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549f541877
So they can be used by the noteblock
158 lines
5.9 KiB
Lua
158 lines
5.9 KiB
Lua
--[[ This mod registers 3 nodes:
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- One node for the horizontal-facing dropper (mcl_droppers:dropper)
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- One node for the upwards-facing droppers (mcl_droppers:dropper_up)
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- One node for the downwards-facing droppers (mcl_droppers:dropper_down)
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3 node definitions are needed because of the way the textures are defined.
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All node definitions share a lot of code, so this is the reason why there
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are so many weird tables below.
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]]
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-- For after_place_node
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local setup_dropper = function(pos)
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-- Set formspec and inventory
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
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mcl_vars.inventory_header..
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"image[3,-0.2;5,0.75;mcl_droppers_fnt_dropper.png]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"list[current_name;main;3,0.5;3,3;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", form)
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local inv = meta:get_inventory()
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inv:set_size("main", 9)
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end
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-- Shared core definition table
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local dropperdef = {
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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_mcl_blast_resistance = 17.5,
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_mcl_hardness = 3.5,
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mesecons = {effector = {
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-- Drop random item when triggered
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action_on = function (pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local droppos
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if node.name == "mcl_droppers:dropper" then
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droppos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
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elseif node.name == "mcl_droppers:dropper_up" then
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droppos = {x=pos.x, y=pos.y+1, z=pos.z}
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elseif node.name == "mcl_droppers:dropper_down" then
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droppos = {x=pos.x, y=pos.y-1, z=pos.z}
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end
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local dropnode = minetest.get_node(droppos)
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-- Do not drop into solid nodes, unless they are containers
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local dropnodedef = minetest.registered_nodes[dropnode.name]
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if dropnodedef.walkable and not dropnodedef.groups.container then
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return
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end
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local stacks = {}
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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table.insert(stacks, {stack = stack, stackpos = i})
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end
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end
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if #stacks >= 1 then
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local r = math.random(1, #stacks)
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local stack = stacks[r].stack
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local dropitem = ItemStack(stack:get_name())
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local stack_id = stacks[r].stackpos
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-- If it's a container, attempt to put it into the container
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local dropped = mcl_util.move_item_container(pos, "main", stack_id, droppos)
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-- No container?
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if not dropped and not dropnodedef.groups.container then
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-- Drop item normally
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minetest.add_item(droppos, dropitem)
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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end
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end
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}}
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}
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-- Horizontal dropper
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local horizontal_def = table.copy(dropperdef)
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horizontal_def.description = "Dropper"
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horizontal_def._doc_items_longdesc = "A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it."
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horizontal_def._doc_items_usagehelp = "Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item."
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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setup_dropper(pos)
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-- When placed up and down, convert node to up/down dropper
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if pointed_thing.above.y < pointed_thing.under.y then
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minetest.swap_node(pos, {name = "mcl_droppers:dropper_down"})
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elseif pointed_thing.above.y > pointed_thing.under.y then
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minetest.swap_node(pos, {name = "mcl_droppers:dropper_up"})
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end
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-- Else, the normal facedir logic applies
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end
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horizontal_def.tiles = {
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"default_furnace_top.png", "default_furnace_bottom.png",
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"default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "mcl_droppers_dropper_front_horizontal.png"
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}
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horizontal_def.paramtype2 = "facedir"
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horizontal_def.groups = {pickaxey=1, container=2, material_stone=1}
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minetest.register_node("mcl_droppers:dropper", horizontal_def)
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-- Down dropper
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local down_def = table.copy(dropperdef)
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down_def.description = "Downwards-Facing Dropper"
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down_def.after_place_node = setup_dropper
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down_def.tiles = {
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"default_furnace_top.png", "mcl_droppers_dropper_front_vertical.png",
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"default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "default_furnace_side.png"
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}
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down_def.groups = {pickaxey=1, container=2,not_in_creative_inventory=1, material_stone=1}
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down_def._doc_items_create_entry = false
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down_def.drop = "mcl_droppers:dropper"
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minetest.register_node("mcl_droppers:dropper_down", down_def)
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-- Up dropper
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-- The up dropper is almost identical to the down dropper, it only differs in textures
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up_def = table.copy(down_def)
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up_def.description = "Upwards-Facing Dropper"
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up_def.tiles = {
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"mcl_droppers_dropper_front_vertical.png", "default_furnace_bottom.png",
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"default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "default_furnace_side.png"
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}
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minetest.register_node("mcl_droppers:dropper_up", up_def)
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-- Ladies and gentlemen, I present to you: the crafting recipe!
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minetest.register_craft({
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output = 'mcl_droppers:dropper',
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recipe = {
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{"mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble",},
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{"mcl_core:cobble", "", "mcl_core:cobble",},
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{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
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}
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})
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