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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-27 13:01:06 +01:00
174 lines
5.5 KiB
Lua
174 lines
5.5 KiB
Lua
local S = minetest.get_translator("mcl_bubble_column")
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local WATER_ALPHA = 179
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local WATER_VISC = 1
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local LAVA_VISC = 7
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local LIGHT_LAVA = minetest.LIGHT_MAX
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local USE_TEXTURE_ALPHA
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if minetest.features.use_texture_alpha_string_modes then
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USE_TEXTURE_ALPHA = "blend"
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WATER_ALPHA = nil
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end
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minetest.register_node("mcl_bubble_column:water_flowing", {
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description = S("Bubble Column Flowing Water"),
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_doc_items_create_entry = false,
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wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
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drawtype = "flowingliquid",
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tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
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special_tiles = {
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{
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
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{
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
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},
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sounds = mcl_sounds.node_sound_water_defaults(),
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is_ground_content = false,
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alpha = WATER_ALPHA,
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use_texture_alpha = USE_TEXTURE_ALPHA,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 4,
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liquidtype = "flowing",
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liquid_alternative_flowing = "mcl_bubble_column:water_flowing",
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liquid_alternative_source = "mcl_bubble_column:water_source",
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
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groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
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_mcl_blast_resistance = 100,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1,
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})
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minetest.register_node("mcl_bubble_column:water_source", {
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description = S("Bubble Column Water Source"),
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_doc_items_entry_name = S("Water"),
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_doc_items_longdesc = S("Boosts you up"),
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_doc_items_hidden = false,
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drawtype = "liquid",
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tiles = {
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
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},
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special_tiles = {
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-- New-style water source material (mostly unused)
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{
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name="default_water_source_animated.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
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backface_culling = false,
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}
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},
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sounds = mcl_sounds.node_sound_water_defaults(),
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is_ground_content = false,
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alpha = WATER_ALPHA,
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use_texture_alpha = USE_TEXTURE_ALPHA,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 4,
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liquidtype = "source",
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liquid_alternative_flowing = "mcl_bubble_column:water_flowing",
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liquid_alternative_source = "mcl_bubble_column:water_source",
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
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stack_max = 64,
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groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, dig_by_piston=1},
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_mcl_blast_resistance = 100,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1,
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})
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minetest.register_globalstep(function()
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = player:get_pos()
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local node = minetest.get_node(pos)
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if node.name == "mcl_bubble_column:water_source" then
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local velocity = player:get_player_velocity()
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local velocityadd = {x = 0, y = 2, z = 0}
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player:add_player_velocity(velocityadd)
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end
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end
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end)
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minetest.register_abm{
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label = "bubbles go up",
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nodenames = {"mcl_bubble_column:water_source"},
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interval = 1,
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chance = 1,
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action = function(pos)
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local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
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local upposnode = minetest.get_node(uppos)
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if upposnode.name == "mcl_core:water_source" then
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minetest.set_node(uppos, {name = "mcl_bubble_column:water_source"})
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end
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end,
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}
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minetest.register_abm{
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label = "start bubble column",
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nodenames = {"mcl_nether:soul_sand"},
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interval = 1,
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chance = 1,
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action = function(pos)
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local downpos = vector.add(pos, {x = 0, y = 1, z = 0})
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local downposnode = minetest.get_node(downpos)
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if downposnode.name == "mcl_core:water_source" then
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minetest.set_node(downpos, {name = "mcl_bubble_column:water_source"})
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end
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end,
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}
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minetest.register_abm{
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label = "stop bubble column",
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nodenames = {"mcl_bubble_column:water_source"},
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interval = 1,
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chance = 1,
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action = function(pos)
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local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
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local downposnode = minetest.get_node(downpos)
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if downposnode.name == "mcl_core:water_source" then
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minetest.set_node(pos, {name = "mcl_core:water_source"})
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end
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end,
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}
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minetest.register_abm{
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label = "bubbles",
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nodenames = {"mcl_bubble_column:water_source"},
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interval = 1,
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chance = 1,
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action = function(pos)
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minetest.add_particlespawner({
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amount = 10,
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time = 0.15,
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minpos = vector.add(pos, { x = -0.25, y = 0, z = -0.25 }),
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maxpos = vector.add(pos, { x = 0.25, y = 0, z = 0.75 }),
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attached = player,
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minvel = {x = -0.2, y = 0, z = -0.2},
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maxvel = {x = 0.5, y = 0, z = 0.5},
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minacc = {x = -0.4, y = 4, z = -0.4},
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maxacc = {x = 0.5, y = 1, z = 0.5},
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minexptime = 0.3,
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maxexptime = 0.8,
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minsize = 0.7,
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maxsize = 2.4,
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texture = "mcl_particles_bubble.png"
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})
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end,
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}
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