mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-05 00:41:06 +01:00
b299b95fac
This touches a lot of the existing Mesecons mods. Also add mesecons_wires.
237 lines
8.2 KiB
Lua
237 lines
8.2 KiB
Lua
-- WALL BUTTON
|
|
-- A button that when pressed emits power for 1 second
|
|
-- and then turns off again
|
|
|
|
-- FIXME: Power lower/upper nodes as well
|
|
local button_get_output_rules = function(node)
|
|
local rules = {
|
|
{x = -1, y = 0, z = 0},
|
|
{x = 1, y = 0, z = 0},
|
|
{x = 0, y = 0, z = -1},
|
|
{x = 0, y = 0, z = 1},
|
|
{x = 0, y = -1, z = 0},
|
|
}
|
|
if minetest.wallmounted_to_dir(node.param2).y == 1 then
|
|
table.insert(rules, {x=0, y=1, z=1})
|
|
end
|
|
return rules
|
|
end
|
|
|
|
mesecon.button_turnoff = function (pos)
|
|
local node = minetest.get_node(pos)
|
|
if node.name=="mesecons_button:button_stone_on" then --has not been dug
|
|
minetest.swap_node(pos, {name="mesecons_button:button_stone_off",param2=node.param2})
|
|
minetest.sound_play("mesecons_button_pop", {pos=pos})
|
|
mesecon.receptor_off(pos, button_get_output_rules(node))
|
|
elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
|
|
minetest.swap_node(pos, {name="mesecons_button:button_wood_off",param2=node.param2})
|
|
minetest.sound_play("mesecons_button_pop", {pos=pos})
|
|
mesecon.receptor_off(pos, button_get_output_rules(node))
|
|
end
|
|
end
|
|
|
|
local boxes_off = {
|
|
type = "wallmounted",
|
|
wall_side = { -8/16, -2/16, -4/16, -6/16, 2/16, 4/16 },
|
|
wall_bottom = { -4/16, -8/16, -2/16, 4/16, -6/16, 2/16 },
|
|
wall_top = { -4/16, 6/16, -2/16, 4/16, 8/16, 2/16 },
|
|
}
|
|
local boxes_on = {
|
|
type = "wallmounted",
|
|
wall_side = { -8/16, -2/16, -4/16, -7/16, 2/16, 4/16 },
|
|
wall_bottom = { -4/16, -8/16, -2/16, 4/16, -7/16, 2/16 },
|
|
wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
|
|
}
|
|
|
|
local on_button_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
-- no interaction possible with entities
|
|
return itemstack
|
|
end
|
|
|
|
local under = pointed_thing.under
|
|
local node = minetest.get_node(under)
|
|
local def = minetest.registered_nodes[node.name]
|
|
if not def then return end
|
|
local groups = def.groups
|
|
|
|
-- Check special rightclick action of pointed node
|
|
if def and def.on_rightclick then
|
|
if not placer:get_player_control().sneak then
|
|
return def.on_rightclick(under, node, placer, itemstack,
|
|
pointed_thing) or itemstack, false
|
|
end
|
|
end
|
|
|
|
-- If the pointed node is buildable, let's look at the node *behind* that node
|
|
if def.buildable_to then
|
|
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
|
|
local actual = vector.subtract(under, dir)
|
|
local actualnode = minetest.get_node(actual)
|
|
def = minetest.registered_nodes[actualnode.name]
|
|
groups = def.groups
|
|
end
|
|
|
|
-- Only allow placement on full-cube solid opaque nodes
|
|
if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
|
|
return itemstack
|
|
end
|
|
|
|
local above = pointed_thing.above
|
|
|
|
local idef = itemstack:get_definition()
|
|
local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
|
|
|
|
if success then
|
|
if idef.sounds and idef.sounds.place then
|
|
--minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
|
|
end
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
local buttonuse = "Rightclick the button to push it."
|
|
minetest.register_node("mesecons_button:button_stone_off", {
|
|
drawtype = "nodebox",
|
|
tiles = {"default_stone.png"},
|
|
wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
|
|
-- FIXME: Use proper 3D inventory image
|
|
inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
|
|
wield_scale = { x=1, y=1, z=1},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
sunlight_propagates = true,
|
|
node_box = boxes_off,
|
|
groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
|
description = "Stone Button",
|
|
_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second. It can only be placed on solid opaque full cubes (like cobblestone).",
|
|
_doc_items_usagehelp = buttonuse,
|
|
on_place = on_button_place,
|
|
node_placement_prediction = "",
|
|
on_rightclick = function (pos, node)
|
|
minetest.swap_node(pos, {name="mesecons_button:button_stone_on", param2=node.param2})
|
|
mesecon.receptor_on(pos, button_get_output_rules(node))
|
|
minetest.sound_play("mesecons_button_push", {pos=pos})
|
|
minetest.after(1, mesecon.button_turnoff, pos)
|
|
end,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
mesecons = {receptor = {
|
|
state = mesecon.state.off,
|
|
rules = button_get_output_rules,
|
|
}},
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 0.5,
|
|
})
|
|
|
|
minetest.register_node("mesecons_button:button_stone_on", {
|
|
drawtype = "nodebox",
|
|
tiles = {"default_stone.png"},
|
|
wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
|
|
inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
|
|
wield_scale = { x=1, y=1, z=0.5},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
sunlight_propagates = true,
|
|
node_box = boxes_on,
|
|
groups = {handy=1,pickaxey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
|
drop = 'mesecons_button:button_stone_off',
|
|
description = "Stone Button",
|
|
_doc_items_create_entry = false,
|
|
node_placement_prediction = "",
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
mesecons = {receptor = {
|
|
state = mesecon.state.on,
|
|
rules = button_get_output_rules
|
|
}},
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 0.5,
|
|
})
|
|
|
|
minetest.register_node("mesecons_button:button_wood_off", {
|
|
drawtype = "nodebox",
|
|
tiles = {"default_wood.png"},
|
|
wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
|
|
inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
|
|
wield_scale = { x=1, y=1, z=1},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
sunlight_propagates = true,
|
|
node_box = boxes_off,
|
|
groups = {handy=1,axey=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
|
description = "Wooden Button",
|
|
_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. It can only be placed on solid opaque full cubes (like cobblestone).",
|
|
_doc_items_usagehelp = buttonuse,
|
|
on_place = on_button_place,
|
|
node_placement_prediction = "",
|
|
on_rightclick = function (pos, node)
|
|
minetest.swap_node(pos, {name="mesecons_button:button_wood_on", param2=node.param2})
|
|
mesecon.receptor_on(pos, button_get_output_rules(node))
|
|
minetest.sound_play("mesecons_button_push", {pos=pos})
|
|
minetest.after(1.5, mesecon.button_turnoff, pos)
|
|
end,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
mesecons = {receptor = {
|
|
state = mesecon.state.off,
|
|
rules = button_get_output_rules,
|
|
}},
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 0.5,
|
|
})
|
|
|
|
minetest.register_node("mesecons_button:button_wood_on", {
|
|
drawtype = "nodebox",
|
|
tiles = {"default_wood.png"},
|
|
wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
|
|
inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
|
|
wield_scale = { x=1, y=1, z=0.5},
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
sunlight_propagates = true,
|
|
node_box = boxes_on,
|
|
groups = {handy=1,axey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
|
drop = 'mesecons_button:button_wood_off',
|
|
description = "Wooden Button",
|
|
_doc_items_create_entry = false,
|
|
node_placement_prediction = "",
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
mesecons = {receptor = {
|
|
state = mesecon.state.on,
|
|
rules = button_get_output_rules,
|
|
}},
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 0.5,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'mesecons_button:button_stone_off',
|
|
recipe = {
|
|
{'mcl_core:stone'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'mesecons_button:button_wood_off',
|
|
recipe = {
|
|
{'group:wood'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = 'mesecons_button:button_wood_off',
|
|
burntime = 5,
|
|
})
|
|
|
|
-- Add entry aliases for the Help
|
|
if minetest.get_modpath("doc") then
|
|
doc.add_entry_alias("nodes", "mesecons_button:button_wood_off", "nodes", "mesecons_button:button_wood_on")
|
|
doc.add_entry_alias("nodes", "mesecons_button:button_stone_off", "nodes", "mesecons_button:button_stone_on")
|
|
end
|