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* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging. * To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua: mcl_itemframes.DEBUG = false -- set to true to see debug output. * Made the standard Item Frame and the new Glow Frame use the frames API. Added in backwards compatibility mode. * Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.) * Tested locally. Should be fully functional and ready for review. |
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.. | ||
locale | ||
models | ||
textures | ||
init.lua | ||
item_frames_API.lua | ||
mod.conf | ||
README.txt |
This mod has been rewritten and revamped by Michieal / Faerraven. Based on the code originally done by Zeg9, and then heavily modified by the Mineclone 2 dev team. This mod now supports all the base item frame functions, like rotating the displayed item, which it didn't do before it was rewritten. Additionally, Glow Frames have been added in, and item frames now has an API to allow new item frames to be created in other modules. Now requires the Screwdriver to have full functionality. The code is licenced under the standard MineClone 2 license for usage, with the requirement that this readme is included in the code / module. Model created by 22i, licensed under the GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>. Source: <https://github.com/22i/amc>