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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-27 10:29:34 +01:00
252 lines
8.3 KiB
Lua
252 lines
8.3 KiB
Lua
-- WALL BUTTON
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-- A button that when pressed emits power for a short moment and then turns off again
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local S = minetest.get_translator("mesecons_button")
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local button_sounds = {} -- remember button push sounds
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local button_get_output_rules = mesecon.rules.wallmounted_get
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local boxes_off = {
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type = "wallmounted",
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wall_side = { -8/16, -2/16, -4/16, -6/16, 2/16, 4/16 },
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wall_bottom = { -4/16, -8/16, -2/16, 4/16, -6/16, 2/16 },
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wall_top = { -4/16, 6/16, -2/16, 4/16, 8/16, 2/16 },
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}
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local boxes_on = {
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type = "wallmounted",
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wall_side = { -8/16, -2/16, -4/16, -7/16, 2/16, 4/16 },
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wall_bottom = { -4/16, -8/16, -2/16, 4/16, -7/16, 2/16 },
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wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
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}
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-- Push the button
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mesecon.push_button = function(pos, node)
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-- No-op if button is already pushed
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if mesecon.is_receptor_on(node) then
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return
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end
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local def = minetest.registered_nodes[node.name]
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minetest.set_node(pos, {name="mesecons_button:button_"..def._mcl_button_basename.."_on", param2=node.param2})
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mesecon.receptor_on(pos, button_get_output_rules(node))
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local sfx = button_sounds[node.name]
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if sfx then
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minetest.sound_play(sfx, {pos=pos}, true)
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end
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local timer = minetest.get_node_timer(pos)
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timer:start(def._mcl_button_timer)
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end
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local on_button_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if not def then return end
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local groups = def.groups
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-- Check special rightclick action of pointed node
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if def and def.on_rightclick then
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if not placer:get_player_control().sneak then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack, false
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end
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end
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-- If the pointed node is buildable, let's look at the node *behind* that node
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if def.buildable_to then
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local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
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local actual = vector.subtract(under, dir)
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local actualnode = minetest.get_node(actual)
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def = minetest.registered_nodes[actualnode.name]
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groups = def.groups
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end
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-- Only allow placement on full-cube solid opaque nodes
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if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
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return itemstack
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end
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local above = pointed_thing.above
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local idef = itemstack:get_definition()
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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end
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end
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return itemstack
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end
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local buttonuse = S("Use the button to push it.")
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mesecon.register_button = function(basename, description, texture, recipeitem, sounds, plusgroups, button_timer, push_by_arrow, longdesc, button_sound)
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local groups_off = table.copy(plusgroups)
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groups_off.attached_node=1
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groups_off.dig_by_water=1
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groups_off.destroy_by_lava_flow=1
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groups_off.dig_by_piston=1
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groups_off.button=1 -- button (off)
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local groups_on = table.copy(groups_off)
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groups_on.not_in_creative_inventory=1
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groups_on.button=2 -- button (on)
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if not button_sound then
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button_sound = "mesecons_button_push"
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end
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button_sounds["mesecons_button:button_"..basename.."_off"] = button_sound
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if push_by_arrow then
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groups_off.button_push_by_arrow = 1
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groups_on.button_push_by_arrow = 1
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end
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local tt = S("Provides redstone power when pushed")
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tt = tt .. "\n" .. S("Push duration: @1s", string.format("%.1f", button_timer))
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if push_by_arrow then
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tt = tt .. "\n" .. S("Pushable by arrow")
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end
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minetest.register_node("mesecons_button:button_"..basename.."_off", {
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drawtype = "nodebox",
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tiles = {texture},
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wield_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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-- FIXME: Use proper 3D inventory image
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inventory_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_off,
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groups = groups_off,
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description = description,
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_tt_help = tt,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = buttonuse,
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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mesecon.push_button(pos, node)
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end,
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sounds = sounds,
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = button_get_output_rules,
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}},
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_mcl_button_basename = basename,
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_mcl_button_timer = button_timer,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mesecons_button:button_"..basename.."_on", {
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drawtype = "nodebox",
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tiles = {texture},
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wield_image = "mesecons_button_wield_mask.png^"..texture.."^mesecons_button_wield_mask.png^[makealpha:255,126,126",
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wield_scale = { x=1, y=1, z=0.5},
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paramtype = "light",
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paramtype2 = "wallmounted",
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is_ground_content = false,
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walkable = false,
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sunlight_propagates = true,
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node_box = boxes_on,
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groups = groups_on,
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drop = 'mesecons_button:button_'..basename..'_off',
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_doc_items_create_entry = false,
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node_placement_prediction = "",
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sounds = sounds,
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = button_get_output_rules
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}},
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_mcl_button_basename = basename,
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_mcl_button_timer = button_timer,
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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if node.name=="mesecons_button:button_"..basename.."_on" then --has not been dug
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-- Is button pushable by arrow?
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if push_by_arrow then
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-- If there's an arrow stuck in the button, keep it pressed and check
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-- it again later.
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for o=1, #objs do
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local entity = objs[o]:get_luaentity()
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if entity and entity.name == "mcl_bows:arrow_entity" then
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local timer = minetest.get_node_timer(pos)
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timer:start(button_timer)
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return
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end
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end
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end
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-- Normal operation: Un-press the button
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minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
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minetest.sound_play(button_sound, {pos=pos, pitch=0.9}, true)
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mesecon.receptor_off(pos, button_get_output_rules(node))
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end
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end,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_craft({
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output = "mesecons_button:button_"..basename.."_off",
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recipe = {{ recipeitem }},
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})
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end
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mesecon.register_button(
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"stone",
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S("Stone Button"),
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"default_stone.png",
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"mcl_core:stone",
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mcl_sounds.node_sound_stone_defaults(),
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{material_stone=1,handy=1,pickaxey=1},
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1,
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false,
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S("A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
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"mesecons_button_push")
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local woods = {
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{ "wood", "mcl_core:wood", "default_wood.png", S("Oak Button") },
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{ "acaciawood", "mcl_core:acaciawood", "default_acacia_wood.png", S("Acacia Button") },
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{ "birchwood", "mcl_core:birchwood", "mcl_core_planks_birch.png", S("Birch Button") },
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{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Button") },
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{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Button") },
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{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Button") },
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}
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for w=1, #woods do
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mesecon.register_button(
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woods[w][1],
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woods[w][4],
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woods[w][3],
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woods[w][2],
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mcl_sounds.node_sound_wood_defaults(),
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{material_wood=1,handy=1,axey=1},
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1.5,
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true,
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S("A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows."),
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"mesecons_button_push_wood")
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minetest.register_craft({
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type = "fuel",
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recipe = "mesecons_button:button_"..woods[w][1].."_off",
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burntime = 5,
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})
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end
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mesecons_button:button_wood_off", "nodes", "mesecons_button:button_wood_on")
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doc.add_entry_alias("nodes", "mesecons_button:button_stone_off", "nodes", "mesecons_button:button_stone_on")
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end
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