mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-23 02:51:06 +01:00
173 lines
5.3 KiB
Lua
173 lines
5.3 KiB
Lua
--[[
|
|
Sprint mod for Minetest by GunshipPenguin
|
|
|
|
To the extent possible under law, the author(s)
|
|
have dedicated all copyright and related and neighboring rights
|
|
to this software to the public domain worldwide. This software is
|
|
distributed without any warranty.
|
|
]]
|
|
|
|
--Configuration variables, these are all explained in README.md
|
|
mcl_sprint = {}
|
|
|
|
mcl_sprint.SPEED = 1.3
|
|
|
|
local players = {}
|
|
|
|
-- Returns true if the player with the given name is sprinting, false if not.
|
|
-- Returns nil if player does not exist.
|
|
mcl_sprint.is_sprinting = function(playername)
|
|
if players[playername] then
|
|
return players[playername].sprinting
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local playerName = player:get_player_name()
|
|
|
|
players[playerName] = {
|
|
sprinting = false,
|
|
timeOut = 0,
|
|
shouldSprint = false,
|
|
lastPos = player:get_pos(),
|
|
sprintDistance = 0,
|
|
fov = 1.0
|
|
}
|
|
end)
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local playerName = player:get_player_name()
|
|
players[playerName] = nil
|
|
end)
|
|
|
|
local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
|
local player = minetest.get_player_by_name(playerName)
|
|
if players[playerName] then
|
|
players[playerName].sprinting = sprinting
|
|
if sprinting == true then
|
|
players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2)
|
|
player:set_fov(players[playerName].fov, true, 0.15)
|
|
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
|
elseif sprinting == false then
|
|
players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0)
|
|
player:set_fov(players[playerName].fov, true, 0.15)
|
|
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
|
|
end
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Given the param2 and paramtype2 of a node, returns the tile that is facing upwards
|
|
local function get_top_node_tile(param2, paramtype2)
|
|
if paramtype2 == "colorwallmounted" then
|
|
paramtype2 = "wallmounted"
|
|
param2 = param2 % 8
|
|
elseif paramtype2 == "colorfacedir" then
|
|
paramtype2 = "facedir"
|
|
param2 = param2 % 32
|
|
end
|
|
if paramtype2 == "wallmounted" then
|
|
if param2 == 0 then
|
|
return 2
|
|
elseif param2 == 1 then
|
|
return 1
|
|
else
|
|
return 5
|
|
end
|
|
elseif paramtype2 == "facedir" then
|
|
if param2 >= 0 and param2 <= 3 then
|
|
return 1
|
|
elseif param2 == 4 or param2 == 10 or param2 == 13 or param2 == 19 then
|
|
return 6
|
|
elseif param2 == 5 or param2 == 11 or param2 == 14 or param2 == 16 then
|
|
return 3
|
|
elseif param2 == 6 or param2 == 8 or param2 == 15 or param2 == 17 then
|
|
return 5
|
|
elseif param2 == 7 or param2 == 9 or param2 == 12 or param2 == 18 then
|
|
return 4
|
|
elseif param2 >= 20 and param2 <= 23 then
|
|
return 2
|
|
else
|
|
return 1
|
|
end
|
|
else
|
|
return 1
|
|
end
|
|
end
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
--Get the gametime
|
|
local gameTime = minetest.get_gametime()
|
|
|
|
--Loop through all connected players
|
|
for playerName,playerInfo in pairs(players) do
|
|
local player = minetest.get_player_by_name(playerName)
|
|
if player ~= nil then
|
|
local ctrl = player:get_player_control()
|
|
--Check if the player should be sprinting
|
|
if ctrl.aux1 and ctrl.up and not ctrl.sneak then
|
|
players[playerName]["shouldSprint"] = true
|
|
else
|
|
players[playerName]["shouldSprint"] = false
|
|
end
|
|
|
|
local playerPos = player:get_pos()
|
|
--If the player is sprinting, create particles behind and cause exhaustion
|
|
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
|
|
|
-- Exhaust player for sprinting
|
|
local lastPos = players[playerName].lastPos
|
|
local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
|
|
players[playerName].sprintDistance = players[playerName].sprintDistance + dist
|
|
if players[playerName].sprintDistance >= 1 then
|
|
local superficial = math.floor(players[playerName].sprintDistance)
|
|
mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
|
|
players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
|
|
end
|
|
|
|
-- Sprint node particles
|
|
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
|
local def = minetest.registered_nodes[playerNode.name]
|
|
if def and def.walkable then
|
|
minetest.add_particlespawner({
|
|
amount = math.random(1, 2),
|
|
time = 1,
|
|
minpos = {x=-0.5, y=0.1, z=-0.5},
|
|
maxpos = {x=0.5, y=0.1, z=0.5},
|
|
minvel = {x=0, y=5, z=0},
|
|
maxvel = {x=0, y=5, z=0},
|
|
minacc = {x=0, y=-13, z=0},
|
|
maxacc = {x=0, y=-13, z=0},
|
|
minexptime = 0.1,
|
|
maxexptime = 1,
|
|
minsize = 0.5,
|
|
maxsize = 1.5,
|
|
collisiondetection = true,
|
|
attached = player,
|
|
vertical = false,
|
|
node = playerNode,
|
|
node_tile = get_top_node_tile(playerNode.param2, def.paramtype2),
|
|
})
|
|
end
|
|
end
|
|
|
|
--Adjust player states
|
|
players[playerName].lastPos = playerPos
|
|
if players[playerName]["shouldSprint"] == true then --Stopped
|
|
local sprinting
|
|
-- Prevent sprinting if hungry or sleeping
|
|
if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_meta():get_string("mcl_beds:sleeping") == "true")then
|
|
sprinting = false
|
|
else
|
|
sprinting = true
|
|
end
|
|
setSprinting(playerName, sprinting)
|
|
elseif players[playerName]["shouldSprint"] == false then
|
|
setSprinting(playerName, false)
|
|
end
|
|
|
|
end
|
|
end
|
|
end)
|