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9eba0e4860
* Remove unused code that was commented out. The code tried to find fire luaentities in the same spot as the newly created fire luaentity. It may have been intended to optimize getting set on fire multiple times, but it makes no sense as it does not discriminate between fire luaentities attached to the object set on fire and those attached to other objects. The function that this code was in also has a better way to prevent adding multiple fire luaentities in the first place. |
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CORE | ||
ENTITIES | ||
ENVIRONMENT | ||
HELP | ||
HUD | ||
ITEMS | ||
MAPGEN | ||
MISC | ||
PLAYER |