mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-24 19:41:08 +01:00
733 lines
22 KiB
Lua
733 lines
22 KiB
Lua
mcl_util = {}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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dofile(modpath.."/roman_numerals.lua")
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dofile(modpath.."/nodes.lua")
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-- Updates all values in t using values from to*.
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function table.update(t, ...)
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for _, to in ipairs {...} do
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for k, v in pairs(to) do
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t[k] = v
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end
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end
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return t
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end
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-- Updates nil values in t using values from to*.
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function table.update_nil(t, ...)
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for _, to in ipairs {...} do
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for k, v in pairs(to) do
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if t[k] == nil then
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t[k] = v
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end
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end
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end
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return t
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end
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---Works the same as `pairs`, but order returned by keys
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---
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---Taken from https://www.lua.org/pil/19.3.html
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---@generic T: table, K, V, C
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---@param t T
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---@param f? fun(a: C, b: C):boolean
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---@return fun():K, V
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function table.pairs_by_keys(t, f)
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local a = {}
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for n in pairs(t) do table.insert(a, n) end
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table.sort(a, f)
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local i = 0 -- iterator variable
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local function iter() -- iterator function
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i = i + 1
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if a[i] == nil then
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return nil
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else
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return a[i], t[a[i]]
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end
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end
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return iter
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end
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-- Removes one element randomly selected from the array section of the table and
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-- returns it, or nil if there are no elements in the array section of the table
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function table.remove_random_element(table)
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local count = #table
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if count == 0 then return nil end
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local idx = math.random(count)
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local res = table[idx]
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table[idx] = table[count]
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table[count] = nil
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count = count - 1
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return res
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end
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
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local LOG_MODULE = "[MCL2]"
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function mcl_util.mcl_log(message, module, bypass_default_logger)
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local selected_module = LOG_MODULE
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if module then
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selected_module = module
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end
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if (bypass_default_logger or LOGGING_ON) and message then
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minetest.log(selected_module .. " " .. message)
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end
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end
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local player_timers = {}
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-- This is a dtime timer than can be used in on_step functions so it works every x seconds
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-- self - Object you want to store timer data on. E.g. mob or a minecart, or player_name
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-- dtime - The time since last run of on_step, should be passed in to function
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-- timer_name - This is the name of the timer and also the key to store the data. No spaces + lowercase.
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-- threshold - The time before it returns successful. 0.2 if you want to run it 5 times a second.
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function mcl_util.check_dtime_timer(self, dtime, timer_name, threshold)
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if not self or not threshold or not dtime then return end
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if not timer_name or timer_name == "" then return end
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if type(self) == "string" then
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local player_name = self
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if not player_timers[player_name] then
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player_timers[player_name] = {}
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end
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self = player_timers[player_name]
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end
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if not self._timers then
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self._timers = {}
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end
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if not self._timers[timer_name] then
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self._timers[timer_name] = 0
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else
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self._timers[timer_name] = self._timers[timer_name] + dtime
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--minetest.log("dtime: " .. tostring(self._timers[timer_name]))
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end
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if self._timers[timer_name] > threshold then
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--minetest.log("Over threshold")
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self._timers[timer_name] = 0
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return true
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--else
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--minetest.log("Not over threshold")
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end
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return false
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end
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-- While we should always favour the new minetest vector functions such as vector.new or vector.offset which validate on
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-- creation. There may be cases where state gets corrupted and we may have to check the vector is valid if created the
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-- old way. This allows us to do this as a tactical solution until old style vectors are completely removed.
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function mcl_util.validate_vector (vect)
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if vect then
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if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
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return true
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end
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end
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return false
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end
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function mcl_util.file_exists(name)
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if type(name) ~= "string" then return end
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local f = io.open(name)
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if not f then
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return false
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end
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f:close()
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return true
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end
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--- Selects item stack to transfer from
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---@param src_inventory InvRef Source innentory to pull from
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---@param src_list string Name of source inventory list to pull from
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---@param dst_inventory InvRef Destination inventory to push to
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---@param dst_list string Name of destination inventory list to push to
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---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
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---@param count? integer Number of items to try to transfer at once
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---@return integer Item stack number to be transfered
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function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition, count)
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local src_size = src_inventory:get_size(src_list)
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local stack
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for i = 1, src_size do
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stack = src_inventory:get_stack(src_list, i)
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-- Allow for partial stack movement
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if count and stack:get_count() >= count then
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local new_stack = ItemStack(stack)
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new_stack:set_count(count)
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stack = new_stack
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end
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if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
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return i
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end
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end
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return nil
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end
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-- Moves a single item from one inventory to another.
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--- source_inventory: Inventory to take the item from
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--- source_list: List name of the source inventory from which to take the item
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--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
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--- destination_inventory: Put item into this inventory
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--- destination_list: List name of the destination inventory to which to put the item into
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-- Returns true on success and false on failure
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-- Possible failures: No item in source slot, destination inventory full
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function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
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-- Can't move items we don't have
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if source_inventory:is_empty(source_list) then return false end
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-- Can't move from an empty stack
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local stack = source_inventory:get_stack(source_list, source_stack_id)
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if stack:is_empty() then return false end
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local new_stack = ItemStack(stack)
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new_stack:set_count(1)
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if not destination_inventory:room_for_item(destination_list, new_stack) then
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return false
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end
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stack:take_item()
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source_inventory:set_stack(source_list, source_stack_id, stack)
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destination_inventory:add_item(destination_list, new_stack)
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return true
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end
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--- Try pushing item from hopper inventory to destination inventory
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---@param pos Vector
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---@param dst_pos Vector
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function mcl_util.hopper_push(pos, dst_pos)
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local hop_inv = minetest.get_meta(pos):get_inventory()
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local hop_list = 'main'
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-- Get node pos' for item transfer
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local dst = minetest.get_node(dst_pos)
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if not minetest.registered_nodes[dst.name] then return end
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local dst_type = minetest.get_item_group(dst.name, "container")
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if dst_type ~= 2 then return end
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local dst_def = minetest.registered_nodes[dst.name]
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local dst_list = 'main'
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local dst_inv, stack_id
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-- Find a inventory stack in the destination
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if dst_def._mcl_hoppers_on_try_push then
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dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
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else
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local dst_meta = minetest.get_meta(dst_pos)
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dst_inv = dst_meta:get_inventory()
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stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list, nil, 1)
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end
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if not stack_id then return false end
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-- Move the item
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local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
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if dst_def._mcl_hoppers_on_after_push then
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dst_def._mcl_hoppers_on_after_push(dst_pos)
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end
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return ok
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end
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-- Try pulling from source inventory to hopper inventory
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---@param pos Vector
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---@param src_pos Vector
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function mcl_util.hopper_pull(pos, src_pos)
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local hop_inv = minetest.get_meta(pos):get_inventory()
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local hop_list = 'main'
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-- Get node pos' for item transfer
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local src = minetest.get_node(src_pos)
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if not minetest.registered_nodes[src.name] then return end
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local src_type = minetest.get_item_group(src.name, "container")
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if src_type ~= 2 then return end
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local src_def = minetest.registered_nodes[src.name]
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local src_list = 'main'
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local src_inv, stack_id
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if src_def._mcl_hoppers_on_try_pull then
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src_inv, src_list, stack_id = src_def._mcl_hoppers_on_try_pull(src_pos, pos, hop_inv, hop_list)
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else
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local src_meta = minetest.get_meta(src_pos)
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src_inv = src_meta:get_inventory()
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stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list, nil, 1)
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end
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if stack_id ~= nil then
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local ok = mcl_util.move_item(src_inv, src_list, stack_id, hop_inv, hop_list)
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if src_def._mcl_hoppers_on_after_pull then
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src_def._mcl_hoppers_on_after_pull(src_pos)
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end
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end
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end
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local function drop_item_stack(pos, stack)
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if not stack or stack:is_empty() then return end
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local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
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minetest.add_item(vector.add(pos, drop_offset), stack)
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end
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function mcl_util.drop_items_from_meta_container(listname)
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return function(pos, oldnode, oldmetadata)
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if oldmetadata and oldmetadata.inventory then
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-- process in after_dig_node callback
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local main = oldmetadata.inventory.main
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if not main then return end
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for _, stack in pairs(main) do
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drop_item_stack(pos, stack)
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end
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else
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i = 1, inv:get_size("main") do
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drop_item_stack(pos, inv:get_stack("main", i))
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end
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meta:from_table()
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end
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end
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end
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-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
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-- Returns false otherwise
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function mcl_util.is_fuel(item)
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return minetest.get_craft_result({method = "fuel", width = 1, items = {item}}).time ~= 0
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end
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-- adjust the y level of an object to the center of its collisionbox
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-- used to get the origin position of entity explosions
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function mcl_util.get_object_center(obj)
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local collisionbox = obj:get_properties().collisionbox
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local pos = obj:get_pos()
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local ymin = collisionbox[2]
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local ymax = collisionbox[5]
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pos.y = pos.y + (ymax - ymin) / 2.0
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return pos
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end
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function mcl_util.get_color(colorstr)
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local mc_color = mcl_colors[colorstr:upper()]
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if mc_color then
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colorstr = mc_color
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elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
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return
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end
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local hex = tonumber(colorstr:sub(2, 7), 16)
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if hex then
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return colorstr, hex
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end
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end
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function mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing and pointed_thing.type == "node" then
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if player and not player:get_player_control().sneak then
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local nodedef = minetest.registered_nodes[node.name]
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local on_rightclick = nodedef and nodedef.on_rightclick
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if on_rightclick then
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return on_rightclick(pos, node, player, itemstack, pointed_thing) or itemstack
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end
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end
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end
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end
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function mcl_util.calculate_durability(itemstack)
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local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
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local armor_uses = minetest.get_item_group(itemstack:get_name(), "mcl_armor_uses")
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local uses
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if armor_uses > 0 then
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uses = armor_uses
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if unbreaking_level > 0 then
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uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
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end
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else
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local def = itemstack:get_definition()
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if def then
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local fixed_uses = def._mcl_uses
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if fixed_uses then
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uses = fixed_uses
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if unbreaking_level > 0 then
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uses = uses * (unbreaking_level + 1)
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end
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end
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end
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local _, groupcap = next(itemstack:get_tool_capabilities().groupcaps)
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uses = uses or (groupcap or {}).uses
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end
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return uses or 0
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end
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function mcl_util.use_item_durability(itemstack, n)
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local uses = mcl_util.calculate_durability(itemstack)
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itemstack:add_wear(65535 / uses * n)
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tt.reload_itemstack_description(itemstack) -- update tooltip
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end
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function mcl_util.deal_damage(target, damage, mcl_reason)
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local luaentity = target:get_luaentity()
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if luaentity then
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if luaentity.deal_damage then
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luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
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return
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elseif luaentity.is_mob then
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-- local puncher = mcl_reason and mcl_reason.direct or target
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-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
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if luaentity.health > 0 then
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luaentity.health = luaentity.health - damage
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end
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return
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end
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elseif not target:is_player() then return end
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local is_immortal = target:get_armor_groups().immortal or 0
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if is_immortal>0 then
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return
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end
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local hp = target:get_hp()
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if hp > 0 then
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target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
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end
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end
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function mcl_util.get_hp(obj)
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.is_mob then
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return luaentity.health
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else
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return obj:get_hp()
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end
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end
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function mcl_util.get_inventory(object, create)
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if object:is_player() then
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return object:get_inventory()
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else
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local luaentity = object:get_luaentity()
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local inventory = luaentity.inventory
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if create and not inventory and luaentity.create_inventory then
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inventory = luaentity:create_inventory()
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end
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return inventory
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end
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end
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function mcl_util.get_wielded_item(object)
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if object:is_player() then
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return object:get_wielded_item()
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else
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-- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems
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return ItemStack()
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end
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end
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function mcl_util.get_object_name(object)
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if object:is_player() then
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return object:get_player_name()
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else
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local luaentity = object:get_luaentity()
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if not luaentity then
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return tostring(object)
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end
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return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
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end
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end
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function mcl_util.replace_mob(obj, mob)
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if not obj then return end
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local rot = obj:get_yaw()
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local pos = obj:get_pos()
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obj:remove()
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obj = minetest.add_entity(pos, mob)
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if not obj then return end
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obj:set_yaw(rot)
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return obj
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end
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function mcl_util.get_pointed_thing(player, liquid)
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local pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
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local look_dir = vector.multiply(player:get_look_dir(), 5)
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local pos2 = vector.add(pos, look_dir)
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local ray = minetest.raycast(pos, pos2, false, liquid)
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if ray then
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for pointed_thing in ray do
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return pointed_thing
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end
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end
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end
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-- This following part is 2 wrapper functions + helpers for
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-- object:set_bones
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-- and player:set_properties preventing them from being resent on
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-- every globalstep when they have not changed.
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local function roundN(n, d)
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if type(n) ~= "number" then return n end
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local m = 10 ^ d
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return math.floor(n * m + 0.5) / m
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end
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local function close_enough(a, b)
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local rt = true
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if type(a) == "table" and type(b) == "table" then
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for k, v in pairs(a) do
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if roundN(v, 2) ~= roundN(b[k], 2) then
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rt = false
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break
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end
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end
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else
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rt = roundN(a, 2) == roundN(b, 2)
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end
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return rt
|
|
end
|
|
|
|
local function props_changed(props, oldprops)
|
|
local changed = false
|
|
local p = {}
|
|
for k, v in pairs(props) do
|
|
if not close_enough(v, oldprops[k]) then
|
|
p[k] = v
|
|
changed = true
|
|
end
|
|
end
|
|
return changed, p
|
|
end
|
|
|
|
--tests for roundN
|
|
local test_round1 = 15
|
|
local test_round2 = 15.00199999999
|
|
local test_round3 = 15.00111111
|
|
local test_round4 = 15.00999999
|
|
|
|
assert(roundN(test_round1, 2) == roundN(test_round1, 2))
|
|
assert(roundN(test_round1, 2) == roundN(test_round2, 2))
|
|
assert(roundN(test_round1, 2) == roundN(test_round3, 2))
|
|
assert(roundN(test_round1, 2) ~= roundN(test_round4, 2))
|
|
|
|
-- tests for close_enough
|
|
local test_cb = {-0.35, 0, -0.35, 0.35, 0.8, 0.35} --collisionboxes
|
|
local test_cb_close = {-0.351213, 0, -0.35, 0.35, 0.8, 0.351212}
|
|
local test_cb_diff = {-0.35, 0, -1.35, 0.35, 0.8, 0.35}
|
|
|
|
local test_eh = 1.65 --eye height
|
|
local test_eh_close = 1.65123123
|
|
local test_eh_diff = 1.35
|
|
|
|
local test_nt = {r = 225, b = 225, a = 225, g = 225} --nametag
|
|
local test_nt_diff = {r = 225, b = 225, a = 0, g = 225}
|
|
|
|
assert(close_enough(test_cb, test_cb_close))
|
|
assert(not close_enough(test_cb, test_cb_diff))
|
|
assert(close_enough(test_eh, test_eh_close))
|
|
assert(not close_enough(test_eh, test_eh_diff))
|
|
assert(not close_enough(test_nt, test_nt_diff)) --no floats involved here
|
|
|
|
--tests for properties_changed
|
|
local test_properties_set1 = {collisionbox = {-0.35, 0, -0.35, 0.35, 0.8, 0.35}, eye_height = 0.65,
|
|
nametag_color = {r = 225, b = 225, a = 225, g = 225}}
|
|
local test_properties_set2 = {collisionbox = {-0.35, 0, -0.35, 0.35, 0.8, 0.35}, eye_height = 1.35,
|
|
nametag_color = {r = 225, b = 225, a = 225, g = 225}}
|
|
|
|
local test_p1, _ = props_changed(test_properties_set1, test_properties_set1)
|
|
local test_p2, _ = props_changed(test_properties_set1, test_properties_set2)
|
|
|
|
assert(not test_p1)
|
|
assert(test_p2)
|
|
|
|
function mcl_util.set_properties(obj, props)
|
|
local changed, p = props_changed(props, obj:get_properties())
|
|
if changed then
|
|
obj:set_properties(p)
|
|
end
|
|
end
|
|
|
|
function mcl_util.set_bone_position(obj, bone, pos, rot)
|
|
local current_pos, current_rot = obj:get_bone_position(bone)
|
|
local pos_equal = not pos or vector.equals(vector.round(current_pos), vector.round(pos))
|
|
local rot_equal = not rot or vector.equals(vector.round(current_rot), vector.round(rot))
|
|
if not pos_equal or not rot_equal then
|
|
obj:set_bone_position(bone, pos or current_pos, rot or current_rot)
|
|
end
|
|
end
|
|
|
|
--[[Check for a protection violation in a given area.
|
|
--
|
|
-- Applies is_protected() to a 3D lattice of points in the defined volume. The points are spaced
|
|
-- evenly throughout the volume and have a spacing similar to, but no larger than, "interval".
|
|
--
|
|
-- @param pos1 A position table of the area volume's first edge.
|
|
-- @param pos2 A position table of the area volume's second edge.
|
|
-- @param player The player performing the action.
|
|
-- @param interval Optional. Max spacing between checked points at the volume.
|
|
-- Default: Same as minetest.is_area_protected.
|
|
--
|
|
-- @return true on protection violation detection. false otherwise.
|
|
--
|
|
-- @notes *All corners and edges of the defined volume are checked.
|
|
]]
|
|
function mcl_util.check_area_protection(pos1, pos2, player, interval)
|
|
local name = player and player:get_player_name() or ""
|
|
|
|
local protected_pos = minetest.is_area_protected(pos1, pos2, name, interval)
|
|
if protected_pos then
|
|
minetest.record_protection_violation(protected_pos, name)
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--[[Check for a protection violation on a single position.
|
|
--
|
|
-- @param position A position table to check for protection violation.
|
|
-- @param player The player performing the action.
|
|
--
|
|
-- @return true on protection violation detection. false otherwise.
|
|
]]
|
|
function mcl_util.check_position_protection(position, player)
|
|
local name = player and player:get_player_name() or ""
|
|
|
|
if minetest.is_protected(position, name) then
|
|
minetest.record_protection_violation(position, name)
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
---Move items from one inventory list to another, drop items that do not fit in provided pos and direction.
|
|
---@param src_inv mt.InvRef
|
|
---@param src_listname string
|
|
---@param out_inv mt.InvRef
|
|
---@param out_listname string
|
|
---@param pos mt.Vector Position to throw items at
|
|
---@param dir? mt.Vector Direction to throw items in
|
|
---@param insta_collect? boolean Enable instant collection, let players collect dropped items instantly. Default `false`
|
|
function mcl_util.move_list(src_inv, src_listname, out_inv, out_listname, pos, dir, insta_collect)
|
|
local src_list = src_inv:get_list(src_listname)
|
|
|
|
if not src_list then return end
|
|
for i, stack in ipairs(src_list) do
|
|
if out_inv:room_for_item(out_listname, stack) then
|
|
out_inv:add_item(out_listname, stack)
|
|
else
|
|
local p = vector.copy(pos)
|
|
p.x = p.x + (math.random(1, 3) * 0.2)
|
|
p.z = p.z + (math.random(1, 3) * 0.2)
|
|
|
|
local obj = minetest.add_item(p, stack)
|
|
if obj then
|
|
if dir then
|
|
local v = vector.copy(dir)
|
|
v.x = v.x * 4
|
|
v.y = v.y * 4 + 2
|
|
v.z = v.z * 4
|
|
obj:set_velocity(v)
|
|
mcl_util.mcl_log("item velocity calculated "..vector.to_string(v), "[mcl_util]")
|
|
end
|
|
if not insta_collect then
|
|
obj:get_luaentity()._insta_collect = false
|
|
end
|
|
end
|
|
end
|
|
|
|
stack:clear()
|
|
src_inv:set_stack(src_listname, i, stack)
|
|
end
|
|
end
|
|
|
|
---Move items from a player's inventory list to its main inventory list, drop items that do not fit in front of him.
|
|
---@param player mt.PlayerObjectRef
|
|
---@param src_listname string
|
|
function mcl_util.move_player_list(player, src_listname)
|
|
mcl_util.move_list(player:get_inventory(), src_listname, player:get_inventory(), "main",
|
|
vector.offset(player:get_pos(), 0, 1.2, 0),
|
|
player:get_look_dir(), false)
|
|
end
|
|
|
|
function mcl_util.is_it_christmas()
|
|
local date = os.date("*t")
|
|
if date.month == 12 and date.day >= 24 or date.month == 1 and date.day <= 7 then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
function mcl_util.to_bool(val)
|
|
if not val then return false end
|
|
return true
|
|
end
|
|
|
|
if not vector.in_area then
|
|
-- backport from minetest 5.8, can be removed when the minimum version is 5.8
|
|
vector.in_area = function(pos, min, max)
|
|
return (pos.x >= min.x) and (pos.x <= max.x) and
|
|
(pos.y >= min.y) and (pos.y <= max.y) and
|
|
(pos.z >= min.z) and (pos.z <= max.z)
|
|
end
|
|
end
|
|
|
|
-- Traces along a line of nodes vertically to find the next possition that isn't an allowed node
|
|
---@param pos The position to start tracing from
|
|
---@param dir The direction to trace in. 1 is up, -1 is down, all other values are not allowed.
|
|
---@param allowed_nodes A set of node names to trace along.
|
|
---@param limit The maximum number of steps to make. Defaults to 16 if nil or missing
|
|
---@return Three return values:
|
|
--- the position of the next node that isn't allowed or nil if no such node was found,
|
|
--- the distance from the start where that node was found,
|
|
--- the node table if a node was found
|
|
function mcl_util.trace_nodes(pos, dir, allowed_nodes, limit)
|
|
if (dir ~= -1) and (dir ~= 1) then return nil, 0, nil end
|
|
limit = limit or 16
|
|
|
|
for i = 1,limit do
|
|
pos = vector.offset(pos, 0, dir, 0)
|
|
local node = minetest.get_node(pos)
|
|
if not allowed_nodes[node.name] then return pos, i, node end
|
|
end
|
|
|
|
return nil, limit, nil
|
|
end
|
|
function mcl_util.gen_uuid()
|
|
-- Generate a random 128-bit ID that can be assumed to be unique
|
|
-- To have a 1% chance of a collision, there would have to be 1.6x10^76 IDs generated
|
|
-- https://en.wikipedia.org/wiki/Birthday_problem#Probability_table
|
|
local u = {}
|
|
for i = 1,16 do
|
|
u[#u + 1] = string.format("%02X",math.random(1,255))
|
|
end
|
|
return table.concat(u)
|
|
end
|
|
function mcl_util.get_entity_id(entity)
|
|
if entity.object then entity = entity.object end
|
|
|
|
if entity:is_player() then
|
|
return entity:get_player_name()
|
|
else
|
|
local le = entity:get_luaentity()
|
|
local id = le._uuid
|
|
if not id then
|
|
id = mcl_util.gen_uuid()
|
|
le._uuid = id
|
|
end
|
|
return id
|
|
end
|
|
end
|