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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-29 11:29:34 +01:00
83 lines
2.1 KiB
Lua
83 lines
2.1 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_tool("mcl_spyglass:spyglass",{
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description = S("Spyglass"),
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_doc_items_longdesc = S("A spyglass is an item that can be used for zooming in on specific locations."),
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inventory_image = "mcl_spyglass.png",
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stack_max = 1,
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_mcl_toollike_wield = true,
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})
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minetest.register_craft({
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output = "mcl_spyglass:spyglass",
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recipe = {
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{"mcl_amethyst:amethyst_shard"},
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{"mcl_copper:copper_ingot"},
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{"mcl_copper:copper_ingot"},
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}
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})
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mcl_fovapi.register_modifier({
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name = "spyglass",
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fov_factor = 8,
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time = 0.1,
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is_multiplier = false,
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exclusive = true,
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})
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local spyglass_scope = {}
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local function add_scope(player)
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local wielditem = player:get_wielded_item()
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if wielditem:get_name() == "mcl_spyglass:spyglass" then
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spyglass_scope[player] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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text = "mcl_spyglass_scope.png",
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})
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player:hud_set_flags({wielditem = false})
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end
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end
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local function remove_scope(player)
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if spyglass_scope[player] then
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player:hud_remove(spyglass_scope[player])
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spyglass_scope[player] = nil
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player:hud_set_flags({wielditem = true})
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mcl_fovapi.remove_modifier(player, "spyglass") -- use the api to remove the FOV effect.
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-- old code: player:set_fov(86.1)
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end
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end
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controls.register_on_press(function(player, key)
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if key ~= "RMB" then return end
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add_scope(player)
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end)
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controls.register_on_release(function(player, key, time)
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if key ~= "RMB" then return end
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remove_scope(player)
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end)
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controls.register_on_hold(function(player, key, time)
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if key ~= "RMB" then return end
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local wielditem = player:get_wielded_item()
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if wielditem:get_name() == "mcl_spyglass:spyglass" then
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mcl_fovapi.apply_modifier(player, "spyglass") -- apply the FOV effect.
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-- old code: player:set_fov(8, false, 0.1)
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if spyglass_scope[player] == nil then
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add_scope(player)
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end
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else
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remove_scope(player)
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end
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end)
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minetest.register_on_dieplayer(function(player)
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remove_scope(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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spyglass_scope[player] = nil
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end)
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