VoxeLibre/mods/ITEMS/mcl_mobspawners
kay27 4bb27a0d79 [mcl_mobspawners] Fix random crash, https://git.minetest.land/MineClone2/MineClone2/issues/1707 2021-05-08 14:09:16 +04:00
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locale Russian translation 2020-07-20 00:11:13 +00:00
textures Replace most textures with Pixel Perfection 2017-07-20 20:20:45 +02:00
README.md Rename "Monster Spawner" to "Mob Spawner" 2018-01-07 16:58:44 +01:00
init.lua [mcl_mobspawners] Fix random crash, https://git.minetest.land/MineClone2/MineClone2/issues/1707 2021-05-08 14:09:16 +04:00
mod.conf Move data from deprecated files to mod.conf 2021-03-18 17:37:12 +01:00

README.md

This mod adds a mob spawner for MineClone 2. Monsters will appear around the mob spawner in semi-regular intervals.

This mod is originally based on the mob spawner from Mobs Redo by TenPlus1 but has been modified quite a lot to fit the needs of MineClone 2.

Players can get a mob spawner by giveme and is initially empty after placing.

Programmer notes

To set the mob spawned by a mob spawner, first place the mob spawner (e.g. with minetest.set_node), then use the function mcl_mobspawners.setup_spawner to set its attributes. See the comment in init.lua for more info.

License (code and texture)

MIT License