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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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100 lines
2.4 KiB
Lua
100 lines
2.4 KiB
Lua
--###################
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--################### ENDERDRAGON
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--###################
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local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:enderdragon", {
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type = "monster",
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spawn_class = "hostile",
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pathfinding = 1,
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attacks_animals = true,
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walk_chance = 100,
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hp_max = 200,
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hp_min = 200,
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collisionbox = {-2, 3, -2, 2, 5, 2},
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physical = false,
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visual = "mesh",
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mesh = "mobs_mc_dragon.b3d",
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textures = {
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{"mobs_mc_dragon.png"},
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},
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visual_size = {x=3, y=3},
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view_range = 35,
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walk_velocity = 6,
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run_velocity = 6,
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sounds = {
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-- TODO: more sounds
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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attack = "mobs_mc_ender_dragon_attack",
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distance = 60,
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},
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physical = true,
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damage = 10,
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jump = true,
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jump_height = 14,
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fly = true,
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dogshoot_switch = 1,
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dogshoot_count_max =5,
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dogshoot_count2_max = 5,
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passive = false,
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attack_animals = true,
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lava_damage = 0,
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fire_damage = 0,
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on_rightclick = nil,
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attack_type = "dogshoot",
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arrow = "mobs_mc:dragon_fireball",
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shoot_interval = 0.5,
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shoot_offset = -1.0,
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animation = {
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fly_speed = 8, stand_speed = 8,
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stand_start = 0, stand_end = 20,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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ignores_nametag = true,
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on_die = function(self, own_pos)
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if self._egg_spawn_pos then
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local pos = minetest.string_to_pos(self._egg_spawn_pos)
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--if minetest.get_node(pos).buildable_to then
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minetest.set_node(pos, {name = mobs_mc.items.dragon_egg})
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return
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--end
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end
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minetest.add_item(own_pos, mobs_mc.items.dragon_egg)
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end
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})
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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-- dragon fireball (projectile)
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mobs:register_arrow("mobs_mc:dragon_fireball", {
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visual = "sprite",
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visual_size = {x = 1.25, y = 1.25},
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textures = {"mobs_mc_dragon_fireball.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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}, nil)
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end,
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hit_mob = function(self, mob)
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minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64}, true)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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}, nil)
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end,
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-- node hit, explode
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hit_node = function(self, pos, node)
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mobs:boom(self, pos, 2)
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end
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})
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mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
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