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120 lines
7.1 KiB
Plaintext
120 lines
7.1 KiB
Plaintext
[Appearance]
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# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
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# available. You can choose between the default progress-bar-like bars and the good
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# old statbars like you know from vanilla Minetest.
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# These values are possible:
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# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
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# (current, maximum), and an icon. These bars usually convey the most
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# information. This is the default and recommended value.
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# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
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# half-symbols. Those bars represent the vague ratio between
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# the current value and the maximum value. 1 half-symbol stands for
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# approximately 5% of the maximum value.
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# - statbar_modern: Like the classic statbar, but also supports background images, this
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# kind of statbar may be considered to be more user-friendly than the
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# classic statbar. This bar type closely resembles the mod
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# “Better HUD” [hud] by BlockMen.
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hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
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# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
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# after the breath has been filled up. Otherwise, the breath will always be displayed.
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hudbars_autohide_breath (Automatically hide breath indicators) bool true
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# This setting changes the way the HUD bars are ordered on the display. You can choose
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# between a zig-zag pattern (default) or a vertically stacked pattern.
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# The following values are allowed:
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# - zigzag: Starting from the left bottom, the next is right from the first,
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# the next is above the first, the next is right of the third, etc.
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# - stack_up: The HUD bars are stacked vertically, going upwards.
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# - stack_down: The HUD bars are stacked vertically, going downwards.
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hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
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# This setting allows you to specify the order of the HUD bars explicitly. If left empty
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# (the default), the health and breath indicators come first, additional indicators
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# may appear in any order. This setting is quite technical and normal users probably do not
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# need to worry about it.
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#
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# Syntax:
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# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
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# refers to the identifier of a HUD bar and the value refers to the slot number of where the
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# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
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# the HUD bars will be displayed exactly depends on the alignment pattern being used.
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# All HUD bars to which no order value has been applied will fill in all slots which have
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# not been occupied by the HUD bars specified in this setting, the slots will be filled in
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# from the lowest slot number.
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# Note that the order of those remaining HUD bars is not fixed, it basically just boils
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# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
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# setting is entirely optional.
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# The identifier for the health bar is “health” and the identifier for the breath bar is
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# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
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#
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# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
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# each other!
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#
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# Example: “breath=0, health=1”
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# This makes the breath bar first and the health bar second, which is the opposite order
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# of the default one.
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hudbars_sorting (HUD bars order) string
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[Positions and offsets]
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# Horizontal (x) main position of the HUD bars over the entire screen.
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# 0.0 is left-most, 1.0 is right-most.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
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# Vertical (y) main position of the HUD bars over the entire screen.
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# 0.0 is top, 1.0 is bottom.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
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# Horizontal (x) main position of the right HUD bars over the entire screen.
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# 0.0 is left-most, 1.0 is right-most.
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# Only used for the zig-zag alignment pattern.
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hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
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# Vertical main position (y) of the right HUD bars over the entire screen.
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# 0.0 is top, 1.0 is bottom.
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# Only used for the zig-zag alignment pattern.
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hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
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# Precise x offset in pixels from the basic screen x position of the HUD bars.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_left_x (Left HUD bar x offset) int -175
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# Precise y offset in pixels from the basic screen y position of the HUD bars.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_left_y (Left HUD bar y offset) int -86
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# Precise x offset in pixels from the basic screen x position of the right HUD bars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_right_x (Right HUD bar x offset) int 15
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# Precise y offset in pixels from the basic screen y position of the right HUD bars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_right_y (Right HUD bar y offset) int -86
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# Precise x offset in pixels from the basic screen x position of the HUD statbars.
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# For the zig-zag alignment pattern, this is for the left HUD statbars.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
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# Precise y offset in pixels from the basic screen y position of the HUD statbars.
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# For the zig-zag alignment pattern, this is for the left HUD statbars.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
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# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
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# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
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# The vertical distance between two HUD bars, in pixels.
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hudbars_vmargin (Vertical distance between HUD bars) int 24 0
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[Performance]
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# The of seconds which need to pass before the server updates the default HUD bars
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# (health and breath). Increase this number if you have a slow server or a slow network
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# connection and experience performance problems.
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hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
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