mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 08:29:34 +01:00
188 lines
5.3 KiB
Lua
188 lines
5.3 KiB
Lua
--[[
|
|
PlayerPlus by TenPlus1
|
|
]]
|
|
|
|
playerplus = {}
|
|
|
|
-- get node but use fallback for nil or unknown
|
|
local function node_ok(pos, fallback)
|
|
|
|
fallback = fallback or "air"
|
|
|
|
local node = minetest.get_node_or_nil(pos)
|
|
|
|
if not node then
|
|
return fallback
|
|
end
|
|
|
|
if minetest.registered_nodes[node.name] then
|
|
return node.name
|
|
end
|
|
|
|
return fallback
|
|
end
|
|
|
|
local armor_mod = minetest.get_modpath("3d_armor")
|
|
local def = {}
|
|
local time = 0
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
|
|
time = time + dtime
|
|
|
|
-- every 0.5 seconds
|
|
if time < 0.5 then
|
|
return
|
|
end
|
|
|
|
-- reset time for next check
|
|
-- FIXME: Make sure a regular check interval applies
|
|
time = 0
|
|
|
|
-- check players
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
|
|
-- who am I?
|
|
local name = player:get_player_name()
|
|
|
|
-- where am I?
|
|
local pos = player:getpos()
|
|
|
|
-- what is around me?
|
|
pos.y = pos.y - 0.1 -- standing on
|
|
playerplus[name].nod_stand = node_ok(pos)
|
|
playerplus[name].nod_stand_below = node_ok({x=pos.x, y=pos.y-1, z=pos.z})
|
|
|
|
pos.y = pos.y + 1.5 -- head level
|
|
playerplus[name].nod_head = node_ok(pos)
|
|
|
|
pos.y = pos.y - 1.2 -- feet level
|
|
playerplus[name].nod_feet = node_ok(pos)
|
|
|
|
pos.y = pos.y - 0.2 -- reset pos
|
|
|
|
-- set defaults
|
|
def.speed = 1
|
|
def.jump = 1
|
|
def.gravity = 1
|
|
|
|
-- is 3d_armor mod active? if so make armor physics default
|
|
if armor_mod and armor and armor.def then
|
|
-- get player physics from armor
|
|
def.speed = armor.def[name].speed or 1
|
|
def.jump = armor.def[name].jump or 1
|
|
def.gravity = armor.def[name].gravity or 1
|
|
end
|
|
|
|
-- standing on soul sand? if so walk slower
|
|
if playerplus[name].nod_stand == "mcl_nether:soul_sand" then
|
|
-- TODO: Tweak walk speed
|
|
-- TODO: Also slow down mobs
|
|
-- FIXME: This whole speed thing is a giant hack. We need a proper framefork for cleanly handling player speeds
|
|
local below = playerplus[name].nod_stand_below
|
|
if below == "mcl_core:ice" or below == "mcl_core:packed_ice" or below == "mcl_core:slimeblock" then
|
|
def.speed = def.speed - 0.9
|
|
else
|
|
def.speed = def.speed - 0.6
|
|
end
|
|
end
|
|
|
|
-- set player physics
|
|
-- TODO: Resolve conflict
|
|
player:set_physics_override(def.speed, def.jump, def.gravity)
|
|
|
|
-- Is player suffocating inside node? (Only for solid full cube type nodes without damage
|
|
-- and without group disable_suffocation=1.)
|
|
local ndef = minetest.registered_nodes[playerplus[name].nod_head]
|
|
|
|
if (ndef.walkable == nil or ndef.walkable == true)
|
|
and (ndef.drowning == nil or ndef.drowning == 0)
|
|
and (ndef.damage_per_second == nil or ndef.damage_per_second <= 0)
|
|
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
|
and (ndef.node_box == nil or ndef.node_box.type == "regular")
|
|
and (ndef.groups.disable_suffocation ~= 1)
|
|
-- Check privilege, too
|
|
and (not minetest.check_player_privs(name, {noclip = true})) then
|
|
if player:get_hp() > 0 then
|
|
player:set_hp(player:get_hp() - 1)
|
|
end
|
|
end
|
|
|
|
-- am I near a cactus?
|
|
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
|
|
|
|
if near then
|
|
-- am I touching the cactus? if so it hurts
|
|
for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
|
|
if object:get_hp() > 0 then
|
|
object:set_hp(object:get_hp() - 1)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- Apply black sky in the Void and deal Void damage
|
|
if pos.y < mcl_vars.mg_bedrock_overworld_max then
|
|
-- Player reached the void, set black sky box
|
|
player:set_sky("#000000", "plain")
|
|
-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
|
|
-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
|
|
-- There should be a real skybox API.
|
|
end
|
|
local void, void_deadly = mcl_util.is_in_void(pos)
|
|
if void_deadly then
|
|
-- Player is deep into the void, deal void damage
|
|
if player:get_hp() > 0 then
|
|
player:set_hp(player:get_hp() - 4)
|
|
end
|
|
end
|
|
|
|
-- Show positions of barriers when player is wielding a barrier
|
|
if player:get_wielded_item():get_name() == "mcl_core:barrier" then
|
|
local pos = vector.round(player:getpos())
|
|
local r = 8
|
|
local vm = minetest.get_voxel_manip()
|
|
local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})
|
|
local area = VoxelArea:new{
|
|
MinEdge = emin,
|
|
MaxEdge = emax,
|
|
}
|
|
local data = vm:get_data()
|
|
for x=pos.x-r, pos.x+r do
|
|
for y=pos.y-r, pos.y+r do
|
|
for z=pos.z-r, pos.z+r do
|
|
local vi = area:indexp(pos)
|
|
local node = minetest.get_name_from_content_id(data[vi])
|
|
if minetest.get_node({x=x,y=y,z=z}).name == "mcl_core:barrier" then
|
|
minetest.add_particle({
|
|
pos = {x=x, y=y, z=z},
|
|
expirationtime = 1,
|
|
size = 8,
|
|
texture = "default_barrier.png",
|
|
playername = player:get_player_name()
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
-- set to blank on join (for 3rd party mods)
|
|
minetest.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
|
|
playerplus[name] = {}
|
|
playerplus[name].nod_head = ""
|
|
playerplus[name].nod_feet = ""
|
|
playerplus[name].nod_stand = ""
|
|
end)
|
|
|
|
-- clear when player leaves
|
|
minetest.register_on_leaveplayer(function(player)
|
|
|
|
playerplus[ player:get_player_name() ] = nil
|
|
end)
|