mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-14 23:21:07 +01:00
444c491e14
As spawning happens via gennotify anyway, we can omit placing a structblock right away. This also avoids certain cases of holes in snow cover or water. Plus, the code is simpler. Isolated from the big mapgen overhaul, for the main branch. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4619 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
388 lines
13 KiB
Lua
388 lines
13 KiB
Lua
mcl_structures.registered_structures = {}
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local disabled_structures = minetest.settings:get("mcl_disabled_structures")
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if disabled_structures then disabled_structures = disabled_structures:split(",")
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else disabled_structures = {} end
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local mob_cap_player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75
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local mob_cap_animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10
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local logging = minetest.settings:get_bool("mcl_logging_structures",true)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local rotations = {
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"0",
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"90",
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"180",
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"270"
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}
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function mcl_structures.is_disabled(structname)
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return table.indexof(disabled_structures,structname) ~= -1
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end
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local function ecb_place(blockpos, action, calls_remaining, param)
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if calls_remaining >= 1 then return end
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minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags)
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if param.after_placement_callback and param.p1 and param.p2 then
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param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param)
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end
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end
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function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
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if type(schematic) ~= "table" and not mcl_util.file_exists(schematic) then
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minetest.log("warning","[mcl_structures] schematic file "..tostring(schematic).." does not exist.")
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return end
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local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")()
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if s and s.size then
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local x, z = s.size.x, s.size.z
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if rotation then
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if rotation == "random" and pr then
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rotation = rotations[pr:next(1,#rotations)]
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end
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if rotation == "random" then
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x = math.max(x, z)
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z = x
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elseif rotation == "90" or rotation == "270" then
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x, z = z, x
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end
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end
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local p1 = {x=pos.x , y=pos.y , z=pos.z }
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local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1}
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minetest.log("verbose", "[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
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local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param}
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minetest.emerge_area(p1, p2, ecb_place, param)
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return true
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end
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end
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function mcl_structures.get_struct(file)
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local localfile = modpath.."/schematics/"..file
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local file, errorload = io.open(localfile, "rb")
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if errorload then
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minetest.log("error", "[mcl_structures] Could not open this struct: "..localfile)
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return nil
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end
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local allnode = file:read("*a")
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file:close()
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return allnode
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end
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-- Call on_construct on pos.
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-- Useful to init chests from formspec.
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local function init_node_construct(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_construct then
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def.on_construct(pos)
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return true
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end
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return false
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end
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mcl_structures.init_node_construct = init_node_construct
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function mcl_structures.fill_chests(p1,p2,loot,pr)
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for it,lt in pairs(loot) do
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local nodes = minetest.find_nodes_in_area(p1, p2, it)
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for _,p in pairs(nodes) do
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local lootitems = mcl_loot.get_multi_loot(lt, pr)
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mcl_structures.init_node_construct(p)
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local meta = minetest.get_meta(p)
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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end
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end
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end
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local function generate_loot(pos, def, pr)
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local hl = def.sidelen
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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if def.loot then mcl_structures.fill_chests(p1,p2,def.loot,pr) end
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end
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function mcl_structures.construct_nodes(p1,p2,nodes)
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local nn=minetest.find_nodes_in_area(p1,p2,nodes)
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for _,p in pairs(nn) do
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mcl_structures.init_node_construct(p)
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end
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end
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local function construct_nodes(pos,def,pr)
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return mcl_structures.construct_nodes(vector.offset(pos,-def.sidelen/2,0,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2),def.construct_nodes)
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end
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function mcl_structures.find_lowest_y(pp)
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local y = 31000
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for _,p in pairs(pp) do
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if p.y < y then y = p.y end
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end
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return y
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end
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function mcl_structures.find_highest_y(pp)
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local y = -31000
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for _,p in pairs(pp) do
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if p.y > y then y = p.y end
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end
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return y
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end
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local function smooth_cube(nn,pos,plane,amnt)
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local r = {}
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local amnt = amnt or 9
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table.sort(nn,function(a, b)
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if false or plane then
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return vector.distance(vector.new(pos.x,0,pos.z), vector.new(a.x,0,a.z)) < vector.distance(vector.new(pos.x,0,pos.z), vector.new(b.x,0,b.z))
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else
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return vector.distance(pos, a) < vector.distance(pos, b)
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end
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end)
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for i=1,math.max(1,#nn-amnt) do table.insert(r,nn[i]) end
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return r
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end
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local function find_ground(pos,nn,gn)
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local r = 0
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for _,v in pairs(nn) do
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local p=vector.new(v)
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repeat
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local n = minetest.get_node(p).name
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p = vector.offset(p,0,-1,0)
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until not n or n == "mcl_core:bedrock" or n == "ignore" or n == gn
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--minetest.log(tostring(pos.y - p.y))
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if pos.y - p.y > r then r = pos.y - p.y end
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end
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return r
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end
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local function get_foundation_nodes(ground_p1,ground_p2,pos,sidelen,node_stone)
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local replace = {"air","group:liquid","mcl_core:snow","group:tree","group:leaves","group:plant","grass_block","group:dirt"}
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local depth = find_ground(pos,minetest.find_nodes_in_area(ground_p1,ground_p2,replace),node_stone)
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local nn = smooth_cube(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-depth,0),replace),vector.offset(pos,0,-depth,0),true,sidelen * 64)
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local stone = {}
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local filler = {}
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local top = {}
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local dust = {}
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for l,v in pairs(nn) do
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if v.y == ground_p1.y - 1 then
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table.insert(filler,v)
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table.insert(top,vector.offset(v,0,1,0))
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table.insert(dust,vector.offset(v,0,2,0))
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elseif v.y < ground_p1.y -1 and v.y > ground_p2.y -4 then table.insert(filler,v)
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elseif v.y < ground_p2.y - 3 and v.y > ground_p2.y -5 then
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if math.random(3) == 1 then
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table.insert(filler,v)
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else
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table.insert(stone,v)
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end
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else
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table.insert(stone,v)
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end
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end
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return stone,filler,top,dust
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end
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local function foundation(ground_p1,ground_p2,pos,sidelen)
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local node_stone = "mcl_core:stone"
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local node_filler = "mcl_core:dirt"
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local node_top = "mcl_core:dirt_with_grass" or minetest.get_node(ground_p1).name
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local node_dust = nil
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if mg_name ~= "v6" then
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local b = minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
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--minetest.log(dump(b.node_top))
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if b then
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if b.node_top then node_top = b.node_top end
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if b.node_filler then node_filler = b.node_filler end
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if b.node_stone then node_stone = b.node_stone end
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if b.node_dust then node_dust = b.node_dust end
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end
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end
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local stone,filler,top,dust = get_foundation_nodes(ground_p1,ground_p2,pos,sidelen,node_stone)
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minetest.bulk_set_node(top,{name=node_top},node_stone)
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if node_dust then
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minetest.bulk_set_node(dust,{name=node_dust})
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end
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minetest.bulk_set_node(filler,{name=node_filler})
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minetest.bulk_set_node(stone,{name=node_stone})
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end
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function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n,water)
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n = n or 1
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local sp = {}
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if water then
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local nn = minetest.find_nodes_in_area(p1,p2,spawnon)
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for k,v in pairs(nn) do
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if minetest.get_item_group(minetest.get_node(vector.offset(v,0,1,0)).name,"water") > 0 then
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table.insert(sp,v)
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end
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end
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else
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sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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end
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table.shuffle(sp)
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for i,node in pairs(sp) do
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if not peaceful and i <= n then
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local pos = vector.offset(node,0,1,0)
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if pos then
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minetest.add_entity(pos,mob)
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end
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end
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minetest.get_meta(node):set_string("spawnblock","yes")
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end
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end
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function mcl_structures.place_structure(pos, def, pr, blockseed, rot)
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if not def then return end
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if not rot then rot = "random" end
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local log_enabled = logging and not def.terrain_feature
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local y_offset = 0
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if type(def.y_offset) == "function" then
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y_offset = def.y_offset(pr)
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elseif def.y_offset then
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y_offset = def.y_offset
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end
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local pp = vector.offset(pos,0,y_offset,0)
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if def.solid_ground and def.sidelen then
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local ground_p1 = vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2)
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local ground_p2 = vector.offset(pos,def.sidelen/2,-1,def.sidelen/2)
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local solid = minetest.find_nodes_in_area(ground_p1,ground_p2,{"group:solid"})
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if #solid < ( def.sidelen * def.sidelen ) then
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if def.make_foundation then
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foundation(vector.offset(pos,-def.sidelen/2 - 3,-1,-def.sidelen/2 - 3),vector.offset(pos,def.sidelen/2 + 3,-1,def.sidelen/2 + 3),pos,def.sidelen)
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else
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if log_enabled then
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minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pp).." not placed. No solid ground.")
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end
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return false
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end
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end
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end
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if def.on_place and not def.on_place(pos,def,pr,blockseed) then
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if log_enabled then
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minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pp).." not placed. Conditions not satisfied.")
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end
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return false
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end
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if def.filenames then
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if #def.filenames <= 0 then return false end
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local r = pr:next(1,#def.filenames)
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local file = def.filenames[r]
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if file then
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local rot = rotations[pr:next(1,#rotations)]
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local ap = function(pos,def,pr,blockseed) end
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if def.daughters then
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ap = function(pos,def,pr,blockseed)
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for _,d in pairs(def.daughters) do
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local p = vector.add(pos,d.pos)
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local rot = d.rot or 0
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mcl_structures.place_schematic(p, d.files[pr:next(1,#d.files)], rot, nil, true, "place_center_x,place_center_z",function()
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if def.loot then generate_loot(pp,def,pr,blockseed) end
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if def.construct_nodes then construct_nodes(pp,def,pr,blockseed) end
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if def.after_place then
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def.after_place(pos,def,pr)
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end
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end,pr)
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end
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end
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elseif def.after_place then
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ap = def.after_place
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end
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mcl_structures.place_schematic(pp, file, rot, def.replacements, true, "place_center_x,place_center_z",function(p1, p2, size, rotation)
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if not def.daughters then
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if def.loot then generate_loot(pp,def,pr,blockseed) end
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if def.construct_nodes then construct_nodes(pp,def,pr,blockseed) end
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end
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return ap(pp,def,pr,blockseed,p1,p2,size,rotation)
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end,pr)
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if log_enabled then
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minetest.log("action","[mcl_structures] "..def.name.." placed at "..minetest.pos_to_string(pp))
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end
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return true
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end
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elseif def.place_func and def.place_func(pp,def,pr,blockseed) then
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if not def.after_place or ( def.after_place and def.after_place(pp,def,pr,blockseed) ) then
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if def.loot then generate_loot(pp,def,pr,blockseed) end
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if def.construct_nodes then construct_nodes(pp,def,pr,blockseed) end
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if log_enabled then
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minetest.log("action","[mcl_structures] "..def.name.." placed at "..minetest.pos_to_string(pp))
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end
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return true
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end
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end
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if log_enabled then
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minetest.log("warning","[mcl_structures] placing "..def.name.." failed at "..minetest.pos_to_string(pos))
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end
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end
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local EMPTY_SCHEMATIC = { size = {x = 0, y = 0, z = 0}, data = { } }
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function mcl_structures.register_structure(name,def,nospawn) --nospawn means it will not be placed by mapgen decoration mechanism
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if mcl_structures.is_disabled(name) then return end
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flags = def.flags or "place_center_x, place_center_z, force_placement"
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def.name = name
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if not nospawn and def.place_on then
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minetest.register_on_mods_loaded(function() --make sure all previous decorations and biomes have been registered
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def.deco = minetest.register_decoration({
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name = "mcl_structures:deco_"..name,
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deco_type = "schematic",
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schematic = EMPTY_SCHEMATIC,
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place_on = def.place_on,
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spawn_by = def.spawn_by,
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num_spawn_by = def.num_spawn_by,
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sidelen = 80,
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fill_ratio = def.fill_ratio,
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noise_params = def.noise_params,
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flags = flags,
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biomes = def.biomes,
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y_max = def.y_max,
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y_min = def.y_min
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})
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def.deco_id = minetest.get_decoration_id("mcl_structures:deco_"..name)
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minetest.set_gen_notify({decoration=true}, { def.deco_id })
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--catching of gennotify happens in mcl_mapgen_core
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end)
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end
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mcl_structures.registered_structures[name] = def
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end
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local structure_spawns = {}
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function mcl_structures.register_structure_spawn(def)
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--name,y_min,y_max,spawnon,biomes,chance,interval,limit
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minetest.register_abm({
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label = "Spawn "..def.name,
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nodenames = def.spawnon,
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min_y = def.y_min or -31000,
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max_y = def.y_max or 31000,
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interval = def.interval or 60,
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chance = def.chance or 5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local limit = def.limit or 7
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if active_object_count_wider > limit + mob_cap_animal then return end
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if active_object_count_wider > mob_cap_player then return end
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local p = vector.offset(pos,0,1,0)
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if minetest.get_node(p).name ~= "air" then return end
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if minetest.get_meta(pos):get_string("spawnblock") == "" then return end
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if mg_name ~= "v6" and mg_name ~= "singlenode" and def.biomes then
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if table.indexof(def.biomes,minetest.get_biome_name(minetest.get_biome_data(p).biome)) == -1 then
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return
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end
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end
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local mobdef = minetest.registered_entities[def.name]
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if mobdef.can_spawn and not mobdef.can_spawn(p) then return end
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minetest.add_entity(p,def.name)
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end,
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})
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end
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