VoxeLibre/mods/ENTITIES/mcl_minecarts/rails.lua

666 lines
19 KiB
Lua

local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local mod = mcl_minecarts
local S = minetest.get_translator(modname)
mod.RAIL_GROUPS = {
STANDARD = 1,
CURVES = 2,
}
-- Inport functions and constants from elsewhere
local table_merge = mcl_util.table_merge
local check_connection_rules = mod.check_connection_rules
local update_rail_connections = mod.update_rail_connections
local north = mod.north
local south = mod.south
local east = mod.east
local west = mod.west
--- Rail direction Handleres
local function rail_dir_straight(pos, dir, node)
dir = vector.new(dir.x, 0, dir.z)
if node.param2 == 0 or node.param2 == 2 then
if vector.equals(dir, north) then
return north
else
return south
end
else
if vector.equals(dir,east) then
return east
else
return west
end
end
end
local function rail_dir_sloped(pos, dir, node)
local uphill = minetest.fourdir_to_dir(node.param2)
local downhill = minetest.fourdir_to_dir((node.param2+2)%4)
local up_uphill = vector.offset(uphill,0,1,0)
if vector.equals(dir, uphill) or vector.equals(dir, up_uphill) then
return up_uphill
else
return downhill
end
end
-- Fourdir to cardinal direction
-- 0 = north
-- 1 = east
-- 2 = south
-- 3 = west
-- This takes a table `dirs` that has one element for each cardinal direction
-- and which specifies the direction for a cart to continue in when entering
-- a rail node in the direction of the cardinal. This function takes node
-- rotations into account.
local function rail_dir_from_table(pos, dir, node, dirs)
dir = vector.new(dir.x, 0, dir.z)
local dir_fourdir = (minetest.dir_to_fourdir(dir) - node.param2 + 4) % 4
local new_fourdir = (dirs[dir_fourdir] + node.param2) % 4
return minetest.fourdir_to_dir(new_fourdir)
end
local CURVE_RAIL_DIRS = { [0] = 1, 1, 2, 2, }
local function rail_dir_curve(pos, dir, node)
return rail_dir_from_table(pos, dir, node, CURVE_RAIL_DIRS)
end
local function rail_dir_tee_off(pos, dir, node)
return rail_dir_from_table(pos, dir, node, CURVE_RAIL_DIRS)
end
local TEE_RAIL_ON_DIRS = { [0] = 0, 1, 1, 0 }
local function rail_dir_tee_on(pos, dir, node)
return rail_dir_from_table(pos, dir, node, TEE_RAIL_ON_DIRS)
end
local function rail_dir_cross(pos, dir, node)
dir = vector.new(dir.x, 0, dir.z)
-- Always continue in the same direction. No direction changes allowed
return dir
end
-- Setup shared text
local railuse = S(
"Place them on the ground to build your railway, the rails will automatically connect to each other and will"..
" turn into curves, T-junctions, crossings and slopes as needed."
)
mod.text = mod.text or {}
mod.text.railuse = railuse
local BASE_DEF = {
drawtype = "mesh",
mesh = "flat_track.obj",
paramtype = "light",
paramtype2 = "4dir",
stack_max = 64,
sounds = mcl_sounds.node_sound_metal_defaults(),
is_ground_content = true,
paramtype = "light",
use_texture_alpha = "clip",
collision_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/15 }
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {
handy=1, pickaxey=1,
attached_node=1,
rail=1,
connect_to_raillike=minetest.raillike_group("rail"),
dig_by_water=0,destroy_by_lava_flow=0,
transport=1
},
description = S("New Rail"), -- Temporary name to make debugging easier
_tt_help = S("Track for minecarts"),
_doc_items_usagehelp = railuse,
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."),
on_place = function(itemstack, placer, pointed_thing)
local node_name = minetest.get_node(pointed_thing.under).name
-- Don't allow placing rail above rail
if minetest.get_item_group(node_name,"rail") == 0 then
return minetest.item_place_node(itemstack, placer, pointed_thing)
else
return itemstack
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
update_rail_connections(pos)
end,
_mcl_minecarts = {
get_next_dir = rail_dir_straight,
},
_mcl_blast_resistance = 0.7,
_mcl_hardness = 0.7,
}
local SLOPED_RAIL_DEF = table.copy(BASE_DEF)
table_merge(SLOPED_RAIL_DEF,{
drawtype = "mesh",
mesh = "sloped_track.obj",
groups = {
rail_slope = 1,
not_in_creative_inventory = 1,
},
collision_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 },
{ -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 }
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.0, 0.5 },
{ -0.5, 0.0, 0.0, 0.5, 0.5, 0.5 }
}
},
_mcl_minecarts = {
get_next_dir = rail_dir_sloped,
},
})
function mod.register_rail(itemstring, ndef)
assert(ndef.tiles)
-- Extract out the craft recipe
local craft = ndef.craft
ndef.craft = nil
-- Add sensible defaults
if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end
if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end
--print("registering rail "..itemstring.." with definition: "..dump(ndef))
-- Make registrations
minetest.register_node(itemstring, ndef)
if craft then minetest.register_craft(craft) end
end
function mod.register_straight_rail(base_name, tiles, def)
def = def or {}
local base_def = table.copy(BASE_DEF)
local sloped_def = table.copy(SLOPED_RAIL_DEF)
local add = {
tiles = { tiles[1] },
drop = base_name,
groups = {
rail = mod.RAIL_GROUPS.STANDARD,
},
_mcl_minecarts = {
base_name = base_name,
can_slope = true,
},
}
table_merge(base_def, add); table_merge(sloped_def, add)
table_merge(base_def, def); table_merge(sloped_def, def)
-- Register the base node
mod.register_rail(base_name, base_def)
base_def.craft = nil; sloped_def.craft = nil
table_merge(base_def,{
_mcl_minecarts = {
railtype = "straight",
},
})
-- Sloped variant
mod.register_rail_sloped(base_name.."_sloped", table_merge(table.copy(sloped_def),{
description = S("Sloped Rail"), -- Temporary name to make debugging easier
_mcl_minecarts = {
get_next_dir = rail_dir_sloped,
},
mesecons = def.mesecons_sloped,
tiles = { tiles[1] },
_mcl_minecarts = {
railtype = "sloped",
},
}))
end
function mod.register_curves_rail(base_name, tiles, def)
def = def or {}
local base_def = table.copy(BASE_DEF)
local sloped_def = table.copy(SLOPED_RAIL_DEF)
local add = {
_mcl_minecarts = { base_name = base_name },
groups = {
rail = mod.RAIL_GROUPS.CURVES
},
drop = base_name,
}
table_merge(base_def, add); table_merge(sloped_def, add)
table_merge(base_def, def); table_merge(sloped_def, def)
-- Register the base node
mod.register_rail(base_name, table_merge(table.copy(base_def),{
tiles = { tiles[1] },
_mcl_minecarts = {
get_next_dir = rail_dir_straight,
railtype = "straight",
can_slope = true,
},
}))
-- Update for other variants
base_def.craft = nil
table_merge(base_def, {
groups = {
not_in_creative_inventory = 1
}
})
-- Corner variants
mod.register_rail(base_name.."_corner", table_merge(table.copy(base_def),{
tiles = { tiles[2] },
_mcl_minecarts = {
get_next_dir = rail_dir_curve,
railtype = "corner",
},
}))
-- Tee variants
mod.register_rail(base_name.."_tee_off", table_merge(table.copy(base_def),{
tiles = { tiles[3] },
groups = {
not_in_creative_inventory = 1,
},
mesecons = {
effector = {
action_on = function(pos, node)
local new_node = {name = base_name.."_tee_on", param2 = node.param2}
minetest.swap_node(pos, new_node)
end,
rules = mesecon.rules.alldirs,
}
},
_mcl_minecarts = {
get_next_dir = rail_dir_tee_off,
railtype = "tee",
},
}))
mod.register_rail(base_name.."_tee_on", table_merge(table.copy(base_def),{
tiles = { tiles[4] },
_mcl_minecarts = {
get_next_dir = rail_dir_tee_on,
railtype = "tee",
},
mesecons = {
effector = {
action_off = function(pos, node)
local new_node = {name = base_name.."_tee_off", param2 = node.param2}
minetest.swap_node(pos, new_node)
end,
rules = mesecon.rules.alldirs,
}
}
}))
-- Sloped variant
mod.register_rail_sloped(base_name.."_sloped", table_merge(table.copy(sloped_def),{
description = S("Sloped Rail"), -- Temporary name to make debugging easier
_mcl_minecarts = {
get_next_dir = rail_dir_sloped,
railtype = "tee",
},
tiles = { tiles[1] },
}))
-- Cross variant
mod.register_rail(base_name.."_cross", table_merge(table.copy(base_def),{
tiles = { tiles[5] },
_mcl_minecarts = {
get_next_dir = rail_dir_cross,
railtype = "cross",
},
}))
end
function mod.register_rail_sloped(itemstring, def)
assert(def.tiles)
-- Build the node definition
local ndef = table.copy(SLOPED_RAIL_DEF)
table_merge(ndef, def)
-- Add sensible defaults
if not ndef.inventory_image then ndef.inventory_image = ndef.tiles[1] end
if not ndef.wield_image then ndef.wield_image = ndef.tiles[1] end
--print("registering sloped rail "..itemstring.." with definition: "..dump(ndef))
-- Make registrations
minetest.register_node(itemstring, ndef)
end
-- Redstone rules
local rail_rules_long =
{{x=-1, y= 0, z= 0, spread=true},
{x= 1, y= 0, z= 0, spread=true},
{x= 0, y=-1, z= 0, spread=true},
{x= 0, y= 1, z= 0, spread=true},
{x= 0, y= 0, z=-1, spread=true},
{x= 0, y= 0, z= 1, spread=true},
{x= 1, y= 1, z= 0},
{x= 1, y=-1, z= 0},
{x=-1, y= 1, z= 0},
{x=-1, y=-1, z= 0},
{x= 0, y= 1, z= 1},
{x= 0, y=-1, z= 1},
{x= 0, y= 1, z=-1},
{x= 0, y=-1, z=-1}}
local rail_rules_short = mesecon.rules.pplate
-- Normal rail
mod.register_curves_rail("mcl_minecarts:rail_v2", {
"default_rail.png",
"default_rail_curved.png",
"default_rail_t_junction.png",
"default_rail_t_junction_on.png",
"default_rail_crossing.png"
},{
description = S("Rail"),
_tt_help = S("Track for minecarts"),
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction."),
_doc_items_usagehelp = railuse,
craft = {
output = "mcl_minecarts:rail_v2 16",
recipe = {
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
}
},
})
-- Powered rail (off = brake mode)
mod.register_straight_rail("mcl_minecarts:golden_rail_v2",{ "mcl_minecarts_rail_golden.png" },{
description = S("Powered Rail"),
_tt_help = S("Track for minecarts").."\n"..S("Speed up when powered, slow down when not powered"),
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts."),
_doc_items_usagehelp = railuse .. "\n" .. S("Without redstone power, the rail will brake minecarts. To make this rail accelerate"..
" minecarts, power it with redstone power."),
_doc_items_create_entry = false,
_rail_acceleration = -3,
_max_acceleration_velocity = 8,
mesecons = {
conductor = {
state = mesecon.state.off,
offstate = "mcl_minecarts:golden_rail_v2",
onstate = "mcl_minecarts:golden_rail_v2_on",
rules = rail_rules_long,
},
},
mesecons_sloped = {
conductor = {
state = mesecon.state.off,
offstate = "mcl_minecarts:golden_rail_v2_sloepd",
onstate = "mcl_minecarts:golden_rail_v2_on_sloped",
rules = rail_rules_long,
},
},
drop = "mcl_minecarts:golden_rail_v2",
craft = {
output = "mcl_minecarts:golden_rail_v2 6",
recipe = {
{"mcl_core:gold_ingot", "", "mcl_core:gold_ingot"},
{"mcl_core:gold_ingot", "mcl_core:stick", "mcl_core:gold_ingot"},
{"mcl_core:gold_ingot", "mesecons:redstone", "mcl_core:gold_ingot"},
}
}
})
-- Powered rail (on = acceleration mode)
mod.register_straight_rail("mcl_minecarts:golden_rail_v2_on",{ "mcl_minecarts_rail_golden_powered.png" },{
_doc_items_create_entry = false,
_rail_acceleration = 4,
_max_acceleration_velocity = 8,
groups = {
not_in_creative_inventory = 1,
},
mesecons = {
conductor = {
state = mesecon.state.on,
offstate = "mcl_minecarts:golden_rail_v2",
onstate = "mcl_minecarts:golden_rail_v2_on",
rules = rail_rules_long,
},
},
mesecons_sloped = {
conductor = {
state = mesecon.state.on,
offstate = "mcl_minecarts:golden_rail_v2_sloped",
onstate = "mcl_minecarts:golden_rail_v2_on_sloped",
rules = rail_rules_long,
},
},
drop = "mcl_minecarts:golden_rail_v2",
})
-- Activator rail (off)
mod.register_straight_rail("mcl_minecarts:activator_rail_v2", {"mcl_minecarts_rail_activator.png"},{
description = S("Activator Rail"),
_tt_help = S("Track for minecarts").."\n"..S("Activates minecarts when powered"),
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts."),
_doc_items_usagehelp = railuse .. "\n" .. S("To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail."),
mesecons = {
conductor = {
state = mesecon.state.off,
offstate = "mcl_minecarts:activator_rail_v2",
onstate = "mcl_minecarts:activator_rail_v2_on",
rules = rail_rules_long,
},
},
mesecons_sloped = {
conductor = {
state = mesecon.state.off,
offstate = "mcl_minecarts:activator_rail_v2_sloped",
onstate = "mcl_minecarts:activator_rail_v2_on_sloped",
rules = rail_rules_long,
},
},
craft = {
output = "mcl_minecarts:activator_rail_v2 6",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mesecons_torch:mesecon_torch_on", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
}
},
})
-- Activator rail (on)
local function activator_rail_action_on(pos, node)
local pos2 = { x = pos.x, y =pos.y + 1, z = pos.z }
local objs = minetest.get_objects_inside_radius(pos2, 1)
for _, o in pairs(objs) do
local l = o:get_luaentity()
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:" and l.on_activate_by_rail then
l:on_activate_by_rail()
end
end
end
mod.register_straight_rail("mcl_minecarts:activator_rail_v2_on", {"mcl_minecarts_rail_activator_powered.png"},{
_doc_items_create_entry = false,
groups = {
not_in_creative_inventory = 1,
},
mesecons = {
conductor = {
state = mesecon.state.on,
offstate = "mcl_minecarts:activator_rail_v2",
onstate = "mcl_minecarts:activator_rail_v2_on",
rules = rail_rules_long,
},
effector = {
-- Activate minecarts
action_on = activator_rail_action_on,
},
},
mesecons_sloped = {
conductor = {
state = mesecon.state.on,
offstate = "mcl_minecarts:activator_rail_v2_sloped",
onstate = "mcl_minecarts:activator_rail_v2_on_sloped",
rules = rail_rules_long,
},
effector = {
-- Activate minecarts
action_on = activator_rail_action_on,
},
},
_mcl_minecarts_on_enter = function(pos, cart)
if cart.on_activate_by_rail then
cart:on_activate_by_rail()
end
end,
drop = "mcl_minecarts:activator_rail_v2",
})
-- Detector rail (off)
mod.register_straight_rail("mcl_minecarts:detector_rail_v2",{"mcl_minecarts_rail_detector.png"},{
description = S("Detector Rail"),
_tt_help = S("Track for minecarts").."\n"..S("Emits redstone power when a minecart is detected"),
_doc_items_longdesc = S("Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms."),
_doc_items_usagehelp = railuse .. "\n" .. S("To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail."),
mesecons = {
receptor = {
state = mesecon.state.off,
rules = rail_rules_short,
},
},
_mcl_minecarts_on_enter = function(pos, cart)
local node = minetest.get_node(pos)
local newnode = {
name = "mcl_minecarts:detector_rail_v2_on",
param2 = node.param2
}
minetest.swap_node( pos, newnode )
mesecon.receptor_on(pos)
end,
craft = {
output = "mcl_minecarts:detector_rail_v2 6",
recipe = {
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mesecons_pressureplates:pressure_plate_stone_off", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
}
}
})
-- Detector rail (on)
mod.register_straight_rail("mcl_minecarts:detector_rail_v2_on",{"mcl_minecarts_rail_detector_powered.png"},{
groups = {
not_in_creative_inventory = 1,
},
_doc_items_create_entry = false,
mesecons = {
receptor = {
state = mesecon.state.on,
rules = rail_rules_short,
},
},
_mcl_minecarts_on_leave = function(pos, cart)
local node = minetest.get_node(pos)
local newnode = {
name = "mcl_minecarts:detector_rail",
param2 = node.param2
}
minetest.swap_node( pos, newnode )
mesecon.receptor_off(pos)
end,
drop = "mcl_minecarts:detector_rail_v2",
})
-- Aliases
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_minecarts:golden_rail", "nodes", "mcl_minecarts:golden_rail_on")
end
local CURVY_RAILS_MAP = {
["mcl_minecarts:rail"] = "mcl_minecarts:rail_v2",
}
for old,new in pairs(CURVY_RAILS_MAP) do
minetest.register_node(old, {
inventory_image = minetest.registered_nodes[new].inventory_image,
groups = { rail = 1 }
})
end
minetest.register_lbm({
name = "mcl_minecarts:update_legacy_curvy_rails",
nodenames = mcl_util.table_keys(CURVY_RAILS_MAP),
action = function(pos, node)
node.name = CURVY_RAILS_MAP[node.name]
if node.name then
minetest.swap_node(pos, node)
mod.update_rail_connections(pos, { legacy = true, ignore_neighbor_connections = true })
end
end
})
local STRAIGHT_RAILS_MAP ={
["mcl_minecarts:golden_rail"] = "mcl_minecarts:golden_rail_v2",
["mcl_minecarts:golden_rail_on"] = "mcl_minecarts:golden_rail_v2_on",
["mcl_minecarts:activator_rail"] = "mcl_minecarts:activator_rail_v2",
["mcl_minecarts:activator_rail_on"] = "mcl_minecarts:activator_rail_v2_on",
["mcl_minecarts:detector_rail"] = "mcl_minecarts:detector_rail_v2",
["mcl_minecarts:detector_rail_on"] = "mcl_minecarts:detector_rail_v2_on",
}
for old,new in pairs(STRAIGHT_RAILS_MAP) do
minetest.register_node(old, {
inventory_image = minetest.registered_nodes[new].inventory_image,
groups = { rail = 1 }
})
end
local TRANSLATE_RAILS_MAP = table.copy(STRAIGHT_RAILS_MAP)
table_merge(TRANSLATE_RAILS_MAP, CURVY_RAILS_MAP)
minetest.register_lbm({
name = "mcl_minecarts:update_legacy_straight_rails",
nodenames = mcl_util.table_keys(STRAIGHT_RAILS_MAP),
action = function(pos, node)
node.name = STRAIGHT_RAILS_MAP[node.name]
if node.name then
local connections = mod.get_rail_connections(pos, { legacy = true, ignore_neighbor_connections = true })
if not mod.HORIZONTAL_STANDARD_RULES[connections] then
-- Drop an immortal object at this location
local item_entity = minetest.add_item(pos, ItemStack(node.name))
if item_entity then
item_entity:get_luaentity()._immortal = true
end
-- This is a configuration that doesn't exist in the new rail
-- Replace with a standard rail
node.name = "mcl_minecarts:rail_v2"
end
minetest.swap_node(pos, node)
mod.update_rail_connections(pos, { legacy = true, ignore_neighbor_connections = true })
end
end
})
-- Convert old rail in the player's inventory to new rail
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
local size = inv:get_size("main")
for i=1,size do
local stack = inv:get_stack("main", i)
local new_name = TRANSLATE_RAILS_MAP[stack:get_name()]
if new_name then
stack:set_name(new_name)
inv:set_stack("main", i, stack)
end
end
end)