VoxeLibre/mods/ITEMS/mcl_bamboo/globals.lua
Michieal 5ef7d9f7a0 Added in Bamboo_Plank variable.
Dinked with the random number generator some.

Moved Bamboo Mosaic from base to items.

condensed some of the code duplication (WIP).

started to add in checks to prevent bamboo from being placed against itself horizontally.

Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00

133 lines
3.6 KiB
Lua

---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by michieal.
--- DateTime: 12/29/22 12:34 PM -- Restructure Date
---
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local bamboo = "mcl_bamboo:bamboo"
local DEBUG = false
local strlen = string.len
local substr = string.sub
local rand = math.random
math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
mcl_bamboo.bamboo_dirt_nodes = {
"mcl_core:redsand",
"mcl_core:sand",
"mcl_core:dirt",
"mcl_core:coarse_dirt",
"mcl_core:dirt_with_grass",
"mcl_core:podzol",
"mcl_core:mycelium",
"mcl_lush_caves:rooted_dirt",
"mcl_lush_caves:moss",
"mcl_mud:mud",
}
--- pos: node position; placer: ObjectRef that is placing the item
--- returns: true if protected, otherwise false.
function mcl_bamboo.is_protected(pos, placer)
local name = placer:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return true
end
return false
end
function mcl_bamboo.grow_bamboo(pos, _)
local BAMBOO_SOIL_DIST = -16
local BAM_MAX_HEIGHT_STPCHK = 11
local BAM_MAX_HEIGHT_TOP = 15
local chk_pos
local soil_pos
if minetest.get_node_light(pos) < 8 then
return
end
local found = false -- used for the soil check
local mboo = ""
for py = -1, BAMBOO_SOIL_DIST, -1 do
chk_pos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(chk_pos).name
for i = 1, #mcl_bamboo.bamboo_dirt_nodes do
if name == mcl_bamboo.bamboo_dirt_nodes[i] then
found = true
soil_pos = chk_pos
break
end
end
if found then
break
else
mboo = substr(name, strlen(name) - 3, strlen(name))
if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
break
end
end
end
-- requires knowing where the soil node is.
if not found then
return
end
local grow_amount = rand(1, 32)
grow_amount = rand(1, 32)
grow_amount = rand(1, 32)
grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng.
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
for py = 1, BAM_MAX_HEIGHT_TOP do
chk_pos = vector.offset(pos, 0, py, 0)
local node_below = minetest.get_node(pos).name
local name = minetest.get_node(chk_pos).name
local dist = vector.distance(soil_pos, chk_pos)
if dist >= BAM_MAX_HEIGHT_STPCHK then
-- stop growing check.
if name == "air" then
local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
if height == dist then
minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
end
end
break
end
mboo = substr(name, strlen(name) - 3, strlen(name))
if name == "air" then
minetest.set_node(chk_pos, {name = node_below})
-- handle growing a second node.
if grow_amount == 2 then
chk_pos = vector.offset(chk_pos, 0, 1, 0)
if minetest.get_node(chk_pos).name == "air" then
minetest.set_node(chk_pos, {name = node_below})
end
end
break
elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
break
end
end
end
-- Add Groups function, courtesy of Warr1024.
function mcl_bamboo.add_groups(name, ...)
local def = minetest.registered_items[name] or error(name .. " not found")
local groups = {}
for k, v in pairs(def.groups) do
groups[k] = v
end
local function add_all(x, ...)
if not x then
return
end
groups[x] = 1
return add_all(...)
end
addall(...)
return minetest.override_item(name, {groups = groups})
end