mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-30 19:59:33 +01:00
714 lines
27 KiB
Lua
714 lines
27 KiB
Lua
local function get_chest_neighborpos(pos, param2, side)
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if side == "right" then
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if param2 == 0 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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elseif param2 == 1 then
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return {x=pos.x, y=pos.y, z=pos.z+1}
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elseif param2 == 2 then
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return {x=pos.x+1, y=pos.y, z=pos.z}
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elseif param2 == 3 then
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return {x=pos.x, y=pos.y, z=pos.z-1}
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end
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else
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if param2 == 0 then
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return {x=pos.x+1, y=pos.y, z=pos.z}
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elseif param2 == 1 then
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return {x=pos.x, y=pos.y, z=pos.z-1}
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elseif param2 == 2 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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elseif param2 == 3 then
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return {x=pos.x, y=pos.y, z=pos.z+1}
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end
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end
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end
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-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
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local register_chest = function(basename, desc, longdesc, usagehelp, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop)
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if not drop then
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drop = "mcl_chests:"..basename
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else
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drop = "mcl_chests:"..drop
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end
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minetest.register_node("mcl_chests:"..basename, {
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description = desc,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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tiles = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"mcl_chests_chest_back.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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stack_max = 64,
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drop = drop,
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groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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local param2 = minetest.get_node(pos).param2
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local meta = minetest.get_meta(pos)
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--[[ This is a workaround for Minetest issue 5894
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<https://github.com/minetest/minetest/issues/5894>.
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Apparently if we don't do this, double chests initially don't work when
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placed at chunk borders, and some chests randomly don't work after
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placing. ]]
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-- FIXME: Remove this workaround when the bug has been fixed.
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-- BEGIN OF WORKAROUND --
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meta:set_string("workaround", "ignore_me")
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meta:set_string("workaround", nil) -- Done to keep metadata clean
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-- END OF WORKAROUND --
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
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does not support listrings to put items into an alternative list if the first one
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happens to be full. See <https://github.com/minetest/minetest/issues/5343>.
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This list is a hidden input-only list and immediately puts items into the appropriate chest.
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It is only used for listrings and hoppers. This workaround is not that bad because it only
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requires a simple “inventory allows” check for large chests.]]
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-- FIXME: Refactor the listrings as soon Minetest supports alternative listrings
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-- BEGIN OF LISTRING WORKAROUND
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inv:set_size("input", 1)
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-- END OF LISTRING WORKAROUND
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if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:"..basename then
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minetest.swap_node(pos, {name="mcl_chests:"..basename.."_right",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "right")
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minetest.swap_node(p, { name = "mcl_chests:"..basename.."_left", param2 = param2 })
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elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:"..basename then
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minetest.swap_node(pos, {name="mcl_chests:"..basename.."_left",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "left")
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minetest.swap_node(p, { name = "mcl_chests:"..basename.."_right", param2 = param2 })
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local inv = minetest.get_inventory({type="node", pos=pos})
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inv:add_item("main", stack)
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end
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-- END OF LISTRING WORKAROUND
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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on_rightclick = function(pos, node, clicker)
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,8.75]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;mcl_chests_fnt_chest.png]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
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"listring[current_player;main]")
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if on_rightclick_addendum then
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on_rightclick_addendum(pos, node, clicker)
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end
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end,
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mesecons = mesecons,
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})
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minetest.register_node("mcl_chests:"..basename.."_left", {
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tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "mcl_chests_chest_right.png",
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"mcl_chests_chest_left.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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drop = drop,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:"..basename then
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return
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end
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local param2 = n.param2
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local p = get_chest_neighborpos(pos, param2, "left")
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then
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return
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end
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minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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-- BEGIN OF LISTRING WORKAROUND
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "input" then
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local inv = minetest.get_inventory({type="node", pos=pos})
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if inv:room_for_item("main", stack) then
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return -1
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else
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "left")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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if other_inv:room_for_item("main", stack) then
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return -1
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else
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return 0
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end
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end
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else
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return stack:get_count()
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end
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end,
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-- END OF LISTRING WORKAROUND
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local inv = minetest.get_inventory({type="node", pos=pos})
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local leftover = inv:add_item("main", stack)
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if not leftover:is_empty() then
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "left")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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other_inv:add_item("main", leftover)
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end
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end
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-- END OF LISTRING WORKAROUND
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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on_rightclick = function(pos, node, clicker)
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local pos_other = get_chest_neighborpos(pos, node.param2, "left")
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;mcl_chests_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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-- BEGIN OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
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-- END OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]")
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if on_rightclick_addendum_left then
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on_rightclick_addendum_left(pos, node, clicker)
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end
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end,
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mesecons = mesecons,
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})
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minetest.register_node("mcl_chests:"..basename.."_right", {
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tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "mcl_chests_chest_right.png",
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"mcl_chests_chest_left.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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drop = drop,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:"..basename then
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return
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end
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local param2 = n.param2
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local p = get_chest_neighborpos(pos, param2, "right")
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then
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return
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end
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minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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-- BEGIN OF LISTRING WORKAROUND
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "input" then
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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if other_inv:room_for_item("main", stack) then
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return -1
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else
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local inv = minetest.get_inventory({type="node", pos=pos})
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if inv:room_for_item("main", stack) then
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return -1
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else
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return 0
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end
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end
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else
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return stack:get_count()
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end
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end,
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-- END OF LISTRING WORKAROUND
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right")
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local other_inv = minetest.get_inventory({type="node", pos=other_pos})
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local leftover = other_inv:add_item("main", stack)
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if not leftover:is_empty() then
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local inv = minetest.get_inventory({type="node", pos=pos})
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inv:add_item("main", leftover)
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end
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end
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-- END OF LISTRING WORKAROUND
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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on_rightclick = function(pos, node, clicker)
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local pos_other = get_chest_neighborpos(pos, node.param2, "right")
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;mcl_chests_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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"list[current_player;main;0,10.75;9,1;]"..
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-- BEGIN OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
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-- END OF LISTRING WORKAROUND
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
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if on_rightclick_addendum_right then
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on_rightclick_addendum_right(pos, node, clicker)
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end
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end,
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mesecons = mesecons,
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})
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_left")
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doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_right")
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end
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end
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register_chest("chest",
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"Chest",
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"Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.",
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"To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out.",
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false
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)
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local trapped_chest_mesecons_rules = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1},
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{x = 0, y =-1, z = 0}
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}
|
|
|
|
register_chest("trapped_chest",
|
|
"Trapped Chest",
|
|
"A trapped chest is a container which provides 27 inventory slots. It looks identical to a regular chest, but when it is opened, it sends a redstone signal to its adjacent blocks. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.",
|
|
"To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out.",
|
|
nil,
|
|
{receptor = {
|
|
state = mesecon.state.off,
|
|
rules = trapped_chest_mesecons_rules,
|
|
}},
|
|
function(pos, node, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_int("players", 1)
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2})
|
|
mesecon:receptor_on(pos, trapped_chest_mesecons_rules)
|
|
end,
|
|
function(pos, node, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_int("players", 1)
|
|
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
|
mesecon:receptor_on(pos, trapped_chest_mesecons_rules)
|
|
|
|
local pos_other = get_chest_neighborpos(pos, node.param2, "left")
|
|
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
|
|
mesecon:receptor_on(pos_other, trapped_chest_mesecons_rules)
|
|
end,
|
|
function(pos, node, clicker)
|
|
local pos_other = get_chest_neighborpos(pos, node.param2, "right")
|
|
|
|
-- Save number of players in left part of the chest only
|
|
local meta = minetest.get_meta(pos_other)
|
|
meta:set_int("players", 1)
|
|
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
|
|
mesecon:receptor_on(pos, trapped_chest_mesecons_rules)
|
|
|
|
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
|
mesecon:receptor_on(pos_other, trapped_chest_mesecons_rules)
|
|
end
|
|
)
|
|
|
|
register_chest("trapped_chest_on",
|
|
nil, nil, nil, true,
|
|
{receptor = {
|
|
state = mesecon.state.on,
|
|
rules = trapped_chest_mesecons_rules,
|
|
}},
|
|
function(pos, node, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
local players = meta:get_int("players")
|
|
players = players + 1
|
|
meta:set_int("players", players)
|
|
end,
|
|
function(pos, node, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
local players = meta:get_int("players")
|
|
players = players + 1
|
|
meta:set_int("players", players)
|
|
end,
|
|
function(pos, node, clicker)
|
|
local pos_other = get_chest_neighborpos(pos, node.param2, "right")
|
|
local meta = minetest.get_meta(pos_other)
|
|
local players = meta:get_int("players")
|
|
players = players + 1
|
|
meta:set_int("players", players)
|
|
end,
|
|
"trapped_chest"
|
|
)
|
|
|
|
-- Disable trapped chest when it has been closed
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname:find("mcl_chests:trapped_chest_") == 1 then
|
|
if fields.quit then
|
|
local x, y, z = formname:match("mcl_chests:trapped_chest_(.-)_(.-)_(.*)")
|
|
local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
|
if not pos or not pos.x or not pos.y or not pos.z then return end
|
|
local node = minetest.get_node(pos)
|
|
local meta, players, pos_other
|
|
if node.name == "mcl_chests:trapped_chest_on" or node.name == "mcl_chests:trapped_chest_on_left" then
|
|
meta = minetest.get_meta(pos)
|
|
players = meta:get_int("players")
|
|
players = players - 1
|
|
elseif node.name == "mcl_chests:trapped_chest_on_right" then
|
|
pos_other = get_chest_neighborpos(pos, node.param2, "right")
|
|
meta = minetest.get_meta(pos_other)
|
|
players = meta:get_int("players")
|
|
players = players - 1
|
|
end
|
|
|
|
if node.name == "mcl_chests:trapped_chest_on" then
|
|
if players <= 0 then
|
|
meta:set_int("players", 0)
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2})
|
|
mesecon:receptor_off(pos, trapped_chest_mesecons_rules)
|
|
else
|
|
meta:set_int("players", players)
|
|
end
|
|
elseif node.name == "mcl_chests:trapped_chest_on_left" then
|
|
if players <= 0 then
|
|
meta:set_int("players", 0)
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
|
mesecon:receptor_off(pos, trapped_chest_mesecons_rules)
|
|
|
|
pos_other = get_chest_neighborpos(pos, node.param2, "left")
|
|
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
|
|
mesecon:receptor_off(pos_other, trapped_chest_mesecons_rules)
|
|
else
|
|
meta:set_int("players", players)
|
|
end
|
|
elseif node.name == "mcl_chests:trapped_chest_on_right" then
|
|
if players <= 0 then
|
|
meta:set_int("players", 0)
|
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
|
|
mesecon:receptor_off(pos, trapped_chest_mesecons_rules)
|
|
|
|
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
|
mesecon:receptor_off(pos_other, trapped_chest_mesecons_rules)
|
|
else
|
|
meta:set_int("players", players)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_chests:chest',
|
|
recipe = {
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'group:wood', '', 'group:wood'},
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = 'fuel',
|
|
recipe = 'mcl_chests:chest',
|
|
burntime = 15
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = 'fuel',
|
|
recipe = 'mcl_chests:trapped_chest',
|
|
burntime = 15
|
|
})
|
|
|
|
minetest.register_node("mcl_chests:ender_chest", {
|
|
description = "Ender Chest",
|
|
_doc_items_longdesc = "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests worldwide. Each player will only see their own items, but not the items of other players.",
|
|
_doc_items_usagehelp = "Rightclick the ender chest to access your personal interdimensional inventory.",
|
|
tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
|
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
|
|
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},
|
|
-- Note: The “container” group is missing here because the ender chest does not
|
|
-- have an inventory on its own
|
|
groups = {pickaxey=1, deco_block=1, material_stone=1},
|
|
is_ground_content = false,
|
|
paramtype = "light",
|
|
light_source = 7,
|
|
paramtype2 = "facedir",
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
drop = "mcl_core:obsidian 8",
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec",
|
|
"size[9,8.75]"..
|
|
mcl_vars.inventory_header..
|
|
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
|
|
"image[0,-0.2;5,0.75;mcl_chests_fnt_ender_chest.png]"..
|
|
"list[current_player;enderchest;0,0.5;9,3;]"..
|
|
"list[current_player;main;0,4.5;9,3;9]"..
|
|
"list[current_player;main;0,7.74;9,1;]"..
|
|
"listring[current_player;enderchest]"..
|
|
"listring[current_player;main]")
|
|
end,
|
|
_mcl_blast_resistance = 3000,
|
|
_mcl_hardness = 22.5,
|
|
})
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local inv = player:get_inventory()
|
|
inv:set_size("enderchest", 9*3)
|
|
end)
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_chests:ender_chest',
|
|
recipe = {
|
|
{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
|
|
{'mcl_core:obsidian', 'mcl_end:ender_eye', 'mcl_core:obsidian'},
|
|
{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
|
|
}
|
|
})
|
|
|
|
-- Shulker boxes
|
|
local boxtypes = {
|
|
white = "White Shulker Box",
|
|
grey = "Light Grey Shulker Box",
|
|
orange = "Orange Shulker Box",
|
|
cyan = "Cyan Shulker Box",
|
|
magenta = "Magenta Shulker Box",
|
|
violet = "Purple Shulker Box",
|
|
lightblue = "Light Blue Shulker Box",
|
|
blue = "Blue Shulker Box",
|
|
yellow = "Yellow Shulker Box",
|
|
brown = "Brown Shulker Box",
|
|
green = "Lime Shulker Box",
|
|
dark_green = "Green Shulker Box",
|
|
pink = "Pink Shulker Box",
|
|
red = "Red Shulker Box",
|
|
dark_grey = "Grey Shulker Box",
|
|
black = "Black Shulker Box",
|
|
}
|
|
|
|
local shulker_mob_textures = {
|
|
white = "mobs_mc_shulker_white.png",
|
|
grey = "mobs_mc_shulker_silver.png",
|
|
orange = "mobs_mc_shulker_orange.png",
|
|
cyan = "mobs_mc_shulker_cyan.png",
|
|
magenta = "mobs_mc_shulker_magenta.png",
|
|
violet = "mobs_mc_shulker_purple.png",
|
|
lightblue = "mobs_mc_shulker_light_blue.png",
|
|
blue = "mobs_mc_shulker_blue.png",
|
|
yellow = "mobs_mc_shulker_yellow.png",
|
|
brown = "mobs_mc_shulker_brown.png",
|
|
green = "mobs_mc_shulker_lime.png",
|
|
dark_green = "mobs_mc_shulker_green.png",
|
|
pink = "mobs_mc_shulker_pink.png",
|
|
red = "mobs_mc_shulker_red.png",
|
|
dark_grey = "mobs_mc_shulker_gray.png",
|
|
black = "mobs_mc_shulker_black.png",
|
|
}
|
|
|
|
for color, desc in pairs(boxtypes) do
|
|
local mob_texture = shulker_mob_textures[color]
|
|
minetest.register_node("mcl_chests:"..color.."_shulker_box", {
|
|
description = desc,
|
|
_doc_items_longdesc = "A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.",
|
|
_doc_items_usagehelp = "To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.",
|
|
tiles = {
|
|
"mcl_chests_"..color.."_shulker_box_top.png", -- top
|
|
"[combine:16x16:-32,-28="..mob_texture, -- bottom
|
|
"[combine:16x16:0,-36="..mob_texture..":0,-16="..mob_texture, -- side
|
|
"[combine:16x16:-32,-36="..mob_texture..":-32,-16="..mob_texture, -- side
|
|
"[combine:16x16:-16,-36="..mob_texture..":-16,-16="..mob_texture, -- side
|
|
"[combine:16x16:-48,-36="..mob_texture..":-48,-16="..mob_texture, -- side
|
|
},
|
|
groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1},
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
stack_max = 1,
|
|
drop = "",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
-- TODO: Make shulker boxes rotatable
|
|
-- This doesn't work, it just destroys the inventory:
|
|
-- on_place = minetest.rotate_node,
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec",
|
|
"size[9,8.75]"..
|
|
mcl_vars.inventory_header..
|
|
"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
|
|
"image[0,-0.2;5,0.75;mcl_chests_fnt_shulker_box.png]"..
|
|
"list[current_name;main;0,0.5;9,3;]"..
|
|
"list[current_player;main;0,4.5;9,3;9]"..
|
|
"list[current_player;main;0,7.74;9,1;]"..
|
|
"listring[current_name;main]"..
|
|
"listring[current_player;main]")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 9*3)
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
local nmeta = minetest.get_meta(pos)
|
|
local ninv = nmeta:get_inventory()
|
|
local imeta = itemstack:get_metadata()
|
|
local iinv_main = minetest.deserialize(imeta)
|
|
ninv:set_list("main", iinv_main)
|
|
ninv:set_size("main", 9*3)
|
|
if minetest.setting_getbool("creative_mode") then
|
|
if not ninv:is_empty("main") then
|
|
return nil
|
|
else
|
|
return itemstack
|
|
end
|
|
else
|
|
return nil
|
|
end
|
|
end,
|
|
on_destruct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
local items = {}
|
|
for i=1, inv:get_size("main") do
|
|
local stack = inv:get_stack("main", i)
|
|
items[i] = stack:to_string()
|
|
end
|
|
local data = minetest.serialize(items)
|
|
local boxitem = ItemStack("mcl_chests:"..color.."_shulker_box")
|
|
boxitem:set_metadata(data)
|
|
|
|
if minetest.setting_getbool("creative_mode") then
|
|
if not inv:is_empty("main") then
|
|
minetest.add_item(pos, boxitem)
|
|
end
|
|
else
|
|
minetest.add_item(pos, boxitem)
|
|
end
|
|
end,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
-- Do not allow to place shulker boxes into shulker boxes
|
|
local group = minetest.get_item_group(stack:get_name(), "shulker_box")
|
|
if group == 0 or group == nil then
|
|
return stack:get_count()
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
_mcl_blast_resistance = 30,
|
|
_mcl_hardness = 6,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = 'mcl_chests:'..color..'_shulker_box',
|
|
recipe = { 'group:shulker_box', 'mcl_dye:'..color }
|
|
})
|
|
end
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_chests:violet_shulker_box',
|
|
recipe = {
|
|
{'mcl_mobitems:shulker_shell'},
|
|
{'mcl_chests:chest'},
|
|
{'mcl_mobitems:shulker_shell'},
|
|
}
|
|
})
|
|
|