mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-23 11:01:06 +01:00
107 lines
3.6 KiB
Lua
107 lines
3.6 KiB
Lua
--[[
|
|
Sprint mod for Minetest by GunshipPenguin
|
|
|
|
To the extent possible under law, the author(s)
|
|
have dedicated all copyright and related and neighboring rights
|
|
to this software to the public domain worldwide. This software is
|
|
distributed without any warranty.
|
|
]]
|
|
|
|
local players = {}
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local playerName = player:get_player_name()
|
|
players[playerName] = {
|
|
state = 0,
|
|
timeOut = 0,
|
|
moving = false,
|
|
}
|
|
end)
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local playerName = player:get_player_name()
|
|
players[playerName] = nil
|
|
end)
|
|
minetest.register_globalstep(function(dtime)
|
|
--Get the gametime
|
|
local gameTime = minetest.get_gametime()
|
|
|
|
--Loop through all connected players
|
|
for playerName,playerInfo in pairs(players) do
|
|
local player = minetest.get_player_by_name(playerName)
|
|
if player ~= nil then
|
|
--Check if they are moving or not
|
|
players[playerName]["moving"] = player:get_player_control()["up"]
|
|
|
|
--If the player has tapped w longer than mcl_sprint.TIMEOUT ago, set his/her state to 0
|
|
if playerInfo["state"] == 2 then
|
|
if playerInfo["timeOut"] + mcl_sprint.TIMEOUT < gameTime then
|
|
players[playerName]["timeOut"] = nil
|
|
setState(playerName, 0)
|
|
end
|
|
|
|
--If the player is sprinting, create particles behind him/her
|
|
elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
|
|
local numParticles = math.random(1, 2)
|
|
local playerPos = player:getpos()
|
|
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
|
if playerNode["name"] ~= "air" then
|
|
for i=1, numParticles, 1 do
|
|
minetest.add_particle({
|
|
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
|
vel = {x=0, y=5, z=0},
|
|
acc = {x=0, y=-13, z=0},
|
|
expirationtime = math.random(),
|
|
size = math.random()+0.5,
|
|
collisiondetection = true,
|
|
vertical = false,
|
|
texture = "default_dirt.png",
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Prevent sprinting if standing on soul sand or hungry
|
|
local can_sprint = (playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand") or (mcl_hunger and mcl_hunger.get_hunger(player) <= 6)
|
|
--Adjust player states
|
|
if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
|
|
setState(playerName, 0)
|
|
elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
|
|
setState(playerName, 1)
|
|
elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
|
|
local sprinting
|
|
if can_sprint then
|
|
setState(playerName, 0)
|
|
else
|
|
setState(playerName, 2)
|
|
end
|
|
elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
|
|
if can_sprint then
|
|
setState(playerName, 1)
|
|
else
|
|
setState(playerName, 3)
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
end)
|
|
|
|
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
|
|
local player = minetest.get_player_by_name(playerName)
|
|
local gameTime = minetest.get_gametime()
|
|
if players[playerName] then
|
|
players[playerName]["state"] = state
|
|
-- Don't overwrite physics when standing on soul sand
|
|
if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
|
|
if state == 0 then--Stopped
|
|
player:set_physics_override({speed=1.0})
|
|
elseif state == 2 then --Primed
|
|
players[playerName]["timeOut"] = gameTime
|
|
elseif state == 3 then --Sprinting
|
|
player:set_physics_override({speed=mcl_sprint.SPEED})
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|