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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-13 22:51:05 +01:00
240 lines
7 KiB
Lua
240 lines
7 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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vl_redstone = {}
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local mod = vl_redstone
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-- Imports
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local force_get_node = mcl_util.force_get_node
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local call_safe = mcl_util.call_safe
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local get_item_group = minetest.get_item_group
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local get_meta = minetest.get_meta
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local vector_add = vector.add
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local vector_to_string = vector.to_string
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local vector_from_string = vector.from_string
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-- Constants
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local REDSTONE_POWER_META = modname .. ".power"
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local REDSTONE_POWER_META_SOURCE = REDSTONE_POWER_META.."."
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local function update_node(pos)
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local node = force_get_node(pos)
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local nodedef = minetest.registered_nodes[node.name]
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-- Only do this processing of signal sinks
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if not nodedef.mesecons then return end
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-- Calculate the maximum power feeding into this node
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-- TODO: check how much time this is taking
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local meta = minetest.get_meta(pos)
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local strength = 0
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local meta_tbl = meta:to_table()
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for k,v in pairs(meta_tbl.fields) do
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if string.sub(k,1,#REDSTONE_POWER_META_SOURCE) == REDSTONE_POWER_META_SOURCE then
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local source_strength = tonumber(v)
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if source_strength > strength then
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strength = source_strength
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end
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end
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end
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-- Don't do any processing inf the actual strength at this node has changed
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local last_strength = meta:get_int(REDSTONE_POWER_META)
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if last_strength == strength then return end
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-- Update the state
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meta:set_int(REDSTONE_POWER_META, strength)
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-- TODO: determine the input rule that the strength is coming from
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local rule = nil
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local sink = nodedef.mesecons.effector
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if sink then
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local new_node_name = nil
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--print("Updating "..node.name.." at "..vector_to_string(pos).."("..tostring(last_strength).."->"..tostring(strength)..")")
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-- Inform the node of changes
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if strength ~= 0 and last_strength == 0 then
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-- Handle activation
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local hook = sink.action_on
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if hook then
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call_safe(nil, hook, {pos, node, rule, strength})
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end
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if sink.onstate then
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new_node_name = sink.onstate
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end
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elseif strength == 0 and last_strength ~= 0 then
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-- Handle deactivation
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local hook = sink.action_off
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if hook then
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call_safe(nil, hook, {pos, node, rule, strength})
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end
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if sink.offstate then
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new_node_name = sink.offstate
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end
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end
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-- TODO: handle signal level change notification
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local hook = sink.action_change
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if hook then
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call_safe(nil, hook, {pos, node, rule, strength})
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end
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if sink.strength_state then
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new_node_name = sink.strength_state[strength]
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end
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-- Update the node
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if new_node_name and new_node_name ~= node.name then
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node.name = new_node_name
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minetest.swap_node(pos, node)
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end
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return
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end
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local conductor = nodedef.mesecons.conductor
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if conductor then
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-- Figure out if the node name changes based on the new state
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local new_node_name = nil
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if conductor.strength_state then
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new_node_name = conductor.strength_state[strength]
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elseif strength > 0 and conductor.onstate then
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new_node_name = conductor.onstate
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elseif strength == 0 and conductor.offstate then
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new_node_name = conductor.offstate
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end
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-- Update the node
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if new_node_name and new_node_name ~= node.name then
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--[[
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print("Changing "..vector_to_string(pos).." from "..node.name.." to "..new_node_name..
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", strength="..tostring(strength)..",last_strength="..tostring(last_strength))
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print("node.name="..node.name..
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",conductor.onstate="..tostring(conductor.onstate)..
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",conductor.offstate="..tostring(conductor.offstate)
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)
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]]
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node.name = new_node_name
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minetest.swap_node(pos, node)
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end
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end
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end
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local POWERED_BLOCK_RULES = {
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vector.new( 1, 0, 0),
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vector.new(-1, 0, 0),
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vector.new( 0, 1, 0),
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vector.new( 0,-1, 0),
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vector.new( 0, 0, 1),
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vector.new( 0, 0,-1),
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}
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local function get_positions_from_node_rules(pos, rules_type, list, powered)
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list = list or {}
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local node = force_get_node(pos)
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local nodedef = minetest.registered_nodes[node.name]
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local rules
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if nodedef.mesecons then
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-- Get mesecons rules
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if not nodedef.mesecons[rules_type] then
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minetest.log("info","Node "..node.name.." has no mesecons."..rules_type.." rules")
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return list
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end
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rules = nodedef.mesecons[rules_type].rules
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if type(rules) == "function" then rules = rules(node) end
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else
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-- The only blocks that don't support mesecon that propagate power are solid blocks that
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-- are powered by another device. Mesecons calls this 'spread'
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if not powered[vector_to_string(pos)] then return list end
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if get_item_group(node.name,"solid") == 0 then return list end
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rules = POWERED_BLOCK_RULES
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end
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--print("rules="..dump(rules))
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-- Convert to absolute positions
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for i=1,#rules do
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local next_pos = vector_add(pos, rules[i])
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local next_pos_str = vector_to_string(next_pos)
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--print("\tnext: "..next_pos_str..", prev="..tostring(list[next_pos_str]))
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list[next_pos_str] = true
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-- Power solid blocks
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if rules[i].spread then
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powered[next_pos_str] = true
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--print("powering "..next_pos_str)
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end
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end
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return list
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end
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vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_pos, source_strength, distance)
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print("Flowing lv"..tostring(source_strength).." power from "..vector_to_string(source_pos).." for "..tostring(distance).." blocks")
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local processed = {}
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local powered = {}
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local source_pos_str = vector_to_string(source_pos)
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processed[source_pos_str] = true
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-- Update the source node's redstone power
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local meta = get_meta(source_pos)
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meta:set_int(REDSTONE_POWER_META, source_strength)
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-- Get rules
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local list = {}
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get_positions_from_node_rules(source_pos, "receptor", list, powered)
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--print("initial list="..dump(list))
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for i=1,distance do
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local next_list = {}
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local strength = source_strength - (i - 1)
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if strength < 0 then strength = 0 end
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for pos_str,dir in pairs(list) do
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--print("Processing "..pos_str)
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if not processed[pos_str] then
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processed[pos_str] = true
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local pos = vector_from_string(pos_str)
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local meta = get_meta(pos)
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-- Update node power directly
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meta:set_int(REDSTONE_POWER_META.."."..source_pos_str, strength)
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--print("pos="..vector.to_string(pos)..", strength="..tostring(strength))
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-- handle spread
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get_positions_from_node_rules(pos, "conductor", next_list, powered)
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-- Update the position
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update_node(pos)
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end
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end
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-- Continue onto the next set of nodes to process
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list = next_list
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end
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end)
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function vl_redstone.set_power(pos, strength)
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local meta = get_meta(pos)
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local distance = meta:get_int(REDSTONE_POWER_META)
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-- Don't perform an update if the power level is the same as before
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if distance == strength then return end
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print("previous="..tostring(distance)..", new="..tostring(strength))
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-- Make the update distance the maximum of the new strength and the old strength
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if distance < strength then
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distance = strength
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end
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-- Schedule an update
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vl_scheduler.add_task(0, "vl_redstone:flow_power", 2, {pos, strength, distance + 1})
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end
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function vl_redstone.get_power_level(pos)
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local meta = get_meta(pos)
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return meta:get_int(REDSTONE_POWER_META)
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end
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