mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-26 20:41:11 +01:00
1858 lines
56 KiB
Lua
1858 lines
56 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--###################
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--################### VILLAGER
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--###################
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-- Summary: Villagers are complex NPCs, their main feature allows players to trade with them.
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-- TODO: Particles
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-- TODO: 4s Regeneration I after trade unlock
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-- TODO: Behaviour:
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-- TODO: Run into house on rain or danger, open doors
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-- TODO: Internal inventory, trade with other villagers
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-- TODO: Schedule stuff (work,sleep,father)
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local weather_mod = minetest.get_modpath("mcl_weather")
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local S = minetest.get_translator("mobs_mc")
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local N = function(s) return s end
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local F = minetest.formspec_escape
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-- playername-indexed table containing the previously used tradenum
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local player_tradenum = {}
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-- playername-indexed table containing the objectref of trader, if trading formspec is open
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local player_trading_with = {}
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local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
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local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
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local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
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local PATHFINDING = "gowp"
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--[=======[ TRADING ]=======]
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-- LIST OF VILLAGER PROFESSIONS AND TRADES
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-- TECHNICAL RESTRICTIONS (FIXME):
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-- * You can't use a clock as requested item
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-- * You can't use a compass as requested item if its stack size > 1
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-- * You can't use a compass in the second requested slot
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-- This is a problem in the mcl_compass and mcl_clock mods,
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-- these items should be implemented as single items, then everything
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-- will be much easier.
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local LOG_MODULE = "[Mobs - Villager]"
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local function mcl_log (message)
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if LOGGING_ON and message then
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minetest.log(LOG_MODULE .. " " .. message)
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end
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end
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local COMPASS = "mcl_compass:compass"
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if minetest.registered_aliases[COMPASS] then
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COMPASS = minetest.registered_aliases[COMPASS]
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end
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local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
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-- Special trades for v6 only
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-- NOTE: These symbols MUST only be added at the end of a tier
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local TRADE_V6_RED_SANDSTONE, TRADE_V6_DARK_OAK_SAPLING, TRADE_V6_ACACIA_SAPLING, TRADE_V6_BIRCH_SAPLING
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if minetest.get_mapgen_setting("mg_name") == "v6" then
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TRADE_V6_RED_SANDSTONE = { E1, { "mcl_core:redsandstone", 12, 16 } }
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TRADE_V6_DARK_OAK_SAPLING = { { "mcl_core:emerald", 6, 9 }, { "mcl_core:darksapling", 1, 1 } }
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TRADE_V6_ACACIA_SAPLING = { { "mcl_core:emerald", 14, 17 }, { "mcl_core:acaciasapling", 1, 1 } }
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TRADE_V6_BIRCH_SAPLING = { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } }
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end
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local tiernames = {
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"Novice",
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"Apprentice",
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"Journeyman",
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"Expert",
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"Master",
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}
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local badges = {
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"mobs_mc_stone.png",
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"mobs_mc_iron.png",
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"mobs_mc_gold.png",
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"mobs_mc_emerald.png",
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"mobs_mc_diamond.png",
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}
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local professions = {
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unemployed = {
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name = N("Unemployed"),
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textures = {
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"mobs_mc_villager.png",
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"mobs_mc_villager.png",
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},
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trades = nil,
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},
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farmer = {
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name = N("Farmer"),
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texture = "mobs_mc_villager_farmer.png",
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jobsite = "mcl_composters:composter",
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trades = {
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{
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{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
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{ { "mcl_farming:potato_item", 15, 19, }, E1 },
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{ { "mcl_farming:carrot_item", 15, 19, }, E1 },
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{ E1, { "mcl_farming:bread", 2, 4 } },
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},
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{
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{ { "mcl_farming:pumpkin", 8, 13 }, E1 },
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{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
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{ E1, { "mcl_core:apple", 2, 3} },
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},
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{
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{ { "mcl_farming:melon", 7, 12 }, E1 },
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{ E1, {"mcl_farming:cookie", 5, 7 }, },
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},
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{
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{ E1, { "mcl_mushrooms:mushroom_stew", 6, 10 } }, --FIXME: expert level farmer is supposed to sell sus stews.
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},
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{
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{ E1, { "mcl_farming:carrot_item_gold", 3, 10 } },
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{ E1, { "mcl_potions:speckled_melon", 4, 1 } },
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TRADE_V6_BIRCH_SAPLING,
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TRADE_V6_DARK_OAK_SAPLING,
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TRADE_V6_ACACIA_SAPLING,
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},
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}
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},
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fisherman = {
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name = N("Fisherman"),
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texture = "mobs_mc_villager_fisherman.png",
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jobsite = "mcl_barrels:barrel_closed",
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trades = {
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{
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{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } },
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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{ { "mcl_core:coal_lump", 15, 10 }, E1 },
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-- FIXME missing: bucket of cod + fish should be cod.
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},
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{
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{ { "mcl_fishing:fish_raw", 6, 15,}, E1 },
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{ { "mcl_fishing:salmon_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:salmon_cooked", 6, 6 } },
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{ { "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire_lit",1,1} },
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},
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{
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{ { "mcl_fishing:salmon_raw", 6, 13,}, E1 },
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{ { "mcl_core:emerald", 7, 22 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
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},
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{
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{ { "mcl_fishing:clownfish_raw", 6, 6,}, E1 },
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},
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{
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{ { "mcl_fishing:pufferfish_raw", 4, 4,}, E1 },
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{ { "mcl_boats:boat", 1, 1,}, E1 },
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{ { "mcl_boats:boat_acacia", 1, 1,}, E1 },
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{ { "mcl_boats:boat_spruce", 1, 1,}, E1 },
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{ { "mcl_boats:boat_dark_oak", 1, 1,}, E1 },
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{ { "mcl_boats:boat_birch", 1, 1,}, E1 },
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},
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},
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},
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fletcher = {
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name = N("Fletcher"),
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texture = "mobs_mc_villager_fletcher.png",
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jobsite = "mcl_fletching_table:fletching_table",
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trades = {
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{
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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{ E1, { "mcl_bows:arrow", 8, 12 } },
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{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
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},
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{
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{ { "mcl_core:flint", 26, 26 }, E1 },
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{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
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},
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{
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{ { "mcl_mobitems:string", 14, 14 }, E1 },
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{ { "mcl_core:emerald", 3, 3 }, { "mcl_bows:crossbow", 1, 1 } },
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},
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{
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{ { "mcl_mobitems:string", 24, 24 }, E1 },
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{ { "mcl_core:emerald", 7, 21 } , { "mcl_bows:bow_enchanted", 1, 1 } },
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},
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{
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--FIXME: supposed to be tripwire hook{ { "tripwirehook", 24, 24 }, E1 },
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{ { "mcl_core:emerald", 8, 22 } , { "mcl_bows:crossbow_enchanted", 1, 1 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:healing_arrow", 5, 5 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:harming_arrow", 5, 5 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:night_vision_arrow", 5, 5 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:swiftness_arrow", 5, 5 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:slowness_arrow", 5, 5 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:leaping_arrow", 5, 5 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:poison_arrow", 5, 5 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:regeneration_arrow", 5, 5 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:invisibility_arrow", 5, 5 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:water_breathing_arrow", 5, 5 } },
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{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:fire_resistance_arrow", 5, 5 } },
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},
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}
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},
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shepherd ={
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name = N("Shepherd"),
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texture = "mobs_mc_villager_sheperd.png",
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jobsite = "mcl_loom:loom",
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trades = {
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{
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{ { "mcl_wool:white", 16, 22 }, E1 },
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{ { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:orange", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
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},
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},
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},
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librarian = {
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name = N("Librarian"),
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texture = "mobs_mc_villager_librarian.png",
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jobsite = "mcl_books:bookshelf", --FIXME: lectern
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trades = {
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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{ { "mcl_books:book", 8, 10 }, E1 },
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{ { "mcl_core:emerald", 9, 9 }, { "mcl_books:bookshelf", 1 ,1 }},
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{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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},
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{
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{ { "mcl_books:written_book", 2, 2 }, E1 },
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{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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{ E1, { "mcl_lanterns:lantern_floor", 1, 1 } },
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},
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{
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{ { "mcl_dye:black", 5, 5 }, E1 },
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{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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{ E1, { "mcl_core:glass", 4, 4 } },
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},
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{
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{ E1, { "mcl_books:writable_book", 1, 1 } },
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{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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{ { "mcl_core:emerald", 4, 4 }, { "mcl_compass:compass", 1 ,1 }},
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{ { "mcl_core:emerald", 5, 5 }, { "mcl_clock:clock", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 20, 20 }, { "mcl_mobs:nametag", 1, 1 } },
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}
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},
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},
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cartographer = {
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name = N("Cartographer"),
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texture = "mobs_mc_villager_cartographer.png",
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jobsite = "mcl_cartography_table:cartography_table",
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trades = {
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{
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{ { "mcl_core:paper", 24, 24 }, E1 },
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{ { "mcl_core:emerald", 7, 7}, { "mcl_maps:empty_map", 1, 1 } },
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},
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{
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-- compass subject to special checks
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{ { "xpanes:pane_natural_flat", 11, 11 }, E1 },
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--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:ocean explorer map" 1, 1} },
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},
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{
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{ { "mcl_compass:compass", 1, 1 }, E1 },
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--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:woodland explorer map" 1, 1} },
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},
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{
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{ { "mcl_core:emerald", 7, 7}, { "mcl_itemframes:item_frame", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_white", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_grey", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_silver", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_black", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_red", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_green", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_cyan", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_blue", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_magenta", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_orange", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_purple", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_brown", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_pink", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_lime", 1, 1 }},
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{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_light_blue", 1, 1 }},
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},
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{
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--{ { "mcl_core:emerald", 8, 8}, { "FIXME: globe banner pattern", 1, 1 } },
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},
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-- TODO: special maps
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},
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},
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armorer = {
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name = N("Armorer"),
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texture = "mobs_mc_villager_armorer.png",
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jobsite = "mcl_blast_furnace:blast_furnace",
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trades = {
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{
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{ { "mcl_core:coal_lump", 15, 15 }, E1 },
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{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_iron", 1, 1 } },
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{ { "mcl_core:emerald", 9, 9 }, { "mcl_armor:chestplate_iron", 1, 1 } },
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{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:leggings_iron", 1, 1 } },
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{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
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{ { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
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{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_chain", 1, 1 } },
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{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:boots_chain", 1, 1 } },
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},
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{
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{ { "mcl_buckets:bucket_lava", 1, 1 }, E1 },
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{ { "mcl_core:diamond", 1, 1 }, E1 },
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{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:helmet_chain", 1, 1 } },
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{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:chestplate_chain", 1, 1 } },
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{ { "mcl_core:emerald", 5, 5 }, { "mcl_shields:shield", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 19, 33 }, { "mcl_armor:leggings_diamond_enchanted", 1, 1 } },
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{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:boots_diamond_enchanted", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:helmet_diamond_enchanted", 1, 1 } },
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{ { "mcl_core:emerald", 21, 35 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
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},
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},
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},
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leatherworker = {
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name = N("Leatherworker"),
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texture = "mobs_mc_villager_leatherworker.png",
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jobsite = "mcl_cauldrons:cauldron",
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trades = {
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{
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{ { "mcl_mobitems:leather", 9, 12 }, E1 },
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{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_leather", 2, 4 } },
|
|
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 2, 4 } },
|
|
},
|
|
{
|
|
{ { "mcl_core:flint", 26, 26 }, E1 },
|
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
|
|
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_leather", 2, 4 } },
|
|
},
|
|
{
|
|
{ { "mcl_mobitems:rabbit_hide", 9, 9 }, E1 },
|
|
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
|
|
},
|
|
{
|
|
--{ { "FIXME: scute", 4, 4 }, E1 },
|
|
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
|
|
},
|
|
{
|
|
{ { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:saddle", 1, 1 } },
|
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
|
|
},
|
|
},
|
|
},
|
|
butcher = {
|
|
name = N("Butcher"),
|
|
texture = "mobs_mc_villager_butcher.png",
|
|
jobsite = "mcl_smoker:smoker",
|
|
trades = {
|
|
{
|
|
{ { "mcl_mobitems:beef", 14, 14 }, E1 },
|
|
{ { "mcl_mobitems:chicken", 7, 7 }, E1 },
|
|
{ { "mcl_mobitems:rabbit", 4, 4 }, E1 },
|
|
{ E1, { "mcl_mobitems:rabbit_stew", 1, 1 } },
|
|
},
|
|
|
|
{
|
|
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
|
|
{ E1, { "mcl_mobitems:cooked_porkchop", 5, 5 } },
|
|
{ E1, { "mcl_mobitems:cooked_chicken", 8, 8 } },
|
|
},
|
|
{
|
|
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
|
|
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
|
|
},
|
|
{
|
|
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
|
|
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
|
|
},
|
|
{
|
|
--{ { "FIXME: Sweet Berries", 10, 10 }, E1 },
|
|
},
|
|
},
|
|
},
|
|
weapon_smith = {
|
|
name = N("Weapon Smith"),
|
|
texture = "mobs_mc_villager_weaponsmith.png",
|
|
jobsite = "mcl_grindstone:grindstone",
|
|
trades = {
|
|
{
|
|
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
|
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_tools:axe_iron", 1, 1 } },
|
|
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
|
|
},
|
|
|
|
{
|
|
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
|
|
{ { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
|
|
},
|
|
{
|
|
{ { "mcl_core:flint", 7, 9 }, E1 },
|
|
},
|
|
{
|
|
{ { "mcl_core:diamond", 7, 9 }, E1 },
|
|
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
|
|
},
|
|
|
|
{
|
|
{ { "mcl_core:emerald", 13, 27 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
|
|
},
|
|
},
|
|
},
|
|
tool_smith = {
|
|
name = N("Tool Smith"),
|
|
texture = "mobs_mc_villager_toolsmith.png",
|
|
jobsite = "mcl_smithing_table:table",
|
|
trades = {
|
|
{
|
|
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
|
|
{ E1, { "mcl_tools:axe_stone", 1, 1 } },
|
|
{ E1, { "mcl_tools:shovel_stone", 1, 1 } },
|
|
{ E1, { "mcl_tools:pick_stone", 1, 1 } },
|
|
{ E1, { "mcl_farming:hoe_stone", 1, 1 } },
|
|
},
|
|
|
|
{
|
|
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
|
|
{ { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
|
|
},
|
|
{
|
|
{ { "mcl_core:flint", 30, 30 }, E1 },
|
|
{ { "mcl_core:emerald", 6, 20 }, { "mcl_tools:axe_iron_enchanted", 1, 1 } },
|
|
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
|
|
{ { "mcl_core:emerald", 8, 22 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
|
|
{ { "mcl_core:emerald", 4, 4 }, { "mcl_farming:hoe_diamond", 1, 1 } },
|
|
},
|
|
{
|
|
{ { "mcl_core:diamond", 1, 1 }, E1 },
|
|
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
|
|
{ { "mcl_core:emerald", 10, 24 }, { "mcl_tools:shovel_diamond_enchanted", 1, 1 } },
|
|
},
|
|
{
|
|
{ { "mcl_core:emerald", 18, 32 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
|
|
},
|
|
},
|
|
},
|
|
cleric = {
|
|
name = N("Cleric"),
|
|
texture = "mobs_mc_villager_priest.png",
|
|
jobsite = "mcl_brewing:stand_000",
|
|
trades = {
|
|
{
|
|
{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
|
|
{ E1, { "mesecons:redstone", 2, 2 } },
|
|
},
|
|
{
|
|
{ { "mcl_core:gold_ingot", 3, 3 }, E1 },
|
|
{ E1, { "mcl_dye:blue", 1, 1 } },
|
|
},
|
|
{
|
|
{ { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 },
|
|
{ E1, { "mcl_nether:glowstone", 4, 4 } },
|
|
},
|
|
{
|
|
--{ { "FIXME: scute", 4, 4 }, E1 },
|
|
{ { "mcl_potions:glass_bottle", 9, 9 }, E1 },
|
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_throwing:ender_pearl", 1, 1 } },
|
|
TRADE_V6_RED_SANDSTONE,
|
|
},
|
|
{
|
|
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
|
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
|
|
},
|
|
},
|
|
},
|
|
nitwit = {
|
|
name = N("Nitwit"),
|
|
texture = "mobs_mc_villager_nitwit.png",
|
|
-- No trades for nitwit
|
|
trades = nil,
|
|
}
|
|
}
|
|
|
|
local WORK = "work"
|
|
local SLEEP = "sleep"
|
|
|
|
local profession_names = {}
|
|
for id, _ in pairs(professions) do
|
|
table.insert(profession_names, id)
|
|
end
|
|
|
|
local function populate_jobsites (profession)
|
|
if profession then
|
|
mcl_log("populate_jobsites: ".. tostring(profession))
|
|
end
|
|
local jobsites_requested={}
|
|
for _,n in pairs(profession_names) do
|
|
if n and professions[n].jobsite then
|
|
if not profession or (profession and profession == n) then
|
|
--minetest.log("populate_jobsites. Adding: ".. tostring(n))
|
|
table.insert(jobsites_requested,professions[n].jobsite)
|
|
end
|
|
end
|
|
end
|
|
return jobsites_requested
|
|
end
|
|
|
|
jobsites = populate_jobsites()
|
|
|
|
local spawnable_bed={}
|
|
table.insert(spawnable_bed, "mcl_beds:bed_red_bottom")
|
|
|
|
local function stand_still(self)
|
|
self.walk_chance = 0
|
|
self.jump = false
|
|
end
|
|
|
|
local function init_trader_vars(self)
|
|
if not self._max_trade_tier then
|
|
self._max_trade_tier = 1
|
|
end
|
|
if not self._locked_trades then
|
|
self._locked_trades = 0
|
|
end
|
|
if not self._trading_players then
|
|
self._trading_players = {}
|
|
end
|
|
end
|
|
|
|
local function get_badge_textures(self)
|
|
local t = professions[self._profession].texture
|
|
if self._profession == "unemployed" then
|
|
t = professions[self._profession].textures -- ideally both scenarios should be textures with a list containing 1 or multiple
|
|
--mcl_log("t: " .. tostring(t))
|
|
end
|
|
|
|
if self._profession == "unemployed" or self._profession == "nitwit" then return t end
|
|
local tier = self._max_trade_tier or 1
|
|
return {
|
|
t .. "^" .. badges[tier]
|
|
}
|
|
end
|
|
|
|
local function set_textures(self)
|
|
local badge_textures = get_badge_textures(self)
|
|
--mcl_log("Setting textures: " .. tostring(badge_textures))
|
|
self.object:set_properties({textures=badge_textures})
|
|
end
|
|
|
|
function get_activity(tod)
|
|
-- night hours = tod > 18541 or tod < 5458
|
|
if not tod then
|
|
tod = minetest.get_timeofday()
|
|
end
|
|
tod = ( tod * 24000 ) % 24000
|
|
|
|
|
|
local lunch_start = 12000
|
|
local lunch_end = 13500
|
|
local work_start = 8500
|
|
local work_end = 16500
|
|
|
|
|
|
local activity = nil
|
|
if (tod > work_start and tod < lunch_start) or (tod > lunch_end and tod < work_end) then
|
|
activity = WORK
|
|
elseif mcl_beds.is_night() then
|
|
activity = SLEEP
|
|
elseif tod > lunch_start and tod < lunch_end then
|
|
activity = "lunch"
|
|
else
|
|
activity = "chill"
|
|
end
|
|
mcl_log("Time is " .. tod ..". Activity is: ".. activity)
|
|
return activity
|
|
|
|
end
|
|
|
|
|
|
local function go_home(entity, sleep)
|
|
local b = entity._bed
|
|
if not b then
|
|
return
|
|
end
|
|
|
|
local bed_node = minetest.get_node(b)
|
|
if not bed_node then
|
|
entity._bed = nil
|
|
mcl_log("Cannot find bed. Unset it")
|
|
return
|
|
end
|
|
|
|
if vector.distance(entity.object:get_pos(),b) < 2 then
|
|
if sleep then
|
|
entity.order = SLEEP
|
|
mcl_log("Sleep time!")
|
|
end
|
|
else
|
|
if sleep and entity.order == SLEEP then
|
|
entity.order = nil
|
|
return
|
|
end
|
|
|
|
mcl_mobs:gopath(entity,b,function(entity,b)
|
|
local b = entity._bed
|
|
|
|
if not b then
|
|
--minetest.log("NO BED, problem")
|
|
return false
|
|
end
|
|
|
|
if not minetest.get_node(b) then
|
|
--minetest.log("NO BED NODE, problem")
|
|
return false
|
|
end
|
|
|
|
if vector.distance(entity.object:get_pos(),b) < 2 then
|
|
--minetest.log("Managed to walk home callback!")
|
|
return true
|
|
else
|
|
--minetest.log("Need to walk to home")
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
local function check_bed (entity)
|
|
local b = entity._bed
|
|
if not b then
|
|
--minetest.log("No bed set on villager")
|
|
return false
|
|
end
|
|
|
|
local n = minetest.get_node(b)
|
|
if n and n.name ~= "mcl_beds:bed_red_bottom" then
|
|
mcl_log("Where did my bed go?!")
|
|
entity._bed = nil --the stormtroopers have killed uncle owen
|
|
return false
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
|
|
local function take_bed (entity)
|
|
if not entity then return end
|
|
|
|
local p = entity.object:get_pos()
|
|
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48), vector.offset(p,48,48,48), spawnable_bed)
|
|
|
|
for _,n in pairs(nn) do
|
|
local m=minetest.get_meta(n)
|
|
--mcl_log("Bed owner: ".. m:get_string("villager"))
|
|
if m:get_string("villager") == "" and not (entity.state == PATHFINDING) then
|
|
mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
|
|
local gp = mcl_mobs:gopath(entity,n,function(self)
|
|
if self then
|
|
self.order = "sleep"
|
|
mcl_log("Sleepy time" )
|
|
else
|
|
mcl_log("Can't sleep, no self in the callback" )
|
|
end
|
|
end)
|
|
if gp then
|
|
mcl_log("Nice bed. I'll defintely take it as I can path")
|
|
m:set_string("villager", entity._id)
|
|
entity._bed = n
|
|
break
|
|
else
|
|
mcl_log("Awww. I can't find my bed.")
|
|
end
|
|
else
|
|
mcl_log("Currently gowp, or it's taken: ".. m:get_string("villager"))
|
|
end
|
|
end
|
|
end
|
|
|
|
local function has_golem(pos)
|
|
local r = false
|
|
for _,o in pairs(minetest.get_objects_inside_radius(pos,16)) do
|
|
local l = o:get_luaentity()
|
|
if l and l.name == "mobs_mc:iron_golem" then return true end
|
|
end
|
|
end
|
|
|
|
local function has_summon_participants(self)
|
|
local r = 0
|
|
for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
|
|
local l = o:get_luaentity()
|
|
--TODO check for panicking or gossiping
|
|
if l and l.name == "mobs_mc:villager" then r = r + 1 end
|
|
end
|
|
return r > 2
|
|
end
|
|
|
|
local function summon_golem(self)
|
|
vector.offset(self.object:get_pos(),-10,-10,-10)
|
|
local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.object:get_pos(),-10,-10,-10),vector.offset(self.object:get_pos(),10,10,10),{"group:solid","group:water"})
|
|
table.shuffle(nn)
|
|
for _,n in pairs(nn) do
|
|
local up = minetest.find_nodes_in_area(vector.offset(n,0,1,0),vector.offset(n,0,3,0),{"air"})
|
|
if up and #up >= 3 then
|
|
minetest.sound_play("mcl_portals_open_end_portal", {pos=n, gain=0.5, max_hear_distance = 16}, true)
|
|
return minetest.add_entity(vector.offset(n,0,1,0),"mobs_mc:iron_golem")
|
|
end
|
|
end
|
|
end
|
|
|
|
local function check_summon(self,dtime)
|
|
-- TODO has selpt in last 20?
|
|
if self._summon_timer and self._summon_timer > 30 then
|
|
local pos = self.object:get_pos()
|
|
self._summon_timer = 0
|
|
if has_golem(pos) then return false end
|
|
if not has_summon_participants(self) then return end
|
|
summon_golem(self)
|
|
elseif self._summon_timer == nil then
|
|
self._summon_timer = 0
|
|
end
|
|
self._summon_timer = self._summon_timer + dtime
|
|
end
|
|
|
|
local function has_traded (self)
|
|
--mcl_log("Checking name: " .. self._trades)
|
|
|
|
if not self._trades then
|
|
mcl_log("No trades set. has_traded is false")
|
|
return false
|
|
end
|
|
|
|
local cur_trades_tab = minetest.deserialize(self._trades)
|
|
|
|
if cur_trades_tab and type(cur_trades_tab) == "table" then
|
|
for trader, trades in pairs(cur_trades_tab) do
|
|
--mcl_log("Current record: ".. tostring(trader))
|
|
--for tr3, tr4 in pairs (tab_val) do
|
|
--mcl_log("Key: ".. tostring(tr3))
|
|
--mcl_log("Value: ".. tostring(tr4))
|
|
--end
|
|
--mcl_log("traded once: ".. tostring(trades.traded_once))
|
|
|
|
if trades.traded_once then
|
|
mcl_log("Villager has traded before. Returning true")
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
mcl_log("Villager has not traded before")
|
|
return false
|
|
end
|
|
|
|
local function unlock_trades (self)
|
|
if self then
|
|
--mcl_log("We should now try to unlock trades")
|
|
else
|
|
mcl_log("Missing self")
|
|
end
|
|
end
|
|
|
|
----- JOBSITE LOGIC
|
|
local function get_profession_by_jobsite(js)
|
|
for k,v in pairs(professions) do
|
|
if v.jobsite == js then return k end
|
|
end
|
|
end
|
|
|
|
local function employ(self,jobsite_pos)
|
|
local n = minetest.get_node(jobsite_pos)
|
|
local m = minetest.get_meta(jobsite_pos)
|
|
local p = get_profession_by_jobsite(n.name)
|
|
if p and m:get_string("villager") == "" then
|
|
mcl_log("Taking this jobsite")
|
|
|
|
m:set_string("villager",self._id)
|
|
self._jobsite = jobsite_pos
|
|
|
|
if not has_traded(self) then
|
|
self._profession=p
|
|
set_textures(self)
|
|
end
|
|
return true
|
|
else
|
|
mcl_log("I can not steal someone's job!")
|
|
end
|
|
end
|
|
|
|
|
|
local function look_for_job(self, requested_jobsites)
|
|
|
|
--if self.last_jobhunt and os.time() - self.last_jobhunt < 15 then
|
|
-- mcl_log("Is time less than 40?" .. tostring(os.time() - self.last_jobhunt))
|
|
-- return
|
|
--end
|
|
--self.last_jobhunt = os.time() + math.random(0,30)
|
|
|
|
mcl_log("Looking for jobs")
|
|
|
|
local looking_for_type = jobsites
|
|
if requested_jobsites then
|
|
--mcl_log("Looking for jobs of my type: " .. tostring(requested_jobsites))
|
|
looking_for_type = requested_jobsites
|
|
else
|
|
mcl_log("Looking for any job type")
|
|
end
|
|
|
|
local p = self.object:get_pos()
|
|
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), looking_for_type)
|
|
|
|
for _,n in pairs(nn) do
|
|
local m = minetest.get_meta(n)
|
|
--mcl_log("Job owner: ".. m:get_string("villager"))
|
|
|
|
if m:get_string("villager") == "" then
|
|
mcl_log("It's a free job for me (".. minetest.pos_to_string(p) .. ")! I might be interested: "..minetest.pos_to_string(n) )
|
|
|
|
local gp = mcl_mobs:gopath(self,n,function(self)
|
|
mcl_log("Arrived at block callback")
|
|
if self and self.state == "stand" then
|
|
self.order = WORK
|
|
else
|
|
mcl_log("no self. passing param to callback failed")
|
|
end
|
|
|
|
end)
|
|
if gp then
|
|
if n then
|
|
mcl_log("We can path to this block.. " .. tostring(n))
|
|
end
|
|
return n
|
|
else
|
|
mcl_log("We could not path to block or it's not ready to path yet.")
|
|
end
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
|
|
local function get_a_job(self)
|
|
mcl_log("I'm unemployed or lost my job block and have traded. Can I get a job?")
|
|
--self.order = JOB_HUNTING
|
|
|
|
local requested_jobsites = jobsites
|
|
if has_traded (self) then
|
|
mcl_log("Has traded so look for job of my type")
|
|
requested_jobsites = populate_jobsites(self._profession)
|
|
-- Only pass in my jobsite to two functions here
|
|
else
|
|
mcl_log("Has not traded")
|
|
end
|
|
|
|
|
|
local p = self.object:get_pos()
|
|
|
|
local n = minetest.find_node_near(p,1,requested_jobsites)
|
|
|
|
--Ideally should check for closest available. It'll make pathing easier.
|
|
--local n = look_for_job(self)
|
|
|
|
if not n then
|
|
--mcl_log("Job hunt failed. Could not find block I have walked to")
|
|
end
|
|
|
|
if n and employ(self,n) then return true end
|
|
|
|
if self.state ~= PATHFINDING then
|
|
mcl_log("Nothing near. Need to look for a job")
|
|
look_for_job(self, requested_jobsites)
|
|
end
|
|
end
|
|
|
|
local function retrieve_my_jobsite (self)
|
|
if not self or not self._jobsite then
|
|
--mcl_log("find_jobsite. Invalid params")
|
|
return
|
|
end
|
|
|
|
local n = mcl_vars.get_node(self._jobsite)
|
|
local m = minetest.get_meta(self._jobsite)
|
|
if m:get_string("villager") == self._id then
|
|
--mcl_log("find_jobsite. is my job.")
|
|
return n
|
|
else
|
|
--mcl_log("find_jobsite. Not my job")
|
|
end
|
|
return
|
|
end
|
|
|
|
local function validate_jobsite(self)
|
|
if self._profession == "unemployed" then return false end
|
|
|
|
if not retrieve_my_jobsite (self) then
|
|
self._jobsite = nil
|
|
if self.order == WORK then
|
|
self.order = nil
|
|
end
|
|
|
|
if not has_traded(self) then
|
|
mcl_log("Cannot retrieve my jobsite. I am now unemployed.")
|
|
self._profession = "unemployed"
|
|
self._trades = nil
|
|
set_textures(self)
|
|
else
|
|
mcl_log("Cannot retrieve my jobsite but I've traded so only remove jobsite.")
|
|
end
|
|
return false
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
|
|
|
|
|
|
local function do_work (self)
|
|
if self.child then return end
|
|
--mcl_log("Time for work")
|
|
|
|
-- Don't try if looking_for_work, or gowp possibly
|
|
if validate_jobsite(self) then
|
|
--mcl_log("My jobsite is valid. Do i need to travel?")
|
|
|
|
local jobsite2 = retrieve_my_jobsite (self)
|
|
local jobsite = self._jobsite
|
|
|
|
if self and jobsite2 and self._jobsite then
|
|
|
|
--mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
|
|
if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
|
|
--mcl_log("Made it to work ok!")
|
|
|
|
if not (self.state == PATHFINDING) then
|
|
--mcl_log("Setting order to work.")
|
|
self.order = WORK
|
|
else
|
|
mcl_log("Not gowp. What is it: " .. self.state)
|
|
end
|
|
-- Once we arrive at job block, we should unlock trades
|
|
unlock_trades(self)
|
|
|
|
--self.state = "stand"
|
|
--self.object:set_velocity({x = 0, y = 0, z = 0})
|
|
else
|
|
mcl_log("Not at job block. Need to commute.")
|
|
if self.order == WORK then
|
|
self.order = nil
|
|
return
|
|
end
|
|
--self.state = "go_to_work"
|
|
mcl_mobs:gopath(self, jobsite, function(self,jobsite)
|
|
if not self then
|
|
--mcl_log("missing self. not good")
|
|
return false
|
|
end
|
|
if not self._jobsite then
|
|
--mcl_log("Jobsite not valid")
|
|
return false
|
|
end
|
|
if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
|
|
--mcl_log("Made it to work ok callback!")
|
|
return true
|
|
else
|
|
--mcl_log("Need to walk to work. Not sure we can get here.")
|
|
end
|
|
|
|
end)
|
|
end
|
|
end
|
|
elseif self._profession == "unemployed" then
|
|
get_a_job(self)
|
|
elseif has_traded(self) then
|
|
mcl_log("My job site is invalid or gone. I cannot work.")
|
|
if self.order == WORK then self.order = nil end
|
|
get_a_job(self)
|
|
end
|
|
end
|
|
|
|
local function update_max_tradenum(self)
|
|
if not self._trades then
|
|
return
|
|
end
|
|
local trades = minetest.deserialize(self._trades)
|
|
for t=1, #trades do
|
|
local trade = trades[t]
|
|
if trade.tier > self._max_trade_tier then
|
|
self._max_tradenum = t - 1
|
|
return
|
|
end
|
|
end
|
|
self._max_tradenum = #trades
|
|
end
|
|
|
|
local function init_trades(self, inv)
|
|
local profession = professions[self._profession]
|
|
local trade_tiers = profession.trades
|
|
if trade_tiers == nil then
|
|
-- Empty trades
|
|
self._trades = false
|
|
return
|
|
end
|
|
|
|
local max_tier = #trade_tiers
|
|
local trades = {}
|
|
for tiernum=1, max_tier do
|
|
local tier = trade_tiers[tiernum]
|
|
for tradenum=1, #tier do
|
|
local trade = tier[tradenum]
|
|
local wanted1_item = trade[1][1]
|
|
local wanted1_count = math.random(trade[1][2], trade[1][3])
|
|
local offered_item = trade[2][1]
|
|
local offered_count = math.random(trade[2][2], trade[2][3])
|
|
|
|
local offered_stack = ItemStack({name = offered_item, count = offered_count})
|
|
if mcl_enchanting.is_enchanted(offered_item) then
|
|
if mcl_enchanting.is_book(offered_item) then
|
|
offered_stack = mcl_enchanting.enchant_uniform_randomly(offered_stack, {"soul_speed"})
|
|
else
|
|
mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
|
|
mcl_enchanting.unload_enchantments(offered_stack)
|
|
end
|
|
end
|
|
|
|
local wanted = { wanted1_item .. " " ..wanted1_count }
|
|
if trade[1][4] then
|
|
local wanted2_item = trade[1][4]
|
|
local wanted2_count = math.random(trade[1][5], trade[1][6])
|
|
table.insert(wanted, wanted2_item .. " " ..wanted2_count)
|
|
end
|
|
|
|
table.insert(trades, {
|
|
wanted = wanted,
|
|
offered = offered_stack:to_table(),
|
|
tier = tiernum, -- tier of this trade
|
|
traded_once = false, -- true if trade was traded at least once
|
|
trade_counter = 0, -- how often the this trade was mate after the last time it got unlocked
|
|
locked = false, -- if this trade is locked. Locked trades can't be used
|
|
})
|
|
end
|
|
end
|
|
self._trades = minetest.serialize(trades)
|
|
minetest.deserialize(self._trades)
|
|
end
|
|
|
|
local function set_trade(trader, player, inv, concrete_tradenum)
|
|
local trades = minetest.deserialize(trader._trades)
|
|
if not trades then
|
|
init_trades(trader)
|
|
trades = minetest.deserialize(trader._trades)
|
|
if not trades then
|
|
--minetest.log("error", "Failed to select villager trade!")
|
|
return
|
|
end
|
|
end
|
|
local name = player:get_player_name()
|
|
|
|
-- Stop tradenum from advancing into locked tiers or out-of-range areas
|
|
if concrete_tradenum > trader._max_tradenum then
|
|
concrete_tradenum = trader._max_tradenum
|
|
elseif concrete_tradenum < 1 then
|
|
concrete_tradenum = 1
|
|
end
|
|
player_tradenum[name] = concrete_tradenum
|
|
local trade = trades[concrete_tradenum]
|
|
inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
|
|
local offered = ItemStack(trade.offered)
|
|
-- Only load enchantments for enchanted items; fixes unnecessary metadata being applied to regular items from villagers.
|
|
if mcl_enchanting.is_enchanted(offered:get_name()) then
|
|
mcl_enchanting.load_enchantments(offered)
|
|
end
|
|
inv:set_stack("offered", 1, offered)
|
|
if trade.wanted[2] then
|
|
local wanted2 = ItemStack(trade.wanted[2])
|
|
inv:set_stack("wanted", 2, wanted2)
|
|
else
|
|
inv:set_stack("wanted", 2, "")
|
|
end
|
|
|
|
end
|
|
|
|
local function show_trade_formspec(playername, trader, tradenum)
|
|
if not trader._trades then
|
|
return
|
|
end
|
|
if not tradenum then
|
|
tradenum = 1
|
|
end
|
|
local trades = minetest.deserialize(trader._trades)
|
|
local trade = trades[tradenum]
|
|
local profession = professions[trader._profession].name
|
|
local disabled_img = ""
|
|
if trade.locked then
|
|
disabled_img = "image[4.3,2.52;1,1;mobs_mc_trading_formspec_disabled.png]"..
|
|
"image[4.3,1.1;1,1;mobs_mc_trading_formspec_disabled.png]"
|
|
end
|
|
local tradeinv_name = "mobs_mc:trade_"..playername
|
|
local tradeinv = F("detached:"..tradeinv_name)
|
|
|
|
local b_prev, b_next = "", ""
|
|
if #trades > 1 then
|
|
if tradenum > 1 then
|
|
b_prev = "button[1,1;0.5,1;prev_trade;<]"
|
|
end
|
|
if tradenum < trader._max_tradenum then
|
|
b_next = "button[7.26,1;0.5,1;next_trade;>]"
|
|
end
|
|
end
|
|
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..playername})
|
|
if not inv then
|
|
return
|
|
end
|
|
local wanted1 = inv:get_stack("wanted", 1)
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
local offered = inv:get_stack("offered", 1)
|
|
|
|
local w2_formspec = ""
|
|
if not wanted2:is_empty() then
|
|
w2_formspec = "item_image[3,1;1,1;"..wanted2:to_string().."]"
|
|
.."tooltip[3,1;0.8,0.8;"..F(wanted2:get_description()).."]"
|
|
end
|
|
local tiername = tiernames[trader._max_trade_tier]
|
|
if tiername then
|
|
tiername = S(tiername)
|
|
else
|
|
tiername = S("Master")
|
|
end
|
|
local formspec =
|
|
"size[9,8.75]"
|
|
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
|
|
..disabled_img
|
|
.."label[3,0;"..F(minetest.colorize("#313131", S(profession).." - "..tiername)) .."]"
|
|
.."list[current_player;main;0,4.5;9,3;9]"
|
|
.."list[current_player;main;0,7.74;9,1;]"
|
|
..b_prev..b_next
|
|
.."["..tradeinv..";wanted;2,1;2,1;]"
|
|
.."item_image[2,1;1,1;"..wanted1:to_string().."]"
|
|
.."tooltip[2,1;0.8,0.8;"..F(wanted1:get_description()).."]"
|
|
..w2_formspec
|
|
.."item_image[5.76,1;1,1;"..offered:get_name().." "..offered:get_count().."]"
|
|
.."tooltip[5.76,1;0.8,0.8;"..F(offered:get_description()).."]"
|
|
.."list["..tradeinv..";input;2,2.5;2,1;]"
|
|
.."list["..tradeinv..";output;5.76,2.55;1,1;]"
|
|
.."listring["..tradeinv..";output]"
|
|
.."listring[current_player;main]"
|
|
.."listring["..tradeinv..";input]"
|
|
.."listring[current_player;main]"
|
|
minetest.sound_play("mobs_mc_villager_trade", {to_player = playername,object=trader.object}, true)
|
|
minetest.show_formspec(playername, tradeinv_name, formspec)
|
|
end
|
|
|
|
local function update_offer(inv, player, sound)
|
|
local name = player:get_player_name()
|
|
local trader = player_trading_with[name]
|
|
local tradenum = player_tradenum[name]
|
|
if not trader or not tradenum then
|
|
return false
|
|
end
|
|
local trades = minetest.deserialize(trader._trades)
|
|
if not trades then
|
|
return false
|
|
end
|
|
local trade = trades[tradenum]
|
|
if not trade then
|
|
return false
|
|
end
|
|
local wanted1, wanted2 = inv:get_stack("wanted", 1), inv:get_stack("wanted", 2)
|
|
local input1, input2 = inv:get_stack("input", 1), inv:get_stack("input", 2)
|
|
|
|
-- BEGIN OF SPECIAL HANDLING OF COMPASS
|
|
-- These 2 functions are a complicated check to check if the input contains a
|
|
-- special item which we cannot check directly against their name, like
|
|
-- compass.
|
|
-- TODO: Remove these check functions when compass and clock are implemented
|
|
-- as single items.
|
|
local function check_special(special_item, group, wanted1, wanted2, input1, input2)
|
|
if minetest.registered_aliases[special_item] then
|
|
special_item = minetest.registered_aliases[special_item]
|
|
end
|
|
if wanted1:get_name() == special_item then
|
|
local function check_input(input, wanted, group)
|
|
return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count()
|
|
end
|
|
if check_input(input1, wanted1, group) then
|
|
return true
|
|
elseif check_input(input2, wanted1, group) then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
-- Apply above function to all items which we consider special.
|
|
-- This function succeeds if ANY item check succeeds.
|
|
local function check_specials(wanted1, wanted2, input1, input2)
|
|
return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2)
|
|
end
|
|
-- END OF SPECIAL HANDLING OF COMPASS
|
|
|
|
if (
|
|
((inv:contains_item("input", wanted1) and
|
|
(wanted2:is_empty() or inv:contains_item("input", wanted2))) or
|
|
-- BEGIN OF SPECIAL HANDLING OF COMPASS
|
|
check_specials(wanted1, wanted2, input1, input2)) and
|
|
-- END OF SPECIAL HANDLING OF COMPASS
|
|
(trade.locked == false)) then
|
|
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
|
if sound then
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = name,object=trader.object}, true)
|
|
end
|
|
return true
|
|
else
|
|
inv:set_stack("output", 1, ItemStack(""))
|
|
if sound then
|
|
minetest.sound_play("mobs_mc_villager_deny", {to_player = name,object=trader.object}, true)
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
|
|
local function return_item(itemstack, dropper, pos, inv_p)
|
|
if dropper:is_player() then
|
|
-- Return to main inventory
|
|
if inv_p:room_for_item("main", itemstack) then
|
|
inv_p:add_item("main", itemstack)
|
|
else
|
|
-- Drop item on the ground
|
|
local v = dropper:get_look_dir()
|
|
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
|
p.x = p.x+(math.random(1,3)*0.2)
|
|
p.z = p.z+(math.random(1,3)*0.2)
|
|
local obj = minetest.add_item(p, itemstack)
|
|
if obj then
|
|
v.x = v.x*4
|
|
v.y = v.y*4 + 2
|
|
v.z = v.z*4
|
|
obj:set_velocity(v)
|
|
obj:get_luaentity()._insta_collect = false
|
|
end
|
|
end
|
|
else
|
|
-- Fallback for unexpected cases
|
|
minetest.add_item(pos, itemstack)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
local function return_fields(player)
|
|
local name = player:get_player_name()
|
|
local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name})
|
|
local inv_p = player:get_inventory()
|
|
if not inv_t or not inv_p then
|
|
return
|
|
end
|
|
for i=1, inv_t:get_size("input") do
|
|
local stack = inv_t:get_stack("input", i)
|
|
return_item(stack, player, player:get_pos(), inv_p)
|
|
stack:clear()
|
|
inv_t:set_stack("input", i, stack)
|
|
end
|
|
inv_t:set_stack("output", 1, "")
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if string.sub(formname, 1, 14) == "mobs_mc:trade_" then
|
|
local name = player:get_player_name()
|
|
if fields.quit then
|
|
-- Get input items back
|
|
return_fields(player)
|
|
-- Reset internal "trading with" state
|
|
local trader = player_trading_with[name]
|
|
if trader then
|
|
trader._trading_players[name] = nil
|
|
end
|
|
player_trading_with[name] = nil
|
|
elseif fields.next_trade or fields.prev_trade then
|
|
local trader = player_trading_with[name]
|
|
if not trader or not trader.object:get_luaentity() then
|
|
return
|
|
end
|
|
local trades = trader._trades
|
|
if not trades then
|
|
return
|
|
end
|
|
local dir = 1
|
|
if fields.prev_trade then
|
|
dir = -1
|
|
end
|
|
local tradenum = player_tradenum[name] + dir
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
|
if not inv then
|
|
return
|
|
end
|
|
set_trade(trader, player, inv, tradenum)
|
|
update_offer(inv, player, false)
|
|
show_trade_formspec(name, trader, player_tradenum[name])
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
return_fields(player)
|
|
player_tradenum[name] = nil
|
|
local trader = player_trading_with[name]
|
|
if trader then
|
|
trader._trading_players[name] = nil
|
|
end
|
|
player_trading_with[name] = nil
|
|
|
|
end)
|
|
|
|
-- Return true if player is trading with villager, and the villager entity exists
|
|
local function trader_exists(playername)
|
|
local trader = player_trading_with[playername]
|
|
return trader ~= nil and trader.object:get_luaentity() ~= nil
|
|
end
|
|
|
|
local trade_inventory = {
|
|
allow_take = function(inv, listname, index, stack, player)
|
|
if listname == "input" then
|
|
return stack:get_count()
|
|
elseif listname == "output" then
|
|
if not trader_exists(player:get_player_name()) then
|
|
return 0
|
|
-- Begin Award Code
|
|
-- May need to be moved if award gets unlocked in the wrong cases.
|
|
elseif trader_exists(player:get_player_name()) then
|
|
awards.unlock(player:get_player_name(), "mcl:whatAdeal")
|
|
-- End Award Code
|
|
end
|
|
-- Only allow taking full stack
|
|
local count = stack:get_count()
|
|
if count == inv:get_stack(listname, index):get_count() then
|
|
-- Also update output stack again.
|
|
-- If input has double the wanted items, the
|
|
-- output will stay because there will be still
|
|
-- enough items in input after the trade
|
|
local wanted1 = inv:get_stack("wanted", 1)
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
local input1 = inv:get_stack("input", 1)
|
|
local input2 = inv:get_stack("input", 2)
|
|
wanted1:set_count(wanted1:get_count()*2)
|
|
wanted2:set_count(wanted2:get_count()*2)
|
|
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
|
local function special_checks(wanted1, input1, input2)
|
|
if wanted1:get_name() == COMPASS then
|
|
local compasses = 0
|
|
if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then
|
|
compasses = compasses + input1:get_count()
|
|
end
|
|
if (minetest.get_item_group(input2:get_name(), "compass") ~= 0) then
|
|
compasses = compasses + input2:get_count()
|
|
end
|
|
return compasses >= wanted1:get_count()
|
|
end
|
|
return false
|
|
end
|
|
-- END OF SPECIAL HANDLING FOR COMPASS
|
|
if (inv:contains_item("input", wanted1) and
|
|
(wanted2:is_empty() or inv:contains_item("input", wanted2)))
|
|
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
|
or special_checks(wanted1, input1, input2) then
|
|
-- END OF SPECIAL HANDLING FOR COMPASS
|
|
return -1
|
|
else
|
|
-- If less than double the wanted items,
|
|
-- remove items from output (final trade,
|
|
-- input runs empty)
|
|
return count
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
if from_list == "input" and to_list == "input" then
|
|
return count
|
|
elseif from_list == "output" and to_list == "input" then
|
|
if not trader_exists(player:get_player_name()) then
|
|
return 0
|
|
end
|
|
local move_stack = inv:get_stack(from_list, from_index)
|
|
if inv:get_stack(to_list, to_index):item_fits(move_stack) then
|
|
return count
|
|
end
|
|
end
|
|
return 0
|
|
end,
|
|
allow_put = function(inv, listname, index, stack, player)
|
|
if listname == "input" then
|
|
if not trader_exists(player:get_player_name()) then
|
|
return 0
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
on_put = function(inv, listname, index, stack, player)
|
|
update_offer(inv, player, true)
|
|
end,
|
|
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
if from_list == "output" and to_list == "input" then
|
|
inv:remove_item("input", inv:get_stack("wanted", 1))
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
if not wanted2:is_empty() then
|
|
inv:remove_item("input", inv:get_stack("wanted", 2))
|
|
end
|
|
local trader = player_trading_with[name]
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name(),object=trader.object}, true)
|
|
end
|
|
update_offer(inv, player, true)
|
|
end,
|
|
on_take = function(inv, listname, index, stack, player)
|
|
local accept
|
|
local name = player:get_player_name()
|
|
if listname == "output" then
|
|
local wanted1 = inv:get_stack("wanted", 1)
|
|
inv:remove_item("input", wanted1)
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
if not wanted2:is_empty() then
|
|
inv:remove_item("input", inv:get_stack("wanted", 2))
|
|
end
|
|
-- BEGIN OF SPECIAL HANDLING FOR COMPASS
|
|
if wanted1:get_name() == COMPASS then
|
|
for n=1, 2 do
|
|
local input = inv:get_stack("input", n)
|
|
if minetest.get_item_group(input:get_name(), "compass") ~= 0 then
|
|
input:set_count(input:get_count() - wanted1:get_count())
|
|
inv:set_stack("input", n, input)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
-- END OF SPECIAL HANDLING FOR COMPASS
|
|
local trader = player_trading_with[name]
|
|
local tradenum = player_tradenum[name]
|
|
|
|
local trades
|
|
trader._traded = true
|
|
if trader and trader._trades then
|
|
trades = minetest.deserialize(trader._trades)
|
|
end
|
|
if trades then
|
|
local trade = trades[tradenum]
|
|
local unlock_stuff = false
|
|
if not trade.traded_once then
|
|
-- Unlock all the things if something was traded
|
|
-- for the first time ever
|
|
unlock_stuff = true
|
|
trade.traded_once = true
|
|
elseif trade.trade_counter == 0 and math.random(1,5) == 1 then
|
|
-- Otherwise, 20% chance to unlock if used freshly reset trade
|
|
unlock_stuff = true
|
|
end
|
|
local update_formspec = false
|
|
if unlock_stuff then
|
|
-- First-time trade unlock all trades and unlock next trade tier
|
|
if trade.tier + 1 > trader._max_trade_tier then
|
|
trader._max_trade_tier = trader._max_trade_tier + 1
|
|
if trader._max_trade_tier > 5 then
|
|
trader._max_trade_tier = 5
|
|
end
|
|
set_textures(trader)
|
|
update_max_tradenum(trader)
|
|
update_formspec = true
|
|
end
|
|
for t=1, #trades do
|
|
trades[t].locked = false
|
|
trades[t].trade_counter = 0
|
|
end
|
|
trader._locked_trades = 0
|
|
-- Also heal trader for unlocking stuff
|
|
-- TODO: Replace by Regeneration I
|
|
trader.health = math.min(trader.hp_max, trader.health + 4)
|
|
end
|
|
trade.trade_counter = trade.trade_counter + 1
|
|
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
|
|
if trader._max_tradenum > 1 then
|
|
if trade.trade_counter >= 12 then
|
|
trade.locked = true
|
|
elseif trade.trade_counter >= 2 then
|
|
local r = math.random(1, math.random(4, 10))
|
|
if r == 1 then
|
|
trade.locked = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if trade.locked then
|
|
inv:set_stack("output", 1, "")
|
|
update_formspec = true
|
|
trader._locked_trades = trader._locked_trades + 1
|
|
-- Check if we managed to lock ALL available trades. Rare but possible.
|
|
if trader._locked_trades >= trader._max_tradenum then
|
|
-- Emergency unlock! Unlock all other trades except the current one
|
|
for t=1, #trades do
|
|
if t ~= tradenum then
|
|
trades[t].locked = false
|
|
trades[t].trade_counter = 0
|
|
end
|
|
end
|
|
trader._locked_trades = 1
|
|
-- Also heal trader for unlocking stuff
|
|
-- TODO: Replace by Regeneration I
|
|
trader.health = math.min(trader.hp_max, trader.health + 4)
|
|
end
|
|
end
|
|
trader._trades = minetest.serialize(trades)
|
|
if update_formspec then
|
|
show_trade_formspec(name, trader, tradenum)
|
|
end
|
|
else
|
|
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
|
|
end
|
|
|
|
accept = true
|
|
elseif listname == "input" then
|
|
update_offer(inv, player, false)
|
|
end
|
|
local trader = player_trading_with[name]
|
|
if accept then
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = name,object=trader.object}, true)
|
|
else
|
|
minetest.sound_play("mobs_mc_villager_deny", {to_player = name,object=trader.object}, true)
|
|
end
|
|
end,
|
|
}
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
player_tradenum[name] = 1
|
|
player_trading_with[name] = nil
|
|
|
|
-- Create or get player-specific trading inventory
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
|
if not inv then
|
|
inv = minetest.create_detached_inventory("mobs_mc:trade_"..name, trade_inventory, name)
|
|
end
|
|
inv:set_size("input", 2)
|
|
inv:set_size("output", 1)
|
|
inv:set_size("wanted", 2)
|
|
inv:set_size("offered", 1)
|
|
end)
|
|
|
|
--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
|
|
|
|
local pick_up = { "mcl_farming:bread", "mcl_farming:carrot_item", "mcl_farming:beetroot_item" , "mcl_farming:potato_item" }
|
|
|
|
mcl_mobs:register_mob("mobs_mc:villager", {
|
|
description = S("Villager"),
|
|
type = "npc",
|
|
spawn_class = "passive",
|
|
passive = true,
|
|
hp_min = 20,
|
|
hp_max = 20,
|
|
head_swivel = "head.control",
|
|
bone_eye_height = 6.3,
|
|
head_eye_height = 2.2,
|
|
curiosity = 10,
|
|
runaway = true,
|
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
|
visual = "mesh",
|
|
mesh = "mobs_mc_villager.b3d",
|
|
textures = {
|
|
"mobs_mc_villager.png",
|
|
"mobs_mc_villager.png", --hat
|
|
},
|
|
makes_footstep_sound = true,
|
|
walk_velocity = 1.2,
|
|
run_velocity = 2.4,
|
|
drops = {},
|
|
can_despawn = false,
|
|
-- TODO: sounds
|
|
sounds = {
|
|
random = "mobs_mc_villager",
|
|
damage = "mobs_mc_villager_hurt",
|
|
distance = 10,
|
|
},
|
|
animation = {
|
|
stand_start = 0, stand_end = 0,
|
|
walk_start = 0, walk_end = 40, walk_speed = 25,
|
|
run_start = 0, run_end = 40, run_speed = 25,
|
|
head_shake_start = 60, head_shake_end = 70, head_shake_loop = false,
|
|
head_nod_start = 50, head_nod_end = 60, head_nod_loop = false,
|
|
},
|
|
child_animations = {
|
|
stand_start = 71, stand_end = 71,
|
|
walk_start = 71, walk_end = 111, walk_speed = 37,
|
|
run_start = 71, run_end = 111, run_speed = 37,
|
|
head_shake_start = 131, head_shake_end = 141, head_shake_loop = false,
|
|
head_nod_start = 121, head_nod_end = 131, head_nod_loop = false,
|
|
},
|
|
follow = pick_up,
|
|
nofollow = true,
|
|
view_range = 16,
|
|
fear_height = 4,
|
|
jump = true,
|
|
walk_chance = DEFAULT_WALK_CHANCE,
|
|
_bed = nil,
|
|
_id = nil,
|
|
_profession = "unemployed",
|
|
look_at_player = true,
|
|
pick_up = pick_up,
|
|
can_open_doors = true,
|
|
on_pick_up = function(self,itementity)
|
|
local clicker
|
|
local it = ItemStack(itementity.itemstring)
|
|
for _,p in pairs(minetest.get_connected_players()) do
|
|
if vector.distance(p:get_pos(),self.object:get_pos()) < 10 then
|
|
clicker = p
|
|
end
|
|
end
|
|
if clicker and not self.horny then
|
|
mcl_mobs:feed_tame(self, clicker, 1, true, false, true)
|
|
it:take_item(1)
|
|
end
|
|
return it
|
|
end,
|
|
on_rightclick = function(self, clicker)
|
|
if self.child or self._profession == "unemployed" or self._profession == "nitwit" then
|
|
self.order = nil
|
|
return
|
|
end
|
|
|
|
if self.state == PATHFINDING then
|
|
self.state = "stand"
|
|
end
|
|
-- Can we remove now we possibly have fixed root cause
|
|
if self.state == "attack" then
|
|
mcl_log("Somehow villager got into an invalid attack state. Removed attack state.")
|
|
-- Need to stop villager getting in attack state. This is a workaround to allow players to fix broken villager.
|
|
self.state = "stand"
|
|
self.attack = nil
|
|
end
|
|
-- Don't do at night. Go to bed? Maybe do_activity needs it's own method
|
|
if validate_jobsite(self) then
|
|
mcl_mobs:gopath(self,self._jobsite,function()
|
|
--minetest.log("arrived at jobsite")
|
|
end)
|
|
else
|
|
self.state = "stand" -- cancel gowp in case it has messed up
|
|
self.order = nil -- cancel work if working
|
|
end
|
|
|
|
-- Initiate trading
|
|
init_trader_vars(self)
|
|
local name = clicker:get_player_name()
|
|
self._trading_players[name] = true
|
|
|
|
if self._trades == nil then
|
|
init_trades(self)
|
|
end
|
|
update_max_tradenum(self)
|
|
if self._trades == false then
|
|
-- Villager has no trades, rightclick is a no-op
|
|
return
|
|
end
|
|
|
|
player_trading_with[name] = self
|
|
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
|
|
if not inv then
|
|
return
|
|
end
|
|
|
|
set_trade(self, clicker, inv, 1)
|
|
|
|
show_trade_formspec(name, self)
|
|
|
|
-- Behaviour stuff:
|
|
-- Make villager look at player and stand still
|
|
local selfpos = self.object:get_pos()
|
|
local clickerpos = clicker:get_pos()
|
|
local dir = vector.direction(selfpos, clickerpos)
|
|
self.object:set_yaw(minetest.dir_to_yaw(dir))
|
|
stand_still(self)
|
|
end,
|
|
|
|
_player_scan_timer = 0,
|
|
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
|
|
do_custom = function(self, dtime)
|
|
check_summon(self,dtime)
|
|
|
|
-- Stand still if player is nearby.
|
|
if not self._player_scan_timer then
|
|
self._player_scan_timer = 0
|
|
end
|
|
self._player_scan_timer = self._player_scan_timer + dtime
|
|
|
|
-- Check infrequently to keep CPU load low
|
|
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
|
|
|
|
self._player_scan_timer = 0
|
|
local selfpos = self.object:get_pos()
|
|
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
|
|
local has_player = false
|
|
|
|
for o, obj in pairs(objects) do
|
|
if obj:is_player() then
|
|
has_player = true
|
|
break
|
|
end
|
|
end
|
|
if has_player then
|
|
minetest.log("verbose", "[mobs_mc] Player near villager found!")
|
|
stand_still(self)
|
|
else
|
|
--minetest.log("verbose", "[mobs_mc] No player near villager found!")
|
|
self.walk_chance = DEFAULT_WALK_CHANCE
|
|
self.jump = true
|
|
end
|
|
|
|
if not self._bed then
|
|
--mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
|
|
take_bed (self)
|
|
end
|
|
|
|
-- Only check in day or during thunderstorm but wandered_too_far code won't work
|
|
if check_bed (self) then
|
|
--self.state ~= "go_home"
|
|
local wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
|
|
|
|
--if wandered_too_far then minetest.log("Wandered too far! Return home ") end
|
|
if wandered_too_far then
|
|
go_home(self, false)
|
|
return
|
|
elseif mcl_beds.is_night() or (weather_mod and mcl_weather.get_weather() == "thunder") then
|
|
mcl_log("It's night or thunderstorm. Better get to bed. Weather is: " .. mcl_weather.get_weather())
|
|
go_home(self, true)
|
|
return
|
|
end
|
|
else
|
|
--mcl_log("check bed failed ")
|
|
end
|
|
|
|
-- Daytime is work and play time
|
|
if not mcl_beds.is_night() then
|
|
if self.order == SLEEP then self.order = nil end
|
|
|
|
if get_activity() == WORK then
|
|
do_work(self)
|
|
else
|
|
-- gossip at town bell or stroll around
|
|
self.order = nil
|
|
end
|
|
else
|
|
if self.order == WORK then self.order = nil end
|
|
end
|
|
|
|
end
|
|
end,
|
|
|
|
on_spawn = function(self)
|
|
if not self._profession then
|
|
self._profession = "unemployed"
|
|
if math.random(100) == 1 then
|
|
self._profession = "nitwit"
|
|
end
|
|
end
|
|
if self._id then
|
|
set_textures(self)
|
|
return
|
|
end
|
|
self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
|
|
set_textures(self)
|
|
end,
|
|
on_die = function(self, pos)
|
|
-- Close open trade formspecs and give input back to players
|
|
local trading_players = self._trading_players
|
|
if trading_players then
|
|
for name, _ in pairs(trading_players) do
|
|
minetest.close_formspec(name, "mobs_mc:trade_"..name)
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
return_fields(player)
|
|
end
|
|
end
|
|
end
|
|
|
|
local bed = self._bed
|
|
if bed then
|
|
local bed_meta = minetest.get_meta(bed)
|
|
bed_meta:set_string("villager", nil)
|
|
mcl_log("Died, so bye bye bed")
|
|
end
|
|
local jobsite = self._jobsite
|
|
if jobsite then
|
|
local jobsite_meta = minetest.get_meta(jobsite)
|
|
jobsite_meta:set_string("villager", nil)
|
|
mcl_log("Died, so bye bye jobsite")
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
--[[
|
|
Villager spawning in mcl_villages
|
|
mcl_mobs:spawn_specific(
|
|
"mobs_mc:villager",
|
|
"overworld",
|
|
"ground",
|
|
{
|
|
"FlowerForest",
|
|
"Swampland",
|
|
"Taiga",
|
|
"ExtremeHills",
|
|
"BirchForest",
|
|
"MegaSpruceTaiga",
|
|
"MegaTaiga",
|
|
"ExtremeHills+",
|
|
"Forest",
|
|
"Plains",
|
|
"ColdTaiga",
|
|
"SunflowerPlains",
|
|
"RoofedForest",
|
|
"MesaPlateauFM_grasstop",
|
|
"ExtremeHillsM",
|
|
"BirchForestM",
|
|
},
|
|
0,
|
|
minetest.LIGHT_MAX+1,
|
|
30,
|
|
20,
|
|
4,
|
|
mobs_mc.water_level+1,
|
|
mcl_vars.mg_overworld_max)
|
|
--]]
|
|
-- spawn eggs
|
|
mcl_mobs:register_egg("mobs_mc:villager", S("Villager"), "#563d33", "#bc8b72", 0)
|