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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-29 22:11:10 +01:00
174 lines
6.3 KiB
Lua
174 lines
6.3 KiB
Lua
mcl_worlds = {}
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local get_connected_players = minetest.get_connected_players
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-- For a given position, returns a 2-tuple:
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-- 1st return value: true if pos is in void
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-- 2nd return value: true if it is in the deadly part of the void
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function mcl_worlds.is_in_void(pos)
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local void =
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not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
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(pos.y < mcl_vars.mg_nether_max+128 and pos.y > mcl_vars.mg_nether_min) or
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(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
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local void_deadly = false
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local deadly_tolerance = 64 -- the player must be this many nodes “deep” into the void to be damaged
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if void then
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-- Overworld → Void → End → Void → Nether → Void
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if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
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void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
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elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max+128 then
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-- The void between End and Nether. Like usual, but here, the void
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-- *above* the Nether also has a small tolerance area, so player
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-- can fly above the Nether without getting hurt instantly.
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void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max+128 + deadly_tolerance)
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elseif pos.y < mcl_vars.mg_nether_min then
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void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
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end
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end
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return void, void_deadly
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end
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-- Takes an Y coordinate as input and returns:
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-- 1) The corresponding Minecraft layer (can be nil if void)
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-- 2) The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if it is in the void
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-- If the Y coordinate is not located in any dimension, it will return:
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-- nil, "void"
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function mcl_worlds.y_to_layer(y)
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if y >= mcl_vars.mg_overworld_min then
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return y - mcl_vars.mg_overworld_min, "overworld"
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elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
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return y - mcl_vars.mg_nether_min, "nether"
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elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
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return y - mcl_vars.mg_end_min, "end"
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else
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return nil, "void"
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end
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end
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local y_to_layer = mcl_worlds.y_to_layer
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-- Takes a pos and returns the dimension it belongs to (same as above)
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function mcl_worlds.pos_to_dimension(pos)
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local _, dim = y_to_layer(pos.y)
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return dim
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end
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local pos_to_dimension = mcl_worlds.pos_to_dimension
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-- Takes a Minecraft layer and a “dimension” name
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-- and returns the corresponding Y coordinate for
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-- VoxeLibre
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-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
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function mcl_worlds.layer_to_y(layer, mc_dimension)
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if mc_dimension == "overworld" or mc_dimension == nil then
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return layer + mcl_vars.mg_overworld_min
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elseif mc_dimension == "nether" then
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return layer + mcl_vars.mg_nether_min
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elseif mc_dimension == "end" then
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return layer + mcl_vars.mg_end_min
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end
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end
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-- Takes a position and returns true if this position can have weather
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function mcl_worlds.has_weather(pos)
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-- Weather in the Overworld and the high part of the void below
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return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
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end
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-- Takes a position and returns true if this position can have Nether dust
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function mcl_worlds.has_dust(pos)
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-- Weather in the Overworld and the high part of the void below
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return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
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end
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-- Takes a position (pos) and returns true if compasses are working here
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function mcl_worlds.compass_works(pos)
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-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
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local _, dim = mcl_worlds.y_to_layer(pos.y)
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if dim == "nether" or dim == "end" then
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return false
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elseif dim == "void" then
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return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
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else
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return true
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end
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end
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-- Takes a position (pos) and returns true if clocks are working here
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mcl_worlds.clock_works = mcl_worlds.compass_works
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--------------- CALLBACKS ------------------
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mcl_worlds.registered_on_dimension_change = {}
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-- Register a callback function func(player, dimension).
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-- It will be called whenever a player changes between dimensions.
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-- The void counts as dimension.
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-- * player: The player who changed the dimension
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-- * dimension: The new dimension of the player ("overworld", "nether", "end", "void").
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function mcl_worlds.register_on_dimension_change(func)
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table.insert(mcl_worlds.registered_on_dimension_change, func)
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end
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-- Playername-indexed table containig the name of the last known dimension the
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-- player was in.
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local last_dimension = {}
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-- Notifies this mod about a dimension change of a player.
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-- * player: Player who changed the dimension
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-- * dimension: New dimension ("overworld", "nether", "end", "void")
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function mcl_worlds.dimension_change(player, dimension)
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local playername = player:get_player_name()
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for i=1, #mcl_worlds.registered_on_dimension_change do
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mcl_worlds.registered_on_dimension_change[i](player, dimension, last_dimension[playername])
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end
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last_dimension[playername] = dimension
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end
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local dimension_change = mcl_worlds.dimension_change
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----------------------- INTERNAL STUFF ----------------------
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-- Update the dimension callbacks every DIM_UPDATE seconds
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local DIM_UPDATE = 1
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local dimtimer = 0
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minetest.register_on_joinplayer(function(player)
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last_dimension[player:get_player_name()] = pos_to_dimension(player:get_pos())
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end)
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minetest.register_globalstep(function(dtime)
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-- regular updates based on iterval
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dimtimer = dimtimer + dtime;
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if dimtimer >= DIM_UPDATE then
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local players = get_connected_players()
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for p = 1, #players do
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local dim = pos_to_dimension(players[p]:get_pos())
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local name = players[p]:get_player_name()
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if dim ~= last_dimension[name] then
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dimension_change(players[p], dim)
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end
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end
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dimtimer = 0
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end
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end)
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function mcl_worlds.get_cloud_parameters()
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if minetest.get_mapgen_setting("mg_name") == "valleys" then
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return {
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height = 384, --valleys has a much higher average elevation thus often "normal" landscape ends up in the clouds
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speed = {x=-2, z=0},
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thickness=5,
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color="#FFF0FEF",
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ambient = "#201060",
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}
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else
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-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
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return {
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height = mcl_worlds.layer_to_y(127),
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speed = {x=-2, z=0},
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thickness = 4,
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color = "#FFF0FEF",
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}
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end
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end
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