mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-16 16:11:06 +01:00
a620d24ec8
Fixes: #3913 #3915 ~~You can reproduce the crash by placing a fish bucket on top snow above an unknown node. I also noticed that the code always uses pointed_thing.above so I fixed that and also added a function to mcl_utils to figure out where a node should be placed (either above or below). Looks like the rest of the code could also use improvement but at least it does not crash now.~~ Cora fixed a bunch of related crashes in Mineclona so I am replacing my commit and cherry picking all her commits here. https://codeberg.org/mineclonia/mineclonia/pulls/549 Here is the list of fixes from that PR: - Crash when placing snow layer on unknown nodes - Crash when snow layers on unknown nodes are flooded - Crash when placing fishbucket on snow on top of unknown nodes - Crash when placing chorus flower and stem on unknown - Crash when placing mob spawners on unknown - The fishbucket on place to actually replace buildable_to Co-authored-by: cora <coradelamouche@gmx.ch> Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3914 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me> Co-authored-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land> Co-committed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
581 lines
19 KiB
Lua
581 lines
19 KiB
Lua
-- Chorus plants
|
||
-- This includes chorus flowers, chorus plant stem nodes and chorus fruit
|
||
|
||
local S = minetest.get_translator(minetest.get_current_modname())
|
||
|
||
local math = math
|
||
local table = table
|
||
|
||
--- Plant parts ---
|
||
|
||
local MAX_FLOWER_AGE = 5 -- Maximum age of chorus flower before it dies
|
||
|
||
local chorus_flower_box = {
|
||
type = "fixed",
|
||
fixed = {
|
||
{-0.5, -0.375, -0.375, 0.5, 0.375, 0.375},
|
||
{-0.375, -0.375, 0.375, 0.375, 0.375, 0.5},
|
||
{-0.375, -0.375, -0.5, 0.375, 0.375, -0.375},
|
||
{-0.375, 0.375, -0.375, 0.375, 0.5, 0.375},
|
||
{-0.375, -0.5, -0.375, 0.375, -0.375, 0.375},
|
||
}
|
||
}
|
||
|
||
-- Helper function
|
||
local function round(num, idp)
|
||
local mult = 10^(idp or 0)
|
||
return math.floor(num * mult + 0.5) / mult
|
||
end
|
||
|
||
-- This is a list of nodes that SHOULD NOT call their detach function
|
||
local no_detach = {}
|
||
|
||
-- This detaches all chorus plants that are/were attached
|
||
-- at start_pos.
|
||
function mcl_end.detach_chorus_plant(start_pos, digger)
|
||
-- This node should not call a detach function, do NOTHING
|
||
local hash = minetest.hash_node_position(start_pos)
|
||
if no_detach[hash] then
|
||
return
|
||
end
|
||
|
||
-- This node SHOULD be detached, make sure no others are
|
||
no_detach = {}
|
||
|
||
local neighbors = {
|
||
{ x=0, y=1, z=0 },
|
||
{ x=0, y=0, z=1 },
|
||
{ x=-1, y=0, z=0 },
|
||
{ x=0, y=0, z=-1 },
|
||
{ x=1, y=0, z=0 },
|
||
{ x=0, y=-1, z=0 },
|
||
}
|
||
table.insert(neighbors, { x=0, y=-1, z=0 })
|
||
local tree_start_posses = {}
|
||
for i=1, #neighbors do
|
||
table.insert(tree_start_posses, vector.add(start_pos, neighbors[i]))
|
||
end
|
||
|
||
-- From the start_pos, we look at the 6 possible directions. Each of these can
|
||
-- have a full independent chorus plant ("tree") that might be detached.
|
||
for t=1, #tree_start_posses do
|
||
-- For each "tree", we do a depth-first search to traverse all
|
||
-- chorus plant nodes.
|
||
local touched_nodes_hashes = { minetest.hash_node_position(start_pos) }
|
||
local check_posses = { tree_start_posses[t] }
|
||
local chorus_nodes = {}
|
||
local break_tree = true
|
||
while #check_posses > 0 do
|
||
local pos = check_posses[1]
|
||
|
||
-- Don't just count neighbors as being touched, count THIS NODE as well
|
||
-- This will prevent it from getting stuck in an endless loop
|
||
if not touched_nodes_hashes[minetest.hash_node_position(pos)] then
|
||
local node = minetest.get_node(pos)
|
||
touched_nodes_hashes[minetest.hash_node_position(pos)] = true
|
||
if node.name == "mcl_end:end_stone" then
|
||
-- End stone found, the algorithm ends here (haha!)
|
||
-- without destroying any nodes, because chorus plants
|
||
-- attach to end stone.
|
||
break_tree = false
|
||
break
|
||
elseif minetest.get_item_group(node.name, "chorus_plant") == 1 then
|
||
table.insert(chorus_nodes, pos)
|
||
for i=1, #neighbors do
|
||
local newpos = vector.add(pos, neighbors[i])
|
||
if not touched_nodes_hashes[minetest.hash_node_position(newpos)] then
|
||
table.insert(check_posses, vector.add(pos, neighbors[i]))
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
table.remove(check_posses, 1)
|
||
end
|
||
if break_tree then
|
||
-- If we traversed the entire chorus plant and it was not attached to end stone:
|
||
-- Drop ALL the chorus nodes we found.
|
||
for c=1, #chorus_nodes do
|
||
no_detach[ minetest.hash_node_position(chorus_nodes[c]) ] = true
|
||
if digger then
|
||
minetest.node_dig(chorus_nodes[c], { name = "mcl_end:chorus_plant" }, digger)
|
||
else
|
||
minetest.remove_node(chorus_nodes[c])
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
no_detach = {}
|
||
end
|
||
|
||
function mcl_end.check_detach_chorus_plant(pos, oldnode, oldmetadata, digger)
|
||
mcl_end.detach_chorus_plant(pos, digger)
|
||
end
|
||
|
||
function mcl_end.check_blast_chorus_plant(pos)
|
||
minetest.remove_node(pos)
|
||
mcl_end.detach_chorus_plant(pos)
|
||
end
|
||
|
||
minetest.register_node("mcl_end:chorus_flower", {
|
||
description = S("Chorus Flower"),
|
||
_tt_help = S("Grows on end stone"),
|
||
_doc_items_longdesc = S("A chorus flower is the living part of a chorus plant. It can grow into a tall chorus plant, step by step. When it grows, it may die on old age eventually. It also dies when it is unable to grow."),
|
||
_doc_items_usagehelp = S("Place it and wait for it to grow. It can only be placed on top of end stone, on top of a chorus plant stem, or at the side of exactly one chorus plant stem."),
|
||
tiles = {
|
||
"mcl_end_chorus_flower.png",
|
||
"mcl_end_chorus_flower.png",
|
||
"mcl_end_chorus_flower.png",
|
||
"mcl_end_chorus_flower.png",
|
||
"mcl_end_chorus_flower.png",
|
||
"mcl_end_chorus_flower.png",
|
||
},
|
||
drawtype = "nodebox",
|
||
paramtype = "light",
|
||
sunlight_propagates = true,
|
||
node_box = chorus_flower_box,
|
||
selection_box = { type = "regular" },
|
||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||
groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,chorus_plant = 1},
|
||
|
||
node_placement_prediction = "",
|
||
on_place = function(itemstack, placer, pointed_thing)
|
||
local node_under = minetest.get_node(pointed_thing.under)
|
||
--local node_above = minetest.get_node(pointed_thing.above)
|
||
if placer and not placer:get_player_control().sneak then
|
||
-- Use pointed node's on_rightclick function first, if present
|
||
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
||
return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
|
||
end
|
||
end
|
||
|
||
--[[ Part 1: Check placement rules. Placement is legal if one of the following
|
||
conditions is met:
|
||
1) On top of end stone or chorus plant
|
||
2) On top of air and horizontally adjacent to exactly 1 chorus plant ]]
|
||
local pos
|
||
local def = minetest.registered_nodes[node_under.name]
|
||
if def and def.buildable_to then
|
||
pos = pointed_thing.under
|
||
else
|
||
pos = pointed_thing.above
|
||
end
|
||
|
||
|
||
local below = {x=pos.x, y=pos.y-1, z=pos.z}
|
||
local node_below = minetest.get_node(below)
|
||
local plant_ok = false
|
||
-- Condition 1
|
||
if node_below.name == "mcl_end:chorus_plant" or node_below.name == "mcl_end:end_stone" then
|
||
plant_ok = true
|
||
-- Condition 2
|
||
elseif node_below.name == "air" then
|
||
local around = {
|
||
{ x= 1, y=0, z= 0 },
|
||
{ x=-1, y=0, z= 0 },
|
||
{ x= 0, y=0, z= 1 },
|
||
{ x= 0, y=0, z=-1 },
|
||
}
|
||
local around_count = 0
|
||
for a=1, #around do
|
||
local pos_side = vector.add(pos, around[a])
|
||
local node_side = minetest.get_node(pos_side)
|
||
if node_side.name == "mcl_end:chorus_plant" then
|
||
around_count = around_count + 1
|
||
if around_count > 1 then
|
||
break
|
||
end
|
||
end
|
||
end
|
||
if around_count == 1 then
|
||
plant_ok = true
|
||
end
|
||
end
|
||
if plant_ok then
|
||
-- Placement OK! Proceed normally
|
||
local it, suc = minetest.item_place_node(itemstack, placer, pointed_thing)
|
||
if suc then
|
||
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().place, {pos = pos}, true)
|
||
end
|
||
return it
|
||
else
|
||
return itemstack
|
||
end
|
||
end,
|
||
after_dig_node = mcl_end.check_detach_chorus_plant,
|
||
on_blast = mcl_end.check_blast_chorus_plant,
|
||
_mcl_blast_resistance = 0.4,
|
||
_mcl_hardness = 0.4,
|
||
})
|
||
|
||
minetest.register_node("mcl_end:chorus_flower_dead", {
|
||
description = S("Dead Chorus Flower"),
|
||
_doc_items_longdesc = S("This is a part of a chorus plant. It doesn't grow. Chorus flowers die of old age or when they are unable to grow. A dead chorus flower can be harvested to obtain a fresh chorus flower which is able to grow again."),
|
||
tiles = {
|
||
"mcl_end_chorus_flower_dead.png",
|
||
"mcl_end_chorus_flower_dead.png",
|
||
"mcl_end_chorus_flower_dead.png",
|
||
"mcl_end_chorus_flower_dead.png",
|
||
"mcl_end_chorus_flower_dead.png",
|
||
"mcl_end_chorus_flower_dead.png",
|
||
},
|
||
drawtype = "nodebox",
|
||
paramtype = "light",
|
||
sunlight_propagates = true,
|
||
node_box = chorus_flower_box,
|
||
selection_box = { type = "regular" },
|
||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||
drop = "mcl_end:chorus_flower",
|
||
groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,chorus_plant = 1, not_in_creative_inventory=1},
|
||
after_dig_node = mcl_end.check_detach_chorus_plant,
|
||
on_blast = mcl_end.check_blast_chorus_plant,
|
||
_mcl_blast_resistance = 2,
|
||
_mcl_hardness = 0.4,
|
||
})
|
||
|
||
minetest.register_node("mcl_end:chorus_plant", {
|
||
description = S("Chorus Plant Stem"),
|
||
_doc_items_longdesc = S("A chorus plant stem is the part of a chorus plant which holds the whole plant together. It needs end stone as its soil. Stems are grown from chorus flowers."),
|
||
_doc_items_usagehelp = S("The stem attaches itself to end stone and other chorus blocks."),
|
||
tiles = {
|
||
"mcl_end_chorus_plant.png",
|
||
"mcl_end_chorus_plant.png",
|
||
"mcl_end_chorus_plant.png",
|
||
"mcl_end_chorus_plant.png",
|
||
"mcl_end_chorus_plant.png",
|
||
"mcl_end_chorus_plant.png",
|
||
},
|
||
drawtype = "nodebox",
|
||
paramtype = "light",
|
||
sunlight_propagates = true,
|
||
node_box = {
|
||
type = "connected",
|
||
fixed = { -0.25, -0.25, -0.25, 0.25, 0.25, 0.25 }, -- Core
|
||
connect_top = { -0.1875, 0.25, -0.1875, 0.1875, 0.5, 0.1875 },
|
||
connect_left = { -0.5, -0.1875, -0.1875, -0.25, 0.1875, 0.1875 },
|
||
connect_right = { 0.25, -0.1875, -0.1875, 0.5, 0.1875, 0.1875 },
|
||
connect_bottom = { -0.1875, -0.5, -0.25, 0.1875, -0.25, 0.25 },
|
||
connect_front = { -0.1875, -0.1875, -0.5, 0.1875, 0.1875, -0.25 },
|
||
connect_back = { -0.1875, -0.1875, 0.25, 0.1875, 0.1875, 0.5 },
|
||
},
|
||
connect_sides = { "top", "bottom", "front", "back", "left", "right" },
|
||
connects_to = {"group:chorus_plant", "mcl_end:end_stone"},
|
||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||
drop = {
|
||
items = {
|
||
{ items = { "mcl_end:chorus_fruit"}, rarity = 2 },
|
||
}
|
||
},
|
||
groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1, chorus_plant = 1 },
|
||
|
||
node_placement_prediction = "",
|
||
on_place = function(itemstack, placer, pointed_thing)
|
||
local node_under = minetest.get_node(pointed_thing.under)
|
||
local node_above = minetest.get_node(pointed_thing.above)
|
||
if placer and not placer:get_player_control().sneak then
|
||
-- Use pointed node's on_rightclick function first, if present
|
||
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
||
return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
|
||
end
|
||
end
|
||
|
||
--[[ Part 1: Check placement rules. Placement is legal if this
|
||
condition is met:
|
||
- placed on end stone or any chorus node ]]
|
||
local pos_place, node_check
|
||
local def = minetest.registered_nodes[node_under.name]
|
||
if def and def.buildable_to then
|
||
pos_place = pointed_thing.under
|
||
node_check = node_above
|
||
else
|
||
pos_place = pointed_thing.above
|
||
node_check = node_under
|
||
end
|
||
local plant_ok = false
|
||
if node_check.name == "mcl_end:end_stone" or minetest.get_item_group(node_check.name, "chorus_plant") > 0 then
|
||
plant_ok = true
|
||
end
|
||
if plant_ok then
|
||
-- Placement OK! Proceed normally
|
||
local it, suc = minetest.item_place_node(itemstack, placer, pointed_thing)
|
||
if suc then
|
||
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().place, {pos = pos_place}, true)
|
||
end
|
||
return it
|
||
else
|
||
return itemstack
|
||
end
|
||
end,
|
||
after_dig_node = mcl_end.check_detach_chorus_plant,
|
||
on_blast = mcl_end.check_blast_chorus_plant,
|
||
_mcl_blast_resistance = 2,
|
||
_mcl_hardness = 0.4,
|
||
})
|
||
|
||
-- Grow a complete chorus plant at pos
|
||
function mcl_end.grow_chorus_plant(pos, node, pr)
|
||
local flowers = { pos }
|
||
-- Plant initial flower (if it isn't there already)
|
||
if not node then
|
||
node = minetest.get_node(pos)
|
||
end
|
||
if node.name ~= "mcl_end:chorus_flower" then
|
||
minetest.set_node(pos, { name = "mcl_end:chorus_flower" })
|
||
end
|
||
while true do
|
||
local new_flowers_list = {}
|
||
for f=1, #flowers do
|
||
local new_flowers = mcl_end.grow_chorus_plant_step(flowers[f], minetest.get_node(flowers[f]), pr)
|
||
if #new_flowers > 0 then
|
||
table.insert(new_flowers_list, new_flowers)
|
||
end
|
||
end
|
||
if #new_flowers_list == 0 then
|
||
return
|
||
end
|
||
flowers = {}
|
||
for l=1, #new_flowers_list do
|
||
for f=1, #new_flowers_list[l] do
|
||
table.insert(flowers, new_flowers_list[l][f])
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- Grow a single step of a chorus plant at pos.
|
||
-- Pos must be a chorus flower.
|
||
function mcl_end.grow_chorus_plant_step(pos, node, pr)
|
||
local new_flower_buds = {}
|
||
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
|
||
local node_above = minetest.get_node(above)
|
||
local around = {
|
||
{ x=-1, y=0, z= 0 },
|
||
{ x= 1, y=0, z= 0 },
|
||
{ x= 0, y=0, z=-1 },
|
||
{ x= 0, y=0, z= 1 },
|
||
}
|
||
local air_around = true
|
||
for a=1, #around do
|
||
if minetest.get_node(vector.add(above, around[a])).name ~= "air" then
|
||
air_around = false
|
||
break
|
||
end
|
||
end
|
||
local grown = false
|
||
if node_above.name == "air" and air_around then
|
||
local branching = false
|
||
local h = 0
|
||
for y=1, 4 do
|
||
local checkpos = {x=pos.x, y=pos.y-y, z=pos.z}
|
||
local node = minetest.get_node(checkpos)
|
||
if node.name == "mcl_end:chorus_plant" then
|
||
h = y
|
||
if not branching then
|
||
for a=1, #around do
|
||
local node_side = minetest.get_node(vector.add(checkpos, around[a]))
|
||
if node_side.name == "mcl_end:chorus_plant" then
|
||
branching = true
|
||
end
|
||
end
|
||
end
|
||
else
|
||
break
|
||
end
|
||
end
|
||
|
||
local grow_chance
|
||
if h <= 1 then
|
||
grow_chance = 100
|
||
elseif h == 2 and branching == false then
|
||
grow_chance = 60
|
||
elseif h == 2 and branching == true then
|
||
grow_chance = 50
|
||
elseif h == 3 and branching == false then
|
||
grow_chance = 40
|
||
elseif h == 3 and branching == true then
|
||
grow_chance = 25
|
||
elseif h == 4 and branching == false then
|
||
grow_chance = 20
|
||
end
|
||
|
||
if grow_chance then
|
||
local new_flowers = {}
|
||
local r = pr:next(1, 100)
|
||
local age = node.param2
|
||
if r <= grow_chance then
|
||
table.insert(new_flowers, above)
|
||
else
|
||
age = age + 1
|
||
local branches
|
||
if branching == false then
|
||
branches = pr:next(1, 4)
|
||
elseif branching == true then
|
||
branches = pr:next(0, 3)
|
||
end
|
||
for b=1, branches do
|
||
local next_branch = pr:next(1, #around)
|
||
local branch = vector.add(pos, around[next_branch])
|
||
local below_branch = vector.add(branch, {x=0,y=-1,z=0})
|
||
if minetest.get_node(below_branch).name == "air" then
|
||
table.insert(new_flowers, branch)
|
||
end
|
||
end
|
||
end
|
||
|
||
for _, f in pairs(new_flowers) do
|
||
if age >= MAX_FLOWER_AGE then
|
||
local nn = minetest.get_node(f).name
|
||
if nn ~= "mcl_end:chorus_flower" and nn ~= "mcl_end:chorus_flower_dead" then
|
||
minetest.set_node(f, {name="mcl_end:chorus_flower_dead"})
|
||
grown = true
|
||
end
|
||
else
|
||
local nn = minetest.get_node(f).name
|
||
if nn ~= "mcl_end:chorus_flower" and nn ~= "mcl_end:chorus_flower_dead" then
|
||
minetest.set_node(f, {name="mcl_end:chorus_flower", param2 = age})
|
||
table.insert(new_flower_buds, f)
|
||
grown = true
|
||
end
|
||
end
|
||
end
|
||
if #new_flowers >= 1 then
|
||
minetest.set_node(pos, {name="mcl_end:chorus_plant"})
|
||
grown = true
|
||
end
|
||
end
|
||
end
|
||
if not grown then
|
||
-- FIXME: In the End, chorus plant fails to generate thru mapchunk borders.
|
||
-- So the chorus plants are capped at a fixed height.
|
||
-- The mapgen needs to be taught somehow how to deal with this.
|
||
minetest.set_node(pos, {name = "mcl_end:chorus_flower_dead"})
|
||
end
|
||
return new_flower_buds
|
||
end
|
||
|
||
--- ABM ---
|
||
local seed = minetest.get_mapgen_setting("seed")
|
||
local pr = PseudoRandom(seed)
|
||
minetest.register_abm({
|
||
label = "Chorus plant growth",
|
||
nodenames = { "mcl_end:chorus_flower" },
|
||
interval = 35.0,
|
||
chance = 4.0,
|
||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||
mcl_end.grow_chorus_plant_step(pos, node, pr)
|
||
end,
|
||
})
|
||
|
||
--- Chorus fruit ---
|
||
|
||
-- Attempt to randomly teleport the player within a 8×8×8 box around. Rules:
|
||
-- * Not in solid blocks.
|
||
-- * Not in liquids.
|
||
-- * Always on top of a solid block
|
||
-- * Maximum attempts: 16
|
||
--
|
||
-- Returns true on success.
|
||
local function random_teleport(player)
|
||
local pos = player:get_pos()
|
||
-- 16 attempts to find a suitable position
|
||
for a=1, 16 do
|
||
-- Teleportation box
|
||
local x,y,z
|
||
x = math.random(round(pos.x)-8, round(pos.x)+8)
|
||
y = math.random(math.ceil(pos.y)-8, math.ceil(pos.y)+8)
|
||
z = math.random(round(pos.z)-8, round(pos.z)+8)
|
||
local node_cache = {}
|
||
local ground_level = false
|
||
-- Scan nodes from selected position until we hit ground
|
||
for t=0, 16 do
|
||
local tpos = {x=x, y=y-t, z=z}
|
||
local tnode = minetest.get_node(tpos)
|
||
if tnode.name == "mcl_core:void" or tnode.name == "ignore" then
|
||
break
|
||
end
|
||
local tdef = minetest.registered_nodes[tnode.name]
|
||
table.insert(node_cache, {pos=tpos, node=tnode})
|
||
if tdef.walkable then
|
||
ground_level = true
|
||
break
|
||
end
|
||
end
|
||
-- Ground found? Then let's check if the player has enough room
|
||
if ground_level and #node_cache >= 1 then
|
||
local streak = 0
|
||
local last_was_walkable = true
|
||
for c=#node_cache, 1, -1 do
|
||
local tpos = node_cache[c].pos
|
||
local tnode = node_cache[c].node
|
||
local tdef = minetest.registered_nodes[tnode.name]
|
||
-- Player needs a space of 2 safe non-liquid nodes on top of a walkable node
|
||
if not tdef.walkable and tdef.liquidtype == "none" and tdef.damage_per_second <= 0 then
|
||
if (streak == 0 and last_was_walkable) or (streak > 0) then
|
||
streak = streak + 1
|
||
end
|
||
else
|
||
streak = 0
|
||
end
|
||
last_was_walkable = tdef.walkable
|
||
if streak >= 2 then
|
||
-- JACKPOT! Now we can teleport.
|
||
local goal = {x=tpos.x, y=tpos.y-1.5, z=tpos.z}
|
||
player:set_pos(goal)
|
||
minetest.sound_play({name="mcl_end_teleport", gain=0.8}, {pos=goal, max_hear_distance=16}, true)
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
-- Randomly teleport player and update hunger
|
||
local eat_chorus_fruit = function(itemstack, player, pointed_thing)
|
||
if player and pointed_thing and pointed_thing.type == "node" and not player:get_player_control().sneak then
|
||
local node_under = minetest.get_node(pointed_thing.under)
|
||
-- Use pointed node's on_rightclick function first, if present
|
||
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
||
return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, player, itemstack) or itemstack
|
||
end
|
||
end
|
||
local count = itemstack:get_count()
|
||
local new_itemstack = minetest.do_item_eat(4, nil, itemstack, player, pointed_thing)
|
||
local new_count = new_itemstack:get_count()
|
||
if count ~= new_count or new_itemstack:get_name() ~= "mcl_end:chorus_fruit" or (minetest.is_creative_enabled(player:get_player_name()) == true) then
|
||
random_teleport(player)
|
||
end
|
||
return new_itemstack
|
||
end
|
||
|
||
minetest.register_craftitem("mcl_end:chorus_fruit", {
|
||
description = S("Chorus Fruit"),
|
||
_tt_help = S("Randomly teleports you when eaten"),
|
||
_doc_items_longdesc = S("A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid, solid or harmful blocks. Teleportation might fail if there are very few or no places to teleport to."),
|
||
wield_image = "mcl_end_chorus_fruit.png",
|
||
inventory_image = "mcl_end_chorus_fruit.png",
|
||
on_place = eat_chorus_fruit,
|
||
on_secondary_use = eat_chorus_fruit,
|
||
groups = { food = 2, transport = 1, eatable = 4, can_eat_when_full = 1 },
|
||
_mcl_saturation = 2.4,
|
||
stack_max = 64,
|
||
})
|
||
|
||
minetest.register_craftitem("mcl_end:chorus_fruit_popped", {
|
||
description = S("Popped Chorus Fruit"),
|
||
_doc_items_longdesc = doc.sub.items.temp.craftitem,
|
||
wield_image = "mcl_end_chorus_fruit_popped.png",
|
||
inventory_image = "mcl_end_chorus_fruit_popped.png",
|
||
groups = { craftitem = 1 },
|
||
stack_max = 64,
|
||
})
|
||
|
||
--- Crafting ---
|
||
minetest.register_craft({
|
||
type = "cooking",
|
||
output = "mcl_end:chorus_fruit_popped",
|
||
recipe = "mcl_end:chorus_fruit",
|
||
cooktime = 10,
|
||
})
|
||
|