mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 08:29:34 +01:00
704 lines
20 KiB
Lua
704 lines
20 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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-- Prepare player info table
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local players = {}
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-- Containing all the items for each Creative Mode tab
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local inventory_lists = {}
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--local mod_player = minetest.get_modpath("mcl_player")
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-- Create tables
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local builtin_filter_ids = { "blocks", "deco", "redstone", "rail", "food", "tools", "combat", "mobs", "brew", "matr",
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"misc", "all" }
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for _, f in pairs(builtin_filter_ids) do
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inventory_lists[f] = {}
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end
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local function replace_enchanted_books(tbl)
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for k, item in ipairs(tbl) do
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if item:find("mcl_enchanting:book_enchanted") == 1 then
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local _, enchantment, level = item:match("(%a+) ([_%w]+) (%d+)")
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level = level and tonumber(level)
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if enchantment and level then
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tbl[k] = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), enchantment, level)
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end
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end
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end
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end
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--[[ Populate all the item tables. We only do this once. Note this code must be
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executed after loading all the other mods in order to work. ]]
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minetest.register_on_mods_loaded(function()
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and
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def.description ~= "" then
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local function is_redstone(def)
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return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or
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def.groups.mesecon_effecor_off
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end
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local function is_tool(def)
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return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil)
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end
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local function is_weapon_or_armor(def)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or
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(
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(
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def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or
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def.groups.horse_armor) and def.groups.non_combat_armor ~= 1)
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end
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-- Is set to true if it was added in any category besides misc
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local nonmisc = false
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if def.groups.building_block then
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table.insert(inventory_lists["blocks"], name)
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nonmisc = true
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end
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if def.groups.deco_block then
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table.insert(inventory_lists["deco"], name)
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nonmisc = true
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end
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if is_redstone(def) then
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table.insert(inventory_lists["redstone"], name)
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nonmisc = true
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end
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if def.groups.transport then
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table.insert(inventory_lists["rail"], name)
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nonmisc = true
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end
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if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then
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table.insert(inventory_lists["food"], name)
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nonmisc = true
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end
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if is_tool(def) then
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table.insert(inventory_lists["tools"], name)
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nonmisc = true
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end
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if is_weapon_or_armor(def) then
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table.insert(inventory_lists["combat"], name)
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nonmisc = true
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end
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if def.groups.spawn_egg == 1 then
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table.insert(inventory_lists["mobs"], name)
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nonmisc = true
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end
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if def.groups.brewitem then
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table.insert(inventory_lists["brew"], name)
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nonmisc = true
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end
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if def.groups.craftitem then
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table.insert(inventory_lists["matr"], name)
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nonmisc = true
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end
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-- Misc. category is for everything which is not in any other category
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if not nonmisc then
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table.insert(inventory_lists["misc"], name)
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end
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table.insert(inventory_lists["all"], name)
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end
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end
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for ench, def in pairs(mcl_enchanting.enchantments) do
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local str = "mcl_enchanting:book_enchanted " .. ench .. " " .. def.max_level
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if def.inv_tool_tab then
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table.insert(inventory_lists["tools"], str)
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end
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if def.inv_combat_tab then
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table.insert(inventory_lists["combat"], str)
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end
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table.insert(inventory_lists["all"], str)
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end
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for _, to_sort in pairs(inventory_lists) do
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table.sort(to_sort)
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replace_enchanted_books(to_sort)
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end
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end)
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local function filter_item(name, description, lang, filter)
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local desc
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if not lang then
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desc = string.lower(description)
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else
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desc = string.lower(minetest.get_translated_string(lang, description))
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end
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return string.find(name, filter, nil, true) or string.find(desc, filter, nil, true)
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end
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local function set_inv_search(filter, player)
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local playername = player:get_player_name()
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local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername })
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local creative_list = {}
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local lang = minetest.get_player_information(playername).lang_code
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and
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def.description ~= "" then
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if filter_item(string.lower(def.name), def.description, lang, filter) then
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table.insert(creative_list, name)
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end
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end
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end
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for ench, def in pairs(mcl_enchanting.enchantments) do
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for i = 1, def.max_level do
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local stack = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), ench, i)
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if filter_item("mcl_enchanting:book_enchanted", minetest.strip_colors(stack:get_description()), lang, filter) then
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table.insert(creative_list, "mcl_enchanting:book_enchanted " .. ench .. " " .. i)
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end
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end
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end
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table.sort(creative_list)
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replace_enchanted_books(creative_list)
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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end
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local function set_inv_page(page, player)
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local playername = player:get_player_name()
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local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername })
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inv:set_size("main", 0)
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local creative_list = {}
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if inventory_lists[page] then -- Standard filter
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creative_list = inventory_lists[page]
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end
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inv:set_size("main", #creative_list)
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players[playername].inv_size = #creative_list
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inv:set_list("main", creative_list)
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end
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local function init(player)
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local playername = player:get_player_name()
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minetest.create_detached_inventory("creative_" .. playername, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_creative_enabled(playername) then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.is_creative_enabled(player:get_player_name()) then
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return -1
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else
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return 0
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end
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end,
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}, playername)
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set_inv_page("all", player)
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("trash", {
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allow_put = function(inv, listname, index, stack, player)
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if minetest.is_creative_enabled(player:get_player_name()) then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, "")
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end,
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})
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trash:set_size("main", 1)
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local noffset = {} -- numeric tab offset
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local offset = {} -- string offset:
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local boffset = {} --
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local hoch = {}
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local filtername = {}
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--local bg = {}
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local noffset_x_start = 0.2
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local noffset_x = noffset_x_start
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local noffset_y = -1.34
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local function next_noffset(id, right)
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if right then
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noffset[id] = { 11.3, noffset_y }
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else
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noffset[id] = { noffset_x, noffset_y }
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noffset_x = noffset_x + 1.6
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end
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end
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-- Upper row
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next_noffset("blocks")
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next_noffset("deco")
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next_noffset("redstone")
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next_noffset("rail")
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next_noffset("brew")
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next_noffset("misc")
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next_noffset("nix", true)
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noffset_x = noffset_x_start
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noffset_y = 8.64
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-- Lower row
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next_noffset("food")
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next_noffset("tools")
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next_noffset("combat")
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next_noffset("mobs")
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next_noffset("matr")
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next_noffset("inv", true)
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for k, v in pairs(noffset) do
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offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
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boffset[k] = tostring(v[1] + 0.24) .. "," .. tostring(v[2] + 0.25)
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end
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hoch["blocks"] = ""
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hoch["deco"] = ""
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hoch["redstone"] = ""
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hoch["rail"] = ""
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hoch["brew"] = ""
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hoch["misc"] = ""
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hoch["nix"] = ""
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hoch["default"] = ""
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hoch["food"] = "_down"
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hoch["tools"] = "_down"
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hoch["combat"] = "_down"
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hoch["mobs"] = "_down"
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hoch["matr"] = "_down"
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hoch["inv"] = "_down"
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filtername["blocks"] = S("Building Blocks")
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filtername["deco"] = S("Decoration Blocks")
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filtername["redstone"] = S("Redstone")
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filtername["rail"] = S("Transportation")
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filtername["misc"] = S("Miscellaneous")
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filtername["nix"] = S("Search Items")
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filtername["food"] = S("Foodstuffs")
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filtername["tools"] = S("Tools")
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filtername["combat"] = S("Combat")
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filtername["mobs"] = S("Mobs")
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filtername["brew"] = S("Brewing")
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filtername["matr"] = S("Materials")
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filtername["inv"] = S("Survival Inventory")
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--local dark_bg = "crafting_creative_bg_dark.png"
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--[[local function reset_menu_item_bg()
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bg["blocks"] = dark_bg
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bg["deco"] = dark_bg
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bg["redstone"] = dark_bg
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bg["rail"] = dark_bg
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bg["misc"] = dark_bg
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bg["nix"] = dark_bg
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bg["food"] = dark_bg
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bg["tools"] = dark_bg
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bg["combat"] = dark_bg
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bg["mobs"] = dark_bg
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bg["brew"] = dark_bg
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bg["matr"] = dark_bg
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bg["inv"] = dark_bg
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bg["default"] = dark_bg
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end]]
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local tab_icon = {
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blocks = "mcl_core:brick_block",
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deco = "mcl_flowers:peony",
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redstone = "mesecons:redstone",
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rail = "mcl_minecarts:golden_rail",
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misc = "mcl_buckets:bucket_lava",
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nix = "mcl_compass:compass",
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food = "mcl_core:apple",
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tools = "mcl_core:axe_iron",
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combat = "mcl_core:sword_gold",
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mobs = "mobs_mc:cow",
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brew = "mcl_potions:dragon_breath",
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matr = "mcl_core:stick",
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inv = "mcl_chests:chest",
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}
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---@param player ObjectRef
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---@return integer
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local function get_stack_size(player)
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return player:get_meta():get_int("mcl_inventory:switch_stack")
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end
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---@param player ObjectRef
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---@param n integer
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local function set_stack_size(player, n)
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player:get_meta():set_int("mcl_inventory:switch_stack", n)
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end
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minetest.register_on_joinplayer(function(player)
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if get_stack_size(player) == 0 then
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set_stack_size(player, 64)
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end
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end)
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function mcl_inventory.set_creative_formspec(player)
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local playername = player:get_player_name()
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if not players[playername] then return end
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local start_i = players[playername].start_i
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local pagenum = start_i / (9 * 5) + 1
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local page = players[playername].page
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local inv_size = players[playername].inv_size
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local filter = players[playername].filter
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if not inv_size then
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if page == "nix" then
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local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. playername })
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inv_size = inv:get_size("main")
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elseif page and page ~= "inv" then
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inv_size = #(inventory_lists[page])
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else
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inv_size = 0
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end
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end
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local pagemax = math.max(1, math.floor((inv_size - 1) / (9 * 5) + 1))
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local name = "nix"
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local main_list
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local listrings = table.concat({
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"listring[detached:creative_" .. playername .. ";main]",
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"listring[current_player;main]",
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"listring[detached:trash;main]",
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})
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if page then
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name = page
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if players[playername] then
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players[playername].page = page
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end
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end
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if name == "inv" then
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-- Background images for armor slots (hide if occupied)
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local armor_slot_imgs = ""
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local inv = player:get_inventory()
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if inv:get_stack("armor", 2):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[3.5,0.375;1,1;mcl_inventory_empty_armor_slot_helmet.png]"
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end
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if inv:get_stack("armor", 3):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[3.5,2.125;1,1;mcl_inventory_empty_armor_slot_chestplate.png]"
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end
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if inv:get_stack("armor", 4):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[7.25,0.375;1,1;mcl_inventory_empty_armor_slot_leggings.png]"
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end
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if inv:get_stack("armor", 5):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[7.25,2.125;1,1;mcl_inventory_empty_armor_slot_boots.png]"
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end
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if inv:get_stack("offhand", 1):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[2.25,1.25;1,1;mcl_inventory_empty_armor_slot_shield.png]"
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end
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local stack_size = get_stack_size(player)
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-- Survival inventory slots
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main_list = table.concat({
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mcl_formspec.get_itemslot_bg_v4(0.375, 3.375, 9, 3),
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"list[current_player;main;0.375,3.375;9,3;9]",
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-- Armor
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mcl_formspec.get_itemslot_bg_v4(3.5, 0.375, 1, 1),
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mcl_formspec.get_itemslot_bg_v4(3.5, 2.125, 1, 1),
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mcl_formspec.get_itemslot_bg_v4(7.25, 0.375, 1, 1),
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mcl_formspec.get_itemslot_bg_v4(7.25, 2.125, 1, 1),
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"list[current_player;armor;3.5,0.375;1,1;1]",
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"list[current_player;armor;3.5,2.125;1,1;2]",
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"list[current_player;armor;7.25,0.375;1,1;3]",
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"list[current_player;armor;7.25,2.125;1,1;4]",
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-- Offhand
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mcl_formspec.get_itemslot_bg_v4(2.25, 1.25, 1, 1),
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"list[current_player;offhand;2.25,1.25;1,1]",
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armor_slot_imgs,
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-- Player preview
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"image[4.75,0.33;2.25,2.83;mcl_inventory_background9.png;2]",
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mcl_player.get_player_formspec_model(player, 4.75, 0.45, 2.25, 2.75, ""),
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-- Crafting guide button
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"image_button[11.575,0.825;1.1,1.1;craftguide_book.png;__mcl_craftguide;]",
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"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]",
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-- Help button
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"image_button[11.575,2.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]",
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"tooltip[__mcl_doc;" .. F(S("Help")) .. "]",
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-- Advancements button
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"image_button[11.575,3.325;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]",
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--"style_type[image_button;border=;bgimg=;bgimg_pressed=]",
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"tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]",
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-- Switch stack size button
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"image_button[11.575,4.575;1.1,1.1;default_apple.png;__switch_stack;]",
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"label[12.275,5.35;" .. F(C("#FFFFFF", tostring(stack_size ~= 1 and stack_size or ""))) .. "]",
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"tooltip[__switch_stack;" .. F(S("Switch stack size")) .. "]",
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-- Skins button
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"image_button[11.575,5.825;1.1,1.1;mcl_skins_button.png;__mcl_skins;]",
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"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]",
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})
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-- For shortcuts
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listrings = listrings ..
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"listring[detached:" .. playername .. "_armor;armor]" ..
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"listring[current_player;main]"
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else
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-- Creative inventory slots
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main_list = table.concat({
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.875, 9, 5),
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"list[detached:creative_" .. playername .. ";main;0.375,0.875;9,5;" .. tostring(start_i) .. "]",
|
|
-- Page buttons
|
|
"label[11.65,5.6;" .. F(S("@1 / @2", pagenum, pagemax)) .. "]",
|
|
"image_button[11.575,5.83;0.55,1.1;crafting_creative_prev.png;creative_prev;]",
|
|
"image_button[12.075,5.83;0.55,1.1;crafting_creative_next.png;creative_next;]",
|
|
})
|
|
end
|
|
|
|
local function tab(current_tab, this_tab)
|
|
local bg_img
|
|
if current_tab == this_tab then
|
|
bg_img = "crafting_creative_active" .. hoch[this_tab] .. ".png"
|
|
else
|
|
bg_img = "crafting_creative_inactive" .. hoch[this_tab] .. ".png"
|
|
end
|
|
return table.concat({
|
|
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
|
|
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
|
|
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
|
|
"tooltip[blocks;" .. F(filtername[this_tab]) .. "]"
|
|
})
|
|
end
|
|
|
|
local caption = ""
|
|
if name ~= "inv" and filtername[name] then
|
|
caption = "label[0.375,0.375;" .. F(minetest.colorize("#313131", filtername[name])) .. "]"
|
|
end
|
|
|
|
local formspec = table.concat({
|
|
"formspec_version[6]",
|
|
"size[13,8.75]",
|
|
|
|
"style_type[image;noclip=true]",
|
|
|
|
-- Hotbar
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1),
|
|
"list[current_player;main;0.375,7.375;9,1;]",
|
|
|
|
-- Trash
|
|
mcl_formspec.get_itemslot_bg_v4(11.625, 7.375, 1, 1, mcl_formspec.itemslot_border_size,
|
|
"crafting_creative_trash.png"),
|
|
"list[detached:trash;main;11.625,7.375;1,1;]",
|
|
|
|
main_list,
|
|
|
|
caption,
|
|
|
|
listrings,
|
|
|
|
tab(name, "blocks"),
|
|
tab(name, "deco"),
|
|
tab(name, "redstone"),
|
|
tab(name, "rail"),
|
|
tab(name, "misc"),
|
|
tab(name, "nix"),
|
|
|
|
tab(name, "food"),
|
|
tab(name, "tools"),
|
|
tab(name, "combat"),
|
|
tab(name, "mobs"),
|
|
tab(name, "brew"),
|
|
tab(name, "matr"),
|
|
tab(name, "inv"),
|
|
})
|
|
|
|
if name == "nix" then
|
|
if filter == nil then
|
|
filter = ""
|
|
end
|
|
|
|
formspec = formspec .. table.concat({
|
|
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
|
|
"field_close_on_enter[search;false]",
|
|
"set_focus[search;true]",
|
|
})
|
|
end
|
|
if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end
|
|
player:set_inventory_formspec(formspec)
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
local page = nil
|
|
|
|
if not minetest.is_creative_enabled(player:get_player_name()) then
|
|
return
|
|
end
|
|
if formname ~= "" or fields.quit == "true" then
|
|
-- No-op if formspec closed or not player inventory (formname == "")
|
|
return
|
|
end
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if fields.blocks then
|
|
if players[name].page == "blocks" then return end
|
|
set_inv_page("blocks", player)
|
|
page = "blocks"
|
|
elseif fields.deco then
|
|
if players[name].page == "deco" then return end
|
|
set_inv_page("deco", player)
|
|
page = "deco"
|
|
elseif fields.redstone then
|
|
if players[name].page == "redstone" then return end
|
|
set_inv_page("redstone", player)
|
|
page = "redstone"
|
|
elseif fields.rail then
|
|
if players[name].page == "rail" then return end
|
|
set_inv_page("rail", player)
|
|
page = "rail"
|
|
elseif fields.misc then
|
|
if players[name].page == "misc" then return end
|
|
set_inv_page("misc", player)
|
|
page = "misc"
|
|
elseif fields.nix then
|
|
set_inv_page("all", player)
|
|
page = "nix"
|
|
elseif fields.food then
|
|
if players[name].page == "food" then return end
|
|
set_inv_page("food", player)
|
|
page = "food"
|
|
elseif fields.tools then
|
|
if players[name].page == "tools" then return end
|
|
set_inv_page("tools", player)
|
|
page = "tools"
|
|
elseif fields.combat then
|
|
if players[name].page == "combat" then return end
|
|
set_inv_page("combat", player)
|
|
page = "combat"
|
|
elseif fields.mobs then
|
|
if players[name].page == "mobs" then return end
|
|
set_inv_page("mobs", player)
|
|
page = "mobs"
|
|
elseif fields.brew then
|
|
if players[name].page == "brew" then return end
|
|
set_inv_page("brew", player)
|
|
page = "brew"
|
|
elseif fields.matr then
|
|
if players[name].page == "matr" then return end
|
|
set_inv_page("matr", player)
|
|
page = "matr"
|
|
elseif fields.inv then
|
|
if players[name].page == "inv" then return end
|
|
page = "inv"
|
|
elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then
|
|
set_inv_page("all", player)
|
|
page = "nix"
|
|
elseif fields.search and not fields.creative_next and not fields.creative_prev then
|
|
set_inv_search(string.lower(fields.search), player)
|
|
page = "nix"
|
|
elseif fields.__switch_stack then
|
|
local switch = 1
|
|
if get_stack_size(player) == 1 then
|
|
switch = 64
|
|
end
|
|
set_stack_size(player, switch)
|
|
end
|
|
|
|
if page then
|
|
players[name].page = page
|
|
else
|
|
page = players[name].page
|
|
end
|
|
|
|
local start_i = players[name].start_i
|
|
if fields.creative_prev then
|
|
start_i = start_i - 9 * 5
|
|
elseif fields.creative_next then
|
|
start_i = start_i + 9 * 5
|
|
else
|
|
-- Reset scroll bar if not scrolled
|
|
start_i = 0
|
|
end
|
|
if start_i < 0 then
|
|
start_i = start_i + 9 * 5
|
|
end
|
|
|
|
local inv_size
|
|
if page == "nix" then
|
|
local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. name })
|
|
inv_size = inv:get_size("main")
|
|
elseif page and page ~= "inv" then
|
|
inv_size = #(inventory_lists[page])
|
|
else
|
|
inv_size = 0
|
|
end
|
|
players[name].inv_size = inv_size
|
|
|
|
if start_i >= inv_size then
|
|
start_i = start_i - 9 * 5
|
|
end
|
|
if start_i < 0 or start_i >= inv_size then
|
|
start_i = 0
|
|
end
|
|
players[name].start_i = start_i
|
|
|
|
if not fields.nix and fields.search then
|
|
players[name].filter = fields.search
|
|
else
|
|
players[name].filter = ""
|
|
end
|
|
|
|
mcl_inventory.set_creative_formspec(player)
|
|
end)
|
|
|
|
|
|
if minetest.is_creative_enabled("") then
|
|
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
|
-- Place infinite nodes, except for shulker boxes
|
|
local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
|
return group == 0 or group == nil
|
|
end)
|
|
|
|
function minetest.handle_node_drops(pos, drops, digger)
|
|
if not digger or not digger:is_player() then
|
|
for _, item in ipairs(drops) do
|
|
minetest.add_item(pos, item)
|
|
end
|
|
end
|
|
local inv = digger:get_inventory()
|
|
if inv then
|
|
for _, item in ipairs(drops) do
|
|
if not inv:contains_item("main", item, true) then
|
|
inv:add_item("main", item)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
-- Initialize variables and inventory
|
|
local name = player:get_player_name()
|
|
if not players[name] then
|
|
players[name] = {}
|
|
players[name].page = "nix"
|
|
players[name].filter = ""
|
|
players[name].start_i = 0
|
|
end
|
|
init(player)
|
|
-- Setup initial creative inventory to the "nix" page.
|
|
mcl_inventory.set_creative_formspec(player)
|
|
end)
|
|
|
|
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
|
if minetest.is_creative_enabled(player:get_player_name()) and get_stack_size(player) == 64 and action == "put" and
|
|
inventory_info.listname == "main" then
|
|
local stack = inventory_info.stack
|
|
stack:set_count(stack:get_stack_max())
|
|
player:get_inventory():set_stack("main", inventory_info.index, stack)
|
|
end
|
|
end)
|