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fe6b7cb89b
cache functions used in ABM/globalsteps remove depends.txt
65 lines
2.5 KiB
Lua
65 lines
2.5 KiB
Lua
local S = minetest.get_translator("mcl_fire")
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local get_node = minetest.get_node
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local add_entity = minetest.add_entity
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-- Fire Charge
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minetest.register_craftitem("mcl_fire:fire_charge", {
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description = S("Fire Charge"),
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_tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
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_doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."),
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_doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."),
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inventory_image = "mcl_fire_fire_charge.png",
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liquids_pointable = false,
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stack_max = 64,
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on_place = function(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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-- Check protection
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local protname = user:get_player_name()
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if minetest.is_protected(pointed_thing.under, protname) then
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minetest.record_protection_violation(pointed_thing.under, protname)
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return itemstack
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end
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-- Ignite/light fire
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if pointed_thing.type == "node" then
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local nodedef = minetest.registered_nodes[node.name]
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if nodedef and nodedef._on_ignite then
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local overwrite = nodedef._on_ignite(user, pointed_thing)
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if not overwrite then
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mcl_fire.set_fire(pointed_thing, user, false)
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end
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else
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mcl_fire.set_fire(pointed_thing, user, false)
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end
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if not minetest.is_creative_enabled(user:get_player_name()) then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Throw fire charge
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local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
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local fireball = add_entity(shootpos, "mobs_mc:blaze_fireball")
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local ent = fireball:get_luaentity()
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ent._shot_from_dispenser = true
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local v = ent.velocity or 1
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fireball:set_velocity(vector.multiply(dropdir, v))
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ent.switch = 1
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stack:take_item()
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end,
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})
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minetest.register_craft({
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type = 'shapeless',
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output = 'mcl_fire:fire_charge 3',
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recipe = { 'mcl_mobitems:blaze_powder', 'group:coal', 'mcl_mobitems:gunpowder' },
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})
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