VoxeLibre/mods/ITEMS/mcl_maps/init.lua
Elias Fleckenstein a86fc935aa mcl_maps: add callback to load_map function (#2261)
Fixes maps in itemframes not loading after restart (#2255)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2261
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
Co-committed-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2022-05-30 01:32:20 +00:00

372 lines
11 KiB
Lua

mcl_maps = {}
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local math = math
local vector = vector
local table = table
local pairs = pairs
local pos_to_string = minetest.pos_to_string
local string_to_pos = minetest.string_to_pos
local get_item_group = minetest.get_item_group
local dynamic_add_media = minetest.dynamic_add_media
local get_connected_players = minetest.get_connected_players
local storage = minetest.get_mod_storage()
local worldpath = minetest.get_worldpath()
local map_textures_path = worldpath .. "/mcl_maps/"
--local last_finished_id = storage:get_int("next_id") - 1
minetest.mkdir(map_textures_path)
local function load_json_file(name)
local file = assert(io.open(modpath .. "/" .. name .. ".json", "r"))
local data = minetest.parse_json(file:read())
file:close()
return data
end
local texture_colors = load_json_file("colors")
local palettes = load_json_file("palettes")
local color_cache = {}
local creating_maps = {}
local loaded_maps = {}
local c_air = minetest.get_content_id("air")
function mcl_maps.create_map(pos)
local minp = vector.multiply(vector.floor(vector.divide(pos, 128)), 128)
local maxp = vector.add(minp, vector.new(127, 127, 127))
local itemstack = ItemStack("mcl_maps:filled_map")
local meta = itemstack:get_meta()
local next_id = storage:get_int("next_id")
storage:set_int("next_id", next_id + 1)
local id = tostring(next_id)
meta:set_string("mcl_maps:id", id)
meta:set_string("mcl_maps:minp", pos_to_string(minp))
meta:set_string("mcl_maps:maxp", pos_to_string(maxp))
tt.reload_itemstack_description(itemstack)
creating_maps[id] = true
minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining)
if calls_remaining > 0 then
return
end
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(minp, maxp)
local data = vm:get_data()
local param2data = vm:get_param2_data()
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local pixels = {}
local last_heightmap
for x = 1, 128 do
local map_x = minp.x - 1 + x
local heightmap = {}
for z = 1, 128 do
local map_z = minp.z - 1 + z
local color, height
for map_y = maxp.y, minp.y, -1 do
local index = area:index(map_x, map_y, map_z)
local c_id = data[index]
if c_id ~= c_air then
color = color_cache[c_id]
if color == nil then
local nodename = minetest.get_name_from_content_id(c_id)
local def = minetest.registered_nodes[nodename]
if def then
local texture
if def.palette then
texture = def.palette
elseif def.tiles then
texture = def.tiles[1]
if type(texture) == "table" then
texture = texture.name
end
end
if texture then
texture = texture:match("([^=^%^]-([^.]+))$"):split("^")[1]
end
if def.palette then
local palette = palettes[texture]
color = palette and {palette = palette}
else
color = texture_colors[texture]
end
end
end
if color and color.palette then
color = color.palette[param2data[index] + 1]
else
color_cache[c_id] = color or false
end
if color and last_heightmap then
local last_height = last_heightmap[z]
if last_height < map_y then
color = {
math.min(255, color[1] + 16),
math.min(255, color[2] + 16),
math.min(255, color[3] + 16),
}
elseif last_height > map_y then
color = {
math.max(0, color[1] - 16),
math.max(0, color[2] - 16),
math.max(0, color[3] - 16),
}
end
end
height = map_y
break
end
end
heightmap[z] = height or minp.y
pixels[z] = pixels[z] or {}
pixels[z][x] = color or {0, 0, 0}
end
last_heightmap = heightmap
end
tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
creating_maps[id] = nil
end)
return itemstack
end
function mcl_maps.load_map(id, callback)
if id == "" or creating_maps[id] then
return
end
local texture = "mcl_maps_map_texture_" .. id .. ".tga"
if not loaded_maps[id] then
if not minetest.features.dynamic_add_media_table then
-- minetest.dynamic_add_media() blocks in
-- Minetest 5.3 and 5.4 until media loads
loaded_maps[id] = true
dynamic_add_media(map_textures_path .. texture, function() end)
if callback then callback(texture) end
else
-- minetest.dynamic_add_media() never blocks
-- in Minetest 5.5, callback runs after load
dynamic_add_media(map_textures_path .. texture, function()
loaded_maps[id] = true
if callback then callback(texture) end
end)
end
end
if loaded_maps[id] then
if callback then callback(texture) end
return texture
end
end
function mcl_maps.load_map_item(itemstack)
return mcl_maps.load_map(itemstack:get_meta():get_string("mcl_maps:id"))
end
local function fill_map(itemstack, placer, pointed_thing)
local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
if new_stack then
return new_stack
end
if minetest.settings:get_bool("enable_real_maps", true) then
local new_map = mcl_maps.create_map(placer:get_pos())
itemstack:take_item()
if itemstack:is_empty() then
return new_map
else
local inv = placer:get_inventory()
if inv:room_for_item("main", new_map) then
inv:add_item("main", new_map)
else
minetest.add_item(placer:get_pos(), new_map)
end
return itemstack
end
end
end
minetest.register_craftitem("mcl_maps:empty_map", {
description = S("Empty Map"),
_doc_items_longdesc = S("Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used."),
_doc_items_usagehelp = S("Rightclick to create a filled map (which can't be stacked anymore)."),
inventory_image = "mcl_maps_map_empty.png",
on_place = fill_map,
on_secondary_use = fill_map,
stack_max = 64,
})
local filled_def = {
description = S("Map"),
_tt_help = S("Shows a map image."),
_doc_items_longdesc = S("When created, the map saves the nearby area as an image that can be viewed any time by holding the map."),
_doc_items_usagehelp = S("Hold the map in your hand. This will display a map on your screen."),
inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
stack_max = 64,
groups = {not_in_creative_inventory = 1, filled_map = 1, tool = 1},
}
minetest.register_craftitem("mcl_maps:filled_map", filled_def)
local filled_wield_def = table.copy(filled_def)
filled_wield_def.use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
filled_wield_def.visual_scale = 1
filled_wield_def.wield_scale = {x = 1, y = 1, z = 1}
filled_wield_def.paramtype = "light"
filled_wield_def.drawtype = "mesh"
filled_wield_def.node_placement_prediction = ""
filled_wield_def.range = minetest.registered_items[""].range
filled_wield_def.on_place = mcl_util.call_on_rightclick
for _, texture in pairs(mcl_skins.list) do
local def = table.copy(filled_wield_def)
def.tiles = {texture .. ".png"}
def.mesh = "mcl_meshhand.b3d"
def._mcl_hand_id = texture
minetest.register_node("mcl_maps:filled_map_" .. texture, def)
local female_def = table.copy(def)
female_def.mesh = "mcl_meshhand_female.b3d"
female_def._mcl_hand_id = texture .. "_female"
minetest.register_node("mcl_maps:filled_map_" .. texture .. "_female", female_def)
end
local old_add_item = minetest.add_item
function minetest.add_item(pos, stack)
stack = ItemStack(stack)
if get_item_group(stack:get_name(), "filled_map") > 0 then
stack:set_name("mcl_maps:filled_map")
end
return old_add_item(pos, stack)
end
tt.register_priority_snippet(function(itemstring, _, itemstack)
if itemstack and get_item_group(itemstring, "filled_map") > 0 then
local id = itemstack:get_meta():get_string("mcl_maps:id")
if id ~= "" then
return "#" .. id, mcl_colors.GRAY
end
end
end)
minetest.register_craft({
output = "mcl_maps:empty_map",
recipe = {
{ "mcl_core:paper", "mcl_core:paper", "mcl_core:paper" },
{ "mcl_core:paper", "group:compass", "mcl_core:paper" },
{ "mcl_core:paper", "mcl_core:paper", "mcl_core:paper" },
}
})
minetest.register_craft({
type = "shapeless",
output = "mcl_maps:filled_map 2",
recipe = {"group:filled_map", "mcl_maps:empty_map"},
})
local function on_craft(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() == "mcl_maps:filled_map" then
for _, stack in pairs(old_craft_grid) do
if get_item_group(stack:get_name(), "filled_map") > 0 then
itemstack:get_meta():from_table(stack:get_meta():to_table())
return itemstack
end
end
end
end
minetest.register_on_craft(on_craft)
minetest.register_craft_predict(on_craft)
local maps = {}
local huds = {}
minetest.register_on_joinplayer(function(player)
local map_def = {
hud_elem_type = "image",
text = "blank.png",
position = {x = 0.75, y = 0.8},
alignment = {x = 0, y = -1},
offset = {x = 0, y = 0},
scale = {x = 2, y = 2},
}
local marker_def = table.copy(map_def)
marker_def.alignment = {x = 0, y = 0}
huds[player] = {
map = player:hud_add(map_def),
marker = player:hud_add(marker_def),
}
end)
minetest.register_on_leaveplayer(function(player)
maps[player] = nil
huds[player] = nil
end)
minetest.register_globalstep(function(dtime)
for _, player in pairs(get_connected_players()) do
local wield = player:get_wielded_item()
local texture = mcl_maps.load_map_item(wield)
local hud = huds[player]
if texture then
local wield_def = wield:get_definition()
local hand_def = player:get_inventory():get_stack("hand", 1):get_definition()
if hand_def and wield_def and hand_def._mcl_hand_id ~= wield_def._mcl_hand_id then
wield:set_name("mcl_maps:filled_map_" .. hand_def._mcl_hand_id)
player:set_wielded_item(wield)
end
if texture ~= maps[player] then
player:hud_change(hud.map, "text", "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture)
maps[player] = texture
end
local pos = vector.round(player:get_pos())
local meta = wield:get_meta()
local minp = string_to_pos(meta:get_string("mcl_maps:minp"))
local maxp = string_to_pos(meta:get_string("mcl_maps:maxp"))
local marker = "mcl_maps_player_arrow.png"
if pos.x < minp.x then
marker = "mcl_maps_player_dot.png"
pos.x = minp.x
elseif pos.x > maxp.x then
marker = "mcl_maps_player_dot.png"
pos.x = maxp.x
end
if pos.z < minp.z then
marker = "mcl_maps_player_dot.png"
pos.z = minp.z
elseif pos.z > maxp.z then
marker = "mcl_maps_player_dot.png"
pos.z = maxp.z
end
if marker == "mcl_maps_player_arrow.png" then
local yaw = (math.floor(player:get_look_horizontal() * 180 / math.pi / 90 + 0.5) % 4) * 90
marker = marker .. "^[transformR" .. yaw
end
player:hud_change(hud.marker, "text", marker)
player:hud_change(hud.marker, "offset", {x = (6 - 140 / 2 + pos.x - minp.x) * 2, y = (6 - 140 + maxp.z - pos.z) * 2})
elseif maps[player] then
player:hud_change(hud.map, "text", "blank.png")
player:hud_change(hud.marker, "text", "blank.png")
maps[player] = nil
end
end
end)