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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-27 18:39:34 +01:00
49a5e28398
The descriptions of all the dyes now end with the word "Dye". Also, they happen to match the descriptions in Minecraft now, but that wasn't my intention.
652 lines
21 KiB
Lua
652 lines
21 KiB
Lua
-- To make recipes that will work with any dye ever made by anybody, define
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-- them based on groups.
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-- You can select any group of groups, based on your need for amount of colors.
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-- basecolor: 9, excolor: 17, unicolor: 89
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--
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-- Example of one shapeless recipe using a color group:
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-- Note: As this uses basecolor_*, you'd need 9 of these.
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-- minetest.register_craft({
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-- type = "shapeless",
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-- output = "<mod>:item_yellow",
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-- recipe = {"<mod>:item_no_color", "group:basecolor_yellow"},
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-- })
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mcl_dye = {}
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local S = minetest.get_translator(minetest.get_current_modname())
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local math = math
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local string = string
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-- Base color groups:
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-- - basecolor_white
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-- - basecolor_grey
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-- - basecolor_black
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-- - basecolor_red
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-- - basecolor_yellow
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-- - basecolor_green
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-- - basecolor_cyan
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-- - basecolor_blue
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-- - basecolor_magenta
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-- Extended color groups (* = equal to a base color):
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-- * excolor_white
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-- - excolor_lightgrey
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-- * excolor_grey
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-- - excolor_darkgrey
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-- * excolor_black
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-- * excolor_red
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-- - excolor_orange
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-- * excolor_yellow
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-- - excolor_lime
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-- * excolor_green
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-- - excolor_aqua
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-- * excolor_cyan
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-- - excolor_sky_blue
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-- * excolor_blue
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-- - excolor_violet
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-- * excolor_magenta
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-- - excolor_red_violet
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-- The whole unifieddyes palette as groups:
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-- - unicolor_<excolor>
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-- For the following, no white/grey/black is allowed:
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-- - unicolor_medium_<excolor>
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-- - unicolor_dark_<excolor>
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-- - unicolor_light_<excolor>
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-- - unicolor_<excolor>_s50
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-- - unicolor_medium_<excolor>_s50
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-- - unicolor_dark_<excolor>_s50
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-- This collection of colors is partly a historic thing, partly something else.
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local dyes = {
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{"white", S("White Dye"), {basecolor_white=1, excolor_white=1, unicolor_white=1}},
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{"grey", S("Light Grey Dye"), {basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
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{"dark_grey", S("Grey Dye"), {basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
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{"black", S("Black Dye"), {basecolor_black=1, excolor_black=1, unicolor_black=1}},
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{"violet", S("Purple Dye"), {basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
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{"blue", S("Blue Dye"), {basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
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{"lightblue", S("Light Blue Dye"), {basecolor_blue=1, excolor_blue=1, unicolor_light_blue=1}},
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{"cyan", S("Cyan Dye"), {basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
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{"dark_green", S("Green Dye"), {basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
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{"green", S("Lime Dye"), {basecolor_green=1, excolor_green=1, unicolor_green=1}},
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{"yellow", S("Yellow Dye"), {basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
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{"brown", S("Brown Dye"), {basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
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{"orange", S("Orange Dye"), {basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
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{"red", S("Red Dye"), {basecolor_red=1, excolor_red=1, unicolor_red=1}},
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{"magenta", S("Magenta Dye"), {basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
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{"pink", S("Pink Dye"), {basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
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}
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-- Other mods can use these for looping through available colors
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mcl_dye.basecolors = {"white", "grey", "black", "magenta", "blue", "cyan", "green", "yellow", "orange", "red", "brown"}
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mcl_dye.excolors = {"white", "grey", "darkgrey", "black", "violet", "blue", "cyan", "green", "yellow", "orange", "red", "red_violet"}
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local unicolor_to_dye_id = {}
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for d = 1, #dyes do
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for k, _ in pairs(dyes[d][3]) do
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if string.sub(k, 1, 9) == "unicolor_" then
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unicolor_to_dye_id[k] = dyes[d][1]
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end
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end
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end
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-- Takes an unicolor group name (e.g. “unicolor_white”) and returns a
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-- corresponding dye name (if it exists), nil otherwise.
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function mcl_dye.unicolor_to_dye(unicolor_group)
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local color = unicolor_to_dye_id[unicolor_group]
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if color then
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return "mcl_dye:" .. color
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else
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return nil
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end
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end
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-- Define dye items.
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--
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for _, row in pairs(dyes) do
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local name, desc, grps = unpack(row)
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minetest.register_craftitem("mcl_dye:" .. name, {
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inventory_image = "mcl_dye_" .. name .. ".png",
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description = desc,
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_doc_items_longdesc = S("This item is a dye which is used for dyeing and crafting."),
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_doc_items_usagehelp = S("Rightclick on a sheep to dye its wool. Other things are dyed by crafting."),
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groups = table.update({craftitem = 1, dye = 1}, grps)
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})
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end
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-- Bone meal code to be moved into its own mod.
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--
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function mcl_dye.add_bone_meal_particle(pos, def)
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if not def then
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def = {}
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end
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minetest.add_particlespawner({
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amount = def.amount or 10,
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time = def.time or 0.1,
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minpos = def.minpos or vector.subtract(pos, 0.5),
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maxpos = def.maxpos or vector.add(pos, 0.5),
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minvel = def.minvel or vector.new(-0.01, 0.01, -0.01),
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maxvel = def.maxvel or vector.new(0.01, 0.01, 0.01),
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minacc = def.minacc or vector.new(0, 0, 0),
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maxacc = def.maxacc or vector.new(0, 0, 0),
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minexptime = def.minexptime or 1,
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maxexptime = def.maxexptime or 4,
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minsize = def.minsize or 0.7,
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maxsize = def.maxsize or 2.4,
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texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color
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glow = def.glow or 1,
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})
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end
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mcl_dye.bone_meal_callbacks = {}
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function mcl_dye.register_on_bone_meal_apply(func)
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table.insert(mcl_dye.bone_meal_callbacks, func)
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end
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local function apply_bone_meal(pointed_thing, user)
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-- Bone meal currently spawns all flowers found in the plains.
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local flowers_table_plains = {
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"mcl_flowers:dandelion",
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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"mcl_flowers:oxeye_daisy",
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"mcl_flowers:tulip_orange",
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"mcl_flowers:tulip_red",
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"mcl_flowers:tulip_white",
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"mcl_flowers:tulip_pink",
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"mcl_flowers:azure_bluet",
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}
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local flowers_table_simple = {
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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}
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local flowers_table_swampland = {
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"mcl_flowers:blue_orchid",
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}
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local flowers_table_flower_forest = {
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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"mcl_flowers:oxeye_daisy",
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"mcl_flowers:tulip_orange",
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"mcl_flowers:tulip_red",
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"mcl_flowers:tulip_white",
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"mcl_flowers:tulip_pink",
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"mcl_flowers:azure_bluet",
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"mcl_flowers:allium",
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}
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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if n.name == "" then return false end
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for _, func in pairs(mcl_dye.bone_meal_callbacks) do
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if func(pointed_thing, user) then
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return true
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end
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end
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if minetest.get_item_group(n.name, "sapling") >= 1 then
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mcl_dye.add_bone_meal_particle(pos)
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-- Saplings: 45% chance to advance growth stage
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if math.random(1, 100) <= 45 then
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return mcl_core.grow_sapling(pos, n)
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end
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elseif minetest.get_item_group(n.name, "mushroom") == 1 then
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mcl_dye.add_bone_meal_particle(pos)
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-- Try to grow huge mushroom
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-- Must be on a dirt-type block
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local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if below.name ~= "mcl_core:mycelium" and below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1 and below.name ~= "mcl_core:coarse_dirt" and below.name ~= "mcl_core:podzol" then
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return false
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end
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-- Select schematic
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local schematic, offset, height
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if n.name == "mcl_mushrooms:mushroom_brown" then
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts"
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offset = { x = -3, y = -1, z = -3 }
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height = 8
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elseif n.name == "mcl_mushrooms:mushroom_red" then
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schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts"
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offset = { x = -2, y = -1, z = -2 }
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height = 8
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else
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return false
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end
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-- 40% chance
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if math.random(1, 100) <= 40 then
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-- Check space requirements
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for i=1,3 do
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local cpos = vector.add(pos, {x=0, y=i, z=0})
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if minetest.get_node(cpos).name ~= "air" then
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return false
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end
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end
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local yoff = 3
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local minp, maxp = {x=pos.x-3, y=pos.y+yoff, z=pos.z-3}, {x=pos.x+3, y=pos.y+yoff+(height-3), z=pos.z+3}
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local diff = vector.subtract(maxp, minp)
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diff = vector.add(diff, {x=1,y=1,z=1})
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local totalnodes = diff.x * diff.y * diff.z
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local goodnodes = minetest.find_nodes_in_area(minp, maxp, {"air", "group:leaves"})
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if #goodnodes < totalnodes then
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return false
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end
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-- Place the huge mushroom
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minetest.remove_node(pos)
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local place_pos = vector.add(pos, offset)
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local ok = minetest.place_schematic(place_pos, schematic, 0, nil, false)
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return ok ~= nil
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end
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return false
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-- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages
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elseif string.find(n.name, "mcl_farming:wheat_") then
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:potato_") then
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_potato", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:carrot_") then
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:pumpkin_") then
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:melontige_") then
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mcl_dye.add_bone_meal_particle(pos)
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local stages = math.random(2, 5)
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return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true)
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elseif string.find(n.name, "mcl_farming:beetroot_") then
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mcl_dye.add_bone_meal_particle(pos)
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-- Beetroot: 75% chance to advance to next stage
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if math.random(1, 100) <= 75 then
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return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true)
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end
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elseif string.find(n.name, "mcl_farming:sweet_berry_bush_") then
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mcl_dye.add_bone_meal_particle(pos)
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if n.name == "mcl_farming:sweet_berry_bush_3" then
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return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry")
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else
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return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 0, true)
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end
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elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
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mcl_dye.add_bone_meal_particle(pos)
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-- Cocoa: Advance by 1 stage
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mcl_cocoas.grow(pos)
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return true
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elseif minetest.get_item_group(n.name, "grass_block") == 1 then
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-- Grass Block: Generate tall grass and random flowers all over the place
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for i = -7, 7 do
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for j = -7, 7 do
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for y = -1, 1 do
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pos = vector.offset(pointed_thing.above, i, y, j)
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n = minetest.get_node(pos)
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local n2 = minetest.get_node(vector.offset(pos, 0, -1, 0))
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if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then
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-- Randomly generate flowers, tall grass or nothing
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if math.random(1, 100) <= 90 / ((math.abs(i) + math.abs(j)) / 2)then
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-- 90% tall grass, 10% flower
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mcl_dye.add_bone_meal_particle(pos, {amount = 4})
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if math.random(1,100) <= 90 then
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local col = n2.param2
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minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
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else
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local flowers_table
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if mg_name == "v6" then
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flowers_table = flowers_table_plains
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else
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local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then
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flowers_table = flowers_table_swampland
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elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then
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flowers_table = flowers_table_flower_forest
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elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then
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flowers_table = flowers_table_plains
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else
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flowers_table = flowers_table_simple
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end
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end
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minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
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end
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end
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end
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end
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end
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end
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return true
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-- Double flowers: Drop corresponding item
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elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
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mcl_dye.add_bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:rose_bush")
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return true
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elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
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mcl_dye.add_bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:peony")
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return true
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elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
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mcl_dye.add_bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:lilac")
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return true
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elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
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mcl_dye.add_bone_meal_particle(pos)
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minetest.add_item(pos, "mcl_flowers:sunflower")
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return true
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elseif n.name == "mcl_flowers:tallgrass" then
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mcl_dye.add_bone_meal_particle(pos)
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-- Tall Grass: Grow into double tallgrass
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local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
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local topnode = minetest.get_node(toppos)
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if minetest.registered_nodes[topnode.name].buildable_to then
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minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 })
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minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 })
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return true
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end
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--[[
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Here for when Bonemeal becomes an api, there's code if needed for handling applying to bamboo.
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-- Handle applying bonemeal to bamboo.
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elseif mcl_bamboo.is_bamboo(n.name) then
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local success = mcl_bamboo.grow_bamboo(pos, true)
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if success then
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mcl_dye.add_bone_meal_particle(pos)
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end
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return success
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--]]
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elseif n.name == "mcl_flowers:fern" then
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mcl_dye.add_bone_meal_particle(pos)
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-- Fern: Grow into large fern
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local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
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local topnode = minetest.get_node(toppos)
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if minetest.registered_nodes[topnode.name].buildable_to then
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minetest.set_node(pos, { name = "mcl_flowers:double_fern", param2 = n.param2 })
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minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top", param2 = n.param2 })
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return true
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end
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end
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return false
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end
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mcl_dye.apply_bone_meal = apply_bone_meal
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-- Bone meal item registration.
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--
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-- To be moved into its own mod.
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--
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minetest.register_craftitem(":mcl_bone_meal:bone_meal", {
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inventory_image = "mcl_bone_meal_bone_meal.png",
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description = S("Bone Meal"),
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_tt_help = S("Speeds up plant growth"),
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_doc_items_longdesc = S("Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants."),
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_doc_items_usagehelp = S("Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place."),
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stack_max = 64,
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on_place = function(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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|
|
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-- Use the bone meal on the ground
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if (apply_bone_meal(pointed_thing, user) and (not minetest.is_creative_enabled(user:get_player_name()))) then
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itemstack:take_item()
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end
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return itemstack
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Apply bone meal, if possible
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local pointed_thing
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if dropnode.name == "air" then
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pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
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else
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pointed_thing = { above = pos, under = droppos }
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end
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local success = apply_bone_meal(pointed_thing, nil)
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if success then
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stack:take_item()
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end
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return stack
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end,
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_dispense_into_walkable = true
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})
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|
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minetest.register_craft({
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output = "mcl_bone_meal:bone_meal 3",
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recipe = {{"mcl_mobitems:bone"}},
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})
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|
|
|
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-- Dye creation recipes.
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--
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minetest.register_craft({
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output = "mcl_dye:white",
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recipe = {{"mcl_bone_meal:bone_meal"}},
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})
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|
|
|
minetest.register_craft({
|
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output = "mcl_dye:black",
|
|
recipe = {{"mcl_mobitems:ink_sac"}},
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})
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|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:yellow",
|
|
recipe = {{"mcl_flowers:dandelion"}},
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})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:yellow 2",
|
|
recipe = {{"mcl_flowers:sunflower"}},
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})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:blue",
|
|
recipe = {{"mcl_core:lapis"}},
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|
})
|
|
|
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--[[ Uncomment when crafting blue dye back into lapis is removed.
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|
minetest.register_craft({
|
|
output = "mcl_dye:blue",
|
|
recipe = {{"mcl_flowers:cornflower"}},
|
|
})]]
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:lightblue",
|
|
recipe = {{"mcl_flowers:blue_orchid"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:grey",
|
|
recipe = {{"mcl_flowers:azure_bluet"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:grey",
|
|
recipe = {{"mcl_flowers:oxeye_daisy"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:grey",
|
|
recipe = {{"mcl_flowers:tulip_white"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:magenta",
|
|
recipe = {{"mcl_flowers:allium"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:magenta 2",
|
|
recipe = {{"mcl_flowers:lilac"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:orange",
|
|
recipe = {{"mcl_flowers:tulip_orange"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:brown",
|
|
recipe = {{"mcl_cocoas:cocoa_beans"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:pink",
|
|
recipe = {{"mcl_flowers:tulip_pink"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:pink 2",
|
|
recipe = {{"mcl_flowers:peony"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:red",
|
|
recipe = {{"mcl_farming:beetroot_item"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:red",
|
|
recipe = {{"mcl_flowers:poppy"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:red",
|
|
recipe = {{"mcl_flowers:tulip_red"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_dye:red 2",
|
|
recipe = {{"mcl_flowers:rose_bush"}},
|
|
})
|
|
|
|
--[[Uncomment when crafting white dye back into bonemeal is removed
|
|
minetest.register_craft({
|
|
output = "mcl_dye:white",
|
|
recipe = {{"mcl_flowers:lily_of_the_valley"}},
|
|
})]]
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "mcl_dye:dark_green",
|
|
recipe = "mcl_core:cactus",
|
|
cooktime = 10,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "mcl_dye:green",
|
|
recipe = "group:sea_pickle",
|
|
cooktime = 10,
|
|
})
|
|
|
|
-- Dye mixing recipes.
|
|
--
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:dark_grey 2",
|
|
recipe = {"mcl_dye:black", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:lightblue 2",
|
|
recipe = {"mcl_dye:blue", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:grey 3",
|
|
recipe = {"mcl_dye:black", "mcl_dye:white", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:grey 2",
|
|
recipe = {"mcl_dye:dark_grey", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:green 2",
|
|
recipe = {"mcl_dye:dark_green", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:magenta 4",
|
|
recipe = {"mcl_dye:blue", "mcl_dye:white", "mcl_dye:red", "mcl_dye:red"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:magenta 3",
|
|
recipe = {"mcl_dye:pink", "mcl_dye:red", "mcl_dye:blue"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:magenta 2",
|
|
recipe = {"mcl_dye:violet", "mcl_dye:pink"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:pink 2",
|
|
recipe = {"mcl_dye:red", "mcl_dye:white"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:cyan 2",
|
|
recipe = {"mcl_dye:blue", "mcl_dye:dark_green"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:violet 2",
|
|
recipe = {"mcl_dye:blue", "mcl_dye:red"},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_dye:orange 2",
|
|
recipe = {"mcl_dye:yellow", "mcl_dye:red"},
|
|
})
|
|
|
|
-- Legacy items grace conversion recipes.
|
|
--
|
|
-- These allow for retrieval of precious items that were converted into
|
|
-- dye items after refactoring of the dyes. Should be removed again in
|
|
-- the near future.
|
|
minetest.register_craft({
|
|
output = "mcl_bone_meal:bone_meal",
|
|
recipe = {{"mcl_dye:white"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_mobitems:ink_sac",
|
|
recipe = {{"mcl_dye:black"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_core:lapis",
|
|
recipe = {{"mcl_dye:blue"}},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_cocoas:cocoa_beans",
|
|
recipe = {{"mcl_dye:brown"}},
|
|
})
|