VoxeLibre/mods/MAPGEN/mcl_structures
kno10 12214c5bd6 Allow salmon, tropical fish, witch huts in rivers (#4605)
As witch huts use flag "liquid_surface", place_on only can be water. If we want on-shore witch huts, this needs to be solved differently.
Also, probably no witch huts in deep ocean swamp water?

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4605
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 10:16:43 +02:00
..
locale mcl_structures pt_BR translation 2023-12-22 23:45:07 +01:00
schematics Update Woodland Outpost Schematic 2022-12-19 01:03:53 +00:00
api.lua Queue is not used anywhere (#4608) 2024-08-30 18:20:38 +02:00
API.md Add loot generation to api 2022-07-01 02:05:48 +02:00
desert_temple.lua update loottables 2023-08-31 17:17:38 +02:00
end_city.lua update loottables 2023-08-31 17:17:38 +02:00
end_spawn.lua Fix end spike wrong vector.add usage 2022-11-15 01:26:06 +01:00
geode.lua Fix geode crash 2023-01-15 22:27:02 +00:00
igloo.lua Add structure spawning to other structures 2022-11-01 04:52:17 +01:00
init.lua move remaining api code to mcl_structures/api.lua 2022-10-28 21:25:43 +02:00
jungle_temple.lua update loottables 2023-08-31 17:17:38 +02:00
mod.conf use new struct api for desert well and temples 2022-07-01 02:05:48 +02:00
ocean_ruins.lua Structure transfer fixes 2022-07-01 02:05:48 +02:00
pillager_outpost.lua update loottables 2023-08-31 17:17:38 +02:00
ruined_portal.lua lower ruined portal structure spawn rate 2023-08-31 22:47:02 +00:00
shipwrecks.lua Fix first loot pool not being used in shipwrecks or ocean temples (#4523) 2024-07-31 03:00:27 +02:00
witch_hut.lua Allow salmon, tropical fish, witch huts in rivers (#4605) 2024-08-31 10:16:43 +02:00
woodland_mansion.lua update loottables 2023-08-31 17:17:38 +02:00