VoxeLibre/mods/ENTITIES/mobs_mc/ghast.lua

151 lines
3.6 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
--###################
--################### GHAST
--###################
mcl_mobs.register_mob("mobs_mc:ghast", {
description = S("Ghast"),
type = "monster",
spawn_class = "hostile",
pathfinding = 1,
group_attack = true,
hp_min = 10,
hp_max = 10,
xp_min = 5,
xp_max = 5,
collisionbox = {-2, 0, -2, 2, 4, 2, rotate=true},
visual = "mesh",
mesh = "mobs_mc_ghast.b3d",
spawn_in_group = 1,
textures = {
{"mobs_mc_ghast.png"},
},
visual_size = {x=12, y=12},
sounds = {
shoot_attack = "mobs_fireball",
death = "mobs_mc_zombie_death",
attack = "mobs_fireball",
random = "mobs_eerie",
distance = 80,
-- TODO: damage
-- TODO: better death
},
walk_velocity = 1.6,
run_velocity = 3.2,
drops = {
{name = "mcl_mobitems:gunpowder", chance = 1, min = 0, max = 2, looting = "common"},
{name = "mcl_mobitems:ghast_tear", chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
},
animation = {
stand_speed = 50, walk_speed = 50, run_speed = 50,
stand_start = 0, stand_end = 40,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
fall_damage = 0,
view_range = 64,
attack_type = "dogshoot",
arrow = "mobs_mc:fireball",
shoot_interval = 5,
shoot_offset = -0.5,
dogshoot_switch = 1,
dogshoot_count_max =1,
passive = false,
jump = true,
jump_height = 4,
floats=1,
fly = true,
makes_footstep_sound = false,
instant_death = true,
fire_resistant = true,
can_spawn = function(pos)
if not minetest.get_item_group(minetest.get_node(pos).name,"solid") then return false end
local p1=vector.offset(pos,-2,1,-2)
local p2=vector.offset(pos,2,5,2)
local nn = minetest.find_nodes_in_area(p1,p2,{"air"})
if #nn< 41 then return false end
return true
end,
do_custom = function(self)
if self.firing == true then
self.base_texture = {"mobs_mc_ghast_firing.png"}
self.object:set_properties({textures=self.base_texture})
else
self.base_texture = {"mobs_mc_ghast.png"}
self.object:set_properties({textures=self.base_texture})
end
end,
})
mcl_mobs:spawn_specific(
"mobs_mc:ghast",
"nether",
"ground",
{
"Nether",
"SoulsandValley",
"BasaltDelta",
},
0,
7,
30,
400,
2,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
-- fireball (projectile)
mcl_mobs.register_arrow("mobs_mc:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mcl_fire_fire_charge.png"},
velocity = 5,
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
_lifetime = 10,
_is_fireball = true,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
local p = self.object:get_pos()
if p then
mcl_mobs.mob_class.boom(self,p, 1, true)
else
mcl_mobs.mob_class.boom(self,player:get_pos(), 1, true)
end
end,
hit_mob = function(self, mob)
local name = mob:get_luaentity().name
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
local ent = mob:get_luaentity()
if (not ent or ent.health <= 0) and self._puncher and name == "mobs_mc:ghast" then
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
end
end,
hit_node = function(self, pos, node)
mcl_mobs.mob_class.boom(self,pos, 1, true)
end
})
mcl_mobs:non_spawn_specific("mobs_mc:ghast","overworld","0","7")
-- spawn eggs
mcl_mobs.register_egg("mobs_mc:ghast", S("Ghast"), "#f9f9f9", "#bcbcbc", 0)