mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-18 00:51:06 +01:00
872 lines
24 KiB
Lua
872 lines
24 KiB
Lua
mobs = {}
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mobs.default_definition = {
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physical = true,
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jump = function (self)
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end,
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timer = 0,
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env_damage_timer = 0, -- only if state = "attack"
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bombtimer = -999,
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attack = {player=nil, dist=nil},
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state = "stand",
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v_start = false,
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old_y = nil,
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lifetimer = 600,
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tamed = false,
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boom = function(self, tnt_range)
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local pos = self.object:getpos()
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self.object:remove()
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tnt:boom(pos)
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end,
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set_velocity = function(self, v)
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local get_flowing_dir = function(self)
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local pos = self.object:getpos()
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local param2 = minetest.get_node(pos).param2
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local p4 = {
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{x=1,y=0,z=0},
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{x=-1,y=0,z=0},
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{x=0,y=0,z=1},
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{x=0,y=0,z=-1},
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}
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local out = {x=0,y=0,z=0}
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local num = 0
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for i=1,4 do
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local p2 = vector.add(pos, p4[i])
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local name = minetest.get_node(p2).name
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local par2 = minetest.get_node(p2).param2
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-- param2 == 13 means water is falling down a block
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if (name == "default:water_flowing" and par2 < param2 and param2 < 13) or (name == "default:water_flowing" and par2 == 13) or name == "air" then
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out = vector.add(out, p4[i])
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num = num + 1
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end
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end
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if num then
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return out
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else
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return false
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end
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end
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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local v1 = {x=x, y=self.object:getvelocity().y, z=z}
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local pos = self.object:getpos()
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local name = minetest.get_node(pos).name
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if name == "default:water_flowing" then
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local v = get_flowing_dir(self)
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if v then
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v1 = vector.add(v1, vector.multiply(v, 1.3))
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end
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end
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self.object:setvelocity(v1)
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end,
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get_velocity = function(self)
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local v = self.object:getvelocity()
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return (v.x^2 + v.z^2)^(0.5)
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end,
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set_animation = function(self, type)
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if not self.animation then
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return
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end
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if not self.animation.current then
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self.animation.current = ""
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end
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if type == "stand" and self.animation.current ~= "stand" then
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if
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self.animation.stand_start
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and self.animation.stand_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.stand_start,y=self.animation.stand_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "stand"
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end
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elseif type == "look" and self.animation.current ~= "look" then
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if
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self.animation.look_start
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and self.animation.look_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.look_start,y=self.animation.look_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "look"
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end
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elseif type == "eat" and self.animation.current ~= "eat" then
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if
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self.animation.eat_start
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and self.animation.eat_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.eat_start,y=self.animation.eat_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "eat"
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if self.name == "mobs:sheep" and self.naked then
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local pos = self.object:getpos()
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.set_node(pos, {name = "default:dirt"})
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self.naked = false
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if not self.color then
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self.object:set_properties({
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textures = {"sheep.png"},
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})
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else
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self.object:set_properties({
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textures = {"sheep_"..self.color..".png"},
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})
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end
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end
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end
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end
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elseif type == "shoot" and self.animation.current ~= "shoot" then
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if
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self.animation.shoot_start
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and self.animation.shoot_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.shoot_start,y=self.animation.shoot_end},
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self.animation.speed_normal, 0
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)
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self.animation.shootdur = (self.animation.shoot_end - self.animation.shoot_start)/self.animation.speed_normal - .5
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self.animation.current = "shoot"
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end
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elseif type == "fly" and self.animation.current ~= "fly" then
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if
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self.animation.fly_start
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and self.animation.fly_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.fly_start,y=self.animation.fly_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "fly"
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end
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elseif type == "walk" and self.animation.current ~= "walk" then
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if
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self.animation.walk_start
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and self.animation.walk_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.walk_start,y=self.animation.walk_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "walk"
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end
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elseif type == "run" and self.animation.current ~= "run" then
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if
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self.animation.run_start
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and self.animation.run_end
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and self.animation.speed_run
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then
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self.object:set_animation(
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{x=self.animation.run_start,y=self.animation.run_end},
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self.animation.speed_run, 0
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)
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self.animation.current = "run"
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end
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elseif type == "punch" and self.animation.current ~= "punch" then
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if
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self.animation.punch_start
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and self.animation.punch_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.punch_start,y=self.animation.punch_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "punch"
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end
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elseif type == "hurt" and self.animation.current ~= "hurt" then
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self.animation.hurtdur = .5
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if
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self.animation.hurt_start
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and self.animation.hurt_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.hurt_start,y=self.animation.hurt_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "hurt"
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self.animation.hurtdur = (self.animation.hurt_end - self.animation.hurt_start)/self.animation.speed_normal - 1
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end
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elseif type == "death" and self.animation.current ~= "death" then
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self.animation.deathdur = 1
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if
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self.animation.death_start
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and self.animation.death_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.death_start,y=self.animation.death_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "death"
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self.animation.deathdur = (self.animation.death_end - self.animation.death_start)/self.animation.speed_normal - .5
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end
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end
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end,
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on_step = function(self, dtime)
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if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
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self.object:remove()
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end
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 and not self.tamed then
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local player_count = 0
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for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 30)) do
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if obj:is_player() then
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player_count = player_count+1
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end
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end
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if player_count == 0 and self.state ~= "attack" then
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self.object:remove()
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return
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end
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end
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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self.object:setacceleration({x=x, y=-10, z=z})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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if self.disable_fall_damage and self.object:getvelocity().y == 0 then
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if not self.old_y then
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self.old_y = self.object:getpos().y
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else
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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local damage = d-5
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self.object:set_hp(self.object:get_hp()-damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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self.old_y = self.object:getpos().y
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end
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end
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self.timer = self.timer+dtime
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self.bombtimer = self.bombtimer+dtime
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if self.state ~= "attack" then
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if self.timer < 1 then
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return
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end
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self.timer = 0
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end
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if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
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minetest.sound_play(self.sounds.random, {object = self.object})
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end
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local do_env_damage = function(self)
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local pos = self.object:getpos()
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local n = minetest.get_node(pos)
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if self.light_damage and self.light_damage ~= 0
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and pos.y>0
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and minetest.get_node_light(pos)
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and minetest.get_node_light(pos) > 4
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and minetest.get_timeofday() > 0.2
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and minetest.get_timeofday() < 0.8
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then
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self.object:set_hp(self.object:get_hp()-self.light_damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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if self.water_damage and self.water_damage ~= 0 and
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minetest.get_item_group(n.name, "water") ~= 0
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then
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self.object:set_hp(self.object:get_hp()-self.water_damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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if self.lava_damage and self.lava_damage ~= 0 and
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minetest.get_item_group(n.name, "lava") ~= 0
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then
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self.object:set_hp(self.object:get_hp()-self.lava_damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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end
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-- ridable pigs
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if self.name == "mobs:pig" and self.saddle == "yes" and self.driver then
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local item = self.driver:get_wielded_item()
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if item:get_name() == "mobs:carrotstick" then
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local yaw = self.driver:get_look_yaw() - math.pi / 2
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local velo = self.object:getvelocity()
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local v = 1.5
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if math.abs(velo.x) + math.abs(velo.z) < .6 then velo.y = 5 end
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self.state = "walk"
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self:set_animation("walk")
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self.object:setyaw(yaw)
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self.object:setvelocity({x = -math.sin(yaw) * v, y = velo.y, z = math.cos(yaw) * v})
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local inv = self.driver:get_inventory()
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local stack = inv:get_stack("main", self.driver:get_wield_index())
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stack:add_wear(100)
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if stack:get_wear() > 65400 then
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stack = {name = "fishing:pole", count = 1}
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end
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inv:set_stack("main", self.driver:get_wield_index(), stack)
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return
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end
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end
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self.env_damage_timer = self.env_damage_timer + dtime
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if self.state == "attack" and self.env_damage_timer > 1 then
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self.env_damage_timer = 0
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do_env_damage(self)
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elseif self.state ~= "attack" then
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do_env_damage(self)
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end
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if self.type == "monster" and minetest.setting_getbool("enable_damage") then
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist < 2 and self.attack_type == "bomb" and self.bombmode ~= "armed" then
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if self.sounds and self.sounds.approach then
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minetest.sound_play(self.sounds.approach, {object = self.object})
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end
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self.bombmode = "armed"
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self.bombtimer = 0
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end
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if dist < self.view_range then
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if self.attack.dist then
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if dist < self.attack.dist then
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self.attack.player = player
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self.attack.dist = dist
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end
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else
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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end
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end
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end
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if self.follow and self.follow ~= "" and not self.following then
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if self.view_range and dist < self.view_range then
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self.following = player
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end
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end
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end
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if self.following and self.following:is_player() then
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if self.following:get_wielded_item():get_name() ~= self.follow then
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self.following = nil
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self.v_start = false
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else
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local s = self.object:getpos()
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local p = self.following:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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self.following = nil
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self.v_start = false
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else
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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if p.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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if dist > 2 then
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if not self.v_start then
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self.v_start = true
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self.set_velocity(self, self.walk_velocity)
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else
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if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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self:jump()
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end
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self.set_velocity(self, self.walk_velocity)
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end
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self:set_animation("walk")
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else
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self.v_start = false
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self.set_velocity(self, 0)
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self:set_animation("stand")
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end
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return
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end
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end
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end
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if self.state == "stand" then
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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self.set_velocity(self, 0)
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self.set_animation(self, "stand")
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local standanim = math.random(1,4)
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if standanim == 2 then
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self.set_animation(self, "look")
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elseif standanim == 3 then
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self.set_animation(self, "eat")
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elseif standanim == 4 then
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self.set_animation(self, "fly")
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end
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if math.random(1, 100) <= 50 then
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self.set_velocity(self, self.walk_velocity)
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self.state = "walk"
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self.set_animation(self, "walk")
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end
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elseif self.state == "walk" then
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if math.random(1, 100) <= 30 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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self:jump()
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end
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self:set_animation("walk")
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self.set_velocity(self, self.walk_velocity)
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if math.random(1, 100) <= 10 then
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self.set_velocity(self, 0)
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self.state = "stand"
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self:set_animation("stand")
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end
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elseif self.state == "attack" and (self.attack_type == "dogfight" or self.attack_type == "bomb") then
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if not self.attack.player or not self.attack.player:is_player() then
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self.state = "stand"
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self:set_animation("stand")
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self.attack = {player=nil, dist=nil}
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return
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end
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local s = self.object:getpos()
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local p = self.attack.player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range or self.attack.player:get_hp() <= 0 then
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self.state = "stand"
|
|
self.v_start = false
|
|
self.set_velocity(self, 0)
|
|
self.attack = {player=nil, dist=nil}
|
|
self:set_animation("stand")
|
|
return
|
|
else
|
|
self.attack.dist = dist
|
|
end
|
|
if self.attack_type == "bomb" and self.bombmode == "armed" and self.bombtimer > 2 then
|
|
-- print("***BOOM",self.bombtimer)
|
|
self.bombmode = "exploded"
|
|
self.boom(self, math.random(2, 4))
|
|
end
|
|
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
|
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
|
if self.drawtype == "side" then
|
|
yaw = yaw+(math.pi/2)
|
|
end
|
|
if p.x > s.x then
|
|
yaw = yaw+math.pi
|
|
end
|
|
-- creepers use a spiraling approach:
|
|
if self.attack_type == "bomb" then
|
|
yaw = yaw - 14*math.pi/180
|
|
end
|
|
self.object:setyaw(yaw)
|
|
if self.attack.dist > 2 then
|
|
if not self.v_start then
|
|
self.v_start = true
|
|
self.set_velocity(self, self.run_velocity)
|
|
else
|
|
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
|
self:jump()
|
|
end
|
|
self.set_velocity(self, self.run_velocity)
|
|
end
|
|
self:set_animation("run")
|
|
else
|
|
self.set_velocity(self, 0)
|
|
self:set_animation("punch")
|
|
self.v_start = false
|
|
if self.timer > 1 then
|
|
self.timer = 0
|
|
if self.sounds and self.sounds.attack then
|
|
minetest.sound_play(self.sounds.attack, {object = self.object})
|
|
end
|
|
self.attack.player:punch(self.object, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups = {fleshy=self.damage}
|
|
}, vec)
|
|
end
|
|
end
|
|
elseif self.state == "attack" and self.attack_type == "shoot" then
|
|
if not self.attack.player or not self.attack.player:is_player() then
|
|
self.state = "stand"
|
|
self:set_animation("stand")
|
|
self.attack = {player=nil, dist=nil}
|
|
return
|
|
end
|
|
local s = self.object:getpos()
|
|
local p = self.attack.player:getpos()
|
|
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
|
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
|
|
self.state = "stand"
|
|
self.v_start = false
|
|
self.set_velocity(self, 0)
|
|
self.attack = {player=nil, dist=nil}
|
|
self:set_animation("stand")
|
|
return
|
|
else
|
|
self.attack.dist = dist
|
|
self.shoot_interval = (dist + self.view_range) / self.view_range
|
|
end
|
|
|
|
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
|
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
|
if self.drawtype == "side" then
|
|
yaw = yaw+(math.pi/2)
|
|
end
|
|
if p.x > s.x then
|
|
yaw = yaw+math.pi
|
|
end
|
|
self.object:setyaw(yaw)
|
|
if self.attack.dist < 4 then
|
|
self.set_velocity(self, -self.run_velocity)
|
|
elseif self.attack.dist > 8 then
|
|
self.set_velocity(self, self.run_velocity)
|
|
else
|
|
self.set_velocity(self, 0)
|
|
end
|
|
if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
|
|
self.timer = 0
|
|
|
|
self:set_animation("shoot")
|
|
minetest.after(self.animation.shootdur, function()
|
|
self:set_animation("walk")
|
|
end)
|
|
if self.sounds and self.sounds.attack then
|
|
minetest.sound_play(self.sounds.attack, {object = self.object})
|
|
end
|
|
|
|
local p = self.object:getpos()
|
|
p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
|
|
local obj = minetest.add_entity(p, self.arrow)
|
|
local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
|
local v = 15
|
|
vec.y = vec.y+1
|
|
vec.x = vec.x*v/amount
|
|
vec.y = vec.y*v/amount
|
|
vec.z = vec.z*v/amount
|
|
obj:setvelocity(vec)
|
|
end
|
|
end
|
|
end,
|
|
|
|
on_activate = function(self, staticdata, dtime_s)
|
|
self.object:set_armor_groups({fleshy=self.armor})
|
|
self.object:setacceleration({x=0, y=-10, z=0})
|
|
self.state = "stand"
|
|
self.attack = {player = nil, dist = nil}
|
|
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
|
|
self.object:setyaw(math.random(1, 360)/180*math.pi)
|
|
if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
|
|
self.object:remove()
|
|
end
|
|
self.lifetimer = 600 - dtime_s
|
|
if staticdata then
|
|
local tmp = minetest.deserialize(staticdata)
|
|
if tmp and tmp.lifetimer then
|
|
self.lifetimer = tmp.lifetimer - dtime_s
|
|
end
|
|
if tmp and tmp.tamed then
|
|
self.tamed = tmp.tamed
|
|
end
|
|
if tmp and tmp.color then
|
|
self.color = tmp.color
|
|
end
|
|
if tmp and tmp.naked then
|
|
self.naked = tmp.naked
|
|
end
|
|
if tmp and tmp.saddle then
|
|
self.saddle = tmp.saddle
|
|
end
|
|
end
|
|
if self.name == "mobs:sheep" and self.color and not self.naked then
|
|
self.object:set_properties({
|
|
textures = {"sheep_"..self.color..".png"},
|
|
})
|
|
self.drops = {
|
|
{name = "mobs:mutton_raw",
|
|
chance = 1,
|
|
min = 1,
|
|
max = 2,},
|
|
{name = "wool:"..self.color,
|
|
chance = 1,
|
|
min = 1,
|
|
max = 1,},
|
|
}
|
|
end
|
|
if self.name == "mobs:sheep" and not self.color then
|
|
local col = "white"
|
|
local cols = {"dark_grey", "grey", "black", "brown", "pink"}
|
|
if math.random(100) > 80 then
|
|
col = cols[math.random(1,5)]
|
|
end
|
|
self.color = col
|
|
self.object:set_properties({
|
|
textures = {"sheep_"..self.color..".png"},
|
|
})
|
|
self.drops = {
|
|
{name = "mobs:mutton_raw",
|
|
chance = 1,
|
|
min = 1,
|
|
max = 2,},
|
|
{name = "wool:"..self.color,
|
|
chance = 1,
|
|
min = 1,
|
|
max = 1,},
|
|
}
|
|
end
|
|
if self.name == "mobs:sheep" and self.naked then
|
|
self.object:set_properties({
|
|
textures = {"sheep_sheared.png"},
|
|
})
|
|
end
|
|
if self.name == "mobs:pig" and self.saddle == "yes" then
|
|
self.object:set_properties({
|
|
textures = {"pig_with_saddle.png"},
|
|
})
|
|
end
|
|
|
|
if self.lifetimer <= 0 and not self.tamed then
|
|
self.object:remove()
|
|
end
|
|
end,
|
|
|
|
get_staticdata = function(self)
|
|
local tmp = {
|
|
lifetimer = self.lifetimer,
|
|
tamed = self.tamed,
|
|
color = self.color,
|
|
naked = self.naked,
|
|
saddle = self.saddle,
|
|
}
|
|
return minetest.serialize(tmp)
|
|
end,
|
|
|
|
on_punch = function(self, hitter)
|
|
-- death happens at 20 hp so we can play the death animation:
|
|
if self.object:get_hp() <= 20 then
|
|
local pos = self.object:getpos()
|
|
minetest.add_particlespawner({
|
|
amount = 20,
|
|
time = .2,
|
|
minpos = {x=pos.x-1, y=pos.y-.5, z=pos.z-1},
|
|
maxpos = {x=pos.x+1, y=pos.y+.5, z=pos.z+1},
|
|
minvel = {x=0, y=.3, z=0},
|
|
maxvel = {x=0, y=2, z=0},
|
|
minacc = {x=-.2, y=-.2, z=-.2},
|
|
maxacc = {x=.2, y=.2, z=.2},
|
|
minexptime = 1,
|
|
maxexptime = 5,
|
|
minsize = 1,
|
|
maxsize = 1,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "bettertnt_smoke.png",
|
|
})
|
|
self:set_animation("death")
|
|
self.object:set_hp(1000)
|
|
if self.name == "mobs:pig" and self.driver then
|
|
local name = self.driver:get_player_name()
|
|
self.driver:set_detach()
|
|
default.player_attached[name] = false
|
|
default.player_set_animation(self.driver, "stand" , 30)
|
|
self.driver = nil
|
|
end
|
|
minetest.after(self.animation.deathdur, function()
|
|
self.object:remove()
|
|
end)
|
|
if self.sounds and self.sounds.death then
|
|
minetest.sound_play(self.sounds.death, {object = self.object})
|
|
end
|
|
pos.y = pos.y + 0.5
|
|
local obj = nil
|
|
local ndrops = 0
|
|
for _,drop in ipairs(self.drops) do
|
|
if math.random(1, drop.chance) == 1 and ndrops < (self.maxdrops or 100) then
|
|
obj = minetest.add_item(pos, ItemStack(drop.name.." "..math.random(drop.min, drop.max)))
|
|
ndrops = ndrops + 1
|
|
if obj then
|
|
obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if self.sounds and self.sounds.hurt then
|
|
minetest.sound_play(self.sounds.hurt, {object = self.object})
|
|
end
|
|
self:set_animation("hurt")
|
|
minetest.after(self.animation.hurtdur, function()
|
|
self:set_animation("walk")
|
|
end)
|
|
end
|
|
end,
|
|
|
|
__index = function(table,key)
|
|
return mobs.default_definition[key]
|
|
end,}
|
|
|
|
function mobs:register_mob(name, def)
|
|
setmetatable (def,mobs.default_definition)
|
|
minetest.register_entity(name, def)
|
|
end
|
|
|
|
function mobs:check_player_dist(pos, node)
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
local p = player:getpos()
|
|
local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
|
|
if dist < 24 then
|
|
return 1
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
mobs.spawning_mobs = {}
|
|
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
|
|
if minetest.setting_getbool(string.gsub(name,":","_").."_spawn") ~= false then
|
|
mobs.spawning_mobs[name] = true
|
|
minetest.register_abm({
|
|
nodenames = nodes,
|
|
neighbors = {"air"},
|
|
interval = 10,
|
|
chance = chance,
|
|
action = function(pos, node, _, active_object_count_wider)
|
|
if node.name == "default:ice" or node.name == "default:glass" then
|
|
return
|
|
end
|
|
if active_object_count_wider > active_object_count then
|
|
return
|
|
end
|
|
if not mobs.spawning_mobs[name] then
|
|
return
|
|
end
|
|
pos.y = pos.y+1
|
|
if not minetest.get_node_light(pos) then
|
|
return
|
|
end
|
|
if minetest.get_node_light(pos) > max_light then
|
|
return
|
|
end
|
|
if minetest.get_node_light(pos) < min_light then
|
|
return
|
|
end
|
|
if pos.y > max_height then
|
|
return
|
|
end
|
|
if minetest.get_node(pos).name ~= "air" then
|
|
return
|
|
end
|
|
pos.y = pos.y+1
|
|
if minetest.get_node(pos).name ~= "air" then
|
|
return
|
|
end
|
|
if spawn_func and not spawn_func(pos, node) then
|
|
return
|
|
end
|
|
if mobs:check_player_dist(pos, node) then
|
|
return
|
|
end
|
|
if minetest.setting_getbool("display_mob_spawn") then
|
|
minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
|
|
end
|
|
minetest.add_entity(pos, name)
|
|
end
|
|
})
|
|
end
|
|
end
|
|
|
|
function mobs:register_arrow(name, def)
|
|
minetest.register_entity(name, {
|
|
physical = false,
|
|
visual = def.visual,
|
|
visual_size = def.visual_size,
|
|
textures = def.textures,
|
|
velocity = def.velocity,
|
|
hit_player = def.hit_player,
|
|
hit_node = def.hit_node,
|
|
|
|
on_step = function(self, dtime)
|
|
local pos = self.object:getpos()
|
|
if minetest.get_node(self.object:getpos()).name ~= "air" then
|
|
minetest.sound_play("bowhit1", {pos = pos})
|
|
self.hit_node(self, pos, node)
|
|
self.object:remove()
|
|
return
|
|
end
|
|
pos.y = pos.y-1
|
|
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
|
if player:is_player() then
|
|
self.hit_player(self, player)
|
|
minetest.sound_play("damage", {pos = pos})
|
|
self.object:remove()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
})
|
|
end
|
|
|
|
function mobs:register_egg(mob, desc, img)
|
|
minetest.register_craftitem(mob, {
|
|
description = "Spawn "..desc,
|
|
inventory_image = img,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local pos = pointed_thing.above
|
|
if pointed_thing.above and not minetest.is_protected(pos, placer:get_player_name()) then
|
|
pos.y = pos.y + 0.5
|
|
minetest.add_entity(pos, mob)
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
itemstack:take_item()
|
|
end
|
|
end
|
|
return itemstack
|
|
end,
|
|
})
|
|
end
|
|
|
|
|