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aa4d5738c7
* restored some old code that had gone missing * fixed the survival inventory tab API not working * fixed some grammar Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4147 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: James David Clarke <james@jamesdavidclarke.com> Co-committed-by: James David Clarke <james@jamesdavidclarke.com>
103 lines
3.5 KiB
Lua
103 lines
3.5 KiB
Lua
mcl_inventory = {}
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
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local old_is_creative_enabled = minetest.is_creative_enabled
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function minetest.is_creative_enabled(name)
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if old_is_creative_enabled(name) then return true end
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if not name then return false end
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assert(type(name) == "string", "minetest.is_creative_enabled requires a string (the playername) argument.")
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local p = minetest.get_player_by_name(name)
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if p then
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return p:get_meta():get_string("gamemode") == "creative"
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end
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return false
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end
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---@param player mt.PlayerObjectRef
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---@param armor_change_only? boolean
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local function set_inventory(player, armor_change_only)
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if minetest.is_creative_enabled(player:get_player_name()) then
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if armor_change_only then
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-- Stay on survival inventory plage if only the armor has been changed
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mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
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else
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mcl_inventory.set_creative_formspec(player, 0, 1)
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end
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return
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end
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player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
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end
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-- Drop items in craft grid and reset inventory on closing
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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mcl_util.move_player_list(player, "craft")
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mcl_util.move_player_list(player, "enchanting_lapis")
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mcl_util.move_player_list(player, "enchanting_item")
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if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
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set_inventory(player)
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end
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end
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end)
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function mcl_inventory.update_inventory_formspec(player)
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set_inventory(player)
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end
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-- Drop crafting grid items on leaving
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minetest.register_on_leaveplayer(function(player)
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mcl_util.move_player_list(player, "craft")
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mcl_util.move_player_list(player, "enchanting_lapis")
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mcl_util.move_player_list(player, "enchanting_item")
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end)
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minetest.register_on_joinplayer(function(player)
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--init inventory
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local inv = player:get_inventory()
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inv:set_width("main", 9)
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inv:set_size("main", 36)
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inv:set_size("offhand", 1)
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--set hotbar size
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player:hud_set_hotbar_itemcount(9)
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--add hotbar images
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player:hud_set_hotbar_image("mcl_inventory_hotbar.png")
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player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png")
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-- In Creative Mode, the initial inventory setup is handled in creative.lua
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if not minetest.is_creative_enabled(player:get_player_name()) then
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set_inventory(player)
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end
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--[[ Make sure the crafting grid is empty. Why? Because the player might have
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items remaining in the crafting grid from the previous join; this is likely
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when the server has been shutdown and the server didn't clean up the player
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inventories. ]]
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mcl_util.move_player_list(player, "craft")
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mcl_util.move_player_list(player, "enchanting_lapis")
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mcl_util.move_player_list(player, "enchanting_item")
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end)
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---@param player mt.PlayerObjectRef
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function mcl_inventory.update_inventory(player)
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local player_name = player:get_player_name()
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local is_gamemode_creative = minetest.is_creative_enabled(player_name)
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if is_gamemode_creative then
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mcl_inventory.set_creative_formspec(player)
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elseif not is_gamemode_creative then
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player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
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end
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mcl_meshhand.update_player(player)
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end
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mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
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set_inventory(player)
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end)
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mcl_player.register_on_visual_change(mcl_inventory.update_inventory_formspec)
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