mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-30 06:21:05 +01:00
2c4eae353c
This fixes some issues with speed overrides and gets rid of ugly workarounds.
122 lines
4 KiB
Lua
122 lines
4 KiB
Lua
--[[
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Sprint mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
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--Configuration variables, these are all explained in README.md
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mcl_sprint = {}
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mcl_sprint.SPEED = 1.3
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local players = {}
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-- Returns true if the player with the given name is sprinting, false if not.
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-- Returns nil if player does not exist.
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mcl_sprint.is_sprinting = function(playername)
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if players[playername] then
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return players[playername].sprinting
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else
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return nil
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end
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end
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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sprinting = false,
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timeOut = 0,
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shouldSprint = false,
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lastPos = player:getpos(),
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sprintDistance = 0,
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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if sprinting == true then
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mcl_playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
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elseif sprinting == false then
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mcl_playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
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end
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return true
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end
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return false
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end
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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local ctrl = player:get_player_control()
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--Check if the player should be sprinting
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if ctrl.aux1 and ctrl.up and not ctrl.sneak then
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players[playerName]["shouldSprint"] = true
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else
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players[playerName]["shouldSprint"] = false
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end
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local playerPos = player:getpos()
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--If the player is sprinting, create particles behind and cause exhaustion
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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-- Exhaust player for sprinting
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local lastPos = players[playerName].lastPos
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local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
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players[playerName].sprintDistance = players[playerName].sprintDistance + dist
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if players[playerName].sprintDistance >= 1 then
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local superficial = math.floor(players[playerName].sprintDistance)
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mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
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players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
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end
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-- Sprint dirt particles
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local numParticles = math.random(1, 2)
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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if playerNode["name"] ~= "air" then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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velocity = {x=0, y=5, z=0},
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acceleration = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "default_dirt.png",
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})
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end
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end
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end
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--Adjust player states
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players[playerName].lastPos = playerPos
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if players[playerName]["shouldSprint"] == true then --Stopped
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local sprinting
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-- Prevent sprinting if hungry or sleeping
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if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_attribute("mcl_beds:sleeping") == "true")then
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sprinting = false
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else
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sprinting = true
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end
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setSprinting(playerName, sprinting)
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elseif players[playerName]["shouldSprint"] == false then
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setSprinting(playerName, false)
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end
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end
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end
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end)
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