mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 16:39:33 +01:00
194 lines
6.6 KiB
Lua
194 lines
6.6 KiB
Lua
weather = {
|
|
-- weather states, 'none' is default, other states depends from active mods
|
|
state = "none",
|
|
|
|
-- player list for saving player meta info
|
|
players = {},
|
|
|
|
-- time when weather should be re-calculated
|
|
next_check = 0,
|
|
|
|
-- default weather recalculation interval
|
|
check_interval = 300,
|
|
|
|
-- weather min duration
|
|
min_duration = 240,
|
|
|
|
-- weather max duration
|
|
max_duration = 3600,
|
|
|
|
-- weather calculated end time
|
|
end_time = nil,
|
|
|
|
-- registered weathers
|
|
reg_weathers = {},
|
|
|
|
-- automaticly calculates intervals and swap weathers
|
|
auto_mode = true,
|
|
|
|
-- global flag to disable/enable ABM logic.
|
|
allow_abm = true,
|
|
}
|
|
|
|
weather.get_rand_end_time = function(min_duration, max_duration)
|
|
if min_duration ~= nil and max_duration ~= nil then
|
|
return os.time() + math.random(min_duration, max_duration);
|
|
else
|
|
return os.time() + math.random(weather.min_duration, weather.max_duration);
|
|
end
|
|
end
|
|
|
|
weather.is_outdoor = function(pos)
|
|
if minetest.get_node_light({x=pos.x, y=pos.y + 1, z=pos.z}, 0.5) == 15 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- checks if player is undewater. This is needed in order to
|
|
-- turn off weather particles generation.
|
|
weather.is_underwater = function(player)
|
|
local ppos = player:getpos()
|
|
local offset = player:get_eye_offset()
|
|
local player_eye_pos = {x = ppos.x + offset.x,
|
|
y = ppos.y + offset.y + 1.5,
|
|
z = ppos.z + offset.z}
|
|
local node_level = minetest.get_node_level(player_eye_pos)
|
|
if node_level == 8 or node_level == 7 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- trying to locate position for particles by player look direction for performance reason.
|
|
-- it is costly to generate many particles around player so goal is focus mainly on front view.
|
|
weather.get_random_pos_by_player_look_dir = function(player)
|
|
local look_dir = player:get_look_dir()
|
|
local player_pos = player:getpos()
|
|
|
|
local random_pos_x = 0
|
|
local random_pos_y = 0
|
|
local random_pos_z = 0
|
|
|
|
if look_dir.x > 0 then
|
|
if look_dir.z > 0 then
|
|
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
|
|
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
|
|
else
|
|
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
|
|
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
|
|
end
|
|
else
|
|
if look_dir.z > 0 then
|
|
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
|
|
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
|
|
else
|
|
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
|
|
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
|
|
end
|
|
end
|
|
|
|
random_pos_y = math.random() + math.random(player_pos.y + 1, player_pos.y + 3)
|
|
return random_pos_x, random_pos_y, random_pos_z
|
|
end
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
if weather.auto_mode == false then
|
|
return 0
|
|
end
|
|
|
|
-- recalculate weather only when there aren't currently any
|
|
if (weather.state ~= "none") then
|
|
if (weather.end_time ~= nil and weather.end_time <= os.time()) then
|
|
weather.reg_weathers[weather.state].clear()
|
|
weather.state = "none"
|
|
end
|
|
elseif (weather.next_check <= os.time()) then
|
|
for weather_name, weather_meta in pairs(weather.reg_weathers) do
|
|
weather.set_random_weather(weather_name, weather_meta)
|
|
end
|
|
-- fallback next_check set, weather 'none' will be.
|
|
weather.next_check = os.time() + weather.check_interval
|
|
end
|
|
end)
|
|
|
|
-- sets random weather (which could be 'regular' (no weather)).
|
|
weather.set_random_weather = function(weather_name, weather_meta)
|
|
if weather.next_check > os.time() then return 0 end
|
|
|
|
if (weather_meta ~= nil and weather_meta.chance ~= nil) then
|
|
local random_roll = math.random(0,100)
|
|
if (random_roll <= weather_meta.chance) then
|
|
weather.state = weather_name
|
|
weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
|
|
weather.next_check = os.time() + weather.check_interval
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_privilege("weather_manager", {
|
|
description = "Gives ability to control weather",
|
|
give_to_singleplayer = false
|
|
})
|
|
|
|
-- Weather command definition. Set
|
|
minetest.register_chatcommand("weather", {
|
|
params = "clear | rain | snow | thunder",
|
|
description = "Changes the weather to the specified parameter.",
|
|
privs = {weather_manager = true},
|
|
func = function(name, param)
|
|
if (param == "") then
|
|
minetest.chat_send_player(name, "Error: No weather specified.")
|
|
return
|
|
end
|
|
local success = false
|
|
if (param == "clear") then
|
|
if (weather.state ~= nil and weather.reg_weathers[weather.state] ~= nil) then
|
|
weather.reg_weathers[weather.state].clear()
|
|
end
|
|
weather.state = "none"
|
|
success = true
|
|
return
|
|
end
|
|
|
|
if (weather.reg_weathers ~= nil and weather.reg_weathers[param] ~= nil) then
|
|
if (weather.state ~= nil and weather.state ~= "none" and weather.reg_weathers[weather.state] ~= nil) then
|
|
weather.reg_weathers[weather.state].clear()
|
|
end
|
|
weather.state = param
|
|
return
|
|
else
|
|
minetest.chat_send_player(name, "Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.")
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_chatcommand("toggledownfall", {
|
|
params = "",
|
|
description = "Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)",
|
|
privs = {weather_manager = true},
|
|
func = function(name, param)
|
|
-- Currently rain/thunder/snow: Set weather to clear
|
|
if weather.state ~= "none" then
|
|
if (weather.state ~= nil and weather.state ~= "none" and weather.reg_weathers[weather.state] ~= nil) then
|
|
weather.reg_weathers[weather.state].clear()
|
|
end
|
|
weather.state = "none"
|
|
-- Currently clear: Set weather randomly to rain/thunder/snow
|
|
else
|
|
local new = { "rain", "thunder", "snow" }
|
|
local r = math.random(1, #new)
|
|
if (weather.state ~= nil and weather.state ~= "none" and weather.reg_weathers[weather.state] ~= nil) then
|
|
weather.reg_weathers[weather.state].clear()
|
|
end
|
|
weather.state = new[r]
|
|
end
|
|
end
|
|
})
|
|
|
|
-- Configuration setting which allows user to disable ABM for weathers (if they use it).
|
|
-- Weather mods expected to be use this flag before registering ABM.
|
|
local weather_allow_abm = minetest.setting_getbool("weather_allow_abm")
|
|
if weather_allow_abm ~= nil and weather_allow_abm == false then
|
|
weather.allow_abm = false
|
|
end
|