mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-23 02:51:06 +01:00
aa4d5738c7
* restored some old code that had gone missing * fixed the survival inventory tab API not working * fixed some grammar Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4147 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: James David Clarke <james@jamesdavidclarke.com> Co-committed-by: James David Clarke <james@jamesdavidclarke.com>
103 lines
3.5 KiB
Lua
103 lines
3.5 KiB
Lua
mcl_inventory = {}
|
|
|
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
|
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
|
|
|
|
local old_is_creative_enabled = minetest.is_creative_enabled
|
|
|
|
function minetest.is_creative_enabled(name)
|
|
if old_is_creative_enabled(name) then return true end
|
|
if not name then return false end
|
|
assert(type(name) == "string", "minetest.is_creative_enabled requires a string (the playername) argument.")
|
|
local p = minetest.get_player_by_name(name)
|
|
if p then
|
|
return p:get_meta():get_string("gamemode") == "creative"
|
|
end
|
|
return false
|
|
end
|
|
|
|
---@param player mt.PlayerObjectRef
|
|
---@param armor_change_only? boolean
|
|
local function set_inventory(player, armor_change_only)
|
|
if minetest.is_creative_enabled(player:get_player_name()) then
|
|
if armor_change_only then
|
|
-- Stay on survival inventory plage if only the armor has been changed
|
|
mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
|
|
else
|
|
mcl_inventory.set_creative_formspec(player, 0, 1)
|
|
end
|
|
return
|
|
end
|
|
|
|
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
|
|
end
|
|
|
|
-- Drop items in craft grid and reset inventory on closing
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if fields.quit then
|
|
mcl_util.move_player_list(player, "craft")
|
|
mcl_util.move_player_list(player, "enchanting_lapis")
|
|
mcl_util.move_player_list(player, "enchanting_item")
|
|
if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
|
|
set_inventory(player)
|
|
end
|
|
end
|
|
end)
|
|
|
|
|
|
function mcl_inventory.update_inventory_formspec(player)
|
|
set_inventory(player)
|
|
end
|
|
|
|
-- Drop crafting grid items on leaving
|
|
minetest.register_on_leaveplayer(function(player)
|
|
mcl_util.move_player_list(player, "craft")
|
|
mcl_util.move_player_list(player, "enchanting_lapis")
|
|
mcl_util.move_player_list(player, "enchanting_item")
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
--init inventory
|
|
local inv = player:get_inventory()
|
|
|
|
inv:set_width("main", 9)
|
|
inv:set_size("main", 36)
|
|
inv:set_size("offhand", 1)
|
|
|
|
--set hotbar size
|
|
player:hud_set_hotbar_itemcount(9)
|
|
--add hotbar images
|
|
player:hud_set_hotbar_image("mcl_inventory_hotbar.png")
|
|
player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png")
|
|
|
|
-- In Creative Mode, the initial inventory setup is handled in creative.lua
|
|
if not minetest.is_creative_enabled(player:get_player_name()) then
|
|
set_inventory(player)
|
|
end
|
|
|
|
--[[ Make sure the crafting grid is empty. Why? Because the player might have
|
|
items remaining in the crafting grid from the previous join; this is likely
|
|
when the server has been shutdown and the server didn't clean up the player
|
|
inventories. ]]
|
|
mcl_util.move_player_list(player, "craft")
|
|
mcl_util.move_player_list(player, "enchanting_lapis")
|
|
mcl_util.move_player_list(player, "enchanting_item")
|
|
end)
|
|
|
|
---@param player mt.PlayerObjectRef
|
|
function mcl_inventory.update_inventory(player)
|
|
local player_name = player:get_player_name()
|
|
local is_gamemode_creative = minetest.is_creative_enabled(player_name)
|
|
if is_gamemode_creative then
|
|
mcl_inventory.set_creative_formspec(player)
|
|
elseif not is_gamemode_creative then
|
|
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
|
|
end
|
|
mcl_meshhand.update_player(player)
|
|
end
|
|
|
|
mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
|
|
set_inventory(player)
|
|
end)
|
|
|
|
mcl_player.register_on_visual_change(mcl_inventory.update_inventory_formspec)
|