, def)
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-- Register the base node
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mod.register_rail(base_name, table_merge(table.copy(base_def),{
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tiles = { tiles[1] },
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_mcl_minecarts = {
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get_next_dir = rail_dir_straight,
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railtype = "straight",
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can_slope = true,
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},
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}))
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-- Update for other variants
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base_def.craft = nil
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table_merge(base_def, {
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groups = {
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not_in_creative_inventory = 1
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}
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})
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-- Corner variants
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mod.register_rail(base_name.."_corner", table_merge(table.copy(base_def),{
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tiles = { tiles[2] },
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_mcl_minecarts = {
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get_next_dir = rail_dir_curve,
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railtype = "corner",
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},
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}))
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-- Tee variants
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mod.register_rail(base_name.."_tee_off", table_merge(table.copy(base_def),{
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tiles = { tiles[3] },
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groups = {
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not_in_creative_inventory = 1,
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},
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mesecons = {
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effector = {
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action_on = function(pos, node)
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local new_node = {name = base_name.."_tee_on", param2 = node.param2}
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minetest.swap_node(pos, new_node)
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end,
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rules = mesecon.rules.alldirs,
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}
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},
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_mcl_minecarts = {
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get_next_dir = rail_dir_tee_off,
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railtype = "tee",
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},
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}))
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mod.register_rail(base_name.."_tee_on", table_merge(table.copy(base_def),{
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tiles = { tiles[4] },
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_mcl_minecarts = {
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get_next_dir = rail_dir_tee_on,
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railtype = "tee",
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},
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mesecons = {
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effector = {
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action_off = function(pos, node)
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local new_node = {name = base_name.."_tee_off", param2 = node.param2}
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minetest.swap_node(pos, new_node)
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end,
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rules = mesecon.rules.alldirs,
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}
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}
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}))
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-- Sloped variant
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mod.register_rail_sloped(base_name.."_sloped", table_merge(table.copy(sloped_def),{
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description = S("Sloped Rail"), -- Temporary name to make debugging easier
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_mcl_minecarts = {
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get_next_dir = rail_dir_sloped,
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railtype = "tee",
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},
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tiles = { tiles[1] },
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}))
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-- Cross variant
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mod.register_rail(base_name.."_cross", table_merge(table.copy(base_def),{
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tiles = { tiles[5] },
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_mcl_minecarts = {
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get_next_dir = rail_dir_cross,
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railtype = "cross",
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},
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}))
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end
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function mod.register_rail_sloped(itemstring, def)
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assert(def.tiles)
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-- Build the node definition
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local ndef = table.copy(SLOPED_RAIL_DEF)
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table_merge(ndef, def)
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-- Add sensible defaults
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if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end
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if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end
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--print("registering sloped rail "..itemstring.." with definition: "..dump(ndef))
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-- Make registrations
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minetest.register_node(itemstring, ndef)
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end
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-- Redstone rules
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local rail_rules_long =
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{{x=-1, y= 0, z= 0, spread=true},
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{x= 1, y= 0, z= 0, spread=true},
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{x= 0, y=-1, z= 0, spread=true},
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{x= 0, y= 1, z= 0, spread=true},
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{x= 0, y= 0, z=-1, spread=true},
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{x= 0, y= 0, z= 1, spread=true},
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{x= 1, y= 1, z= 0},
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{x= 1, y=-1, z= 0},
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{x=-1, y= 1, z= 0},
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{x=-1, y=-1, z= 0},
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{x= 0, y= 1, z= 1},
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{x= 0, y=-1, z= 1},
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{x= 0, y= 1, z=-1},
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{x= 0, y=-1, z=-1}}
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local rail_rules_short = mesecon.rules.pplate
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-- Normal rail
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mod.register_curves_rail("mcl_minecarts:rail_v2", {
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"default_rail.png",
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"default_rail_curved.png",
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"default_rail_t_junction.png",
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"default_rail_t_junction_on.png",
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"default_rail_crossing.png"
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},{
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description = S("Rail"),
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_tt_help = S("Track for minecarts"),
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_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."),
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_doc_items_usagehelp = railuse,
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craft = {
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output = "mcl_minecarts:rail_v2 16",
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recipe = {
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{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
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}
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},
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})
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-- Powered rail (off = brake mode)
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mod.register_straight_rail("mcl_minecarts:golden_rail_v2",{ "mcl_minecarts_rail_golden.png" },{
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description = S("Powered Rail"),
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_tt_help = S("Track for minecarts").."\n"..S("Speed up when powered, slow down when not powered"),
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_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts."),
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_doc_items_usagehelp = railuse .. "\n" .. S("Without redstone power, the rail will brake minecarts. To make this rail accelerate"..
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" minecarts, power it with redstone power."),
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_doc_items_create_entry = false,
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_rail_acceleration = -3,
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_max_acceleration_velocity = 8,
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mesecons = {
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conductor = {
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state = mesecon.state.off,
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offstate = "mcl_minecarts:golden_rail_v2",
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onstate = "mcl_minecarts:golden_rail_v2_on",
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rules = rail_rules_long,
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},
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},
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drop = "mcl_minecarts:golden_rail_v2",
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craft = {
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output = "mcl_minecarts:golden_rail_v2 6",
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recipe = {
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{"mcl_core:gold_ingot", "", "mcl_core:gold_ingot"},
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{"mcl_core:gold_ingot", "mcl_core:stick", "mcl_core:gold_ingot"},
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{"mcl_core:gold_ingot", "mesecons:redstone", "mcl_core:gold_ingot"},
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}
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|
}
|
|
})
|
|
|
|
-- Powered rail (on = acceleration mode)
|
|
mod.register_straight_rail("mcl_minecarts:golden_rail_v2_on",{ "mcl_minecarts_rail_golden_powered.png" },{
|
|
_doc_items_create_entry = false,
|
|
_rail_acceleration = 4,
|
|
_max_acceleration_velocity = 8,
|
|
groups = {
|
|
not_in_creative_inventory = 1,
|
|
},
|
|
mesecons = {
|
|
conductor = {
|
|
state = mesecon.state.on,
|
|
offstate = "mcl_minecarts:golden_rail_v2",
|
|
onstate = "mcl_minecarts:golden_rail_v2_on",
|
|
rules = rail_rules_long,
|
|
},
|
|
},
|
|
drop = "mcl_minecarts:golden_rail_v2",
|
|
})
|
|
|
|
-- Activator rail (off)
|
|
mod.register_straight_rail("mcl_minecarts:activator_rail_v2", {"mcl_minecarts_rail_activator.png"},{
|
|
description = S("Activator Rail"),
|
|
_tt_help = S("Track for minecarts").."\n"..S("Activates minecarts when powered"),
|
|
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts."),
|
|
_doc_items_usagehelp = railuse .. "\n" .. S("To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail."),
|
|
mesecons = {
|
|
conductor = {
|
|
state = mesecon.state.off,
|
|
offstate = "mcl_minecarts:activator_rail_v2",
|
|
onstate = "mcl_minecarts:activator_rail_v2_on",
|
|
rules = rail_rules_long,
|
|
},
|
|
},
|
|
craft = {
|
|
output = "mcl_minecarts:activator_rail_v2 6",
|
|
recipe = {
|
|
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
|
|
{"mcl_core:iron_ingot", "mesecons_torch:mesecon_torch_on", "mcl_core:iron_ingot"},
|
|
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
|
|
}
|
|
},
|
|
})
|
|
|
|
-- Activator rail (on)
|
|
mod.register_straight_rail("mcl_minecarts:activator_rail_v2_on", {"mcl_minecarts_rail_activator_powered.png"},{
|
|
_doc_items_create_entry = false,
|
|
groups = {
|
|
not_in_creative_inventory = 1,
|
|
},
|
|
mesecons = {
|
|
conductor = {
|
|
state = mesecon.state.on,
|
|
offstate = "mcl_minecarts:activator_rail_v2",
|
|
onstate = "mcl_minecarts:activator_rail_v2_on",
|
|
rules = rail_rules_long,
|
|
},
|
|
effector = {
|
|
-- Activate minecarts
|
|
action_on = function(pos, node)
|
|
local pos2 = { x = pos.x, y =pos.y + 1, z = pos.z }
|
|
local objs = minetest.get_objects_inside_radius(pos2, 1)
|
|
for _, o in pairs(objs) do
|
|
local l = o:get_luaentity()
|
|
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:" and l.on_activate_by_rail then
|
|
l:on_activate_by_rail()
|
|
end
|
|
end
|
|
end,
|
|
},
|
|
|
|
},
|
|
_mcl_minecarts_on_enter = function(pos, cart)
|
|
if cart.on_activate_by_rail then
|
|
cart:on_activate_by_rail()
|
|
end
|
|
end,
|
|
drop = "mcl_minecarts:activator_rail_v2",
|
|
})
|
|
|
|
-- Detector rail (off)
|
|
mod.register_straight_rail("mcl_minecarts:detector_rail_v2",{"mcl_minecarts_rail_detector.png"},{
|
|
description = S("Detector Rail"),
|
|
_tt_help = S("Track for minecarts").."\n"..S("Emits redstone power when a minecart is detected"),
|
|
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms."),
|
|
_doc_items_usagehelp = railuse .. "\n" .. S("To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail."),
|
|
mesecons = {
|
|
receptor = {
|
|
state = mesecon.state.off,
|
|
rules = rail_rules_short,
|
|
},
|
|
},
|
|
_mcl_minecarts_on_enter = function(pos, cart)
|
|
local node = minetest.get_node(pos)
|
|
|
|
local newnode = {
|
|
name = "mcl_minecarts:detector_rail_v2_on",
|
|
param2 = node.param2
|
|
}
|
|
minetest.swap_node( pos, newnode )
|
|
mesecon.receptor_on(pos)
|
|
end,
|
|
craft = {
|
|
output = "mcl_minecarts:detector_rail_v2 6",
|
|
recipe = {
|
|
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
|
|
{"mcl_core:iron_ingot", "mesecons_pressureplates:pressure_plate_stone_off", "mcl_core:iron_ingot"},
|
|
{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
|
|
}
|
|
}
|
|
})
|
|
|
|
-- Detector rail (on)
|
|
mod.register_straight_rail("mcl_minecarts:detector_rail_v2_on",{"mcl_minecarts_rail_detector_powered.png"},{
|
|
groups = {
|
|
not_in_creative_inventory = 1,
|
|
},
|
|
_doc_items_create_entry = false,
|
|
mesecons = {
|
|
receptor = {
|
|
state = mesecon.state.on,
|
|
rules = rail_rules_short,
|
|
},
|
|
},
|
|
_mcl_minecarts_on_leave = function(pos, cart)
|
|
local node = minetest.get_node(pos)
|
|
|
|
local newnode = {
|
|
name = "mcl_minecarts:detector_rail",
|
|
param2 = node.param2
|
|
}
|
|
minetest.swap_node( pos, newnode )
|
|
mesecon.receptor_off(pos)
|
|
end,
|
|
drop = "mcl_minecarts:detector_rail_v2",
|
|
})
|
|
|
|
-- Aliases
|
|
if minetest.get_modpath("doc") then
|
|
doc.add_entry_alias("nodes", "mcl_minecarts:golden_rail", "nodes", "mcl_minecarts:golden_rail_on")
|
|
end
|
|
|
|
local CURVY_RAILS_MAP = {
|
|
["mcl_minecarts:rail"] = "mcl_minecarts:rail_v2",
|
|
}
|
|
for old,new in pairs(CURVY_RAILS_MAP) do
|
|
minetest.register_alias(old, new)
|
|
end
|
|
minetest.register_lbm({
|
|
name = "mcl_minecarts:update_legacy_curvy_rails",
|
|
nodenames = mcl_util.table_keys(CURVY_RAILS_MAP),
|
|
action = function(pos, node)
|
|
node.name = CURVY_RAILS_MAP[node.name]
|
|
if node.name then
|
|
minetest.swap_node(pos, node)
|
|
mod.update_rail_connections(pos, { legacy = true, ignore_neighbor_connections = true })
|
|
end
|
|
end
|
|
})
|
|
local STRAIGHT_RAILS_MAP ={
|
|
["mcl_minecarts:golden_rail"] = "mcl_minecarts:golden_rail_v2",
|
|
["mcl_minecarts:golden_rail_on"] = "mcl_minecarts:golden_rail_v2_on",
|
|
["mcl_minecarts:activator_rail"] = "mcl_minecarts:activator_rail_v2",
|
|
["mcl_minecarts:activator_rail_on"] = "mcl_minecarts:activator_rail_v2_on",
|
|
["mcl_minecarts:detector_rail"] = "mcl_minecarts:detector_rail_v2",
|
|
["mcl_minecarts:detector_rail_on"] = "mcl_minecarts:detector_rail_v2_on",
|
|
}
|
|
for old,new in pairs(STRAIGHT_RAILS_MAP) do
|
|
minetest.register_alias(old, new)
|
|
end
|
|
minetest.register_lbm({
|
|
name = "mcl_minecarts:update_legacy_straight_rails",
|
|
nodenames = mcl_util.table_keys(STRAIGHT_RAILS_MAP),
|
|
action = function(pos, node)
|
|
node.name = STRAIGHT_RAILS_MAP[node.name]
|
|
if node.name then
|
|
local connections = mod.get_rail_connections(pos, { legacy = true, ignore_neighbor_connections = true })
|
|
if not mod.HORIZONTAL_STANDARD_RULES[connections] then
|
|
-- Drop an immortal object at this location
|
|
local item_entity = minetest.add_item(pos, ItemStack(node.name))
|
|
if item_entity then
|
|
item_entity:get_luaentity()._immortal = true
|
|
end
|
|
|
|
-- This is a configuration that doesn't exist in the new rail
|
|
-- Replace with a standard rail
|
|
node.name = "mcl_minecarts:rail_v2"
|
|
end
|
|
minetest.swap_node(pos, node)
|
|
mod.update_rail_connections(pos, { legacy = true, ignore_neighbor_connections = true })
|
|
end
|
|
end
|
|
})
|