mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 18:41:09 +01:00
d85febdb15
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4625 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
1066 lines
29 KiB
Lua
1066 lines
29 KiB
Lua
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
|
local mob_class = mcl_mobs.mob_class
|
|
local validate_vector = mcl_util.validate_vector
|
|
|
|
local ENTITY_CRAMMING_MAX = 24
|
|
local CRAMMING_DAMAGE = 3
|
|
local DEATH_DELAY = 0.5
|
|
local DEFAULT_FALL_SPEED = -9.81*1.5
|
|
|
|
local PATHFINDING = "gowp"
|
|
local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
|
|
local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
|
|
local mob_active_range = tonumber(minetest.settings:get("mcl_mob_active_range")) or 48
|
|
local show_health = false
|
|
|
|
-- get node but use fallback for nil or unknown
|
|
local node_ok = function(pos, fallback)
|
|
|
|
fallback = fallback or mcl_mobs.fallback_node
|
|
|
|
local node = minetest.get_node_or_nil(pos)
|
|
|
|
if node and minetest.registered_nodes[node.name] then
|
|
return node
|
|
end
|
|
|
|
return minetest.registered_nodes[fallback]
|
|
end
|
|
|
|
-- check if within physical map limits (-30911 to 30927)
|
|
local function within_limits(pos, radius)
|
|
local wmin, wmax = -30912, 30928
|
|
if mcl_vars then
|
|
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
|
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
|
end
|
|
end
|
|
if radius then
|
|
wmin = wmin - radius
|
|
wmax = wmax + radius
|
|
end
|
|
if not pos then return true end
|
|
for _,v in pairs(pos) do
|
|
if v < wmin or v > wmax then return false end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function mob_class:player_in_active_range()
|
|
for _,p in pairs(minetest.get_connected_players()) do
|
|
local pos = self.object:get_pos()
|
|
if pos and vector.distance(pos, p:get_pos()) <= mob_active_range then return true end
|
|
-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
|
|
end
|
|
end
|
|
|
|
-- Return true if object is in view_range
|
|
function mob_class:object_in_range(object)
|
|
if not object then
|
|
return false
|
|
end
|
|
local factor
|
|
-- Apply view range reduction for special player armor
|
|
if object:is_player() then
|
|
local factors = mcl_armor.player_view_range_factors[object]
|
|
factor = factors and factors[self.name]
|
|
end
|
|
-- Distance check
|
|
local dist
|
|
if factor and factor == 0 then
|
|
return false
|
|
elseif factor then
|
|
dist = self.view_range * factor
|
|
else
|
|
dist = self.view_range
|
|
end
|
|
|
|
local p1, p2 = self.object:get_pos(), object:get_pos()
|
|
return p1 and p2 and (vector.distance(p1, p2) <= dist)
|
|
end
|
|
|
|
function mob_class:item_drop(cooked, looting_level)
|
|
|
|
if not mobs_drop_items then return end
|
|
|
|
looting_level = looting_level or 0
|
|
|
|
if (self.child and self.type ~= "monster") then
|
|
return
|
|
end
|
|
|
|
local obj, item, num
|
|
local pos = self.object:get_pos()
|
|
|
|
self.drops = self.drops or {}
|
|
|
|
for n = 1, #self.drops do
|
|
local dropdef = self.drops[n]
|
|
local chance = 1 / dropdef.chance
|
|
local looting_type = dropdef.looting
|
|
|
|
if looting_level > 0 then
|
|
local chance_function = dropdef.looting_chance_function
|
|
if chance_function then
|
|
chance = chance_function(looting_level)
|
|
elseif looting_type == "rare" then
|
|
chance = chance + (dropdef.looting_factor or 0.01) * looting_level
|
|
end
|
|
end
|
|
|
|
local num = 0
|
|
local do_common_looting = (looting_level > 0 and looting_type == "common")
|
|
if math.random() < chance then
|
|
num = math.random(dropdef.min or 1, dropdef.max or 1)
|
|
elseif not dropdef.looting_ignore_chance then
|
|
do_common_looting = false
|
|
end
|
|
|
|
if do_common_looting then
|
|
num = num + math.floor(math.random(0, looting_level) + 0.5)
|
|
end
|
|
|
|
if num > 0 then
|
|
item = dropdef.name
|
|
|
|
if cooked then
|
|
|
|
local output = minetest.get_craft_result({
|
|
method = "cooking", width = 1, items = {item}})
|
|
|
|
if output and output.item and not output.item:is_empty() then
|
|
item = output.item:get_name()
|
|
end
|
|
end
|
|
|
|
for x = 1, num do
|
|
obj = minetest.add_item(pos, ItemStack(item .. " " .. 1))
|
|
end
|
|
|
|
if obj and obj:get_luaentity() then
|
|
|
|
obj:set_velocity({
|
|
x = math.random(-10, 10) / 9,
|
|
y = 6,
|
|
z = math.random(-10, 10) / 9,
|
|
})
|
|
elseif obj then
|
|
obj:remove() -- item does not exist
|
|
end
|
|
end
|
|
end
|
|
|
|
self.drops = {}
|
|
end
|
|
|
|
-- collision function borrowed amended from jordan4ibanez open_ai mod
|
|
function mob_class:collision()
|
|
local pos = self.object:get_pos()
|
|
if not pos then return {0,0} end
|
|
local vel = self.object:get_velocity()
|
|
local x = 0
|
|
local z = 0
|
|
local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
|
|
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
|
|
|
local ent = object:get_luaentity()
|
|
if object:is_player() or (ent and ent.is_mob and object ~= self.object) then
|
|
|
|
if object:is_player() and mcl_burning.is_burning(self.object) then
|
|
mcl_burning.set_on_fire(object, 4)
|
|
end
|
|
|
|
local pos2 = object:get_pos()
|
|
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
|
local force = (width + 0.5) - vector.distance(
|
|
{x = pos.x, y = 0, z = pos.z},
|
|
{x = pos2.x, y = 0, z = pos2.z})
|
|
|
|
x = x + (vec.x * force)
|
|
z = z + (vec.z * force)
|
|
end
|
|
end
|
|
|
|
return({x,z})
|
|
end
|
|
|
|
function mob_class:check_death_and_slow_mob()
|
|
local d = 0.7
|
|
local dying = self:check_dying()
|
|
if dying then d = 0.92 end
|
|
|
|
local v = self.object:get_velocity()
|
|
if v then
|
|
--diffuse object velocity
|
|
self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d})
|
|
end
|
|
return dying
|
|
end
|
|
|
|
-- move mob in facing direction
|
|
function mob_class:set_velocity(v)
|
|
if not v then return end
|
|
|
|
local c_x, c_y = 0, 0
|
|
|
|
-- can mob be pushed, if so calculate direction
|
|
if self.pushable then
|
|
c_x, c_y = unpack(self:collision())
|
|
end
|
|
|
|
-- halt mob if it has been ordered to stay
|
|
if self.order == "stand" or self.order == "sit" then
|
|
self.acc = vector.zero()
|
|
return
|
|
end
|
|
|
|
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
|
local vv = self.object:get_velocity()
|
|
|
|
if vv and yaw then
|
|
self.acc = vector.new(((math.sin(yaw) * -v) + c_x) * .4, 0, ((math.cos(yaw) * v) + c_y) * .4)
|
|
end
|
|
end
|
|
|
|
-- calculate mob velocity
|
|
function mob_class:get_velocity()
|
|
local v = self.object:get_velocity()
|
|
if v then
|
|
return (v.x * v.x + v.z * v.z) ^ 0.5
|
|
end
|
|
|
|
return 0
|
|
end
|
|
|
|
function mob_class:update_roll()
|
|
local is_Fleckenstein = self.nametag == "Fleckenstein"
|
|
local was_Fleckenstein = false
|
|
|
|
local rot = self.object:get_rotation()
|
|
rot.z = is_Fleckenstein and pi or 0
|
|
self.object:set_rotation(rot)
|
|
|
|
local cbox = table.copy(self.collisionbox)
|
|
local acbox = self.object:get_properties().collisionbox
|
|
|
|
if math.abs(cbox[2] - acbox[2]) > 0.1 then
|
|
was_Fleckenstein = true
|
|
end
|
|
|
|
if is_Fleckenstein ~= was_Fleckenstein then
|
|
local pos = self.object:get_pos()
|
|
pos.y = pos.y + (acbox[2] + acbox[5])
|
|
self.object:set_pos(pos)
|
|
end
|
|
|
|
if is_Fleckenstein then
|
|
cbox[2], cbox[5] = -cbox[5], -cbox[2]
|
|
self.object:set_properties({collisionbox = cbox})
|
|
-- This leads to child mobs having the wrong collisionbox
|
|
-- and seeing as it seems to be nothing but an easter egg
|
|
-- i've put it inside the if. Which just makes it be upside
|
|
-- down lol.
|
|
end
|
|
|
|
end
|
|
|
|
local function shortest_term_of_yaw_rotation(self, rot_origin, rot_target, nums)
|
|
|
|
if not rot_origin or not rot_target then
|
|
return
|
|
end
|
|
|
|
rot_origin = math.deg(rot_origin)
|
|
rot_target = math.deg(rot_target)
|
|
|
|
if rot_origin < rot_target then
|
|
if math.abs(rot_origin-rot_target)<180 then
|
|
if nums then
|
|
return rot_target-rot_origin
|
|
else
|
|
return 1
|
|
end
|
|
else
|
|
if nums then
|
|
return -(rot_origin-(rot_target-360))
|
|
else
|
|
return -1
|
|
end
|
|
end
|
|
else
|
|
if math.abs(rot_origin-rot_target)<180 then
|
|
if nums then
|
|
return rot_target-rot_origin
|
|
else
|
|
return -1
|
|
end
|
|
else
|
|
if nums then
|
|
return (rot_target-(rot_origin-360))
|
|
else
|
|
return 1
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- set and return valid yaw
|
|
function mob_class:set_yaw(yaw, delay, dtime)
|
|
if self.noyaw then return end
|
|
|
|
if not self.object:get_yaw() or not self.object:get_pos() then return end
|
|
|
|
if self.state ~= PATHFINDING then
|
|
self._turn_to = yaw
|
|
end
|
|
|
|
--mcl_log("Yaw is: \t\t" .. tostring(math.deg(yaw)))
|
|
--mcl_log("self.object:get_yaw() is: \t" .. tostring(math.deg(self.object:get_yaw())))
|
|
|
|
--clamp our yaw to a 360 range
|
|
if math.deg(self.object:get_yaw()) > 360 then
|
|
self.object:set_yaw(math.rad(0))
|
|
elseif math.deg(self.object:get_yaw()) < 0 then
|
|
self.object:set_yaw(math.rad(360))
|
|
end
|
|
|
|
if math.deg(yaw) > 360 then
|
|
yaw=math.rad(math.deg(yaw)%360)
|
|
elseif math.deg(yaw) < 0 then
|
|
yaw=math.rad(((360*5)-math.deg(yaw))%360)
|
|
end
|
|
|
|
--calculate the shortest way to turn to find our target
|
|
local target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), yaw, false)
|
|
local target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), yaw, true)
|
|
|
|
--turn in the shortest path possible toward our target. if we are attacking, don't dance.
|
|
if (math.abs(target_shortest_path) > 50 and not self._kb_turn) and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then
|
|
if self.following then
|
|
target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
|
|
target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), false)
|
|
else
|
|
target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true)
|
|
target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), false)
|
|
end
|
|
end
|
|
|
|
local ddtime = 0.05 --set_tick_rate
|
|
|
|
if dtime then
|
|
ddtime = dtime
|
|
end
|
|
|
|
if math.abs(target_shortest_path_nums) > 10 then
|
|
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
|
|
if validate_vector(self.acc) then
|
|
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
|
|
end
|
|
end
|
|
|
|
delay = delay or 0
|
|
|
|
yaw = self.object:get_yaw()
|
|
|
|
if delay == 0 then
|
|
if self.shaking and dtime then
|
|
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
|
|
end
|
|
--self:update_roll()
|
|
return yaw
|
|
end
|
|
|
|
self.target_yaw = yaw
|
|
self.delay = delay
|
|
|
|
return self.target_yaw
|
|
end
|
|
|
|
-- global function to set mob yaw
|
|
function mcl_mobs.yaw(self, yaw, delay, dtime)
|
|
return mob_class.set_yaw(self, yaw, delay, dtime)
|
|
end
|
|
|
|
-- are we flying in what we are suppose to? (taikedz)
|
|
function mob_class:flight_check()
|
|
|
|
local nod = self.standing_in
|
|
local def = minetest.registered_nodes[nod]
|
|
|
|
if not def then return false end -- nil check
|
|
|
|
local fly_in
|
|
if type(self.fly_in) == "string" then
|
|
fly_in = { self.fly_in }
|
|
elseif type(self.fly_in) == "table" then
|
|
fly_in = self.fly_in
|
|
else
|
|
return false
|
|
end
|
|
|
|
for _,checknode in pairs(fly_in) do
|
|
if nod == checknode or nod == "ignore" then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- check if mob is dead or only hurt
|
|
function mob_class:check_for_death(cause, cmi_cause)
|
|
|
|
if self.state == "die" then
|
|
return true
|
|
end
|
|
|
|
-- has health actually changed?
|
|
if self.health == self.old_health and self.health > 0 then
|
|
return false
|
|
end
|
|
|
|
local damaged = self.health < self.old_health
|
|
self.old_health = self.health
|
|
|
|
-- still got some health?
|
|
if self.health > 0 then
|
|
|
|
-- make sure health isn't higher than max
|
|
if self.health > self.hp_max then
|
|
self.health = self.hp_max
|
|
end
|
|
|
|
-- play damage sound if health was reduced and make mob flash red.
|
|
if damaged then
|
|
self:add_texture_mod("^[colorize:#d42222:175")
|
|
minetest.after(1, function(self)
|
|
if self and self.object then
|
|
self:remove_texture_mod("^[colorize:#d42222:175")
|
|
end
|
|
end, self)
|
|
self:mob_sound("damage")
|
|
end
|
|
|
|
-- backup nametag so we can show health stats
|
|
if not self.nametag2 then
|
|
self.nametag2 = self.nametag or ""
|
|
end
|
|
|
|
if show_health
|
|
and (cmi_cause and cmi_cause.type == "punch") then
|
|
|
|
self.htimer = 2
|
|
self.nametag = "♥ " .. self.health .. " / " .. self.hp_max
|
|
|
|
self:update_tag()
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
self:mob_sound("death")
|
|
|
|
local function death_handle(self)
|
|
if cmi_cause and cmi_cause["type"] then
|
|
--minetest.log("cmi_cause: " .. tostring(cmi_cause["type"]))
|
|
end
|
|
--minetest.log("cause: " .. tostring(cause))
|
|
|
|
-- TODO other env damage shouldn't drop xp
|
|
-- "rain", "water", "drowning", "suffocation"
|
|
|
|
-- dropped cooked item if mob died in fire or lava
|
|
if cause == "lava" or cause == "fire" then
|
|
self:item_drop(true, 0)
|
|
else
|
|
local wielditem = ItemStack()
|
|
if cause == "hit" then
|
|
local puncher = cmi_cause.puncher
|
|
if puncher then
|
|
wielditem = puncher:get_wielded_item()
|
|
end
|
|
end
|
|
local cooked = mcl_burning.is_burning(self.object) or mcl_enchanting.has_enchantment(wielditem, "fire_aspect")
|
|
local looting = mcl_enchanting.get_enchantment(wielditem, "looting")
|
|
self:item_drop(cooked, looting)
|
|
|
|
if ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= math.huge) then
|
|
local pos = self.object:get_pos()
|
|
local xp_amount = math.random(self.xp_min, self.xp_max)
|
|
|
|
if not mcl_sculk.handle_death(pos, xp_amount) then
|
|
--minetest.log("Xp not thrown")
|
|
if minetest.is_creative_enabled("") ~= true then
|
|
mcl_experience.throw_xp(pos, xp_amount)
|
|
end
|
|
else
|
|
--minetest.log("xp thrown")
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
end
|
|
|
|
-- execute custom death function
|
|
if self.on_die then
|
|
|
|
local pos = self.object:get_pos()
|
|
local on_die_exit = self.on_die(self, pos, cmi_cause)
|
|
if on_die_exit ~= true then
|
|
death_handle(self)
|
|
end
|
|
|
|
if on_die_exit == true then
|
|
self.state = "die"
|
|
mcl_burning.extinguish(self.object)
|
|
self.object:remove()
|
|
return true
|
|
end
|
|
end
|
|
|
|
if self.jockey or self.riden_by_jock then
|
|
self.riden_by_jock = nil
|
|
self.jockey = nil
|
|
end
|
|
|
|
|
|
local collisionbox
|
|
if self.collisionbox then
|
|
collisionbox = table.copy(self.collisionbox)
|
|
end
|
|
|
|
self.state = "die"
|
|
self.attack = nil
|
|
self.v_start = false
|
|
self.fall_speed = DEFAULT_FALL_SPEED
|
|
self.timer = 0
|
|
self.blinktimer = 0
|
|
self:remove_texture_mod("^[colorize:#FF000040")
|
|
self:remove_texture_mod("^[brighten")
|
|
self.passive = true
|
|
|
|
self.object:set_properties({
|
|
pointable = false,
|
|
collide_with_objects = false,
|
|
})
|
|
|
|
self:set_velocity(0)
|
|
local acc = self.object:get_acceleration()
|
|
if acc then
|
|
acc.x, acc.y, acc.z = 0, DEFAULT_FALL_SPEED, 0
|
|
self.object:set_acceleration(acc)
|
|
end
|
|
|
|
local length
|
|
-- default death function and die animation (if defined)
|
|
if self.instant_death then
|
|
length = 0
|
|
elseif self.animation and self.animation.die_start and self.animation.die_end then
|
|
local frames = self.animation.die_end - self.animation.die_start
|
|
local speed = self.animation.die_speed or 15
|
|
length = math.max(frames / speed, 0) + DEATH_DELAY
|
|
self:set_animation( "die")
|
|
else
|
|
length = 1 + DEATH_DELAY
|
|
self:set_animation( "stand", true)
|
|
end
|
|
|
|
|
|
-- Remove body after a few seconds and drop stuff
|
|
local kill = function(self)
|
|
if not self.object:get_luaentity() then
|
|
return
|
|
end
|
|
death_handle(self)
|
|
local dpos = self.object:get_pos()
|
|
local cbox = self.collisionbox
|
|
local yaw = self.object:get_rotation().y
|
|
mcl_burning.extinguish(self.object)
|
|
self.object:remove()
|
|
mcl_mobs.death_effect(dpos, yaw, cbox, not self.instant_death)
|
|
end
|
|
|
|
if length <= 0 then
|
|
kill(self)
|
|
else
|
|
minetest.after(length, kill, self)
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- Deal light damage to mob, returns true if mob died
|
|
function mob_class:deal_light_damage(pos, damage)
|
|
if not ((mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then
|
|
self.health = self.health - damage
|
|
|
|
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png")
|
|
|
|
if self:check_for_death("light", {type = "light"}) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
-- environmental damage (water, lava, fire, light etc.)
|
|
function mob_class:do_env_damage()
|
|
-- feed/tame text timer (so mob 'full' messages dont spam chat)
|
|
if self.htimer > 0 then
|
|
self.htimer = self.htimer - 1
|
|
end
|
|
|
|
-- reset nametag after showing health stats
|
|
if self.htimer < 1 and self.nametag2 then
|
|
|
|
self.nametag = self.nametag2
|
|
self.nametag2 = nil
|
|
|
|
self:update_tag()
|
|
end
|
|
|
|
local pos = self.object:get_pos()
|
|
if not pos then return end
|
|
|
|
self.time_of_day = minetest.get_timeofday()
|
|
|
|
-- remove mob if beyond map limits
|
|
if not within_limits(pos, 0) then
|
|
mcl_burning.extinguish(self.object)
|
|
self.object:remove()
|
|
return true
|
|
end
|
|
|
|
local node = minetest.get_node(pos)
|
|
if node then
|
|
if node.name ~= "ignore" then
|
|
-- put below code in this block if we can prove that unloaded maps are causing crash.
|
|
-- it should warn then error
|
|
else
|
|
--minetest.log("warning", "Pos is ignored: " .. dump(pos))
|
|
end
|
|
|
|
local sunlight = mcl_util.get_natural_light(pos, self.time_of_day)
|
|
|
|
if self.light_damage ~= 0 and (sunlight or 0) > 12 then
|
|
if self:deal_light_damage(pos, self.light_damage) then
|
|
return true
|
|
end
|
|
end
|
|
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
|
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
|
|
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
|
|
if self.ignited_by_sunlight then
|
|
mcl_burning.set_on_fire(self.object, 10)
|
|
else
|
|
self:deal_light_damage(pos, self.sunlight_damage)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local y_level = self.collisionbox[2]
|
|
|
|
if self.child then
|
|
y_level = self.collisionbox[2] * 0.5
|
|
end
|
|
|
|
-- what is mob standing in?
|
|
pos.y = pos.y + y_level + 0.25 -- foot level
|
|
local pos2 = {x=pos.x, y=pos.y-1, z=pos.z}
|
|
self.standing_in = node_ok(pos, "air").name
|
|
self.standing_on = node_ok(pos2, "air").name
|
|
|
|
local pos3 = vector.offset(pos, 0, 1, 0)
|
|
self.standing_under = node_ok(pos3, "air").name
|
|
|
|
-- don't fall when on ignore, just stand still
|
|
if self.standing_in == "ignore" then
|
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
|
-- wither rose effect
|
|
elseif self.standing_in == "mcl_flowers:wither_rose" then
|
|
mcl_potions.give_effect_by_level("withering", self.object, 2, 2)
|
|
end
|
|
|
|
local nodef = minetest.registered_nodes[self.standing_in]
|
|
local nodef2 = minetest.registered_nodes[self.standing_on]
|
|
local nodef3 = minetest.registered_nodes[self.standing_under]
|
|
|
|
-- rain
|
|
if self.rain_damage > 0 and mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
|
|
self.health = self.health - self.rain_damage
|
|
if self:check_for_death("rain", {type = "environment", pos = pos, node = self.standing_in}) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
pos.y = pos.y + 1 -- for particle effect position
|
|
|
|
-- water damage
|
|
if self.water_damage > 0 and nodef.groups.water then
|
|
self.health = self.health - self.water_damage
|
|
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png", nil, nil, 1, nil)
|
|
if self:check_for_death("water", {type = "environment", pos = pos, node = self.standing_in}) then
|
|
return true
|
|
end
|
|
elseif self.lava_damage > 0 and (nodef.groups.lava) then
|
|
-- lava damage
|
|
if self.lava_damage ~= 0 then
|
|
self.health = self.health - self.lava_damage
|
|
mcl_mobs.effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
|
|
mcl_burning.set_on_fire(self.object, 10)
|
|
|
|
if self:check_for_death("lava", {type = "environment",
|
|
pos = pos, node = self.standing_in}) then
|
|
return true
|
|
end
|
|
end
|
|
elseif self.fire_damage > 0 and (nodef2.groups.fire) then
|
|
-- magma damage
|
|
self.health = self.health - self.fire_damage
|
|
if self:check_for_death("fire", {type = "environment", pos = pos, node = self.standing_in}) then
|
|
return true
|
|
end
|
|
elseif self.fire_damage > 0 and (nodef.groups.fire) then
|
|
-- fire damage
|
|
self.health = self.health - self.fire_damage
|
|
mcl_mobs.effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
|
|
mcl_burning.set_on_fire(self.object, 5)
|
|
if self:check_for_death("fire", {type = "environment", pos = pos, node = self.standing_in}) then
|
|
return true
|
|
end
|
|
elseif nodef.damage_per_second ~= 0 and not nodef.groups.lava and not nodef.groups.fire then
|
|
-- damage_per_second node check
|
|
self.health = self.health - nodef.damage_per_second
|
|
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png")
|
|
if self:check_for_death("dps", {type = "environment", pos = pos, node = self.standing_in}) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
-- Cactus damage
|
|
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
|
|
self:damage_mob("cactus", 2)
|
|
if self:check_for_death("cactus", {type = "environment", pos = pos, node = self.standing_in}) then
|
|
return true
|
|
end
|
|
else
|
|
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
|
|
if near then
|
|
-- is mob touching the cactus?
|
|
local dist = vector.distance(pos, near)
|
|
local threshold = 1.04 -- small mobs
|
|
-- medium mobs
|
|
if self.name == "mobs_mc:spider" or
|
|
self.name == "mobs_mc:iron_golem" or
|
|
self.name == "mobs_mc:horse" or
|
|
self.name == "mobs_mc:donkey" or
|
|
self.name == "mobs_mc:mule" or
|
|
self.name == "mobs_mc:polar_bear" or
|
|
self.name == "mobs_mc:cave_spider" or
|
|
self.name == "mobs_mc:skeleton_horse" or
|
|
self.name == "mobs_mc:zombie_horse" or
|
|
self.name == "mobs_mc:strider" or
|
|
self.name == "mobs_mc:hoglin" or
|
|
self.name == "mobs_mc:zoglin" then
|
|
threshold = 1.165
|
|
elseif self.name == "mobs_mc:slime_big" or
|
|
self.name == "mobs_mc:magma_cube_big" or
|
|
self.name == "mobs_mc:ghast" or
|
|
self.name == "mobs_mc:guardian_elder" or
|
|
self.name == "mobs_mc:wither" or
|
|
self.name == "mobs_mc:ender_dragon" then
|
|
threshold = 1.25
|
|
end
|
|
if dist < threshold then
|
|
self:damage_mob("cactus", 2)
|
|
if self:check_for_death("cactus", {type = "environment", pos = pos, node = self.standing_in}) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Drowning damage
|
|
if self.breath_max ~= -1 then
|
|
local drowning = false
|
|
|
|
if self.breathes_in_water then
|
|
if minetest.get_item_group(self.standing_in, "water") == 0 then
|
|
drowning = true
|
|
end
|
|
elseif nodef.drowning > 0 and nodef3.drowning > 0 then
|
|
drowning = true
|
|
end
|
|
|
|
if drowning then
|
|
self.breath = math.max(0, self.breath - 1)
|
|
mcl_mobs.effect(pos, 2, "bubble.png", nil, nil, 1, nil)
|
|
if self.breath <= 0 then
|
|
local dmg
|
|
if nodef.drowning > 0 then
|
|
dmg = nodef.drowning
|
|
else
|
|
dmg = 4
|
|
end
|
|
self:damage_effect(dmg)
|
|
self.health = self.health - dmg
|
|
end
|
|
if self:check_for_death("drowning", {type = "environment",
|
|
pos = pos, node = self.standing_in}) then
|
|
return true
|
|
end
|
|
else
|
|
self.breath = math.min(self.breath_max, self.breath + 1)
|
|
end
|
|
end
|
|
|
|
--- suffocation inside solid node
|
|
-- FIXME: Redundant with mcl_playerplus
|
|
if (self.suffocation == true)
|
|
and (nodef.walkable == nil or nodef.walkable == true)
|
|
and (nodef.collision_box == nil or nodef.collision_box.type == "regular")
|
|
and (nodef.node_box == nil or nodef.node_box.type == "regular")
|
|
and (nodef.groups.disable_suffocation ~= 1)
|
|
and (nodef.groups.opaque == 1) then
|
|
|
|
-- Short grace period before starting to take suffocation damage.
|
|
-- This is different from players, who take damage instantly.
|
|
-- This has been done because mobs might briefly be inside solid nodes
|
|
-- when e.g. climbing up stairs.
|
|
-- This is a bit hacky because it assumes that do_env_damage
|
|
-- is called roughly every second only.
|
|
self.suffocation_timer = self.suffocation_timer + 1
|
|
if self.suffocation_timer >= 3 then
|
|
-- 2 damage per second
|
|
-- TODO: Deal this damage once every 1/2 second
|
|
self.health = self.health - 2
|
|
|
|
if self:check_for_death("suffocation", {type = "environment",
|
|
pos = pos, node = self.standing_in}) then
|
|
return true
|
|
end
|
|
end
|
|
else
|
|
self.suffocation_timer = 0
|
|
end
|
|
|
|
return self:check_for_death("unknown", {type = "unknown"})
|
|
end
|
|
|
|
function mob_class:step_damage (dtime, pos)
|
|
if not self.fire_resistant then
|
|
mcl_burning.tick(self.object, dtime, self)
|
|
if not self.object:get_pos() then return true end -- mcl_burning.tick may remove object immediately
|
|
|
|
if self:check_for_death("fire", {type = "fire"}) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
-- environmental damage timer (every 1 second)
|
|
self.env_damage_timer = self.env_damage_timer + dtime
|
|
|
|
if self.env_damage_timer > 1 then
|
|
self.env_damage_timer = 0
|
|
|
|
self:check_entity_cramming()
|
|
|
|
-- check for environmental damage (water, fire, lava etc.)
|
|
if self:do_env_damage() then
|
|
return true
|
|
end
|
|
|
|
self:replace_node(pos) -- (sheep eats grass etc.)
|
|
end
|
|
end
|
|
|
|
function mob_class:damage_mob(reason,damage)
|
|
if not self.health then return end
|
|
damage = math.floor(damage)
|
|
if damage > 0 then
|
|
self.health = self.health - damage
|
|
|
|
mcl_mobs.effect(self.object:get_pos(), 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
|
|
|
|
if self:check_for_death(reason, {type = reason}) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
function mob_class:check_entity_cramming()
|
|
local p = self.object:get_pos()
|
|
if not p then return end
|
|
local oo = minetest.get_objects_inside_radius(p,1)
|
|
local mobs = {}
|
|
for _,o in pairs(oo) do
|
|
local l = o:get_luaentity()
|
|
if l and l.is_mob and l.health > 0 then table.insert(mobs,l) end
|
|
end
|
|
local clear = #mobs < ENTITY_CRAMMING_MAX
|
|
local ncram = {}
|
|
for _,l in pairs(mobs) do
|
|
if l then
|
|
if clear then
|
|
l.cram = nil
|
|
elseif l.cram == nil and not self.child then
|
|
table.insert(ncram,l)
|
|
elseif l.cram then
|
|
l:damage_mob("cramming",CRAMMING_DAMAGE)
|
|
end
|
|
end
|
|
end
|
|
for i,l in pairs(ncram) do
|
|
if i > ENTITY_CRAMMING_MAX then
|
|
l.cram = true
|
|
else
|
|
l.cram = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
-- falling and fall damage
|
|
-- returns true if mob died
|
|
function mob_class:falling(pos)
|
|
|
|
if self.fly and self.state ~= "die" then
|
|
return
|
|
end
|
|
|
|
if not self.fall_speed then self.fall_speed = DEFAULT_FALL_SPEED end
|
|
|
|
if mcl_portals ~= nil then
|
|
if mcl_portals.nether_portal_cooloff(self.object) then
|
|
return false -- mob has teleported through Nether portal - it's 99% not falling
|
|
end
|
|
end
|
|
|
|
-- floating in water (or falling)
|
|
local v = self.object:get_velocity()
|
|
if v then
|
|
local new_acceleration
|
|
|
|
if v.y > 0 then
|
|
-- apply gravity when moving up
|
|
new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
|
|
elseif v.y <= 0 and v.y > self.fall_speed then
|
|
-- fall downwards at set speed
|
|
new_acceleration = vector.new(0, self.fall_speed, 0)
|
|
else
|
|
-- stop accelerating once max fall speed hit
|
|
new_acceleration =vector.zero()
|
|
end
|
|
|
|
self.object:set_acceleration(new_acceleration)
|
|
end
|
|
|
|
local acc = self.object:get_acceleration()
|
|
|
|
local registered_node = minetest.registered_nodes[node_ok(pos).name]
|
|
|
|
if registered_node.groups.lava then
|
|
if acc and self.floats_on_lava == 1 then
|
|
self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
|
|
end
|
|
end
|
|
|
|
-- in water then float up
|
|
if registered_node.groups.water then
|
|
if acc and self.floats == 1 and minetest.registered_nodes[node_ok(vector.offset(pos,0,self.collisionbox[5] -0.25,0)).name].groups.water then
|
|
self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
|
|
end
|
|
else
|
|
-- fall damage onto solid ground
|
|
if self.fall_damage == 1 and self.object:get_velocity().y == 0 then
|
|
local n = node_ok(vector.offset(pos,0,-1,0)).name
|
|
local d = (self.old_y or 0) - self.object:get_pos().y
|
|
|
|
if d > 5 and n ~= "air" and n ~= "ignore" then
|
|
local add = minetest.get_item_group(self.standing_on, "fall_damage_add_percent")
|
|
local damage = d - 5
|
|
if add ~= 0 then
|
|
damage = damage + damage * (add/100)
|
|
end
|
|
self:damage_mob("fall",damage)
|
|
end
|
|
|
|
self.old_y = self.object:get_pos().y
|
|
end
|
|
end
|
|
end
|
|
|
|
function mob_class:check_water_flow()
|
|
-- Add water flowing for mobs from mcl_item_entity
|
|
local p, node, nn, def
|
|
p = self.object:get_pos()
|
|
node = minetest.get_node_or_nil(p)
|
|
if node then
|
|
nn = node.name
|
|
def = minetest.registered_nodes[nn]
|
|
end
|
|
|
|
-- Move item around on flowing liquids
|
|
if def and def.liquidtype == "flowing" then
|
|
|
|
--[[ Get flowing direction (function call from flowlib), if there's a liquid.
|
|
NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7.
|
|
Luckily, this is exactly what we need if we only care about water, which has this flowing distance. ]]
|
|
local vec = flowlib.quick_flow(p, node)
|
|
-- Just to make sure we don't manipulate the speed for no reason
|
|
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
|
|
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
|
|
local f = 1.39
|
|
-- Set new item moving speed into the direciton of the liquid
|
|
local newv = vector.multiply(vec, f)
|
|
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
|
self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z})
|
|
|
|
self.physical_state = true
|
|
self._flowing = true
|
|
self.object:set_properties({
|
|
physical = true
|
|
})
|
|
return
|
|
end
|
|
elseif self._flowing == true then
|
|
-- Disable flowing physics if not on/in flowing liquid
|
|
self._flowing = false
|
|
return
|
|
end
|
|
end
|
|
|
|
function mob_class:check_dying()
|
|
if ((self.state and self.state=="die") or self:check_for_death()) and not self.animation.die_end then
|
|
local rot = self.object:get_rotation()
|
|
if rot then
|
|
rot.z = ((math.pi/2-rot.z)*.2)+rot.z
|
|
self.object:set_rotation(rot)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
|
|
function mob_class:check_suspend(player_in_active_range)
|
|
local pos = self.object:get_pos()
|
|
|
|
if pos and not player_in_active_range then
|
|
local node_under = node_ok(vector.offset(pos,0,-1,0)).name
|
|
|
|
self:set_animation( "stand", true)
|
|
|
|
local acc = self.object:get_acceleration()
|
|
if acc then
|
|
if acc.y > 0 or node_under ~= "air" then
|
|
self.object:set_acceleration(vector.zero())
|
|
self.object:set_velocity(vector.zero())
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
end
|